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  1. shinyquagsire23

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    ok that's useful, the order of LED indications is basically like: boot0 - solid red boot1 - blink red, RTC has not been read yet boot1 - blink yellow (standby)/blue (normal boot), RTC has read and the console is initializing DRAM, verifying fw.img, reading PRSH, etc boot1 - solid blue, disk...
  2. shinyquagsire23

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    nah that's just something I had done and needed to make note of in the release. If PRSHhax is still not working after re-flashing the Pico, then I might have to brainstorm some more. Maybe one thing to double-check, dump `BOOT1_SLC.RAW` and check what the hash of it is? It should be MD5...
  3. shinyquagsire23

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    Maybe try this release? It will require re-flashing your Pico. https://github.com/shinyquagsire23/wii_u_modchip/releases/tag/v0.8 There was a theoretical edge case on the PRSHhax reset where it could get stuck in a de_Fused state, and your console seems to be a bit weird with its timing. is...
  4. shinyquagsire23

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    yes, and minute does have a vWii boot1 flasher (however, I haven't pushed a release which has that change yet, I only just got it to work 3 weeks ago). In theory an alternative process could be like, hack Wii U normally -> run some program which flashes NAND -> install Pico w/ or w/o EXI wires...
  5. shinyquagsire23

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    you'll want to see 0x1E ... 0x21 in the numbers before 0x25, so that's either EXI CLK is borked, or you didn't bridge the 4 pins correctly and it can't overcome the Wii U SoC's internal pull-up/down (forget which off the top of my head but it's very strong and the pin bridge is required) Edit...
  6. shinyquagsire23

    Tutorial How To: Upgrading / Rebuilding Wii U Internal Memory (MLC)

    apparently the boot1.img I released in v0.7 was bugged and would stall when reading the SD card, it should be resolved in v0.7.1 now.
  7. shinyquagsire23

    de_Fuse, a Wii U modchip in development by ShinyQuagsire

    It's worth noting, any console with a blue light can be recovered to *at least* the functionality of an online-banned console or a devkit (unless it's blinking blue bc the DRAM is bad I guess lol, in that case you can at least pull the drive key and fix a broken drive Wii U). But if the light...
  8. shinyquagsire23

    Hacking Kodi on the Switch

    I'll take rando-coders over "ecosystems" trying to ploy people into only one solution. Homebrew is cool but I think the ability to choose between HOS and Linux or whatever else comes later is great and I'm personally staking my claims on Linux after one of my units got banned, way safer here and...
  9. shinyquagsire23

    Hacking WIP Audio Driver (We don't know if it works)

    Drivers won't really do anything without device tree modifications to tell the drivers which registers/devices to use and link together. Otherwise it won't know, say, which GPIO the headphone detect is.
  10. shinyquagsire23

    Hacking Arch Linux to be Released soon ...Shots Fired against ReSwitched & F0F

    Yeah there's the Pixel C (also X1) but I already have a Switch and wanted porting experience. It was a good exercise and will be something I can point at for jobs or w/e. Also just curious to bring in an intersection of Linux kernel hackers (think XDA) into Switch stuff as well, it's no fun with...
  11. shinyquagsire23

    Hacking Number of Switch Keys (Don't Ask For Them)

    The keys don't start with those bytes.
  12. shinyquagsire23

    Hacking Do we even need team salt's exploit at this point?

    I think I've mentioned this elsewhere but the reason things dropped off was nobody really cared too much, I kinda tried to keep things chugging along with makefst and by getting WUT up to steam but for the most part interest fell quickly even after we picked up more people to go for a release...
  13. shinyquagsire23

    Hardware Want to trade my Switch for PS4 VR what are your guys views?

    All these people saying VR is going to die off, smh. VR is in its infancy and it's got plenty of time to go, there wouldn't be companies going into things like OpenXR if it was just going to off and die out of nowhere. Personally though I can agree that it's a bit clunky right now, can't quite...
  14. shinyquagsire23

    Homebrew How to Use FS Resources in Coreinit.rpl?

    I'd recommend taking a look at https://github.com/decaf-emu/wut/blob/master/src/crt/fs_dev.c#L116 and the other functions, it's the actual devoptab for wut so you can see what you'd need to replicate an fopen -> fwrite/fread -> fclose. Basic gist though is that you have an FSClient instance and...
  15. shinyquagsire23

    Hacking First Nintendo Switch Cartridge Dumps Released

    For what it's worth these dumps are completely useless for archival, their only real use is for emulation. They're missing the app icon along with other metadata which would be required to install the application proper.
  16. shinyquagsire23

    Tutorial Wii on Wii U Virtual Console: Injecting Games

    I guess to expand on why USB might get weird, but the gamepad is also USB since the DRH chip handles all gamepad comms, hence why the gamepad's screen stays on and can actually be outputted to even when the OS is soft-rebooting. I think that device is also on a separate bus from the usual...
  17. shinyquagsire23

    Homebrew (Partial) Idea For a 5.5.2 Exploit

    I could see it happen if there were an mp4 which could be contenthax'd or if there were mp4s or something cached in the save but otherwise I'm doubtful, and it still wouldn't help anyone on 5.5.2 in that case.
  18. shinyquagsire23

    Hacking WIP Switch Exploit Idea - I want the Community to Use it!

    Buffer overflows don't work trivially on Switch, the days of easy savegame exploits are over due to ASLR, basically requires scripting of some sort like JavaScript.
  19. shinyquagsire23

    Hacking Reverse Engineering the Switch Pro Controller Wired mode

    Oh cool, so they definitely do use that alternate method of talking HID. Was curious what they did after 80 04, before 3.0 it got to 80 04 and just terminated the connection. I actually reversed the firmware and used some weird raw UART command setup with...
  20. shinyquagsire23

    Hardware Anyone managed to find out what those 4 light mean?

    I have the Bluetooth protocol down to the point where I can do anything the console can, only mysteries are with NFC a bit and the IR camera, and anything else hidden in the protocol.
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