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    Emulation [RELEASE] Cemu - Wii U emulator

    Cemu already uses multiple cores. One core is always utilized 100% while the others vary. For Wii U emulation, single-core performance is more important than having many cores. Compatibility doesn't really classify as a 'new feature' and it wouldn't really make for a good surprise either. In...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Your GPU is older than Wii U's. Regardless of what OpenGL version is supported, that is just not enough. If it crashes I can try to add a workaround, if it's graphical glitches then there isn't much I can do. reznoire sends me heaps of high quality bug reports. The videos are just there to...
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    Emulation [RELEASE] Cemu - Wii U emulator

    We added a temporary workaround for the NVIDIA driver bug, but it only works with the US and EU version of Super Mario Maker.
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    Emulation [RELEASE] Cemu - Wii U emulator

    Can you elaborate what you mean by scratchy sound in a lot of games? Maybe even link some videos where it worked pre 1.5.6 and now is buggy in 1.6.0?
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    Emulation [RELEASE] Cemu - Wii U emulator

    Good idea, but only in theory. Implementing savestates in CEMU is incredibly problematic due to how the Wii U works. On top of that every savestate file would be multiple gigabytes in size which is not something you can casually upload and attach to your bug report. There are even more problems...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Yes, eventually.
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    Emulation [RELEASE] Cemu - Wii U emulator

    We made some changes to improve shader accuracy at the cost of shader compilation time. Although it shouldn't be an 'extreme' difference.
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    Emulation [RELEASE] Cemu - Wii U emulator

    Might be the dump. If launching via .rpx make sure the /meta/ folder is present. Other things that can sometimes help: Configure a GamePad controller and nothing else Manually set console region to the correct one Try both CPU timer options Delete settings.bin
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    Emulation [RELEASE] Cemu - Wii U emulator

    I don't think he is giving away 1.6.0. The title of the video is just a bit misleading. Edit: Or I might be wrong..
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    Emulation [RELEASE] Cemu - Wii U emulator

    Just to clarify, I never said that Vulkan wouldn't provide a speed boost. My point has always been that the time and effort required outweighs any benefits that we may potentially gain from Vulkan in the short term. People always look only at the performance but there are many other factors to...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Not in 1.5.5 but maybe in the future.
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    Emulation [RELEASE] Cemu - Wii U emulator

    Nah. It's fine. We are ok with almost everything, just no 1:1 quotes.
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    Emulation [RELEASE] Cemu - Wii U emulator

    Soon! Oh and btw, 1.6.0 is a little further out. It's likely 1.5.5 and 1.5.6 will come first. Selecting an API like Vulkan/OpenGL/DX12 in an engine is not the same as sitting in the trenches and implementing the code. It's a bit like saying just because you can drive a car, you also know how to...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Hey everyone, I wasn't at home for the past few days and didn't notice the website went down. Will look into it today. edit: Issue resolved, website is up again
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    Emulation [RELEASE] Cemu - Wii U emulator

    Uh.. that is actually a debug feature we accidentally left in this release. Generally it's highly recommended to not tamper with it, but if you are willing to experiment it can make some games run better (but it can also stop games from working at all). For example, setting the timer to host...
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    Emulation [RELEASE] Cemu - Wii U emulator

    In short, Streamout is a feature that games can use to offload work from CPU to GPU. Currently Streamout emulation in CEMU is not very advanced and it's also very slow. Disabling it can improve performance but might cause visual glitches. There are some games where it can be disabled without...
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    Emulation [RELEASE] Cemu - Wii U emulator

    Enable debug option 'Disable streamout'. That fixes the crashes in MK8
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    Emulation [RELEASE] Cemu - Wii U emulator

    We try to implement everything as accurately and as close to the original Cafe OS/hardware as possible. But since large parts of the the Wii U architecture are layers of abstraction it can become hard to define what 'accurate' means. For example, there are different versions of the OS libraries...
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    Emulation [RELEASE] Cemu - Wii U emulator

    1.5.3 was just released for our Patrons!
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    Emulation [RELEASE] Cemu - Wii U emulator

    It's mapped to a button.
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