Review cover Killing Floor 2 (Computer)
Official GBAtemp Review

Product Information:

  • Release Date (NA): November 18, 2016
  • Release Date (EU): November 18, 2016
  • Publisher: Tripwire Interactive
  • Developer: Tripwire Interactive
  • Genres: First-person shooter
  • Also For: PlayStation 4

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
2016 has been blessed with some pretty neat First Person Shooters which raised the bar for following games in the genre. How does Killing Floor 2 fare amidst the competition? Read on to find out!

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Somewhere, Sometime, Somehow

So you've somehow ended up in a post-apocalyptic-ish world, there are weird menacing creatures abound and you're equipped with guns and blades. Slay them all and survive, right?

This is the premise of Killing Floor 2. Yeah, there's no real introduction to the world you are in, although there seems to be a story behind it all...

Turns out there's an actual story to the game. I've found it on the official website but nowhere in the game:

In KILLING FLOOR 2, players descend into continental Europe after it has been overrun by horrific, murderous clones called Zeds that were created by the corporation Horzine. The Zed outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. Only a month ago, the first Zed outbreak from the original KILLING FLOOR ripped through London; now the specimen clones are everywhere. Civilization is in disarray, communication networks have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe are now focused on self-preservation, the lucky few who survived having gone into hiding.
But not all have given up hope; a motley group of civilians, soldiers, and mercenaries have banded together to fight the outbreaks from privately funded bases across Europe. When a specimen clone outbreak is detected, the players are sent into Zed-laden hot zones to exterminate all threats using whatever means necessary. Welcome to the Killing Floor.

The website also gives more details about the game's perks (classes),characters and the creatures you're pitted against.

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But Killing Floor 2 isn't about all that. It's to the point and wants you to get that it's just about kicking ass in blood and gore in first-person. And it gets you there, right from the start.

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Killing it

To kick ass, Killing Floor 2 has got you covered to kick plenty. You have a vast range of choices of everything.

You get 12 different maps from around Europe to keep you away from boredom, around 40 different weapons that you can conveniently upgrade in-game between waves, 10 perks (classes) to choose from, 11 different Zeds (the fancy name given to the game's zombies and also how some people pronounce "Z") to blast and 8 different customizable characters from a reverend to a Rockabilly fangirl (the website shows more, so they'll probably be added later). They can be further customized via in-game purchases, collected items and you can trade with other players too (PC only). There's also a crafting system that allows you to craft unused weapons and cosmetic items into new ones.

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And for PC gamers, Killing Floor 2's steam community create and provide new maps, new wearable cosmetic items and new weapon skins via the Steam Workshop.

For now, the game features  the following modes: Basic Training to get you acquainted with the game's control, Play Solo Offline and Online Matchmaking. The latter is the main component and has two further modes; Survival and VS Survival.

In Survival, up to 6 players engage hordes of AI-controlled Zeds across multiple waves until they reach the boss, or die trying. At the end of the waves, the players face either one of the game's two bosses; Dr Hans Volter or The Patriarch. Facing them can be rather challenging and players can be wiped out within seconds if not careful enough, hence calling for team work.

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The other major mode available, VS Survival, pitches Zed players against Zed-slaughtering players in a 6v6 PvP gameplay. If you join the Zed team, you’ll get to be any of 11 playable Zeds in third person (not in first person). You'll respawn into another one once you die and control increasingly stronger ones and even The Patriarch himself! Although an interesting idea to have you control the other side, I couldn't help but feel the difference in strength between Zeds and humans. Sure, Zeds outnumber their opponents but they are mostly weak individually. However, if you manage to get your squad to team up, then you could deal substantial damage if you corner your adversaries individually. It's a more tactical approach that doesn't suit every player in this fast-paced blood bath.

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Obviously you'll need and want to level up your perks in order to take on the hordes of Zeds and also survive on the harder difficulties. Leveling up the perks is one of the most challenging features of the game. Each perk has 25 levels, with two abilities to choose from on every fifth level. The first fifteen levels go by relatively quickly, but reaching the cap will take a considerably long time. The initial levels don't really differentiate between the classes but as from the tenth level, you'll notice your role shaping up.

Aesthetically, the game provides highly detailed environments, weapons and characters. Moreover, you get to paint the walls with the blood and guts of the Zeds you annihilate which lingers after each wave as a reminder to the Zed with who they are messing with. Nice!

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Floor it!

Faced with 2016 titles like Overwatch and Doom 4, Killing Floor 2 fares very well as an FPS game. However, at the time of writing only 2 online modes and and two bosses exist. This might feel repetitive for some while facing off the same opponents. Nevertheless, its high customizability, fan base and official support promise to give the game a long lifetime.

Verdict

What We Liked ...
  • Impressive aesthetics
  • Highly customizable
  • Interesting VS Survival mode
What We Didn't Like ...
  • Only two online modes available at the moment
  • Repetitive creatures and only two different bosses
  • Relative lack of game's background information
8
Gameplay
Plays like a traditional FPS; equip, aim, shoot, reload and a convenient quick heal.
7
Presentation
Killing Floor 2 doesn't as much as introduce itself and just pits you into the action. The story telling takes place on its website. A daring move but a little background in-game would be appreciated.
8
Lasting Appeal
The official and fanbase support will surely give you enough new content to justify this game as a sound investment.
8
out of 10

Overall

Amidst some serious competition in the FPS genre, Killing Floor emerges on par with them and as one that promises to keep you entertained in the long run.
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Nice review!
I love KF but feel kinda guilty playing it.

It's very fun and addicting, but feels pointless.
 
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Had a real laugh playing the beta of this with 4 other friends. It's a ton of fun, kind of like Gears of War horde mode or Left 4 Dead.
Don't think it's as good alone without the party chat banter, but a great game to come back to and play in between other releases.
Hopefully they keep adding to it because the foundation is very good.
 
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Shitty L4D clone, still better than yo kai watch 2...
You made multiple such comments now. Are you intending to spam such things on every review? Also why would it warrant being compared to yo kai watch 2, it seems like a radically different game?

Still this review, and if it matters a general consensus, is that this game is not bad at all both as a standalone game and compared to its contemporaries. I would be interested to hear why you think this game is shitty and where this review might have overlooked something that ultimately dragged it down.
 
You made multiple such comments now. Are you intending to spam such things on every review? Also why would it warrant being compared to yo kai watch 2, it seems like a radically different game?

Still this review, and if it matters a general consensus, is that this game is not bad at all both as a standalone game and compared to its contemporaries. I would be interested to hear why you think this game is shitty and where this review might have overlooked something that ultimately dragged it down.

Obviously you have not played this game. it is an unpolished, unfinished mess. If you would call this game early access it would be fine. I've played better F2P fps games. KF 1 was shit KF 2 is also shit.

Also the fact that YKW and KF are two very different games does not matter, the problem is that the reviewers are not giving meaningful scores to any of these games.

Take this review scores:
7 Presentation
Killing Floor 2 doesn't as much as introduce itself and just pits you into the action. The story telling takes place on its website. A daring move but a little background in-game would be appreciated.

If this game does such a shitty job at presentation(by the way it does do a poor job, like an old source engine game from 10 years ago).

8 Gameplay
Plays like a traditional FPS; equip, aim, shoot, reload and a convenient quick heal.


By this description it seems like a very generic FPS (please stop using traditional to describe mediocrity). In game you will notice bad gun play and mechanics that are unpolished.

8 Lasting Appeal
The official and fanbase support will surely give you enough new content to justify this game as a sound investment.

LOLOLOLOL


8 out of 10
Overall (not an average)
Amidst some serious competition in the FPS genre, Killing Floor emerges on par with them and as one that promises to keep you entertained in the long run.


and again LOLOLOLOL.

I don't have time to breakdown the review in greater detail, nor do I care, the fact of the matter is, this review section should not be front page material, because the reviewers are not professional game critics. Sure opinions are nice, but we really could do without this X/10 scorecard since the inconsistency with our review and reviewers are so vast and on so many different platforms.

I think our review section should be on a single forum that users can browse. We don't have front page quality content in these reviews.
 
Apologies if I gave the impression that I had played the game, I had certainly not intended to. Equally I am never quite sure what criticisms labelling something as early access is supposed to shield it from, personally I would go with maybe lacking maps or end game features but the mechanics are all there. Ultimately it seems about as meaningless a term as beta is these days.
"Unpolished, unfinished", could well be so. What about this game would cause you to have that as an opinion? Difficulty curves, animations, some particular flaw that should have been rectified, bugs/crashes? If you like as well then are any such things likely to be fixed in patches and possibly mods, it is very much the game for it and the previous one had a lot here by the looks of things.

Are scores a meaningful concept? I would agree that as they are there then they should probably be taken marginally seriously. To that end if I was sitting here with the amount one game costs burning a hole in my pocket and looking at either KF2 or YKW2 then going by scores, assuming it is every a good idea, then the latter appears to be an average game with an average score and the other less so.
 
@geishroy you can disable the review block in your custom portal settings if you do not wish to see reviews on the front page.

Our reviewers receive these games directly from the developers and publishers, play them and then give their opinion. How is that different to any other site? Sure some of us are not professional writers or journalists, but everyone has to start somewhere right? Personally I would take their word on a title over any professional game critics as I know that being hardcore gamers, they have actually played the hell out of the games before they put out their opinion, and they have no agenda (like getting paid, or sponsored or adverts or any of the other million shady things that go on behind closed doors at large commercial sites), so their word is 100% what they think of the game.

Also this game has over 1million sales or users or whatever on steam, and the PS4 beta had no issues for me personally, so I agree with Prans' score wholeheartedly.
 
@geishroy you can disable the review block in your custom portal settings if you do not wish to see reviews on the front page.

Our reviewers receive these games directly from the developers and publishers, play them and then give their opinion. How is that different to any other site? Sure some of us are not professional writers or journalists, but everyone has to start somewhere right? Personally I would take their word on a title over any professional game critics as I know that being hardcore gamers, they have actually played the hell out of the games before they put out their opinion, and they have no agenda (like getting paid, or sponsored or adverts or any of the other million shady things that go on behind closed doors at large commercial sites), so their word is 100% what they think of the game.

Also this game has over 1million sales or users or whatever on steam, and the PS4 beta had no issues for me personally, so I agree with Prans' score wholeheartedly.

How do you trust a rando person on the internet over a gaming journalist who has probably played thousands of games over their lifetime?

How do you not know if this person is just a huge troll, or if the reviewer of the game has bias towards this game or this genre? Professionals get paid for unbias reviews, sure some gaming companies may receive ad revenue or some publishers pay for better scores but for you to put your trust into some random over a professional is just insane.

You are saying you would take a volunteers work over a professionals? Go build a house with randos and see how far you get.

Your sales blurp about the game is laughable as well. 1 million sold on steam or w/e. Here is the steam statistics for today

CURRENT PLAYERS PEAK TODAY GAME
5,203 7,075 Killing Floor 2
http://steamcharts.com/app/232090

Alltime peak: 24k users WOWOWOWOWOWOWWOWOWOW

H1Z1 is a much shittier game and it has better stats than this filth so your notion that total sales = good game is nil.

And to bash my opinion about our review system is quite funny.

You have your opinion, reviewer has his opinion, I have my opinion.

The ability to put the review section on the front page should be up to the user, you are right, what it should not be is touted like it is for non users to see. We are not professional gaming journalists here, when you put these kind of reviews at the centerpiece of your website it just makes this website look even worse than it really is.
 
The reviewer is part of our team, a staff member that can write anything they want, whether a review or front page news. To you they might be some rando but to me they are a trusted colleague who has earned their position at GBAtemp.
If you want 'professional' reviews there are loads of sites out there. If you want independent reviews from real core gamers with no agenda, then stick with us.
Also it looks like Prans' score is pretty much the general consensus: http://opencritic.com/game/3282/killing-floor-2
 
The reviewer is part of our team, a staff member that can write anything they want, whether a review or front page news. To you they might be some rando but to me they are a trusted colleague who has earned their position at GBAtemp.
If you want 'professional' reviews there are loads of sites out there. If you want independent reviews from real core gamers with no agenda, then stick with us.
Also it looks like Prans' score is pretty much the general consensus: http://opencritic.com/game/3282/killing-floor-2

You must be smoking crack or drinking the koolaid. Do you even read what sites even contributed to those average scores.

Here are the facts:
This game is unpolished. It runs like shit on any pc you throw at it.
Considering the game has visuals from 2010 this is unacceptable. This shows the developers aren't skilled at making games.
The AI in the game is some of the worst I've seen in any video game. Yes this is a zombie horde game or whatever, but on top of everything the gunplay is complete trash as well.
Lastly the fact that this game "borrows" everything it offers from other more superior games and implements these features so poorly also adds to the creators bad design.
Levels are more lame than KF1 which I didn't think was possible, AI is laughable, guns are Garbo what more do you want? Seems like a game with so many problems DESERVES 10/10 EDITIORS CHOICE why give it a 8/10.

I ask you how is such a piece of shit even deserving of a 5/10? This game fails on every feature it has. If you can't see that you're fucking delusional. Or mental.
 
What's a "professional game critic", @geishroy? Where can I get my Master's at Video Game Criticism (then again, I wouldn't be surprised if such a ridiculous course was now available at colleges and universities)? What's the distinction between a professional and an amateur critic? Our staff gets review copies, writes reviews and posts them on a highly frequented site, our reviews are counted on score aggregation sites, sounds pretty professional. I'm sorry that @Prans had fun playing a video game you didn't like - that's life. The problem with reviews, reviewers and readers alike is that everyone seems to be pushing the idea that there's some universal measuring stick of "fun" when the concept is completely false. I myself like many video games that other gamers describe as abysmal and vice versa, there are many blockbuster franchises that I think are total trash - the term "guilty pleasure" exists for a reason. Everyone tries to be objective and separate personal feelings and relatively objective assessments based on whatever assumptions they had pre-writing, but total separation is impossible - some degree of bias will always exist, it's what makes us human. A review is a subjective opinion based on a subjective experience, this has nothing to do with "professionalism" and everything to do with personal tastes. If your taste aligns with the reviewer's, there's a chance that his/her specific content will be representative of what experience you'd have. If it doesn't, find someone else's review. It's really simple, and implying that this review is any less valid than a review on a mainstream site is asinine and ridiculous.
 
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Definitely deserves a spot in the top 3 FPS games of 2016 with DOOM(4) and Shadow Warrior 2, in no particular order.
 
This game is unpolished. It runs like shit on any pc you throw at it.
Considering the game has visuals from 2010 this is unacceptable. This shows the developers aren't skilled at making games.
You must be thinking of another game. I was able to max out KF2 on a GTX 970 when it was first released in EA, it's got even better optimization now, and it's one of the best-looking games released this year. Top spot for its physics, too, enemies can be blown apart in 20 different ways each.
 
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What's a "professional game critic", @geishroy? Where can I get my Master's at Video Game Criticism (then again, I wouldn't be surprised if such a ridiculous course was now available at colleges and universities)? What's the distinction between a professional and an amateur critic? Our staff gets review copies, writes reviews and posts them on a highly frequented site, our reviews are counted on score aggregation sites, sounds pretty professional. I'm sorry that @Prans had fun playing a video game you didn't like - that's life. The problem with reviews, reviewers and readers alike is that everyone seems to be pushing the idea that there's some universal measuring stick of "fun" when the concept is completely false. I myself like many video games that other gamers describe as abysmal and vice versa, there are many blockbuster franchises that I think are total trash - the term "guilty pleasure" exists for a reason. Everyone tries to be objective and separate personal feelings and relatively objective assessments based on whatever assumptions they had pre-writing, but total separation is impossible - some degree of bias will always exist, it's what makes us human. A review is a subjective opinion based on a subjective experience, this has nothing to do with "professionalism" and everything to do with personal tastes. If your taste aligns with the reviewer's, there's a chance that his/her specific content will be representative of what experience you'd have. If it doesn't, find someone else's review. It's really simple, and implying that this review is any less valid than a review on a mainstream site is asinine and ridiculous.

People go to school for journalism or English. Some avenues in their life lead them to reviewing games on sites. But I'm sure you thought of that when you got your college degree in bad internet trolling. The reason a gaming journalist/reviewer/whatever review should hold more weight is that they are paid to do this. This is their job, it's what they wake up and do everyday. if you think that giving someone a free game justifies that their opinion matters is null.

Likewise to your comment that gbatemp reviews count toward score sites are the reason that score sites like that are ridiculous in the first place. One no name reviewer gives a good score to a bad game.now the game looks good.

The fact that any site like that would actually take our site seriously should be a strike on them as well. This site was created as a haven for GBA piracy and even though we don't host it still rings true even today. Sure we dont host but we give the keys to everything without links. Playing a deaf ear to that shit and saying that iso site or just google fw.img doesn't make us any better than just hosting it. We enable piracy probably more than any other site for consoles other than those iso sites. And any publisher playing into that is just pathetic.

To @Xzi I have 2x 1080s SLI and this game slogs. Maxing a game at 1080p isnt worth shit anymore, especially when your frames per second are garb too. How can I max a current gen game like tomb raider yet a game with decade old visuals is Garbo.

And top 3 fps lolololololololololololololololololololololololololololololololol. If you really feel that way you should point me in the direction of the crack you are smoking because I need to try that out.

And THESE graphics are good to you? What rock have you lived under for the last 10+ years???
 
You talk about professional reviewing like its a science when its way closer to an opinion. If by profissional reviews you mean those clowns at this entertainment network which gave diablo 3 a 8.5 score at release and rate indie android-like puzzle games higher than Fallout 4 and Dead Rising 3 then I'd rather jus ignore these so called professionals.
 
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I had always tried to determine the merit of a reviewer by them being able to accurately articulate the merits and failures of a product using concepts* found in game design, game theory, storytelling, hardware design, visual design and similar such fields, or physics when that matters. Even better yet if their preferences align somewhat well with mine.
Turns out I should have instead been looking to see if someone decided to pay them for the privilege, more fool me I guess.

*an earlier wording said terms but while I do like terms I would also be of the opinion that if someone describes a prisoner's dilemma without using the precise phrase then I am not overly bothered.

Now whether young Prans, or others in the review writing club, might be able to expound any upon the underlying lessons and logic of the hawk-dove game or a pareto frontier in the same manner a film reviewer might be able to relay basic concepts of cinematography I do not know. That said not an awful lot of that in English writing and journalism training either if they are to be your feeder subjects for reviewing. Maybe I am way off base though and game reviews do not need such things, or maybe I have noticed a false correlation between games doing right by those concepts and my enjoyment.

"Giving someone a free game does not inherently make their opinion worthwhile". Absolutely. That multiple publishers, big and small, and their PR wings have consistently provided dozens of such things, despite them often being limited in quantity, for some two and a half years now (and far longer if you want to count hardware) with all the competition that is out there would speak to something. Maybe we are another checkbox in the buzz generation workload, maybe we are so universally positive that it ups averages and gains unexpected sales, maybe they feel a bit sorry for us, maybe they know about the piracy and think they will turn someone, maybe they are truly incompetent and we slipped in there somehow. Personally I would like to believe it is because we actually do the job.

On a bit of a tangent "This is their job, it's what they wake up and do everyday". There is a line of thought which runs that people that do things so often can kind of become a bit jaded and thus seek out things which the common man might not, I have experienced the related thing when I am 25 hours in 2 days into a game I might normally play for far shorter bursts on my timetable rather than said marathon playing of it and trying to remain focused and somewhat objective.

On the origins of GBAtemp and continued... ambivalence towards piracy on here. I will give that at times it does feel slightly logically dissonant. At other times I recall the pirates are potentially big buyers of the same things they pirate ( https://torrentfreak.com/pirates-spend-much-more-money-on-music-study-shows-160226/ ) and more generally if your job is to go out and find communities of those/substantial audiences that like and enjoy the sorts of games you are making then gbatemp fits the bill. On the other hand if Nintendo themselves don't care and send stuff anyway then who am I to argue. Beyond that does such a thing really preclude here from being able to issue a review of some merit?

I have already made my misgivings with review scores as a concept reasonably clear in this thread, and if you cared it is not something I have avoided discussing before, and that does in turn follow to score aggregation sites. That said if looking at it from their perspective they believe there is some merit to the concept and thus they have a vested interest in not allowing a bunch of cowboys to pollute their data.

I would agree to a statement that professional is a term of limited merit in these situations, however if you are recognised by the producers, your audience and your peers then you are surely doing something right.
 
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@geishroy I'm afraid that I don't have a degree in Internet Trolling, I do however have a degree in English Philology, since apparently in your mind that somehow makes me more qualified to write a review. Nice appeal to authority, by the way - I didn't know that you necessarily have to have a degree to have an opinion.

On top of that, I've been playing video games all my life, I've played "thousands of games", just like *everybody here has* and I think that all the reviewers in our little Mag Staff family are no less capable of reviewing video games than "journalists".

I don't really care what you think about our site - we apparently have enough industry clout to receive event invites (E3, among others - we've had Temp representatives at major conventions for years now) and review copies on a regular basis, so yes, we're "professional reviewers", whatever that title might mean, we just happen to review games because we like them rather than because we get paid to do it, which in my book puts our reviews a step above something from under an IGN shmuck's pen. The fact that they *get paid* to review something and that ad revenue is on the line means that their livelihood is at stake and dependant on their "opinion" - this casts a shadow of doubt on their content by default, not the other way around. Gaming journalism is rife with transparency issues and conflicts of interests. We don't get paid to do this - we write for our audience because we want to, we're not in anyone's pocket. We create content for Tempers to enjoy, not for publishers to slap on their game boxes.

If you don't like our reviews, don't read them. Nobody's forcing opinions down your throat, you chose to read this piece and comment. If you disagree with the content, post constructive criticism. Hell, post your own review if you want to - maybe we'll publish your stuff if it's any good. Right now you're just coming across as an angry keyboard warrior, and I don't have the time or the desire to engage with you any further. Neither I nor @Prans have anything to prove to you.
 
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You talk about professional reviewing like its a science when its way closer to an opinion. If by profissional reviews you mean those clowns at this entertainment network which gave diablo 3 a 8.5 score at release and rate indie android-like puzzle games higher than Fallout 4 and Dead Rising 3 then I'd rather jus ignore these so called professionals.
To be fair, you have to use different measuring sticks for different games. An indie Android game can get an 8 while an AAA title can get a 6 simply because the former is fun and made by two dudes in a basement with a budget of $5 and a cheeseburger wrapper while the latter, created by 500+ coders and artists, burned through a $100 million and ended up being a boring piece of uninspired crap, which does happen. I myself am guilty of making similar judgements, and it all comes back to the idea of "the universal measuring stick of fun" which doesn't exist. There are many things that come into play here, a certain balance of components, and if an indie dev used very limited resources to create a fun game, he should be rewarded for it accordingly. Putting him in the same league with AAA studios would be unfair as they don't have the same means. What matters is the final execution - the product, and whether it's fun and as good as it could possibly be.
 
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To @Xzi I have 2x 1080s SLI and this game slogs. Maxing a game at 1080p isnt worth shit anymore, especially when your frames per second are garb too. How can I max a current gen game like tomb raider yet a game with decade old visuals is Garbo.
I don't believe that for a goddamn second. Like I said, maxed it with ease on a GTX 970 on an ultrawide monitor slightly greater than 1080p. I've got a GTX 1070 now and I can max it at 1440p with not a single dip below 60 FPS. If you actually had SLI 1080s it would max at 4K with no problems. Unless SLI support is terrible, in which case you should be able to max it at anything below 4K by turning off the second card. It's not like KF2 would be the first game in history to have bad SLI/CF support, that's why I stopped using two-GPU systems a while ago.

Tomb Raider looks nice, large wide-open spaces and all, but it doesn't have half the persistent corpse/gore build-up that KF2 does. Just different uses of rendering power.

I suppose your avatar of a troll is accurate.
 
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@netovsk
Sure it's an opinion, and it was someone's opinion that a bad game at launch, like Diablo 3 was bad, the internet destroyed those reviews and reviewers, much like i'm doing here because it is well deserved. If you want to take some randos word over multiple gaming sites, that is your prerogative.

@FAST6191 4206969
Well when you are a reviewer you have much more experience with these concepts then when you are some rando beating out these reviews in your basement.

Training in Journalism can open your eyes to being unbias writing, or give you certain training on how to properly convey your review, structure for instance. Also I made that comment for a video game journalist to even be considered in the hiring process I am sure they need some form of college education likely in journalism or English.

Giving a game away happens all the time sure. Publishers are taking that back though, like Bethesda are holding off on EARLY review copies. The great thing about Bethesda is that their games typically score high, yet they don't need the wave of early reviews or PR to sell their games. They mostly, produce high quality, somewhat buggy products. This could prevent bias reviews as well. There is a problem here, our community makes us virtually untouchable or being able to be taken seriously. Here we have dozens of reviews on VITA titles or WIIU games, to the right we have the topics on how to pirate them, below that we have FULL BLOWN TUTORIALS on how to do it, with links removed but the exact google search to find what is missing. GBATEMP needs to take a better stand here, allow piracy or ban it and all tutorials. Nothing would stop people from going to THAT ISO SITE, and for the most part, they have much better help and comprehension because they are not having to half ass their tutorials or links. What happens when a troll decides to post a bricking fw.img and dozens of people from this site download it and install it. Sure it's their risk should have checked md5 or whatever, but still it's just stupid we can provide these tutorials and still think we aren't doing harm.

On the comment for This is their job. Yes, you can burn out i'm sure on playing games all the time. and I'm sure many do, they can take a vacation, they can not play the game for a while. Another thing they can do is play another game they need to review as well, as many of them do. But these review sites normally take a meticulous approach to reviewing as well. For instance take BF1, sure it's FPS whatever, but look at dare I say IGN, they begin their review on day one when their review copies are there and their embargo lifts, they don't score it, instead they play the game and update it as they play through it, they give criticism when needed and give a current review score based on what they have played of it. Next few days they get into the multiplayer or w/e and then make an even more comprehensive review based on what they've seen. Finally they piece everything together and give their final review. Or look at a game like the Witness. A very well received and deserving game. Not only did they put together a very good and comprehensive review of the game, they also put together a comprehensive guide together touching on almost every puzzle and concept by not only giving the answers to puzzles, but also hints so that the user can try the puzzles for themselves without just getting the answer.

While I am sure TorrentFreak is a very great source of this, I'd like to see the musicwatch findings and their method behind getting their data, could you link that? :(
Also does Nintendo offer us Review copies?

All I can say is play this game, try to play it for a while, and then come back. I appreciate your resolve in this discussion. You are a team player and deserve a medal. You are not simply defending to defend and I respect your opinion.

@Foxi4
Again back to the last comment for fast6191, I think that a degree in journalism or even English will set you up with the ability and method to not only write a review but also an unbias way to research or go about your reviewing. Sure it is not possible to get a degree in video game reviewing, but any education is better than none. On your English Philology degree, I don't know what that really entails you as a professional, but I hope you prosper with that.

Yes, but have you reviewed that many? or played them to completion? I highly highly doubt that you have. If you have then maybe you are the gaming GOD.

I've seen plenty of games on major gaming websites get ad revenue from games yet review them poorly. Sure sometimes they don't get the score right, but I GUESS THAT'S THE NATURE OF THE BEAST. Defending this score to that score because our site doesn't get revenue and saying the other site is worse than our site because they do doesn't mean shit and you know it. If a game is good it will get a good score, if a game is bad, it will usually get a bad score (some exceptions). The fact remains that these people have more merit because they are professionals.

I read them because I like to see how poorly our community is guided. With bad reviews for some good games, good reviews for A LOT of bad games. And I think getting a conversation started on bad reviews is necessary so someone on this site, maybe broke and only has enough money to spend on a single game (like some little kid) decides to purchase KF2 over another game (not YKW2, just another game), and instead of getting this gem of a 8/10 they are instead greeted with a shit game that comes out to be a 5/10. Sure it's all opinion yada yada, but come on, this game is bad, you know it, I know it. Maybe GBAtemp should adopt another system, something like a second opinion score, with another reviewer able to give their scoring or full review WITHIN THE SAME REVIEW, to prevent this type of bias, or to give a better opinion, just a thought. I don't want to publish a review, I just want to inform our public that this game is bad. Also, the sheer fact you are defending my comments on his review PROVES that you have something to prove to our community, it's better for me to see that you are standing by your reviewer and his opinion, that is what gives you SOME merit.

Your last thing on AAA vs indie, I think that they should be compared to each other. You shouldn't honor a turd simply because the game has a poor budget. Goat Simulator is a bad game, maybe charming at first, but it IS a bad game and cannot be denied. When we put review scores on things like presentation or gameplay or lasting appeal, WE ARE inadvertently comparing things. There is something in our mind saying THIS is a 10 because it is similar to something, or it was much better than another game so it deserves a 10. So while there is not a "Universal measuring stick," there is actually, but maybe subconsciously. Look at our review of Pokemon Moon, it got panned for being too similar, too easy, too hand holdy, LIKE ALL POKEMON GAMES BEFORE. Or even the great GAME OF THE YEAR QUALITY YKW2 (JK this game deserves panning), but it was compared to Pokemon in it's reviews as well If you're not already reminded of some other monster-capturing and battling series on Nintendo handhelds, the similarities only get more noticeable.
so there is obviously some form of measuring stick in our reviewing, it's just not followed in every detail.

@Xzi
Try a multi 4k monitor setup and then come back to me.

If you think KF2>TR in any aspect, you are really smoking yourself to sleep. Maybe your skull avatar is a good representation of yourself, brainless.

Also my avatar is a picture of Shrek, who is an Ogre. Not a troll.
 
@geishroy Philology is an all-encompassing subject, basically it's what you study to teach English. As for "playing games to completion", I've been gaming since the NES days, with a good try on the 2600, I doubt the average "gaming journalist" played nearly as many games as most of us here, to completion or otherwise. You don't need any special "credentials" to review things, you just have to have some fair writing skills and a perceptive mind. To each their own, I suppose.
 
@geishroy Philology is an all-encompassing subject, basically it's what you study to teach English. As for "playing games to completion", I've been gaming since the NES days, with a good try on the 2600, I doubt the average "gaming journalist" played nearly as many games as most of us here, to completion or otherwise. You don't need any special "credentials" to review things, you just have to have some fair writing skills and a perceptive mind. To each their own, I suppose.

Bro, I asked a simple question. Do you play games to completion? A lot of gaming journalists play games to completion, they have video of them playing and completing games. For you to review a game without completing it is insane. Completing everything in multiplayer isn't the same however.

Try to get hired at a real job with a perceptive mind and "fair writing skills"
 
@geishroy When I review a game, I play it to completion, from cover to cover, and often times start a second run for trophy hunting. As for the hiring process on most of those "gaming websites", you seem to be out of the loop, or rather, out of your element. Most times they hire community contributors or "ghost writers" who either aren't paid at all or are paid pennies for years on end before they actually give them a contract, it's a very shitty business. If you think they're any more qualified than a completely random gamer, you're simply in the wrong. They're chasing a dream, like the rest of us. Some of them manage to catch it, others don't. If you think a degree in journalism will land you a "real job" in the industry, you're delusional. Nobody cares what school you finished, they care about your body of work.The best gaming news outlets out there were established by passionate gamers, not by failed journalism students in an oversaturated market.

Answering your previous question, yes - Nintendo regularly sends us review codes. I don't see what's so weird about that - we don't condone piracy, we're merely ambivalent towards it.
 
@geishroy When I review a game, I play it to completion, from cover to cover, and often times start a second run for trophy hunting. As for the hiring process on most of those "gaming websites", you seem to be out of the loop, or rather, out of your element. Most times they hire community contributors or "ghost writers" who either aren't paid at all or are paid pennies for years on end before they actually give them a contract, it's a very shitty business. If you think they're any more qualified than a completely random gamer, you're simply in the wrong. They're chasing a dream, like the rest of us. Some of them manage to catch it, others don't. If you think a degree in journalism will land you a "real job" in the industry, you're delusional. Nobody cares what school you finished, they care about your body of work.The best gaming news outlets out there were established by passionate gamers, not by failed journalism students in an oversaturated market.

Answering your previous question, yes - Nintendo regularly sends us review codes. I don't see what's so weird about that - we don't condone piracy, we're merely ambivalent towards it.

Good for you for beating a game I commend you. and ghost riding on a gaming website. Please provide all your sources for your statements. If you are saying there are multiple contributors giving their input to a fellow reviewer. Great. and ok go put tell this reviewer to put his résumé into ign or GameSpot with his past experience as "wrote lots of great reviews for gbatemp" while having no degree and see how far he gets. Just because gbatemp doesn't give a fuck about past experience or experience at all for someone to review doesn't mean other sites don't have standards. You said it yourself for ME to review lolololololololololololololololololololololololololololololololol.

On the piracy thing. If you want to be taken seriously this site I mean by any gaming public then we should take a much harder stance on piracy. we don't condone piracy here, we enable it.
 
@geishroy The conversation is getting cyclical so there's no point in continuing it. You're clearly unaware of the process that goes into hiring content creators in this day and age, including reviewers. What I'm saying is easily verifiable, it's common practice in journalism as a whole, not just video game journalism, but I'm not here to do your homework. A previous body of work most certainly matters more than a degree, especially if it's quality content that gets clicks. As for piracy, it's not allowed on the forums - nobody here shares copyrighted content, that's as "hard" as we'll ever go. We encourage modding, homebrew and customisation, if that disqualifies us from "entering the mainstream" then it only goes to show that the "mainstream" is not a good thing to aspire to. You don't have to think our site is "serious", so far our lax stance hasn't discouraged publishers from being in contact with us and supplying us with content to cover - their cooperation is all the validation we need.
 
@geishroy The conversation is getting cyclical so there's no point in continuing it. You're clearly unaware of the process that goes into hiring content creators in this day and age, including reviewers. A previous body of work most certainly matters more than a degree, especially if it's quality content that gets clicks. As for piracy, it's not allowed on the forums - nobody here shares copyrighted content, that's as "hard" as we'll ever go. We encourage modding, homebrew and customisation, if that disqualifies us from "entering the mainstream" then it only goes to show that the "mainstream" is not a good thing to aspire to. You don't have to think our site is "serious", so far our lax stance hasn't discouraged publishers from being in contact with us - their cooperation is all the validation we need.

Not really but ok.
Please let me know when these aspiring reviewers begin to make money as content creators on other websites. Again I state that this website saying they don't condone piracy because you don't host copyrighted material is no defense at all. This website gets a majority of its traffic not from reviews or our gaming news that is already from another source, they come here for their "homebrews". and you keep telling yourself otherwise LOL.
 
To be fair, you have to use different measuring sticks for different games. An indie Android game can get an 8 while an AAA title can get a 6 simply because the former is fun and made by two dudes in a basement with a budget of $5 and a cheeseburger wrapper while the latter, created by 500+ coders and artists, burned through a $100 million and ended up being a boring piece of uninspired crap, which does happen. I myself am guilty of making similar judgements, and it all comes back to the idea of "the universal measuring stick of fun" which doesn't exist. There are many things that come into play here, a certain balance of components, and if an indie dev used very limited resources to create a fun game, he should be rewarded for it accordingly. Putting him in the same league with AAA studios would be unfair as they don't have the same means. What matters is the final execution - the product, and whether it's fun and as good as it could possibly be.

Good point.

I personally am against scores because I dont think me and not even the reviewer are able to really tell why a soundtrack is 7 and not 7.5 and theres not a real consensus on those scores (except for some really bad games lol)

I think pros and cons matter more and thankfully gbatemp reviews emphasize those
 
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Good point.

I personally am against scores because I dont think me and not even the reviewer are able to really tell why a soundtrack is 7 and not 7.5 and theres not a real consensus on those scores (except for some really bad games lol)

I think pros and cons matter more and thankfully gbatemp reviews emphasize those
Everyone has their own method of dealing with that. I personally make a mental addition of things I liked and disliked and draw an average, or I start from a 10 and subtract from that for things I disliked. It's definitely hard to express your experience in a number, which is why I personally don't pay attention to numerical scores either - just eat the meat of the text and fish for qualities you enjoy in video games, that's more effective.
 
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Try a multi 4k monitor setup and then come back to me.
Who the fuck multi-monitors 4K? You wouldn't be able to play anything without frame drops in that setup, and having performance issues in 8K wouldn't mean jack shit as far as determining how optimized a game is. I tested it last night and I can even get a steady 60 FPS in 4K on a single GTX 1070 if I turn down some settings a bit. So either both your GTX 1080s are Chinese knock-offs, or you don't even have one. Bottom line is that KF2 performs just fine on PC.
 
Who the fuck multi-monitors 4K? You wouldn't be able to play anything without frame drops in that setup, and having performance issues in 8K wouldn't mean jack shit as far as determining how optimized a game is. I tested it last night and I can even get a steady 60 FPS in 4K on a single GTX 1070 if I turn down some settings a bit. So either both your GTX 1080s are Chinese knock-offs, or you don't even have one. Bottom line is that KF2 performs just fine on PC.
It's also possible that he's using a ribbon or standard link bridge for "SLI" (which is no longer SLI in the traditional sense, this was deprecated in Pascal which now uses different link modes - MDA, LDA Implicit and LDA Explicit) which is insufficient for 4K - he needs a high-bandwidth bridge or the link will keep failing. This, or the game truly isn't optimised for multi-GPU because nobody needs 18 teraflops of GPU brawn to run *a video game* and a single 1080 would likely suffice to run the game at ultra just fine. A multi-GPU build suffering from unexpected performance loss? What else is new, water is wet and fire is hot?
 
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It's also possible that he's using a ribbon or standard link bridge for "SLI" (which is no longer SLI in the traditional sense, this was deprecated in Pascal which now uses different link modes - MDA, LDA Implicit and LDA Explicit) which is insufficient for 4K - he needs a high-bandwidth bridge or the link will keep failing. This, or the game truly isn't optimised for multi-GPU because nobody needs 18 teraflops of GPU brawn to run *a video game* and a single 1080 would likely suffice to run the game at ultra just fine. A multi-GPU build suffering from unexpected performance loss? What else is new, water is wet and fire is hot?

Why would someone invest that much money in a setup and use a standard link bridge? SLI is likely just used as a term to describe the multigpu setup. If the game is not optimised for multi-gpu gaming then it is a dev fail, thus it is a valid strike on the game.

I can also confirm with a multi 4k monitor setup that this game runs like poop. And I don't have many issues with other games either.

Who the fuck multi-monitors 4K? You wouldn't be able to play anything without frame drops in that setup, and having performance issues in 8K wouldn't mean jack shit as far as determining how optimized a game is. I tested it last night and I can even get a steady 60 FPS in 4K on a single GTX 1070 if I turn down some settings a bit. So either both your GTX 1080s are Chinese knock-offs, or you don't even have one. Bottom line is that KF2 performs just fine on PC.
I've been using multiple monitors for years, from 8x 1080p to 3x 4k. Having peripheral vision in some games is important to me. Pure GPU power has always been a necessity.
 
I've been using multiple monitors for years, from 8x 1080p to 3x 4k. Having peripheral vision in some games is important to me. Pure GPU power has always been a necessity.
Dear god I can't imagine the cost of that in years past as compared to today. Assuming you demanded 60 FPS and at least medium settings, anyway.
 
@Yokaiwatch2fan42066669 The new Nvidia infrastructure really makes it hard to optimise for multi-gpu setups, they practically killed standard SLI and +2 links with Pascal. You have a good point though, perhaps it can be fixed in future updates.
 
Was up on PS4 plus this month. Enjoying it a lot thus far, though I have really got to stop accidentally doing auto upgrade.
 
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Review cover
Product Information:
  • Release Date (NA): November 18, 2016
  • Release Date (EU): November 18, 2016
  • Publisher: Tripwire Interactive
  • Developer: Tripwire Interactive
  • Genres: First-person shooter
  • Also For: PlayStation 4
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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