Review cover Has Been Heroes (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 28, 2017
  • Release Date (EU): April 4, 2017
  • Publisher: GameTrust (GameStop)
  • Developer: Frozenbytes
  • Genres: Rogue-like, Strategy, Adventure
  • Also For: Computer, PlayStation 4, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Has Been Heroes is the latest game to come out from indie developer Frozenbyte. Featuring a combination of strategy, action, and rogue-like gameplay, your mission is to...take twin princesses to school?

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Has Been Not So Fun

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Has Been Heroes is an...interesting game. It starts off with a little introductory cutscene that explains a bit of the world; heroes and monsters used to be everywhere, heroes eventually overcame the baaad monsters, and peace reigned in the kingdom! Wooo! But after a while in those peaceful times, those heroes retired and did whatever it is retired heroes do. Some years later, the King calls for a group of heroes to come to the castle, because he needs very important work done. That work, you ask? To...take his daughters to school. Yep, that’s the super important task the king needs done. So you meet your first heroes, a Rogue, a Monk, and a Warrior, and you’re off to take those girls to school. But oh no! An evil wizard is summoning monsters and is gonna destroy the kingdom! So now you have to fight monsters while escorting the princesses. Boo. And that's it, that's essentially the story of the game. 

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Anyways, after a cutscene showing your heroes being revived, we’re finally able to start the game. The gameplay seems a bit simplistic at first; there are 3 lanes for 3 characters that you control with a corresponding button. Each map is randomly generated, with various points of interest scattered across the map like a rest area, shops for spells, chests, or some games of chance. You also get two different area "aesthetics", a snowy forest and a dark swamp-like area, but as far as I know they don't really change anything and is purely visual. You start off with the Rogue, Warrior, and the Monk, but throughout Has Been Heroes you’re able to unlock other characters which can be swapped to when you get a game over or start a new game. Combat takes place through random areas in the map, with a boss battle at the end of map area. Unfortunately, combat is where the game has it’s biggest flaw and it’s for mainly one reason: it’s too damn hard. One of the biggest reasons for this is the tutorial, or lack thereof. Before you start the game, you're given a basic run down of combat with one character only. You choose their lane, attack with A, and wait until you can attack again, and sometimes you can use spells or swap lanes...and that's it. That's the tutorial. They don't tell you that when you swap lanes with a character far away, that character can do damage to other characters while they run back to the starting area. They don't tell you about damage multipliers, elemental damage/effects, status icons or anything important that might, y'know, help you fight battles.  

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But let's start going a bit more in-depth with the combat itself, which is where a majority of Has Been Heroes takes place. Your 3 characters are on 1 side of the screen, and enemies continually spawn on the other side. Each enemy has a specific number of Stamina points, and each character you control has a certain number of attack points they can use, as well as Stamina points that also “shields” you from attacks and spells they can use with various effects. Battles end in two ways, either the timer at the top runs out of time and the enemy starts retreating, or you simply beat the enemies before the time runs out. The ideal situation for combat involves using your characters to hit the enemy for the same amount of stamina points as they have attack points, which will stun them, and then swapping lanes with another character to hit them and do some damage to them. If your attack points are over their stamina points, you do however many hits of damage you have left in your character vs their stamina, and if you attack under you just lower their stamina points, do no damage and the enemy just continues coming at you. And here’s where one of the major flaws is present in the game; you can only swap characters after attacks, and only if the character moves forward in their lane to give characters “room” to swap. This means if an enemy spawns with 3 stamina points in the same row as your character with 1 attack point, you have to attack it once, do absolutely no damage, switch to your character with 2 attack points just to stun them, then swap again to your other character with 3 attack points so they can then attack them and do actual damage. There’s no other way to swap your characters, basically meaning you have to waste your entire turn just to do some minor damage to an enemy “because RNG”. 

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“But Tom! That doesn’t sound so bad! Early fights are probably only 2 or 3 enemies, so you shouldn’t have any problems wasting a turn or two while you get the hang of things!”. And that’s where you’re wrong, voice in my head. Once you finish the tutorial, you’re thrown directly into the fire. My very first normal battle had 20+ enemies spawn in during the whole session, each with random stamina points (usually 1-3), with 5-10 coming at you at the same time, all of which can easily kill you in 1 hit if your character runs out of stamina. And here’s where flaw number 2 enters the mix: If one of your 3 characters die, just one, it’s game over. You can’t make a last-ditch effort, you can’t revive them or save them, you can’t just continue with two characters until the end of the battle, you just straight up lose. And in typical rogue-like fashion you have to start completely over. So no spells you collected, no items, you’re starting a brand new game. And you lose a lot. When travelling through the map, the 1 rest point you might come across is the only places you can restore stamina (that I’ve found, anyways). So if you go through 5 consecutive battles and find you have no stamina or health, and the only way forward is a boss battle...you’re guaranteed dead. "So why don't you go back??" Well, because like some rogue-likes, you can’t go back without using an item (in this case, a candle) and you only get 1 so you can only go back one space. Now don't get me wrong here, I really like the combat system on it's own. It's a really interesting system, and requires a lot of strategic thinking and tactics, but unfortunately practically no difficulty curve of any kind and poor RNG just ruins the experience.

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Now what about the boss battles? Well, those are also randomly selected from a group of boss enemies, and they're just as impossibly hard as normal battles are. One of the bosses just summons dozens of "low-level" skeletons while coming at you at the same time, so you're left juggling 20 skeletons and a big boss that will kill you outright while you're busy trying to kill everything else. Another boss is more of a "magic" user, and just moves between lanes while hidden in "shadows" and can only be attacked as he reappears...which is a bit difficult when you consider he has 6+ stamina points at any given time so you're basically using all of your characters to stun him for a short time, miss the opportunity to attack him, and then he comes and kills you even if you manage to hit him a few times because RNG simply isn't in your favor. I've only gotten passed the first boss battle a total of 1 time, and that 1 time was purely because I got super lucky with a spell recharge time. 

Verdict

What We Liked ...
  • The combat on it's own is interesting and intuitive.
  • All the unlockables promise a different game each time you play.
What We Didn't Like ...
  • The difficulty curve is nonexistent, it's simply "hard".
  • The tutorial on it's own is absolutely bare bones and gives no real information beyond "hit A to attack".
  • Enemies and bosses will one shot you.
  • RNG is pretty much against you the entire time.
5
Gameplay
Unfortunately, Has Been Heroes has a lot of flaws in it's gameplay design. Combat is simply too difficult from the start, and ends up being more frustrating than it is fun after dying for 2 hours straight.
7
Presentation
Presentation-wise the game is alright. I've only come across two different visual settings, a snow area and a dark swamp area, so it's a bit simple in that regard. But the game looks fine and isn't ugly looking by any means.
8
Lasting Appeal
If you're ok with getting your ass handed to you, Has Been Heroes is a pretty lasting game. It's a rogue-like and everything is randomly generated, so you'll usually never come across the same map twice. With all the heroes you could potentially unlock and all the spells and items scattered around the place you're always guaranteed a different play through each time...that is, if you can make it more than a couple battles.
6
out of 10

Overall

Overall, Has Been Heroes is...ok. If the RNG was fixed up a bit and the difficulty curve was altered so you're gradually introduced to the game, it would be a pretty good rogue-like. As it is now, it's simply too frustrated and luck-based to be up there with other great rogue-likes like Rogue Legacy or Darkest Dungeon.
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"If the RNG was fixed up a bit and the difficulty curve was altered so you're gradually introduced to the game, it would be a pretty good rogue-like."

These are the same complaints that most reviewers have had with the game, but I still don't understand them. The vast majority of roguelikes dump you in face first with minimal hand-holding, and all roguelikes include a fair amount of RNG. Chances are I beat Has-Been Heroes way before I manage to beat FTL, and the latter released in 2012 and received much more positive reviews despite a heavier reliance on RNG and a steeper difficulty, especially for the final boss.

Also a note on presentation: every area has two possibilities, decided randomly before you enter, so there are four initially. Once you clear the first two areas it expands to a third area for your next play through, which also has two possibilities, thus a total of six different areas. I think this continues for some time, it'll probably end up with about twenty different possibilities through ten maps you have to clear at the end.
 
Like mass effect Andromeda, fair enough
Difference is Mass Effect Andromeda is a buggy mess with horrible voice acting and animations for $60 that doesn't nearly live up to its predecessors. This is a $20 roguelike with a unique combat system that accomplishes everything it sets out to. I'd say is a 7 is fair but I'd give Has-Been Heroes an 8/10 based on sheer value if nothing else. My play time in it is quickly catching up to Zelda.
 
Difference is Mass Effect Andromeda is a buggy mess with horrible voice acting and animations for $60 that doesn't nearly live up to its predecessors. This is a $20 roguelike with a unique combat system that accomplishes everything it sets out to. I'd say is a 7 is fair but I'd give Has-Been Heroes an 8/10 based on sheer value if nothing else. My play time in it is quickly catching up to Zelda.
Like you said you'll give it an 8 to that game, I would prefer to play mass effect Andromeda than Zelda bow at any time, it doesn't matter the price and budget of the game where it comes to reviews scores, imo mass effect gives you a ton of gameplay and various RPG elements, the combat system I feel like is an evolved one of the franchise, it gives you options of different combos and strategies, is a plus for me the Plot being developed on space, explore another galaxy and the side story of the characters, besides I saw an 1 hour of gameplay and the animations weren't distracting for me, it has a decent framerate, something it lacks in mass effect 1, anyway for me it wasn't a major drive the storytelling of the first mass effect, I felt like it was a short story of how to fight saren, is funny how people overeat to downsides of a particular game and called a buggy mess and it should die for the sake of animations. I don't like roguelike games because they are pretty random and have a repetitive gameplay, they don't have a purpose the same is true for the multiplayer games, is and endless game, this have the same problem like no man Sky, random patter of combination with a limited range combinations, I think this works great for mobile games, but i don't play on my cellphone, it lacks of depths. For you is superior has been heroes in comparison to Andromeda, for me is the opposite, that being said Zelda bow has a great score in metacritic and it deserves it, is not something I would play it anyway, anytime.
 
Comparing Has-Been Heroes, BotW, and Andromeda is pretty silly, they really have almost nothing in common with each other except the fact that they're all games. Suffice it to say I think any game that's as buggy or rushed-feeling as Andromeda deserves a low review score (5/10 or less), especially when it's a full AAA title at $60 new. Neither Has-Been Heroes nor BotW suffer from the same issues that Andromeda does, I've yet to encounter a single bug in either.
 
Comparing Has-Been Heroes, BotW, and Andromeda is pretty silly, they really have almost nothing in common with each other except the fact that they're all games. Suffice it to say I think any game that's as buggy or rushed-feeling as Andromeda deserves a low review score (5/10 or less), especially when it's a full AAA title at $60 new. Neither Has-Been Heroes nor BotW suffer from the same issues that Andromeda does, I've yet to encounter a single bug in either.
Zelda breath of the wild have frame rate issues so it should be a 7?, and those 3 games can have a comparison based on their scores of the website as well as personal preference
 
Zelda breath of the wild have frame rate issues so it should be a 7?
Frame rate issues in a few areas might be worth knocking off a single point, but severity and frequency have to be taken into account as well. Not to mention it was patched recently. From what I've seen of ME:A, bugs, graphical eyesores, and other issues kill the immersion every ten to fifteen seconds. Bioware has a long road ahead if they want to fix everything that's wrong with that game, and truthfully I don't think it's even possible to do so, because it's not like they're gonna go back and re-record all the voice acting. I didn't come here to argue about two other reviews though, the bottom line is that ME:A has a lot of objective problems, whereas the qualms people have with HBH and BotW seem largely subjective and their varying review scores reflect that.
 
Frame rate issues in a few areas might be worth knocking off a single point, but severity and frequency have to be taken into account as well. Not to mention it was patched recently. From what I've seen of ME:A, bugs, graphical eyesores, and other issues kill the immersion every ten to fifteen seconds. Bioware has a long road ahead if they want to fix everything that's wrong with that game, and truthfully I don't think it's even possible to do so, because it's not like they're gonna go back and re-record all the voice acting. I didn't come here to argue about two other reviews though, the bottom line is that ME:A has a lot of objective problems, whereas the qualms people have with HBH and BotW seem largely subjective and their varying review scores reflect that.
Lol, "I played Zelda don't see problems, I saw videos of mass effect andromeda=buggy mess" Andromeda has animations bugs it won't probably be fixed, as well as other bugs like your stuck in one place, mass effect 1 has it probably in a lesser extent, digital foundry proves it has frame rate issues Zelda, it would be proved it has those problems it a lesser extent after the patch and the scores were before the Zelda update, you have double standards on this argument "zelda is perfect when Andromeda is a mess" objectively speaking Zelda is a best game than Andromeda, but has been heroes is the worst in comparison of both
 
Lol, "I played Zelda don't see problems, I saw videos of mass effect andromeda=buggy mess" Andromeda has animations bugs it won't probably be fixed, as well as other bugs like your stuck in one place, mass effect 1 has it probably in a lesser extent, digital foundry proves it has frame rate issues Zelda, it would be proved it has those problems it a lesser extent after the patch and the scores were before the Zelda update, you have double standards on this argument "zelda is perfect when Andromeda is a mess" objectively speaking Zelda is a best game than Andromeda, but has been heroes is the worst in comparison of both
I've never stated that I think BotW is a perfect game. Nor do I need to play ME:A to see the writing on the wall, however. Every review lists the same problems, and every video showcases those problems thoroughly. Problems that again, simply don't exist in BotW or HBH. If I had to sit through a ton of bad writing, bad animations, and bad VOs in Has-Been Heroes, I'd rate it a 2/10. It's a roguelike though, so it's 99% gameplay, and the gameplay is issue-free (other than apparently being too hard for some people).
 
I've never stated that I think BotW is a perfect game. Nor do I need to play ME:A to see the writing on the wall, however. Every review lists the same problems, and every video showcases those problems thoroughly. Problems that again, simply don't exist in BotW or HBH. If I had to sit through a ton of bad writing, bad animations, and bad VOs in Has-Been Heroes, I'd rate it a 2/10. It's a roguelike though, so it's 99% gameplay, and the gameplay is issue-free (other than apparently being too hard for some people).
So a low score just because is a hard game? I think it have other problems, I know people don't like their writing and the others notice the bugs of Andromeda, I think is a solid entry for the franchise but it might not sell so well for ea standards, it might be other franchise going to the banishment, I find kind of funny a crowbar's video of mass effect Andromeda, at the end it was funny and sad been on par with visceral games because there won't probably another dead space because of sales of dead space 3(which I consider the best game of the 360)
 
I like the game and pretty much agree with all other points. If I wasn't busy collecting everything in Zelda I'd play it more. I appreciate the physical release.
 
I thought the hasbeen game by these 3rd rate devs and published by evil idiots was a switch exclusive. However i see i can taint my xbox one and pc with the garbage as well. Did anyone really think a game named hasbeen would be any good? And wtf is a rogue game or rogue like game?, indies making up grene types now to try and sound cool?
 
Your con list is pretty much the definition of a roguelike. Difficult, lack of sharing information, and RNG that hates you.
 
Review cover
Product Information:
  • Release Date (NA): March 28, 2017
  • Release Date (EU): April 4, 2017
  • Publisher: GameTrust (GameStop)
  • Developer: Frozenbytes
  • Genres: Rogue-like, Strategy, Adventure
  • Also For: Computer, PlayStation 4, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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