Review cover Splatoon 2 (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 21, 2017
  • Release Date (EU): July 21, 2017
  • Release Date (JP): July 21, 2017
  • Publisher: Nintendo
  • Developer: Nintendo EPD
  • Genres: Third-person shooter

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

It's no secret that the Nintendo Switch, as most brand-new systems, suffers from a shortage of games. Fortunately that does not deter the hardcore fans who stormed stores worldwide to grab the latest Nintendo system in anticipation of playing the company's upcoming blockbusters, including Splatoon 2, the sequel to the highly acclaimed 2015 third-person shooter for the Wii U. I was among that group of fans, so it comes as no surprise that I was overjoyed to receive a copy and jumped straight in to the review process. Is Splatoon 2 worth splashing out for or is it a game for suckers? Let's get kraken and find out!
Splatoon 2 is a team-based third-person shooter available exclusively on the Nintendo Switch.

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Whalecome Back!

Splatoon 2 is a direct sequel to the Wii U's Splatoon, reviewed by our very own chavosaur right here. I'll be frequently referencing the original in this review, so if you're new to the series, consquider giving it a read first - it's sure to clarify things. After all, I don't want you to feel like I'm squirting ink in your eyes! With that out of the way, let's sea what the squidquel has to offer!

The game takes the player back to the familiar city of Inkopolis, the dwelling of Inklings, our half-squid, half-human, shape-shifting protagonists. After creating your very own Inkling and completing a brief tutorial which introduces you to the controls you scuttle straight to Inkopolis Square, the game's main hub location. Not much has changed since the last time you visited - Inkopolis is filled with familiar faces like Sheldon or Crusty Sean, as well as a cast of new ones, and it features all of the familiar hot spots. The vibe of the city is quite welcoming - launching Splatoon 2 feels like returning to your home town after a few years, slowly rediscovering what's new and what's comfortably the same. This makes sense as the Splatoon formula was very effective and the only thing that held the game back was the rather poor performance of the platform it was released on. In this sense Splatoon 2 is the result of polishing a rough diamond rather than a whole new jewel without actually being a re-release - it's a whole-new game that retains the look, feel and features that made the original great.

You're a Kid Now-- You're a Squid Now-- You're a Hero!

Insquidentally, the first common thread you'll notice between the original and the squidquel is the main storyline. It appears that once again someone has stolen the Great Zapfish, and it's up to you to chase down the squidnappers and recover the Inklings' precious power source. All this seems pretty fishy, but a familiar fellow agent will guide you through your adventure in Hero Mode, teaching you various tricks and skills along the way. Much like in the previous game, the campaign is composed of several hub worlds, each divided into smaller stages, culminating in a boss battle accessible upon completing the hub.

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The story mode revolves around saving zap fish in your search for the one and only Great Zapfish, the main power source of Inkopolis

The purpose of the campaign is not only to teach the player how to play the game effectively before diving into the multiplayer matches, but also to give players something to do when they take their Switch on-the-go. As such, the single player campaign is slower than the multiplayer matches - it's platforming and puzzle-oriented. The campaign introduces some new mechanics into Splatoon's tried-and-true gameplay, for instance rail grinding, in order to keep it fresh, however many of said skills are not available in multiplayer, which seems like a lost oppor-tuna-ty. Adding more platforming elements to the arenas would really spice things up=. This fact doesn't make them any less enjoyable though, so if you have an inkling of a hero in you, grab your Hero Gear and save the Great Zapfish - only you can do it, Agent!

Plenty of Fish in the Sea

The Deca Tower standing in the heart of Inkopolis is always the talk of the town - it's your portal to the multiplayer section of the game. Splatoon 2 offers a variety of activities both for casual and competitive players - newbie inklings such as yourself can only participate in unranked Turf War matches, and once you gain some squid cred, you'll be able to join ranked matches with their own respective modes, including Splat Zones, Tower Control and Rain Maker, all known from the original Splatoon. The modes and stages are in constant rotation, with changes announced by the city's two host superstars - Pearl and Marina from "Off the Hook", so you don't have to worry about variety - you won't have to play the same map over and over again. Occasionally the Inklings will also shellebrate a Splatfest, a global competition in which players join one of two global teams and amass points throughtout the festival - naturally there's loot to be had, so be sure to work as hard as you can, and may the best squids win! In addition to official matches players can also set up their own private, password-protected match lobbies and invite friends to join in on the fun, which is a great option for those who want to hone their inking skills before entering the fray. If you think you've got the guts, don't sit around in a coffee shop, fame awaits! Grab your loadout, head to Deca Tower and grab victory by its tentacles!

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Winning consecurative matches improves your Freshness Meter, resulting in even higher bonuses!

One of the bigger additions to the game in terms of multiplayer is Splatoon 2's Salmon Run - an all-new cooperative mode, courtesy of Grizzco Industries. Salmon Run teams up players against a horde of Salmonids, a new and viscious enemy species, and tasks them with collecting the highly sought-after Golden Eggs. Salmonids will attack your team with both strenght and numbers - in addition to the grunts you'll also have to fight numerous bosses, each with unique weak spots for you to memorise and strategise against. This mode is both fun and challenging, it provides a more-than-whalecome relief from the otherwise competitive multiplayer, offering an enjoyable co-operative experience. Mind you, it's not a clean job, but someone's gotta do it, so if you want to earn a squid or two, put your hazmat suit on and and don't come back until you get Mr.Grizz his eggs!

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Ink-win-repeat!

Splatoon 2 accounts for the fact that the Switch is a hybrid console by introducing The Shoal. This new location enables you to host your very own local multiplayer matches, both in competitive and co-operative modes, allowing you to splat around with your friends on-the-go. In addition to standard local multiplayer, Splatoon 2 also supports the LAN adapter, allowing for up to 10 players, 8 combatants and 2 spectators, to connect together in an offline network, which greatly facilitates organising Splatoon 2 tournaments in the future. This shows Nintendo's commitment to the competitive scene and I'm sure Splatoon 2 will become a staple of upcoming Nintendo-oriented tourneys, much like Super Smash Bros. became one before.

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Pearl and Marina will keep you up-to-date with the current modes and stages available... and judging by Pearl's expression you can tell which of the two is "off the hook"

Of course it's not all honkey-dory - it never is. The dreaded lobby system known from the previous game still remains unchanged, except this time around you don't have a minigame to distract you from its shortcomings. Players still don't have the ability to squid nearly empty lobbies and are slaves to the game's own counter, which is a shame as it was widely criticised after the original's release. It often took a considerable amount of time before I could connect to a full lobby, and since the game refuses to auto-balance and launch a match before all spots are filled in, waiting for a match to start often times takes more time than the match itself. I can only hope that this issue had more to do with playing the game prior to its release on basically unpopulated servers, but it's hard not to notice that the fisshues of the original persist in the squidquel.

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Welcome to the dreaded lobby - get comfy, this might take a while...

It's nice to see Nintendo accounting for platform differences between the Switch and the Wii U and keeping offline players in mind, however it appears that they've forgotten about a very important feature of the Switch - the two Joycons and tablet mode. The console was advertised as a sytem you travel with and share with your friends, almost like a brand ambassador, using the kick-stand and the two Joycons to recruit new Switch-acolytes by playing multiplayer games on one system. We've seen this feature used very effectively in Mario Kart 8 Deluxe, and it's mysteriously absent in Splatoon 2. The Battle Dojo known from the previous installment is completely absent and the game features no split-screen modes whatsoever, requiring each player to own their own Switch. This seems like another missed opportunity to capitalise on the features of the hardware - it's not a big con, but it's glaring when the system features everything you'd theoretically need right out of the box.

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You're a squid now-- you're a headset now?

It's also worth noting that Splatoon 2 is released alongside the long-awaited Switch chat accessory, the Spat and Chat. I'm not going to comment on it in length as one was not provided for the purposes of the review, but needless to say, lack of voice chat was one of the major criticism the original faced at the time of its release. The Splat and Chat, in conjunction with the Switch Online app, is supposed to address this issue... in an incredibly squidiculous way, by introdicing an octopus-like adapter and enabling you to create chat lobbies on the smartphone app. Hey! It's something.

Cash-in, Splash-Out!

After a grueling day of splatting your foes and cashing in your check, there's nothing better for the sole than changing into a new set of threads. The Booyah Base mall saw some major changes in staff, but although most stores are under new management, you can still count on the vendors to sell you exactly what you need. Splatoon 2 retains the original's emphasis on customisation, not to mention that Inklings by their very nature are fashionable creatures, so expect to spend a lot of time sifting through the game's selection of the latest and greatest in gear - shoes, shirts, headwear and, most importantly, weapons of splash destruction.

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The Galleria has all the gear you can dream of, and if it's not a 100% up-to-scratch... Your sea urchin buddies can figure something out for you.

Rather than giving you access to all of the gear outright the game implements a rotation system for clothing and a level-based unlock system for weapons, both of which ensure that in order to get the top-of-the-fishing line threads and weapons you'll have to visit often. Shopping is important for more than just vanity purposes - each piece of clothing or weapon has multiple skill slots which unlock passive abilities as you gain experience wearing them, affecting how the character plays in multiplayer matches. The more you use your gear the more versatile it becomes, which means that players will have to balance their innate closet-expanding instincts and their gear loyalty to reap all the benefits of the skill system.

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Gathering experience unlocks new abilities in your gear, so sticking to your favourite threads can pay off in unexpected ways!

But what if you find a shirt or hat you really like, but its skills are not quite what you're looking for? Have no fear, the backalley urchins can "help" you with some skill laundering - I'm not sure what's the legal status of their operation, but I'm pretty sure that they can swap the unwanted skills for some fin else that might be more suitable.

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Splatoon 2 features Amiibo compatibility, so why not take out your favourite figurines for a stroll across town in your spare time?
Oh, you don't have any? No problem - you can blow off some steam in-between matches by playing some Squid-Squid-R.

Splatoon 2, much like the original game, allows you to create a truly unique Inkling, which is great. The options are admittedly limited to keep the playing field level, but they're broad enough to allow for minor adjustments, and that's all a player could really wish for.

Are You Sick of the Puns Yet? Because I'm Not Going to Squid It!

Overall Splatoon 2 was exactly what I expected it to be - it's what it says on the tin of tuna. The developers took the strong points of the original, buffed the rough edges, made it even prettier, even smoother, both in portable and docked mode, and released a squidquel more than worthy of the original. I was quite critical of the first game as, to me, it came across as somewhat incomplete. I didn't get the same feeling with Splatoon 2, or at least not to the same extent - many of the technical shortcomings of the original have been addressed, and with all the new content in mind you're guaranteed to have a whale of a good time with this title. Moreover, judging by Nintendo's track record of expanding upon the original Splatoon with numerous free updates along the way, the squidquel is likely going to follow in the same footsteps, which means even more bang for the buck as time goes on. It's a solid title in the Switch's growing library, especially if you enjoyed the original - the game's well-worth shelling out the asking price. Don't take it from me though - grab a copy yoursellf, get off the hook, and don't get cooked!

Verdict

What We Liked ...
  • Colourful, beautiful graphics with butterfish-smooth framerates in both portable and docked mode
  • A brand-new co-operative mode
  • Good adoption of the new platform's advantages
  • Newly-introduced in-game chat via the Switch Online app
  • Finally you're allowed to skip Sheldon's long-winded explanations of each new weapon
What We Didn't Like ...
  • The lobby system was not improved in any noticeable way
  • Lack of split screen multiplayer
  • The in-game chat requires the use of a seemingly inconvenient smartphone setup, although that's a shortcoming of the console rather than the game itself
  • You're still restricted from skipping dialogue of any character besides Sheldon, which is quite odd
8
Gameplay
Splatoon 2 inherits its gameplay mechanics from the original game, introducing even more maps, weapons, a new co-operative mode and a brand-new campaign. Unfortunately, not all of the new mechanics introduced to the campaign make their way to the online arenas and certain technical flaws of the original are still present in the squidquel, most notably the crippled lobby system. Moreover, the lack of the Battle Dojo, or any split screen features at all, is a disappointment as the Switch is the perfect opportunity to open Splatoon 2's fish net and catch new players in the game's charm. These flaws aside, Splatoon 2 is a blast destined to become one of Switch's killer apps.
10
Presentation
Splatoon 2 with its highly-stylised art style and great sound design is truly charming - it's hard to poke flaws in a game that improves upon the original in every way. The game's graphics are truly beautiful and the framerate feels nice and smooth, as it should be!
9
Lasting Appeal
The game offers a variety of single and multiplayer content, both competitive and co-operative, casual and ranked, and this wealth of content is further bolstered by the promise of upcoming free updates which will ensure the game's longevity. The title is a huge improvement upon the original Splatoon which cashed most of its fish and chips on competitive multiplayer. The introduction of co-operative horde mode-style multiplayer adds a whole new facet to the Splatoon fish pie, which now bolsters new, fresh flavours. Of course, as with most multiplayer games, Splatoon 2 can get repetitive during long sittings, but it's a fantastic pick-up-and-play game that you're likely to come back to over and over again. If there's one thing I think could use some improvements, it's the single player campaign - it was definitely expanded upon, but the hub levels still feel relatively empty, they're like a level selection menu that you play, and that's yet another missed opportunity to take something that worked in the original and make it even better by populating the hubs with NPC's, perhaps the occasional quest or two. Nintendo, take note! We'll be waiting for Splatoon 3!
8.5
out of 10

Overall

Splatoon 2 greatly improves on every aspect of its predecessor without sacrificing much on the new platform. It's bigger, it's better, it's still fresh, and that's quite the recommendation. If you're an early Switch adopter, be sure not to miss out on this one. Splatoon 2's here and it's here to stay - it was a pleasure to be one of the first on the squid train, now excuse me while I scuttle off, I've got some turf to ink!
Still playing ARMS and others, but I was a big fan of paint-based games back in the 90s. I didn't love the testsplat content as it was just turf war, but I know the full game is much bigger. Since it's Nintendo original content and it seems plenty polished, I'm on board.
 
Butterfish :blink:? Never heard of that before. I played the global test fire, online was amazing on wifi. Thank god for that 5GHZ connection. Had it been in the wii u, it would been a good thing. I may pick up a copy of the game but not for $60, considering I never played the first one, I can have a good experience... I hope. Too bad there isn't enough Third person shooters. (Which is why I like Resident Evil 5 & 6) :)
 
Personally I'm not a fan of numerical scores either since there are no universal criteria on how one reaches the value, which makes the value completely arbitrary, but alas, we live in the world of score aggregation and it can't be helped. It actually took me a while to come up with one that'd seem fair. The number isn't important, the experience is, and boiling that experience down to a digit makes it meaningless. Even the interpretation of scores is subjective - I always thought that a 7 is above average, with 1 being abysmal, 5 being mediocre and 10 being absolute perfection. I wouldn't consider it a bad score at all, but the industry conditioned gamers into thinking that anything below an 8 or a 9 is just not worthwhile, which goes to show that a wrench of dishonesty thrown into the cogs of the media results in catastrophic distortion. 7's not bad, guys - it's actually pretty good. Be critical of the media you consume - that makes it better in the long run, not worse. ;)
 
Personally I'm not a fan of numerical scores either since there are no universal criteria on how one reaches the value, which makes the value completely arbitrary, but alas, we live in the world of score aggregation and it can't be helped. It actually took me a while to come up with one that'd seem fair. The number isn't important, the experience is, and boiling that experience down to a digit makes it meaningless. Even the interpretation of scores is subjective - I always thought that a 7 is above average, with 1 being abysmal, 5 being mediocre and 10 being absolute perfection. I wouldn't consider it a bad score at all, but the industry conditioned gamers into thinking that anything below an 8 or a 9 is just not worthwhile, which goes to show that a wrench of dishonesty thrown into the cogs of the media results in catastrophic distortion. 7's not bad, guys - it's actually pretty good. Be critical of the media you consume - that makes it better in the long run, not worse. ;)
Huh? Anything below 8? I learned fractions in school. 1/10 is %10, and 5/10 is %50, anything lower than 50 isn't good score. Is not great but is in the middle. So anything over 50 should least be okay. I dunno what kind of scores these review standards are going by, but I don't like it. Maybe we should just do it the way arcade games do. Any number from 1-9 add 2 Zeros behind it. That way is always a 100 or 900. With two more zeros behind it, congratulations, you now feel a lot better about yourself with a higher number. :P

This is why i hate scores in video games and school quizzes. :ninja:
 
Huh? Anything below 8? I learned fractions in school. 1/10 is %10, and 5/10 is %50, anything lower than 50 isn't good score. Is not great but is in the middle. So anything over 50 should least be okay. I dunno what kind of scores these review standards are going by, but I don't like it. Maybe we should just do it the way arcade games do. Any number from 1-9 add 2 Zeros behind it. That way is always a 100 or 900. With two more zeros behind it, congratulations, you now feel a lot better about yourself with a higher number. :P

This is why i hate scores in video games and school quizzes. :ninja:
That's exactly right. 5 is the middle of the scale, so logically anything below 5 is below average and anything above 5 is above average.
 
Too bad no Switch consoles are available to buy. Do you think that will hurt sales of the game?
I don't. Scarcity is a driving force of demand. It's an accepted fact in economics that if a product is scarce, customers are more likely to pay more for it when given the chance to obtain it. Nintendo can crank out cartridges day and night at a very low cost and digital distribution can fill in the gaps - as long as the Switch is selling as rapidly as it does right now, Splatoon 2 is unlikely to suffer sales-wise in any major way. In fact, the recently-released Splatoon 2 bundles will contribute to the increased sales of the game since they're instantly desirable - the bundle contains a highly sought-after console and a critically-acclaimed game, I predict that they'll sell like hotcakes.
 
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So why do review scores make less sense? :wtf:
Because a number is not an accurate representation of an experience. What's above average to me can be below average to you simply because we're comparing the experience we had with the game to vastly different collections of experiences we acquired over time as individuals. In fact, what's above average to me at any given moment can be below average to me at a different time - I might be in a different mood which affects such judgements. This is why the score is arbitrary and meaningless - there are no set of criteria that lead you to it, it's just a feel-good one-character summary of an entire page of text that loses all meaning in the conversion process. It's not like a school quiz where you have 20 questions which are either right or wrong - you have an experience. There are no boxes to tick - the game had certain features, it played in a certain way and you either liked it or you didn't. It's more productive for a reviewer to describe what they experienced, what they liked and disliked and why than to boil that experience down to a number that doesn't address any of the finer nuances. That's all besides the point though - we're going off-topic here, I just wanted to point out that glancing at a number doesn't give you the whole picture, you need to know how the reviewer arrived at that number by reading the piece. ;)
 
insert Zelda review joke here
The difference here is that the new Zelda is in fact a deeply flawed game. I fully understand that a new Zelda comes out once in a blue moon, but that doesn't mean that we should put on our nostalgia glasses every single time - we have to be objective about what we're getting.
 
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The difference here is that the new Zelda is in fact a deeply flawed game. I fully understand that a new Zelda comes out once in a blue moon, but that doesn't mean that we should put on our nostalgia glasses every single time - we have to be objective about what we're getting.
"Deeply flawed?" ME: Andromeda is deeply flawed. BotW is nowhere near that level of fail, it accomplishes pretty much everything it sets out to as a game.
 
Because a number is not an accurate representation of an experience. What's above average to me can be below average to you simply because we're comparing the experience we had with the game to vastly different collections of experiences we acquired over time as individuals. In fact, what's above average to me at any given moment can be below average to me at a different time - I might be in a different mood which affects such judgements. This is why the score is arbitrary and meaningless - there's no set of criteria that leads you to it, it's just a feel-good one-character summary of an entire page of text that loses all meaning in the conversion process. It's not like a school quiz where you have 20 questions which are either right or wrong - you have an experience. There are no boxes to tick - the game had certain features, it played in a certain way and you either liked it or you didn't. It's more productive for a reviewer to describe what they experienced, what they liked and disliked and why than to boil that experience down to a number that doesn't address any of the finer nuances. That's all besides the point though - we're going off-topic here, I just wanted to point out that glancing at a number doesn't give you the whole picture, you need to know how the reviewer arrived at that number by reading the piece. ;)
Basically, is all opinions. Which is the point of review. Nuff said :creep:

I don't really believe in or care about scores, I let my text do the talking. But I am glad this game got the same score I gave Blaster Master Zero and Mighty Gunvolt Burst. :)
 
"Deeply flawed?" ME: Andromeda is deeply flawed. BotW is nowhere near that level of fail, it accomplishes pretty much everything it sets out to as a game.
Of course it's deeply flawed - the weapon durability mechanics are poorly implemented and there are very few exploration incentives since even legendary weaponry is made of styrofoam, not to mention the whole AA-powered Master Sword fiasco which I think was since addressed in a patch. ME: Andromeda is deeply flawed for different reasons - it's a game that's broken on a technical level, Zelda: BotW has issues on a mechanical level, it doesn't quite achieve what it set out to do. That doesn't mean it's a bad game, it was scored at 7/10 on our site which is both above-average and, in my eyes, entirely justified. We're arguing semantics here though, let's stay on-topic.
 
Of course it's deeply flawed - the weapon durability mechanics are poorly implemented and there are very few exploration incentives since even legendary weaponry is made of styrofoam
Eh, worth taking off a point maybe, but it was an intentional design decision, not objectively a flaw. I'm quite sure people would be whining about how stale things are if you used your first basic sword to wreck every enemy in the game. Lots of ground and enemies to cover, no harm in forcing the player to switch it up now and then.
 
Eh, worth taking off a point maybe, but it was an intentional design decision, not objectively a flaw. I'm quite sure people would be whining about how stale things are if you used your first basic sword to wreck every enemy in the game. Lots of ground and enemies to cover, no harm in forcing the player to switch it up now and then.
I don't want to go off on a tangent about BotW in a Splatoon 2 thread, but we could spend all day talking about why I think Nintendo had a lot of amazing ideas which they then implemented poorly, or how said mechanics could be improved. My initial point was that in the case of BotW you didn't really have to nitpick much to find flaws - they happily presented themselves. This is why not every player joins the conga line of giving it straight 9's and 10's, and that's a good thing - criticism, when warranted, is very valuable.
 
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Reading this felt like watching Ika Musume. I kinda wanna pick this up, but I had the first one and didn't play it much.
 
What I hate the most about Splatoon (both 1 and 2) is that because of my shitty internet I get DC'd in EVERY. SINGLE. MATCH. making me not able to enjoy 99% of the game
EDIT: Also no split screen sucks, Splatoon 1 somewhat had it (not so good, but it was there)
 
Of course it's deeply flawed - the weapon durability mechanics are poorly implemented and there are very few exploration incentives since even legendary weaponry is made of styrofoam, not to mention the whole AA-powered Master Sword fiasco which I think was since addressed in a patch. ME: Andromeda is deeply flawed for different reasons - it's a game that's broken on a technical level, Zelda: BotW has issues on a mechanical level, it doesn't quite achieve what it set out to do. That doesn't mean it's a bad game, it was scored at 7/10 on our site which is both above-average and, in my eyes, entirely justified. We're arguing semantics here though, let's stay on-topic.

The durability system was incredibly well designed, and only really within the first hour or two of the game is even noticeable. It keeps things fresh. You can't just find that early-on Edge of Duality and crush the entire game with it. It requires thought and care to conserve weapons and not waste your best ones on a bokoblin.
It's very well thought out, and very well implemented. Playing longer than a couple hours makes that very obvious. Just because you don't like it, doesn't make it a flawed system. I don't like durability either in most any game, but I fully came to understand why BOTW did it, and i'm amazed so many people are too dim to see that logic.
 
i tried the wii u version months ago and never understood what the hype was about this game.
it got boring for me after just a couple of battles..

it is surely cute, i love the colorful splashing of it and my favourite thing in this game is swimming through the ink haha.

but i just could not get into this game..
tried to give it another go on the Wii U some days ago, and it still feels the same to me.

i get bored of it quickly ,unlike SSB/MK8.
and some completely different type of multiplayer Overwatch (OW has become my most favourite these days.)

oh well, to those that love this game Enjoy it.
it sure does look fantastic on the switch.
 
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i tried the wii u version months ago and never understood what the hype was about this game.
it got boring for me after just a couple of battles..

it is surely cute, i love the colorful splashing of it and my favourite thing in this game is swimming through the ink haha.

but i just could not get into this game..
tried to give it another go on the Wii U some days ago, and it still feels the same to me.

i get bored of it quickly ,unlike SSB/MK8.
and some completely different type of multiplayer Overwatch (OW has become my most favourite these days.)

oh well, to those that love this game Enjoy it.
it sure does look fantastic on the switch.
Do you actually like shooting games?

Maybe cause of the commercial with the catchy song? Or is just they turned this
PMCS_Blooper.png


Into this :P
blooper_inkling_by_npolo_gigatriggr-d8simfn.png

Just maybe try a different game? Is not for everyone.

Good now you have games you do like. :)

I dunno, there is much of a difference between this and other shooting games like overwatch, for one thing your objective is to paint, not kill. (Which no one ever seems to probably remember to do.) The game has a focus on strategy and cooperation with the team, how people did that online with no actual COMMUNICATIONS was awkward. Now that there is a way (even though is probably not be chosen over something like discord, skype, or some other app) Is there to make use of.

I didn't play much of the game either. The one weekend i played back in april during the global test fire, it wasn't much, 2 maps and random people, few weapons to use. I had about as much fun as i did during arms testing, for a shooting games it has nice things going for it, surely it has every character having the same kind of playability as it differs from games like overwatch where players on one team cannot use the same character, and every character having various forms of skill and traits, while Bloopers... I mean squid inklings can only.... turn into bloopers and hid in ink, to refill their tank.

Bottom line, different games exist cause is impossible for every human to like one specific game. Go try the game at a friends house or rental store and decide if you like it, the second game is a improvement, so you could like that one and not the other.
 
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Bottom line, different games exist cause is impossible for every human to like one specific game. Go try the game at a friends house or rental store and decide if you like it, the second game is a improvement, so you could like that one and not the other.

heya, yeah true.
there are defintely those people that prefer the colorful shooter type of game instead of something more realistic.
i personally am no big shooter fan, but i frikkin love those scifi'sh shooter type game.

such as (dead space back on ps3 loved this) and there is Halo, but i never owned an xbox console.
i just remember playing the very first Halo on the original xbox XD.

and OW is the perfect shooter type game for me, it does not only have laser type weapons but alot more variety.

i wish Splatoon 2 had more modes, i guess it does right?
it has now the option to join others and kill some monsters ?

but i wonder if it'd be worth it to get it for just that, or are there more modes now ?
 
heya, yeah true.
there are defintely those people that prefer the colorful shooter type of game instead of something more realistic.
i personally am no big shooter fan, but i frikkin love those scifi'sh shooter type game.

such as (dead space back on ps3 loved this) and there is Halo, but i never owned an xbox console.
i just remember playing the very first Halo on the original xbox XD.

and OW is the perfect shooter type game for me, it does not only have laser type weapons but alot more variety.

i wish Splatoon 2 had more modes, i guess it does right?
it has now the option to join others and kill some monsters ?

but i wonder if it'd be worth it to get it for just that, or are there more modes now ?
It just depends on if the game offers the stuff you like. It offers a competitive multiplayer mode focused on trying to paint the most terrain, reminds me of graffiti mode in tony hawk games.... (Wonder if jet set radio could have had something similar):unsure:

Overwatch is a different game, plenty of game modes, special holiday events i guess, team based objective game, but no single player mode/ campaign. (Don't get mad if I compare it to team fortress 2) Sure there is many characters to choose from with unique skills and traits, each one on a team is essential to making the team win and heavy works on team work, is a game people will like. Good for you.

Splatoon is a different kind of game that is more about using common elements of shooting games but changing the objective, adding more family friendly tone of perspective by having the objective to paint rather than defeat every enemy that you cross paths with. (be mad at me all you want, is my opinion.) Is possible that most people like this kind of game cause is easier to adjust to with knowing less of how to operate than other games where you may have to know a big more.

Not saying either game is bad, just different, people like different things. Just try it at a friends house or rental store.
 
It just depends on if the game offers the stuff you like. It offers a competitive multiplayer mode focused on trying to paint the most terrain, reminds me of graffiti mode in tony hawk games.... (Wonder if jet set radio could have had something similar):unsure:

Overwatch is a different game, plenty of game modes, special holiday events i guess, team based objective game, but no single player mode/ campaign. (Don't get mad if I compare it to team fortress 2) Sure there is many characters to choose from with unique skills and traits, each one on a team is essential to making the team win and heavy works on team work, is a game people will like. Good for you.

Splatoon is a different kind of game that is more about using common elements of shooting games but changing the objective, adding more family friendly tone of perspective by having the objective to paint rather than defeat every enemy that you cross paths with. (be mad at me all you want, is my opinion.) Is possible that most people like this kind of game cause is easier to adjust to with knowing less of how to operate than other games where you may have to know a big more.

Not saying either game is bad, just different, people like different things. Just try it at a friends house or rental store.

daww, why would i be mad XD
you've pointed it out very well.
all good buddy , heck i even might get splatoon 2 in the end.

OvO anyways have a good day my dude.
 
L
I wasn't a big fan of the original. Played it a few times and never got into it.

For all those who loved it on the Wii U this is an insta-buy.
 
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Reasons I love this game:

1.) Pearl and Marina are a bit more polarizing than Callie and Marie, which I see as a good thing.

2.) The drawing mode, even while docked, is fantastic with the new zoom function and pixel-by-pixel movement using the D-Pad.

3.) I am happy they ported over (And enhanced with rails) the Moray Towers. It's my all-time favorite map. Hopefully more will be ported over, like Blackbelly Skatepark and Camp Triggerfish.

4.) More inkling customization! Totally love the new legging and hair options.

5.) The extra game modes is great. Salmon Run adds TONS of replay value.

6.) Judd Jr is super adorable, even-though he reps the "bad guys" and NEVER SLEEPS.

7.) Load times are short, roughly what they were on the first game, but with quicker initial boot from launch until title screen. Map loading is about the same I'd say, which is still a good thing. It never detracts from the game.

8.) The character designs are top-notch. Nintendo sure can flesh out characters when they feel like it, and they held nothing back. Everyone is very diverse, but feels like they still belong here. That's not easy to pull off.

9.) The controls are solid, and no noticeable latency with pro controller, either wired or wireless. I play on my bed about 12 feet away and no connection issues.*

10.) I mainly play on an Ethernet connection using a generic 10/100 Ethernet to USB 2.0 adapter I bought for my original Wii. Opened my NAT in my router and NAT type became "A". No games dropped yet. I even play using my phone as an LTE / Wi-Fi hotspot while I'm at work (on breaks) and no problems with lag or dropped matches. It even sips data very well.




My beefs with the game are:

1.) Inkopolis Square feels much more cramped than the plaza. (Minor gripe I know, but I'm claustrophobic, and it's real to me)

2.) The music isn't as amped up for battle as it was before... it's more like background noise than adrenaline-pumping jams.

3.) Once you join a game and are waiting for other players, there's still no way to cancel and back-out if you're stuck waiting forever because the last 1 or 2 people never show... You're just forever at the mercy of the game. (I seriously thought they would fix this.)

4.) *Re-mapping jump to B... After years of Splatoon 1 with X as jump, and MONTHS of playing Zelda BotW where X is also jump... This game fucks me sideways with jump being assigned to the B button... I can't even count how many times I've died with a map in my face, due to this change. Since they did this, I sure hope that every iteration of Splatoon games going forward keeps this layout of B being jump, because changing what players are used to is pretty drastic for a function as important as jumping.

5.) Still can't pull-off voice-chat without a ridiculous setup.

6.) Single Player has the same boring story of "Rescue the Great Zapfish and defeat the Octarians", which could have been spiced up a bit, and a difficulty selection mode would have been a great addition for us seasoned players. Possibly more collectibles hidden throughout as well.


Conclusion:

I love every new aspect this game has brought forward from the shadows of the first. It's truly better, and I look forward to the other Splatfests coming.

I also give this game an 8.5 / 10
 
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T
One thing I think about often is how dated the clothing (and now hair) choices in this game will look in the future. I don't think it's a bad thing that the game looks the way it looks, though.
 
One thing I think about often is how dated the clothing (and now hair) choices in this game will look in the future. I don't think it's a bad thing that the game looks the way it looks, though.
It's kind of retro-futuristic, isn't it? In that sense I don't know how it can really feel "dated."
 
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T
I guess it sorta is, but at the same time a portion of the clothing and hair choices look very modern and "trendy".
 
Shorts, tshirt and trainers have been the uniform of my people since the 1960s at least. I suppose it has been about 20-30 years since the 90s which that all most reminds me of with colours and bold patterns but eh. Punk tended to favour more spikes then sweeping curves but had the colours.
Or if you prefer look at something like streets of rage.
 
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S
This is genuinely a fantastic game and everyone agrees, I'd say. I played Splatoon 2 various times during the Nintendo Switch Premieres and I enjoyed it but given my past experience with it, I would play it for 1-2 weeks and then never pick it up again.

Mario Kart 8 Deluxe is a game that gets me going back to it but I just don't have that nostalgia feel for Splatoon.
 
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This is genuinely a fantastic game and everyone agrees, I'd say. I played Splatoon 2 various times during the Nintendo Switch Premieres and I enjoyed it but given my past experience with it, I would play it for 1-2 weeks and then never pick it up again.

Mario Kart 8 Deluxe is a game that gets me going back to it but I just don't have that nostalgia feel for Splatoon.

exactly how i feel about Splatoon vs MK/SSB.
 
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This is genuinely a fantastic game and everyone agrees, I'd say. I played Splatoon 2 various times during the Nintendo Switch Premieres and I enjoyed it but given my past experience with it, I would play it for 1-2 weeks and then never pick it up again.

Mario Kart 8 Deluxe is a game that gets me going back to it but I just don't have that nostalgia feel for Splatoon.
Well yeah, Splatoon wasn't a SNES game, of course you don't have nostalgia for it. I find it more addicting for longer play sessions than Mario Kart, though.
 
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I'm sorry, it's just that it's hard to see you give praise to Nintendo when you've thrown so much shit at them (often well deserved, mind you) :P.
It's a good game on a poorly designed console - the flaws of the Switch don't overshadow the quality of the game, I like to think of both as entirely separate entities. The only thing I expect from an exclusive is to take full advantage of the console's features since that's what exclusives are for - they promote the platform. Splatoon mostly fits the bill.
 
It's a good game on a poorly designed console - the flaws of the Switch don't overshadow the quality of the game, I like to think of both as entirely separate entities. The only thing I expect from an exclusive is to take full advantage of the console's features since that's what exclusives are for - they promote the platform. Splatoon mostly fits the bill.

I can agree with that. The switch has some definite glaring flaws (like the USB-C port on the bottom).
 
In fact, the recently-released Splatoon 2 bundles will contribute to the increased sales of the game since they're instantly desirable - the bundle contains a highly sought-after console and a critically-acclaimed game, I predict that they'll sell like hotcakes.
Too bad only Europe and Japan get those Splatoon 2 bundles, though. :(
 
I hate that I can only party up with my friend during Salmon Runs. We try to play Turf War together and we are almost never on a team together. It's frustrating but we still play. It can be a lot of fun, I just wish more thought was put into a party up lobby system.
 
I hate that I can only party up with my friend during Salmon Runs. We try to play Turf War together and we are almost never on a team together. It's frustrating but we still play. It can be a lot of fun, I just wish more thought was put into a party up lobby system.
The lobby system is quite awful, Nintendo has a lot to learn from other companies in this regard. Thankfully there's the option of creating private lobbies, but just being able to create parties, as on PSN and XBL, would solve the issue. This is fundamentally a Nintendo Network problem, not so much a problem with Splatoon 2 itself. It's functionality that should be available on the system level.
 
The lobby system is quite awful, Nintendo has a lot to learn from other companies in this regard. Thankfully there's the option of creating private lobbies, but just being able to create parties, as on PSN and XBL, would solve the issue. This is fundamentally a Nintendo Network problem, not so much a problem with Splatoon 2 itself. It's functionality that should be available on the system level.

i got the game yesterday , it is alot of fun but it defintely needs some more additions.

like you said, the lobby system is wack, it would be very nice if they added some option to 'switch' between your weapons while you are still in the lobby, i mean in the wait time search for players to have that option would be very useful.

and another thing is the stage news thingie, they need to give us an option to skip that shet!
 
It's a great game, but you never have any idea the strength of your opponents. Even what weapons they have give you no real clue other than potential range. Is that weapon going to one-hit me? how fast can they move? It's a game of reaction, not a game of planning. As long as you keep that in mind, it's fun.
 
It's a great game, but you never have any idea the strength of your opponents. Even what weapons they have give you no real clue other than potential range. Is that weapon going to one-hit me? how fast can they move? It's a game of reaction, not a game of planning. As long as you keep that in mind, it's fun.
Users have levels, and levels are associated with armaments. It's easy enough to predict battles once you're familiar with the weapon categories.
 
Users have levels, and levels are associated with armaments. It's easy enough to predict battles once you're familiar with the weapon categories.
Not so I've noticed. When level 1s are paired with level 25s, it isn't super clear. Last night, for instance, I got one shotted by a dual-squelcher, which was confusing as I was fully recovered at the time. I just had to shrug and keep going.
 
It's a great game, but you never have any idea the strength of your opponents. Even what weapons they have give you no real clue other than potential range. Is that weapon going to one-hit me? how fast can they move? It's a game of reaction, not a game of planning. As long as you keep that in mind, it's fun.
yeah its kind of weird.

i played some earlier, and the levels of the opponents were like 12-21 i think.
and i got splatted after every 5 seconds while i was on field XD
 
Review cover
Product Information:
  • Release Date (NA): July 21, 2017
  • Release Date (EU): July 21, 2017
  • Release Date (JP): July 21, 2017
  • Publisher: Nintendo
  • Developer: Nintendo EPD
  • Genres: Third-person shooter
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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