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  1. EgoTrip

    Should Games Start Taking Risks?

    Regarding Zelda A Link Between Worlds, without going into details because of spoilers, there ARE unique items in some dungeons, and upgrades to items in others. I do agree that having most items available at the beginning, and the non-linear game play is slightly against the nature of Zelda...
  2. EgoTrip

    Homebrew Jewel Warehouse Full Release

    Thanks for the replies. Don't get your hopes up for another version, for a very long time. I'm sick to death of it.
  3. EgoTrip

    Homebrew Jewel Warehouse Full Release

    Finally, thanks to Another World's beta testing, I have finished Jewel Warehouse. The object of the game is to collect 20 jewels on each level, and head to the exit. There are various traps, obstacles and puzzles to get around in order to do so. How to play Use the D-Pad to move. You...
  4. EgoTrip

    Gaming So hows LoZ:aLBW?

    I've probably been playing for 10 hours and I've done 5 dungeons and 1 up to the boss which I'm going back to when I've got more master ores and hearts. Its a decent game, a bit annoying at times due to the controls, but thats a personal preference. Some of the puzzles are annoyingly difficult...
  5. EgoTrip

    Gaming So hows LoZ:aLBW?

    Is this for 100% completion, or just to defeat the main boss?
  6. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    That was pretty much what I was thinking. I want it to be a puzzle platformer, not an action game. Thinking about how to overcome obstacles, rather than just blasting everything that moves. Anyway I am working on it again today, so hopefully by the weekend I'll have it finished. Although Zelda...
  7. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    Thanks for the suggestion but that's not what I planned for this game. Never say never, but I'm not entirely sure I will implement it.
  8. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    I wasn't happy with how the spring worked, I left that in that level by mistake, I was testing it out in a variety of situations and it was easier to put it on existing levels. I may put in some test levels after my break. I do actually want the spring in the game, but its tricky to get working...
  9. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    No, I use various programs to do the job, one to do the level layout backgrounds, another to do the collision map, and then put it all together in DSGM.
  10. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    Thanks, unfortunately I'd have to re-write the entire engine if I wanted to implement that. But if you have any level ideas, feel free to mock some up and i'll credit you for anything that I include in the final version.
  11. EgoTrip

    Reviews in the Media - Flawed and Inaccurate?

    This is nothing new. It's been standard practice since the beginning of gaming really. Game companies offer reviewers an incentive to give them good reviews, get their games headlined. All too often the main game each month in old magazines was not the best that month had to offer yet it had the...
  12. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    OK I decided to fix most of the issues now as they were quite minor. I have tested and everything seems to be working fine now. Version 0.6 Uploaded to OP. Fixes: Changed timers on acid, they drop at a challenging speed again. Changed speed of water Fixed Level 24 ladder bug As regards to...
  13. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    You are supposed to wait between firing water balls. But I can shorten the delay between shots. The acid/water speed is easily fixed, I know what happened there. I also know what has happened with the 3rd acid, another easy fix. Ignore the R button, it's just a testing feature and will not be in...
  14. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    Version 0.55 added to main post. No new content just bug fixes. Music stays off when turned off. Keys are properly responsive in game. Crate on ladder bug fixed.
  15. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    I have fixed the music bug. The controls are currently being worked on right now (just waiting for it to build and test). edit: Its working well now. The exit "issue" on level 24 is not an issue. All the other exits can be reached by dropping on them because there is solid floor underneath...
  16. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    Thanks again for the feedback. The exit graphic is perfectly centered, I think its the door frame shading that makes it appear otherwise, an optical illusion. I will look into the button press issue. Its not a good thing, and I don't understand why it is doing it if it responds to the...
  17. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    Here's version 0.5 New since last version: Slower movement makes it easier to control Pauses when lid is closed/resumes when open Saves properly now New levels, some tweaks to existing levels A few tidy ups and minor tweaks here and there
  18. EgoTrip

    Nintendo Swapnote shutdown world-wide

    Yay more censorship and restrictions on freedom by a corporation. Fair enough they own Letterbox/Swapnote and can do what they want with it really. But its still overkill, ruining it for everyone when what really is going on in the whole is just a bit of fun. Rude messages and pictures are...
  19. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    Save = fixed Lid = fixed The issue on Level 6 (and the others) where you can exit without pushing a crate on the spikes below it has been fixed. This would mean you would need to extinguish all 5 flames. The whole point of the exit there was you needed to push the block onto the spikes to make...
  20. EgoTrip

    Homebrew Jewel Warehouse: New Puzzle/Platform WIP

    Thanks again for the feedback. I fixed it so you can go down if you land on top of a ladder. However I want it to remain how it is otherwise. I'm not sure about bonuses, I was just going to use the time as the score. I will probably change it so instead of adding 5 it adds a specific amount...
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