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  1. ZeroShift

    Official MediCat USB - A Multiboot Linux USB for PC Repair

    I did on each attempt. R-Drive on Mini 10 from 21.03 still works, but not Mini 10 from 21.06. Also copying R-Drive over from 21.03 to 21.06 does the same thing EDIT: I copied the old Mini 10 to my new 21.06 drive and R-Drive works. Something in the new Mini 10 is at fault here.
  2. ZeroShift

    Official MediCat USB - A Multiboot Linux USB for PC Repair

    I've had issues running several apps in Mini 10 since the most recent update. R-Drive Image in particular gives me the error "0x8007007e The specified module could not be found" while specifying no module and generating no log to debug with. I've tried on a freshly formatted USB drive with a...
  3. ZeroShift

    Super Mario 64 PC port has been released!

    i7-9700k EDIT: Checked their Discord, might have something to do with high refresh rates. I'm running at 144hz, and they recommend lowering it to 120hz
  4. ZeroShift

    Super Mario 64 PC port has been released!

    Whoever compiled it set the target for DX12 EDIT: Also, it runs way too fast
  5. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    We really do appreciate your and @Starcarr 's effort in porting this over and adding features. He means the Original Post in this thread
  6. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    Successfully ported REminiscence (A port of the game Flashback) before the official version! :yayswitch: https://github.com/Zero-Shift/REminiscence
  7. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    Something curious is happening. I'm porting over REminiscence (Flashback core) and it seems RetroArch hides/doesn't see directories name "data" EDIT: Nevermind, I don't know why but something about the folder I copied didn't work well with RetroArch
  8. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    I tried compiling 4DO and it seems like games boot but only to a black screen. Care to share your .nro/source?
  9. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    I forgot to mention, music does work in PRBoom with .MP3 files. I updated my Readme.md with instructions.
  10. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    Heh no, I saw that post and was honestly curious how there were even issues. Could've been an earlier libnx or RetroArch-nx build issue.
  11. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    I never found any stability issues to begin with, just the other day I finished "The Shores of Hell" with no problems.
  12. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    I fixed up the control scheme in PRBoom, triggers now fire/use by default. Anyone care to try it out? This should be the final release till threaded video gets fixed, the game runs in 320x200 so tearing is hardly noticeable. https://github.com/Zero-Shift/libretro-prboom
  13. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    In the Makefile, change "-fno-exceptions" to "-fexceptions" without quotes of course
  14. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    Disabling threading in snes9x2010 does seem to prevent video output freezing and crashing, but also brings back the audio micro-pops On the bright side, while testing I was able to pull off the cloud glitch with liberal savestate abuse, despite inputs still getting eaten!
  15. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    5.1.0 over here. I'll try disabling threading and see if it crashes.
  16. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    @Starcarr @m4xw Had a few odd issues with the new snes9x2010 build. Left all settings default (Threading on, VSync off) and just got a Switch crash error 2345-0021. Beyond that, sometimes video output will just completely freeze. Game audio still plays, can still technically control the game...
  17. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    Is there currently a way to have it autosave any retroarch.cfg changes made in RetroArch itself such as keybinds or settings?
  18. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    I had a feeling it was something like that, great to hear! I'll patiently await the repo update.
  19. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    I forgot to ask, was the reason for the video output fuzzing up on the left side of the screen discovered? I've learned to ignore it but I can wait patiently for a fix.
  20. ZeroShift

    Homebrew RELEASE Development Thread - RetroArch libnx

    Yes please. I'd love to use run-ahead without massive slowdown. Coincidentally, run-ahead tends to crash games in fceumm. A shame really, but I was honestly surprised it even worked.
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