Review cover XCOM 2 (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 27, 2016
  • Release Date (EU): September 30, 2016
  • Release Date (JP): September 30, 2016
  • Publisher: 2K Games
  • Developer: Firaxis Games
  • Genres: Turn-based Strategy
  • Also For: Computer, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

XCOM is a series dear to the hearts of all turn-based strategy fans. After years of staying under the radar, its 2012 reboot by Firaxis re-introduced players to what strategy games used to be back in the glorious nineties - its extreme level of difficulty, strong focus on squad-based tactics and the unprecedented capacity to make the player feel attached to his squad members revitalized the franchise and engaged old and new fans alike. Such high-quality reboots are an extreme rarity and the studio deserves praise for staying true to XCOM's roots rather than pandering to the common denominator by dumbing the game down. One thing the reboot left players with was a hunger for more - a hunger that was satisfied by the long-awaited sequel. Previously exclusive to PC and Mac, XCOM 2 is now marching onto consoles - was it worth the wait? Should you sit in the commander's chair once more and save the planet from another alien invasion? Read on and find out!
XCOM 2 is a turn-based strategy game available for PC, Mac, PlayStation 4 and Xbox One. This review focuses on the recent console release of the game.

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"It has been 20 years since our last meeting, Commander. Much has changed during your... unexpected absence. After you have been abducted and put in stasis by the enemy, XCOM forces were almost completely decimated. Without your guidance or the support of the Council Nations, your unit has been reduced to what amounts to a small resistance cell under Central Officer Bradford's command. At present, the world is controlled by ADVENT - a puppet government created by the aliens. Propaganda about their benevolence is, slowly but surely, eroding humanity's will to fight, garnering them public support. People now believe they've come in peace and it was the world's governments who acted too hastily and aggressively. The true events of the war have been struck from public record, but some remember and resist the occupation - it is your duty to find those resistance cells and integrate them into your forces. The alien's real agenda still remains unknown, but with you at the reins, XCOM can once again be recovered to its former glory. I will support you in your on-going efforts to the best of my abilities. Welcome back, Commander."

War of the Worlds

It's hard not to love the premise of alien invasion, even if it's a little cliché. Full-scale wars between humanity and alien threats have been a major subject of science fiction for decades now, but few video games capture the spirit of fighting against overwhelming and unknown forces better than the XCOM series, currently under the patronage of Firaxis Games. XCOM 2 starts where Enemy Within left off, and in this reality, the aliens were successful in overtaking the planet. Betrayed by all but one Council member and with its command chain broken, XCOM forces proved to be insufficient in alleviating the alien threat. The fight has changed, dramatically so. Your return to the seat of XCOM Commander is a ray of sunshine at the end of the tunnel, however you will need to quickly adapt to the new circumstances and make amends with the idea that you are no longer fighting a war on all fronts. Humanity's efforts against the alien invasion have been reduced to guerilla warfare, and that idea is central not just to the story of XCOM 2, but also the gameplay. You are far from having an equal footing with the aliens - the aliens are stronger in numbers and superior in technology while your unit is severely underfunded, under-equipped and understaffed. Now, more than ever, clever strategy is the only thing you have against the alien oppression, and that's not a comfortable position to be in. Every single soldier and every single piece of technology counts, and XCOM 2 will make you feel it even more so than the previous installment.

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Doctor Tygen, Engineer Shen and  Officer Bradford are your key personnel, they're essential to the operation of the Avenger.
You'll be interacting with them and get to know them throughout the campaign

After watching the initial cutscenes and finishing the tutorial, you find out that you've spent the better part of the last two decades in the hands of the aliens. During your stasis imprisonment XCOM forces, along with the underground base you so carefully built in the last game, have been almost completely decimated and the only remaining vestiges of your unit's former glory are the few survivors aboard the Avenger, a converted alien supply ship which now serves as your current base of operation. Central Officer Bradford, a familiar face, took command in your absence, but without your tactical cunning, he was unable to mount a proper offensive for all these years and focused his efforts on recovering you from the clutches of the invaders. Upon your recovery he introduces you to the rest of the Avenger's core staff. Unfortunately, the war took its toll on the XCOM ranks - other than Officer Bradford, the rest of your former cabinet are missing or deceased. Dr. Raymond Shen, your Chief Engineer, was replaced by Lily Shen, his daughter, who walked in his footsteps and turns out to be no less ingenious than her late father. Lily's in charge of all of XCOM's engineers, her job is developing and manufacturing new equipment to aide you in the fight against the alien scourge as well as building new facilities aboard the Avenger - keep her supplied with resources and tasks and she will keep you supplied with new and shiny tools to dispatch aliens with. Dr.Vahlen, your Lead Scientist, is missing, and has been replaced by Chief Science Officer Dr. Tygan, who shared a similar fate to yourself and was an alien POW until recently. He's in charge of XCOM's science department, and will happily research new technologies as long as you procure a steady supply of alien cadavers for him to slice up and analyze. Working together with your staff and making sure that they have everything they need aboard the Avenger is key to keeping your troops well-equipped and trained to face your enemies.

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Be sure to keep your research staff busy - as long as they're working, you're getting closer and closer to leveling the playing field against the alien oppressors

The tone of the whole introduction, although hopeful due to your return, is somber and further drives the point that you are no longer in charge of an organization with international support - you're on the defensive, fighting for survival. It is made clear that the unit suffered many losses, and you yourself didn't come out of the conflict unscathed - you've been implanted with some bizarre alien contraption which had to be removed from your brain as soon as you were taken aboard. Its purpose is currently unknown, however the prevailing theory among your staff is that the implant is of utmost importance to the aliens. Researching this artifact is the cue for the game's storyline and it's just one of many mysteries you'll encounter in the XCOM 2 campaign.

Independence Day

XCOM 2 keeps you on the edge of the seat constantly as you're almost always on the clock - most missions need to be completed in a certain amount of turns, or can only be completed by saving a certain amount of hostages, so you don't get the privilege of taking your sweet time - you have to make tough decisions, often at the cost of your squad mates. Even on the World Map you're still pressed to act. Firstly, the aliens are constantly working towards an initiative only known to you as the Avatar Project, which is said to cause a cataclysmic event if completed. Secondly, the aliens are constantly trying to wipe out resistance cells, forcing you to engage in retaliation missions in order to save them - failing to do so lowers your standing with the resistance, so those assaults cannot be ignored. Thirdly, the enemy consistently launches operations against your forces, each of which has specific global effects if successful, and you only have enough manpower to address one at a time. Lastly, the support of your wealthy, anonymous backers is heavily reliant on completing Council missions - failing to meet your targets greatly reduces the amount of support you get each turn. The Avenger offers you increased mobility, but even with the ability to travel across the globe in mere hours, you never have enough time to complete all of the missions available. This is naturally a deliberate move by the developers - every single turn, your every move on the map is a choice with gameplay-changing consequences, making the normally "slow" genre of turn-based strategy extremely exciting. Nobody said that the fight for Earth's independence will be easy, right?

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It takes more than just brute force to win a war - your mission objectives are quite varied, making each skirmish unique and challenging

If matters weren't dire enough, you are also occasionally in danger of losing the Avenger itself. Failing to complete or having to skip some of the missions sometimes allows the enemy to launch UFO's which will intercept the Avenger and shoot it down, forcing you to land. If such an event occurs, all of your soldiers, regardless of their state of health, need to be immediately dispatched to defend the mobile base. Losing the Avenger means losing the last hope for humanity - you can't let that happen.

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Your Sky Ranger and the Avenger give you enhanced mobility, but it comes at a price - the Avenger can be shot down by enemy UFO's
as it traverses the globe, which will force you to defend it. Losing your base means losing the war, failure is not an option

The missions themselves play out similarly to how they worked in the previous game, with a few differences. Once your troops are equipped and deployed via Sky Ranger, you take control of them on the 3D isometric playing field. Each unit has a specific amount of spaces it can move and can perform two actions - move within its blue radius and shoot, use an item or an ability. Alternatively, your secondary action can be used to rush instead, significantly increasing your range. The most important difference between XCOM 1 and XCOM 2 is the fact that in the sequel you're fighting according to guerilla warfare rules, which introduces a new element into combat - stealth. Almost every mission starts with a brief period of stealth, which allows you to position your units and create killzones before you begin the proper assault. Being discovered by the enemy during this period reveals the location of your units, so extreme care is required in traversing the map in this new stage of combat. XCOM 2 puts a lot of focus on creating and executing ambushes, which makes sense as the enemy forces are overwhelming in number and, throughout most of the game, better-equipped than your own. Much like in the first game, XCOM 2 provides you with plenty of opportunities to do so - there's plenty of cover, divided into half and full categories, the maps feature various terminals and even some enemies which can be hacked by the newly-introduced drone-wielding Specialist class to cause some havoc, not to mention that a large portion of the environment is destructible. If you find the possibility of setting up sniping nests and blowing up a convoy in just the right moment, XCOM 2 will not disapoint you, as you'll spend most of your time creating such scenarios in order to get the upper hand.

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I *love* the Action Cam in this game, it makes close encounters look spectacular and really shows the scale of the enemies you're up against

Naturally the enemy is equipped to oppose your forces effectively, and since you're dealing with aliens, they have more than just bullets at their disposal. Some species of aliens possess special abilities which have a chance of inflicting lethal status effects on your forces - often times getting unexpectedly poisoned, stepping in a pool of acid or catching fire can spell certain death to a soldier, and with limited resources at your disposal, every soldier counts. Those who played XCOM are familiar with the fact that death in XCOM is permanent - once a unit is dead, he or she cannot be revived. Just this fact alone creates an interesting connection between yourself and your squad - if a particular squad member whom you've trained extensively and grew attached to dies, you feel an overwhelming sense of loss, not to mention that it lowers your combat capacity for all the missions that will follow. You will learn very quickly that squad mates in need of help need to be tended to, and you'll think twice before sending an elite soldier right into the bee's nest. In fact... you might even start taking advantage of the constant stream of Rookies, using them as cannon fodder while the Aces stay at a safe distance, ready to ambush the enemy. War truly is a cruel mistress.

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XCOM 2 gives you a lot of opportunities to try alternative approaches towards a mission. Sometimes hacking, taking control over an enemy with psionics or using stealth works
better than a head-on approach, and blasting a hole through a wall to create a new escape route might be a better idea than ploughing through a horde of enemies

Aside from Single Player, the game also features a Multiplayer mode which allows you to play as either side of the conflict and fight your friends in skirmishes. I won't spend much time describing it as it's not the focus of the game, however I will give you forward warning. Due to the nature of the game, multiplayer is necessarily slow - both players need time to finish their turns, and as you can imagine, it takes forever. Most players would consider this a huge con, but I personally don't mind it - I wouldn't blame chess matches for being slow either, that's how the game is played. To be fair though, you might want to grab headsets and limit yourself to playing Multiplayer with your friends, and be sure to prepare a list of topics to discuss during the match, as you'll have plenty of spare time on your hands.

Conclusion - A Rough Diamond

Picking this game apart was particularly difficult to me as it improves on every aspect of the original and manages to introduce new and exciting gameplay elements without spoiling the broth. In all honesty, I think every single strategy fan should pick this title up - it's mandatory, especially considering how few turn-based strategies make their way to consoles these days. That's not to say that the game is perfect - it has its fair share of problems. For starters, it suffers from the "Bethesda Problem" - loading times of save files are incredibly long and frustrating, and since the stakes are high, you will find yourself reloading pretty often if you want to keep your favourite units alive and well. Worse yet, they seem to increase in length as the campaign goes on, very quickly becoming so long that reloading the game gives you enough time to brew yourself a cup of tea - chances are that the save state will not load by the time you finish. The physics can also be spotty at times, but I could forgive the game for those - they're quite humorous at times. What I can't forgive is wasting my time. As a completionist, I reloaded the game several times each level as I wanted my ambushes to be "perfect", and needless to say, I estimate that I've spent more time looking at the loading screens than at the battlefield, which is unacceptable. I can only hope that future patches will improve load times, or at least introduce some form of a quick save and quick load functionality. Yes, I know that goes against the idea of XCOM, but I just can't help myself - I feel the overwhelming need to keep all of my units alive, no matter the cost... and in this case the cost was losing a little bit of my sanity each time I clicked the Load button.

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Few things in life feel as good as a flawless victory in XCOM 2... now follow the example, get out there and kick some alien butts, soldiers!

With all that said, I still think that you'd be missing out if you didn't pick this game up. I was enthralled by it, I enjoyed every single moment of it, and out of all the cons this game has only one was on my mind at all times... what took you so long, Firaxis? XCOM 2 was initially announced as a PC exclusive, and as a primarily console gamer, that was a big let down to me. I'm glad to see that the game finally found its way onto consoles, I'm even happier to see that it seamlessly integrates console-style controls and completing the campaign was an adventure - one that you definitely don't want to miss out on. As for myself, I have a shopping list for Christmas ready - there's DLC to be had, and I can never have enough XCOM in my life.

Verdict

What We Liked ...
  • The game keeps you on your toes at all times, making an otherwise "slow" genre seem fast-paced
  • The Action Camera returns, and it's just as cool as it used to be
  • The newly-introduced elements of hacking and stealth make the game feel fresh and innovative
  • Randomly-generated environments and random events make this game highly replayable, the campaign can be played over and over and approached from a variety of angles, ensuring that you'll have plenty of fun with XCOM 2
What We Didn't Like ...
  • Loading times can get insufferably long
  • Occasionally the physics engine goes nuts, which is par for the course when destructible environment is involved, however it needs some polish nonetheless
  • The game suffers from framerate drops during particularly "busy" scenes
10
Gameplay
The gameplay of XCOM 2 exceeds expectations - it's Firaxis-style strategy at its finest. If you're a fan of the turn-based strategy genre, you will enjoy this title to no end.
9
Presentation
The game's presentation is almost perfect. The audio-visual presentation is spot-on, and if it wasn't for the occasional physics engine glitches, it would receive a straight 10 in this category.
8
Lasting Appeal
All of the maps in the game are randomly-generated and many of the events in-game are based on random chance, allowing you to replay it over and over again and have a different experience each time. Unfortunately, your choices don't have a huge impact on how the story plays out, which reduces the lasting appeal factor, but not by much - XCOM 2 is still buckets of fun that you'll spend dozens of hours on.
9
out of 10

Overall

This game is a true diamond in the genre. A rough diamond, admittedly, but it shines through all the same. I've been waiting for this sequel for the longest time and, as expected, Firaxis delivered. XCOM 2 is genre-defining and exceeds expectations - it's a game you don't want to miss.
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The game has a few flaws. It often dont explain enought what some rooms will do inside your base ship. Meaning you can save engineers when building a workbench in the middle and let gremlins do engineer jobs.
Researching does not really increase if you have more personal for it.
Some build options are also not explained, means you have to build/research something again to get a different result ( like bullets ).

if you play on harder modes you get often a mission timer that often hinders you to play tactical because you have to rush.

Before a mission, loading is complete already, but you still have to wait to much time before the mission starts.

You cant set up traps for enemys often when in stealth mode, so it rarely helps.
Hacking is random and to often not successfull, the punishment for a failed hacking is kinda high even if the rewards from successfull hacking is not that great.

It surely is not a bad game but tbh i found part 1 better and more fun to play.
 
Another random game better than yokai watch 2
XCOM isn't exactly random or unknown, but yeah, XCOM 2 is at least 287,000 schmeckles worth better than yokai watch 2.

Would be cool if console players could access the workshop mods for this one, though. They really make some great improvements to an already spectacular game.
 
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Beginning your claim by calling XCOM random makes you instantly lose any credibility.
Why is this burned gbatemp crybaby meme about Yokai Watch 2 still going on?

Cause it was a bad review for a bad game. Like this one.

When you get a 8/10 in lasting appeal because you have randomly generated maps lol. Omg this must be a joke.

How can such a linear game get 8/10 in lasting appeal? This reviewer probably gave ffxiii 10/10 lasting appeal.


Gameplay 10/10???? XCOM 2 is the same as XCOM 1 which is the same as a game made decades before. This person probably rates the same stale Zelda gameplay as something innovative and exceptional everytime a new game comes out.

Just because this genre has no games coming out does not mean this gameplay is flawless.


Presentation. Game looks like it came out 5 years ago.


Please stop reviewing.
 
Cause it was a bad review for a bad game. Like this one.

When you get a 8/10 in lasting appeal because you have randomly generated maps lolololololololololololololololololololololololololololololololol. Omg this must be a joke.

How can such a linear game get 8/10 in lasting appeal? This reviewer probably gave ffxiii 10/10 lasting appeal.


Gameplay 10/10???? XCOM 2 is the same as XCOM 1 which is the same as a game made decades before. This person probably rates the same stale Zelda gameplay as something innovative and exceptional everytime a new game comes out.

Just because this genre has no games coming out does not mean this gameplay is flawless.


Presentation. Game looks like it came out 5 years ago.


Please stop reviewing.
The score falls in line with other review sites (the PS4 release of the game scores 88/100 on Metacritic at present) and frankly, I'd give it a 10/10 if not for the loading issues which are extremely frustrating. If an almost completely procedurally-generated campaign with random missions and meaningful story DLC packs rather than a bunch of costumes designed to squeeze money out of your wallet don't score high on your scale of lasting appeal and if you equate presentation with complexity of graphics (hint: that's not what the score is for, it's an aggregate of music, sound effects, art style and uniformity of execution. Graphics in the sense of polycounts are almost completely insignificant as there are plenty of 2D games that score high in this category simply because they look and sound gorgeous) then I'm really sorry for you, as your gaming experience must be joyless. The game gets a 9/10 because it's a blast to play, not because it's eyecandy - if you want eyecandy, run a benchmark and just stare at it or go to a fireworks show. Your trolling is very low-energy, I'm afraid.
 
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The score falls in line with other review sites (the PS4 release of the game scores 88/100 on Metacritic at present) and frankly, I'd give it a 10/10 if not for the loading issues which are extremely frustrating. If an almost completely procedurally-generated campaign with random missions and meaningful story DLC packs doesn't score high on your scale of lasting appeal and if you equate presentation with complexity of graphics (hint: that's not what the score is for, it's an aggregate of music, sound effects, art style and uniformity of execution. Graphics in the sense of polycounts are almost completely insignificant as there are plenty of 2D games that score high in this category simply because they look and sound gorgeous) then I'm really sorry for you, as your gaming experience must be joyless. The game gets a 9/10 because it's a blast to play, not because it's eyecandy - if you want eyecandy, run a benchmark and just stare at it or go to a fireworks show. Your trolling is very low-energy, I'm afraid.


WHY ARE YOU DEFENDING YOUR REVIEW BY SAYING IT'S IN LINE WITH OTHER REVIEW SITES????????? Tell me it's your opinion and you stick by it. I will give it merit. Saying you give the game 9/10 because metacritic gave it 88/100 only tells me you have no backbone. IGN doesn't sit on its hands and wait for gamespot to post a review then post in line with it, and vice versa. And defending this games shit visuals by saying a 2D game gets rated higher???? WTF ARE YOU SMOKING???? Most 2D games are beautiful/stunning and deserving of high scores because they are hand drawn, or there is great sprite work. This game has generic visuals from 2010. If you think that is good and deserving of 9/10 you are blind. Your reviewing ability is EXTREMELY low-energy, I'm afraid.
 
@geishroy you say you don't like our reviews but continue to read them and then troll our staff. If it carries on I will ban your account.
Constructive criticism is welcome, but posting nonsense like your above post isn't, so please take heed.
 
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WHY ARE YOU DEFENDING YOUR REVIEW BY SAYING IT'S IN LINE WITH OTHER REVIEW SITES????????? Tell me it's your opinion and you stick by it. I will give it merit. Saying you give the game 9/10 because metacritic gave it 88/100 only tells me you have no backbone. IGN doesn't sit on its hands and wait for gamespot to post a review then post in line with it, and vice versa. And defending this games shit visuals by saying a 2D game gets rated higher???? WTF ARE YOU SMOKING???? Most 2D games are beautiful/stunning and deserving of high scores because they are hand drawn, or there is great sprite work. This game has generic visuals from 2010. If you think that is good and deserving of 9/10 you are blind. Your reviewing ability is EXTREMELY low-energy, I'm afraid.
My opinion is already laid out in the review - you can tell by how it's signed and posted by me. You questioned my score, so I checked aggregate scores, found out that hundreds of reviewers across the globe have the same opinion and posted that as a counterargument. I don't need to defend the game's visuals - that's not my job. My job is to score the game's presentation, and I've scored it at 8/10. You can disagree with that assessment, you're free to have an opinion.
 
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@geishroy you say you don't like our reviews but continue to read them and then troll our staff. If it carries on I will ban your account.
Constructive criticism is welcome, but posting nonsense like your above post isn't, so please take heed.
Could you please let me know how I am trolling your staff? I am giving valid points and criticism on how they are reviewing things and telling them that their scores don't line up with games. I've talked with numerous moderations about this and they tell me that GBAtemp does not ban people because of their opinion. Foxi has his opinions, I have mine. I'm sorry that they do not line up with how you want them to. None of my comments warrant a ban by any means. So no I do not intend to be silenced, instead I want to persuade people to make better decisions in making game purchases. For this review, XCOM 2 is XCOM 1, no changes. Same gameplay, same stale plot, same dated visuals. If that's your cup of tea and you put out $60 for COD 2345234 same game new skin. Great. If you want something different, and you have played XCOM 1, don't buy this.

My opinion is already laid out in the review - you can tell by how it's signed and posted by me. You questioned my score, so I checked aggregate scores, found out that hundreds of reviewers across the globe have the same opinion and posted that as a counterargument. I don't need to defend the game's visuals - that's not my job. My job is to score the game's presentation, and I've scored it at 8/10. You can disagree with that assessment, you're free to have an opinion.
Apparently, by the comments made by T-hug, I can't have an opinion.
 
Could you please let me know how I am trolling your staff? I am giving valid points and criticism on how they are reviewing things and telling them that their scores don't line up with games. I've talked with numerous moderations about this and they tell me that GBAtemp does not ban people because of their opinion. Foxi has his opinions, I have mine. I'm sorry that they do not line up with how you want them to. None of my comments warrant a ban by any means. So no I do not intend to be silenced, instead I want to persuade people to make better decisions in making game purchases. For this review, XCOM 2 is XCOM 1, no changes. Same gameplay, same stale plot, same dated visuals. If that's your cup of tea and you put out $60 for COD 2345234 same game new skin. Great. If you want something different, and you have played XCOM 1, don't buy this.

]
Apparently, by the comments made by T-hug, I can't have an opinion.

lolololololololololololololololololololololololololololololololol - is trolling you moron. You can have an opinion as well as constructive criticism, like I already said.
 
Could you please let me know how I am trolling your staff? I am giving valid points and criticism on how they are reviewing things and telling them that their scores don't line up with games. I've talked with numerous moderations about this and they tell me that GBAtemp does not ban people because of their opinion. Foxi has his opinions, I have mine. I'm sorry that they do not line up with how you want them to. None of my comments warrant a ban by any means. So no I do not intend to be silenced, instead I want to persuade people to make better decisions in making game purchases. For this review, XCOM 2 is XCOM 1, no changes. Same gameplay, same stale plot, same dated visuals. If that's your cup of tea and you put out $60 for COD 2345234 same game new skin. Great. If you want something different, and you have played XCOM 1, don't buy this.
You are getting into every review comment section from games unrelated to YW2 and posting meme comments in the fashion of "and now X gets better scores than YW2".
Your comments are out of place and seek to annoy people instead of participating in a conversation.
You are unable to move on because you didn't agree with one review and are really a shameless pityful crybaby.
 
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You are getting into every review comment section from games unrelated to YW2 and posting meme comments in the fashion of "and now X gets better scores than YW2".
Your comments are out of place and seek to annoy people instead of participating in a conversation.
You are unable to move on because you didn't agree with one review and are really a shameless pityful crybaby.
You're right. It's not about one bad review though, it's about ALL of the bad reviews on this site. For a game to deserve a good score, it needs to be a good game. Does Pokemon Moon deserve a 6? I feel that game has more lasting appeal then most of these games that have higher reviews in the category. How can a game like root letter or steins gate get the same or higher on that same scoring level? Those games have finite ends. Multiplayer alone on Pokemon Moon/Sun should make lasting appeal much higher. Will it get boring? to some, obviously that reviewer, but the fact you can have a team from a now gigantic roster of pokemon, trained to level 100 with different IVs and the like, makes those games more appealing.

The problem with our reviews is there is no consistency between them. If lasting appeal for a 16hour game (for example) and let's say gets a 9/10. Yet a game like Pokemon or something of the like can be played by many 100+ hours and gets a 7/10. This makes no sense and is a problem.
 
You're right. It's not about one bad review though, it's about ALL of the bad reviews on this site. For a game to deserve a good score, it needs to be a good game. Does Pokemon Moon deserve a 6? I feel that game has more lasting appeal then most of these games that have higher reviews in the category. How can a game like root letter or steins gate get the same or higher on that same scoring level? Those games have finite ends. Multiplayer alone on Pokemon Moon/Sun should make lasting appeal much higher. Will it get boring? to some, obviously that reviewer, but the fact you can have a team from a now gigantic roster of pokemon, trained to level 100 with different IVs and the like, makes those games more appealing.

The problem with our reviews is there is no consistency between them. If lasting appeal for a 16hour game (for example) and let's say gets a 9/10. Yet a game like Pokemon or something of the like can be played by many 100+ hours and gets a 7/10. This makes no sense and is a problem.
Who cares if a game has infinite content if that content is shit. If one game ends at 30 hours and I loved every second of it, I'm going to give it a higher score than a game that never ends but is consistently boring. These aren't even from the same reviewer. You're just spamming the same dead joke in every review and bitching because you disagreed.
 
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Is ForeverEternal, TwoPunchMan, and geishroy (and more users?) the same user with different account. Their content is almost always the same, nothing but bitching about these reviews and Yokai Watch 2. Besides, ForeverEternal and TwoPunchMan are both just a couple of months old.

On Topic: Great review! Not a fan of the "complete in X amount of turns" myself, but I guess it could grow on me if I really give it a try!
 
Is ForeverEternal, TwoPunchMan, and geishroy (and more users?) the same user with different account. Their content is almost always the same, nothing but bitching about these reviews and Yokai Watch 2. Besides, ForeverEternal and TwoPunchMan are both just a couple of months old.

On Topic: Great review! Not a fan of the "complete in X amount of turns" myself, but I guess it could grow on me if I really give it a try!
It adds tension to gameplay, and you get used to it after a while. The missions are designed so that you finish them with 1-3 turns to spare, at least in my experience, but you have to act bold. You're underpowered and understaffed for a large portion of the game, but that doesn't mean that you're allowed to cower - the game pushes you to act and punishes you for being too tardy, which makes sense considering the scenario.

To be fair though, it can be quite frustrating if you manage to evacuate all of your soldiers except one who just happens to be a square away from the evac zone, forcing you to reload and re-do a significant portion of the mission... at least it does if you play XCOM like me, and I know it's shameful to keep reloading (not that reloading does much to your hit chance, the game saves the seed for your random chance, so reloading eighteen times will never result in a better hit unless you actually strategize and position yourself differently).
 
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It adds tension to gameplay, and you get used to it after a while. The missions are designed so that you finish them with 1-3 turns to spare, at least in my experience, but you have to act bold. You're underpowered and understaffed for a large portion of the game, but that doesn't mean that you're allowed to cower - the game pushes you to act and punishes you for being too tardy, which makes sense considering the scenario.

To be fair though, it can be quite frustrating if you manage to evacuate all of your soldiers except one who just happens to be a square away from the evac zone, forcing you to reload and re-do a significant portion of the mission... at least it does if you play XCOM like me, and I know it's shameful to keep reloading (not that reloading does much to your hit chance, the game saves the seed for your random chance, so reloading eighteen times will never result in a better hit unless you actually strategize and position yourself differently).
I've always played slow and safe in the original game, as well as in games like Fire Emblem and Advance Wars :) Interesting to hear about the seeds! Didn't know that. I don't think it's shameful to reload, but I've never done it to better any hits, only when a strategy fails.
 
I've always played slow and safe in the original game, as well as in games like Fire Emblem and Advance Wars :) Interesting to hear about the seeds! Didn't know that. I don't think it's shameful to reload, but I've never done it to better any hits, only when a strategy fails.
Firaxis used the seed-saving mechanic in the first game as well, it just wasn't directly explained. The permadeath mechanic is supposed to work as a motivator and constant reminder of your failures (hence the memorial for your fallen soldiers), so avoiding it via reloading goes against the idea of the game, and I'll fully cop to doing that, but I just can't stomach seeing my favourite characters die. I guess I'm just sentimental like that. The previous game actually had a mode called "Save Scum" to make fun of players like me, it allowed for Quick Saves and Quick Loads with randomized seeds each time, but it was named so derisively that I wouldn't choose it on principle - I'm a man, I can handle Veteran just fine, dang it! :P
 
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Firaxis used the seed-saving mechanic in the first game as well, it just wasn't directly explained. The permadeath mechanic is supposed to work as a motivator and constant reminder of your failures (hence the memorial for your fallen soldiers), so avoiding it via reloading goes against the idea of the game, and I'll fully cop to doing that, but I just can't stomach seeing my favourite characters die. I guess I'm just sentimental like that. The previous game actually had a mode called "Save Scum" to make fun of players like me, it allowed for Quick Saves and Quick Loads with randomized seeds each time, but it was named so derisively that I wouldn't choose it on principle - I'm a man, I can handle Veteran just fine, dang it! :P
Haha! Well, if I started saving before every shot, I wouldn't be able to stop myself... I'd be a "Save Scum". No, I only save every 2-3 turns or so in the previous game.
Oh, and when I said "the original" in the previous comment, I meant the 1993 one :P
 
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Haha! Well, if I started saving before every shot, I wouldn't be able to stop myself... I'd be a "Save Scum". No, I only save every 2-3 turns or so in the previous game.
Oh, and when I said "the original" in the previous comment, I meant the 1993 one :P
Oh, I thought you meant the first game by Firaxis. Yes, the original was quite relentless, I can't imagine beating it "Iron Man-Style". In fact, I don't think I've ever beaten it - if I recall correctly, I got a little bit past the laser weaponry stage and my base got pummeled into the ground. It was years ago though, so I'm sure I'm just remembering things wrong. :rolleyes:
 
Oh, I thought you meant the first game by Firaxis. Yes, the original was quite relentless, I can't imagine beating it "Iron Man-Style". In fact, I don't think I've ever beaten it - if I recall correctly, I got a little bit past the laser weaponry stage and my base got pummeled into the ground. It was years ago though, so I'm sure I'm just remembering things wrong. :rolleyes:
Of course you are ;)
No, the first Firaxis game have I only played for a few hours - utilizing that 2-3 turns a save method. I find it amazing though!
 
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Of course you are ;)
No, the first Firaxis game have I only played for a few hours - utilizing that 2-3 turns a save method. I find it amazing though!
Now that you've mentioned it, I really have to replay XCOM: UFO Defense - I always wanted to play it all the way through and never had the time.
 
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Review cover
Product Information:
  • Release Date (NA): September 27, 2016
  • Release Date (EU): September 30, 2016
  • Release Date (JP): September 30, 2016
  • Publisher: 2K Games
  • Developer: Firaxis Games
  • Genres: Turn-based Strategy
  • Also For: Computer, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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