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  1. Deleted member 398281

    Misc [RELEASE] - Wiimmfi-RPC

    I'm happy to see that you like it! :D I just uploaded assets for both of those games. They should show up the next time you play them (if they don't, a restart might be required.) If you have any questions or suggestions, just let me know.
  2. Deleted member 398281

    Misc [RELEASE] - Wiimmfi-RPC

    Thanks a lot - just glancing over the data I don't think there's any specific structure that applies to all games other than some abstract rules. Therefore I think definition files are the way to go, and the program could simply fall back to these abstract rules if the definitions are missing...
  3. Deleted member 398281

    Misc [RELEASE] - Wiimmfi-RPC

    Hmm, I don't think you can extract the exact room configurations from that info though. :unsure: The info about MKW is probably an addition to the information provided on the stats page, instead of a translation. I'm not sure though, who knows what kind of magic is hidden underneath there:D...
  4. Deleted member 398281

    Misc [RELEASE] - Wiimmfi-RPC

    I'm currently quite busy with school since we're reaching the end of the year, but I'll add definition files to the project's to-do list. It would definitely be great if you could investigate a bit on other games, but only if you feel like it of course :) Could you elaborate a bit more on what...
  5. Deleted member 398281

    Misc [RELEASE] - Wiimmfi-RPC

    Oooo, that's interesting! :D One of the main issues I actually ran into is getting a reliable indication of what the player is currently doing, since the status codes can have different meanings for each game. This might help a lot if the data also (partially) applies to other games as well...
  6. Deleted member 398281

    Misc [RELEASE] - Wiimmfi-RPC

    Note: although this program works for DS as well, I figured most people would use this for their Wii, so I decided to post it here. This program has been out for a while now, but after a full rewrite, several waves of active development and reports from some people who seem to enjoy it, I'm...
  7. Deleted member 398281

    PSA: Brickers Abound

    You might not be referring to this person in particular, but since creating this thread was a direct response of their actions, it's still indirectly giving this person and their actions attention which, in my opinion, is already too much.
  8. Deleted member 398281

    PSA: Brickers Abound

    Why even is this pinned? You're only giving this person the attention they're looking for. This is the internet, people themselves should be responsible for whatever happens to their system by downloading homebrew. Making a huge announcement about a possible threat (which, let's be honest...
  9. Deleted member 398281

    Hacking How did Wiinnertag work?

    Thank you for the info, I got it working in the end! :tada: After some trying, I don't think you can specify a port in the xml file, but this isn't too much of a problem. You don't actually have to point it at a file by the way, just inputting the root or any other endpoint seems to work just...
  10. Deleted member 398281

    Hacking How did Wiinnertag work?

    Thank you for your response ^^ I'm indeed using USB loader GX, and I seem to remember that it asks you to enable auto init network when you enable Wiinnertag, however I have not checked whether I still have that turned on. My Wii's internet connection isn't too stable either, so it might even...
  11. Deleted member 398281

    Hacking How did Wiinnertag work?

    Hey all, So basically, I want to retrieve data about my Wii game stats. My original idea of doing this was to input a custom URL in the wiinnertag.xml file, and host a webserver on my laptop to catch the requests. The webserver, however, did not receive any, questioning my theories about how...
  12. Deleted member 398281

    Hacking Determine CTGP-R version without opening up the channel

    It doesn't look like they're decompressable, at least not with the tool itself, unless this is undocumented but I highly doubt that's the case. I also always assumed that the channel itself was inside the boot.elf on the root, as I can remember that reusing letterbomb after installing the...
  13. Deleted member 398281

    Hacking Determine CTGP-R version without opening up the channel

    I've not thought about comparing checksums yet. However, afaik, the site does not provide the checksums for every (or any) version, so it wouldn't be really helpful for finding the exact number. Most versions have got multiple updates too, so it'd require matching the checksum with like 6...
  14. Deleted member 398281

    Hacking Determine CTGP-R version without opening up the channel

    Hello, As the title says, I'd like to determine which version of CTGP-R is installed on my or someone else's SD card, just by using a PC. Would this be possible, and if so, how? I'm totally fine with using hex editors or similar (if necessary). Thanks.
  15. Deleted member 398281

    Misc Wiimmfi status codes meaning

    Awesome, thanks so much ^^
  16. Deleted member 398281

    Misc Wiimmfi status codes meaning

    Hi everyone, On wiimmfi's online player lists for a game, various information is shown like their fc, pid and player 1/2 (like this one for mkwii). I also noticed there was a field showing the player's status, assumably in menu, in a friend room, etc. This is, however, shown in numbers from...
  17. Deleted member 398281

    Hacking Customizemii wad installer compiling

    Hmmm, must be my device not wanting to load it then. At least I now know about the right files ¯\_(ツ)_/¯
  18. Deleted member 398281

    Hacking Customizemii wad installer compiling

    Hey, I'm trying to find a way to send a straightforward wad installer over network to my Wii, and the installers CustomizeMii and WiiGSC use seemed like the perfect example to me. So I've done some research and found this thread, talking about compiling the installer using raw2c or something...
  19. Deleted member 398281

    Hacking Why does letterbomb only work on 4.3?

    You've got a point there. If I only could take a look at the source code...
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