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  1. Pikachuk

    Homebrew Tutorial Fork of Luma3DS and Homebrew Launcher for easy debugging

    I recommend using an O3DS or a 2DS for it, mostly becausz I found out that in case the debug cfw corrupts itself (which sometimes happens) simply popping out the sd card and booting the console without then putting it back and rebooting the console fixes it. And as the sd card slot is more...
  2. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    so, i was able to get it running on O3DS, however, i think it will require a custom patched luma3ds so that luma starts homebrews in extended memory mode in order to give godot access to 80mb of ram instead of 64mb of ram
  3. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    it probably will still be taking time and not all features will be supported but i'll try to make it easy to use to make 2d and 3d games on 3ds using both screens at least 1680146710 I got godot 4 to build and run in headless mode with gdscript working on the 3ds now I still have to work on...
  4. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    I started the work on porting godot 4 to the 3ds. the first step which was the hardest part is done (which is to get godot to build at all to begin with) now i'll need to work on the OS interface and the renderer.
  5. Pikachuk

    Homebrew Tutorial Fork of Luma3DS and Homebrew Launcher for easy debugging

    How is this related in any way to my post ?
  6. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    Keep in mind that using Unity is also illegal I haven't worked on this for a while because I'm focusing on other projects, it should however be usable for small 2d projects 3D isn't yet supported
  7. Pikachuk

    Hacking Homebrew [Release] libnds-rs - Rust for the Nintendo DS

    Rust is compiled to native code and doesn't have garbage collection, so it's pretty equivalent
  8. Pikachuk

    Hacking Homebrew [Release] libnds-rs - Rust for the Nintendo DS

    Hey everyone. I've recently been working on porting rust to the nintendo DS for one of my projects. I ended up getting it working so I felt like releasing it publicly for everyone. you will need to have devkitpro installed with your environment variables set to use it...
  9. Pikachuk

    Xbox 360 emulator "Xenia" gets a UWP port for Xbox Series S/X

    from what i remember it was 5gb as a game, not 4
  10. Pikachuk

    Homebrew Tutorial Fork of Luma3DS and Homebrew Launcher for easy debugging

    Hey everyone, I've been working the last few days on modifying the source code of luma3ds and homebrew launcher because I always felt like the debugging workflow when making 3ds homebrews was a huge pain. After all we always had to: - turn on the 3ds - go through the 3ds menu - open homebrew...
  11. Pikachuk

    Homebrew Is it possible to interact with rosalina from code ?

    It took me some time to understand but after looking at luma's code for a while i now get how it works. I'll do the required adjustments to luma and homebrew launcher
  12. Pikachuk

    Homebrew Is it possible to interact with rosalina from code ?

    atm i was able to improve a bit the workflow by making the homebrew launcher start on boot and modifying the source code of both homebrew launcher and luma to make luma start directly with debugger started and homebrew launcher to start in a "3dslink only mode" where it will automatically wait...
  13. Pikachuk

    Homebrew Is it possible to interact with rosalina from code ?

    Hi, I've been looking towards improving my 3ds development workflow by making something akin to psplink to make debugging my software on 3ds easier currently the way to do it is by launching the homebrew launcher, manually start 3dslink by pressing a button, and make sure beforehand in rosalina...
  14. Pikachuk

    Misc Does anyone have experience with boards to solder FM chips on ?

    well for the computer side of things I thought I could basically modify the source of bambootracker which is a tracker meant for the ym2608 in order to make it speak to the chip for the hardware side of things though yeah from what i've seen i should probably more use a slot
  15. Pikachuk

    Misc Does anyone have experience with boards to solder FM chips on ?

    Hi As I know composing, programming and I love music using the YM2608 chip. I wanted to get an actual one and use it for some music. However as it's a chip meant to be soldered on a board, i couldn't easily use it on PC. That's why I'm looking for infos on how I could get it soldered to a board...
  16. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    since this port was still based on a very old godot version, lots of it doesn't seem to apply well to godot 3 so i'm probably gonna work on a new port from scratch for godot 3
  17. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    right now I am working on implementing dual screen support by adding a screen id property to viewport nodes
  18. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    yeah it's fully free and open source, it's the devkitpro sdk with ctrulib and citro3d
  19. Pikachuk

    Homebrew [WIP] Updated Godot Engine for 3DS Homebrew

    One thing I'm currently wondering is the way I'm going to handle dual screen, I think the easiest would be to make the godot viewport 800x960 (which is resized to 400x480 by citro3d) and then make citro3d render the top part on the top screen and the bottom part on the bottom screen
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