If I have a downloaded Wii U game update from the NUS CDN in encrypted format (*.app, *.h3, title.*), is there a way to check the version number of the update?
Similarly, is there a way to check the latest version number of an update from NUS?
Goal: to determine if I have the latest set of...
A couple of years ago I bought an extra Switch on firmware 3.0, which I have kept boxed up ever since. This was because I read that this was the magic firmware to stay at if hoping for a fully software untethered coldboot exploit (no jig, no chip, no USB).
Is this still the case? Is there any...
Thanks, so if I had a charging grip lying around, plugged into the switch dock, and slotted two Joycons currently set as, e.g. controller 1 and controller 2, it will reassign them to one controller number? That sounds nice. Pity if it doesn't work with a unplugged charging grip, though, which is...
Please note that in the below I've only had experience of the non-charging Joycon grip that comes with the console:
At the moment, if you have your Joycon L and Joycon R as two individual controllers, e.g. held sideways for multiplayer, then insert them into the grip, the Switch doesn't "know"...
Yes, this is also a good test, although again, in my case it's the right Joycon which shows that problem!
Maybe it's just something that happens with some Joycons and not others, but I did think it odd that four out of my four right Joycons show this problem and none of my left Joycons did...
Thanks. Not really enough data yet to confirm a definite trend, so I would be interested to hear what other people find. Thanks to people who have voted so far.
I wonder if the firmware on the Joycons matters too? You can do an "update controllers" from the Switch settings, although I'm not...
I have tested four pairs of Joycons with two Switches, and in all cases the right Joycons have considerably weaker wireless than the left.
Is anyone else seeing this?
Specifically, the test I did was to use the built-in controller button test in Settings, with the Switch volume turned up, then...
Well some of them are professionally made injection molded cases, but I know what you mean. I'd still be interested in reading people's opinions on them, as I'm sure they vary in terms of mechanical fit etc., but have the advantage of perfectly working electronics.
What about the dock (or docks if there are more than one) that require the user to take apart their official dock and transplant the motherboard? They should have no compatibility problems, but how is the build quality?
Yes, there are parental controls which you can set per profile, but because there's nothing stopping kids from picking a different profile, I've had to set all profiles to lowest age, which is annoying! Also, I'd rather kids didn't even see some games listed, rather than just be denied starting...
Is it possible yet, of does anyone know if is working on it, to mod the system menu or launcher or whatever you want to call it?
If we ever get to that point, there are a few things I'd like to see:
More separation between user profiles, so individual games can be hidden on some profiles. E.g...
Thanks. So it would have to be a game-specific hack, and use something like SD Caffeine to supply a different binary? Is there no generic way to "hook into" system calls for filesystem IO and see when it's writing to a certain folder, to change it to write to a different folder instead?
There are three save slots, but you see the same three save slots no matter which Wii U user profile you pick. It's not just this game, there are others too, but this is the first that came to mind.
I guess I could use a save manager homebrew (is there one?) to move saves around for different...
Do we have the ability to modify or hack games to change how or where they save?
Some games, e.g. Yoshi's Woolly World, save into the "shared" or "common" area (not sure if that's the proper name) rather than each Wii U profile having its own saves. If you've got several people playing the game...
if they get permission from 4j (the studio who helped put minecraft on consoles), they could put the console edition tutorial worlds in the game, as seeds
and i mean all of them (if not, maybe a few highlights, like TU1, TU31, and TU69)