Review cover Root Letter (PlayStation Vita)
Official GBAtemp Review

Product Information:

  • Release Date (NA): November 10, 2016
  • Release Date (EU): October 28, 2016
  • Release Date (JP): June 16, 2016
  • Publisher: PQube
  • Developer: Kadokawa Games
  • Genres: Visual Novel
  • Also For: PlayStation 4

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Yet another visual novel for the PSVita, a genre that works generally well with the handheld. How does this mystery hold up? Read on as we review the first entry in the brand new "Kadokawa Game Mystery" series.

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A Pen Pal

While cleaning up his room one day, Takayuki, the game's protagonist, finds a letter and a picture of an old pen pal of his, Aya Fumino. She became unresponsive after their 10th letter, as such it was peculiar to find an unopened letter from her, one without a postmark at that. As he reads it. Takayuki  learns about a disturbing revelation; that of a murder. Intrigued, he decides to look for her, aided with a 15 year old photograph of her and the last correspondence address she used.

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Upon reaching Aya's address, Takayuki discovers that it is but a vacant lot now. After questioning the locals, he learns that the Fumino residence was burnt to the ground in a fire 15 years ago. After further research, he learns and confirms that Aya Fumino actually died 25 year ago! So who was sending him those letters??? Takayuki  decides to find the root of it all by interrogating the classmates his correspondent mentioned in her letters...

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Unfortunately the latter are very reluctant to share any information regarding Aya. To justify her apparent disappearance they send you on wild tracks ranging from UFOs, yokai to ghost sightings; all so far-fetched that you might even ask yourself if there was a pen pal in the first place... One might be forgiven to have expected an all-serious, film noir-esque general tone of the story given the premise of the game. However I was surprised to experience some unexpected goofiness, vibrant and colorful sceneries and characters throughout the game. 

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Playing by the letter

Root Letter is advertised as a visual novel but it actually tries to break from the conventional trope.  It includes features of point-and-click exploration games and the possible interactions include Move, Ask, Check, Inventory, Think, Guidebook and using your Smartphone mostly for saving and loading anytime during the game. I'd categorize it as a "more interactive" visual novel which is a formula I heartily welcomed as I personally prefer a bit more action than monotonously moving through lines and lines of text.

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As the game progresses, Takayuki reads the letters Aya sent to him and as he tries to remember his replies, the game allows you to choose some answers asked by Aya and some questions you might have asked her. Other interactive segments include interrogating Aya's suspiciously reluctant classmates to squeeze out information from them. His methods are often questionable but he is determined to reach the bottom of this issue.

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The "most important" parts of the game is when you question people and have to ask the right questions, use the right insults and show the right items at the right time. Often these are not intuitive. That's where the Think option comes in handy. But even then it's a hit-or-miss issue. Using Think either oversimplifies the situation by pointing out almost exactly what to do or it is totally unintuitive and you'll have to resort to trial and error till you find the tipping point. If you mess up and the person Takayuki is investigating walks out on him, there's no real consequence to the game whatsoever and you just start the interrogation over again. Once you eventually succeed, the story moves on.

As Takayuki reads through his pen pal's letters and investigates her close classmates, their secrets slowly unfold. After completion, you manage to get answers to your questions, although somewhat disappointingly bland outcome, but then the credits roll rather abruptly... But wait! What has all of those Marvel movies taught you? Stay after the credits as there's a final letter awaiting you! More routes open up after your first playthrough, with 5 possible endings in total. Also, additional responses to the letters unlock which determine which ending you will have.

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Getting to the root of the letters

I really appreciate Root Letter's effort to try something different with a genre that could do with some innovation. The more interactive approach, for me, made for a more enjoyable formula for a visual novel. Moreover, you're constantly moving around, taking to different people at different locations, this breaks from the monotony that plagues a lot of visual novels. Its blended goofiness despite setting a rather serious plot on the outset is also a refreshing change but doesn't always work out. However with a rather disappointing conclusion to your investigation that can take up to 10 hours of playtime, it doesn't really appeal to replay the game to unlock the other endings.

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Verdict

What We Liked ...
  • Interesting plot
  • Innovative gameplay approach
What We Didn't Like ...
  • Rather disappointing ending
  • Cringeworthy protagonist actions
  • Unintuitive interrogation segments
8
Gameplay
Root Letter brings refreshing interactive gameplay to a visual novel title.
6
Presentation
Presented as a typical visual novel with the addition of protagonist who doesn't always know how to behave and often some unnecessary goofy events.
7
Lasting Appeal
With a single playthrough lasting up to 10 hours and 5 different unlockable endings, the game offers a lot of replayability. However, with a rather disappointing conclusion to the events, many wouldn't find the appeal to do so.
7
out of 10

Overall

Root Letter aims to be a game changer in the visual novel genre with its interactive segments. Unfortunately its gripping story line concludes rather blandly. Nevertheless it should prove entertaining, provided that you can bear with the protagonist.
If yo kai watch 2 is bad, then it's bad. Deal with it.

The issue isn't that ykw2 is bad or not. The issue is there is no consistency with these "reviewers" and the scoring of these games. No one can take any of these users opinions seriously when these games are reviewed like this.
 
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Reactions: Azel
The issue isn't that ykw2 is bad or not. The issue is there is no consistency with these "reviewers" and the scoring of these games. No one can take any of these users opinions seriously when these games are reviewed like this.
...What? Having a staff of people with differing views and thoughts is a bad thing? :unsure: So by that standard, you can't take anyone's opinion seriously? I don't see how that makes sense.

Does it works on 3.60?
From what I've heard from multiple people, nope.
 
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Different reviewers have different opinions about what they like to see in a game? Say it ain't so. Review scores more or less arbitrary owing to a complex opinion on a work experienced over possibly dozens of hours being notably hard to condense down into numerical form? What a shocking development.

All that said what might be the issue with the review or reviews in particular? As far as I can tell everybody has gone into the games with an open mind and the theoretical possibility they will like the game; I don't like football games, there is no point in me reviewing one to ascertain whether it is fun because any I have played over the last few decades have seen me physically have to force myself to continue or take it seriously. They do however sell an awful lot of them the world over every year, and keep consoles that have long since ceases basically every other game release still ticking along, so some seem to enjoy such things.
They subsequently played the games in question enough to say they have and have experienced what it has to offer, completion of story/campaign/single player may or may not have occurred but that is a different matter, at which point they then compare it to conventional notions of gameplay, game design and storytelling and write it up into a thing otherwise known as a review.
If someone skipped an obvious aspect of the game and suffered because of it, misunderstood a concept that would have helped them, did something worse or otherwise failed in some aspect then please do elaborate as that would be helpful to many people, the reviewer not least of all.
 
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Reactions: Prans and Chary
The issue isn't that ykw2 is bad or not. The issue is there is no consistency with these "reviewers" and the scoring of these games. No one can take any of these users opinions seriously when these games are reviewed like this.
What sort of "consistency" do you require from the staff members? A "random visual novel" getting a better score than Yokai Watch 2 isn't something unheard of. A lot of big budget/overhyped games disappoint and a lot of unheard games are very good.

That being said, a review is based on the reviewer's experience of the game and his/her opinion, which might very well differ from that of others. But the reviewer gives his/her honest opinion about it and pointing out how he/she arrived to the conclusion in the lines of text written that make up the review. Nevertheless, if you have a different opinion, by all means, write a review focusing on your points and share it in the review section.
 
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V
>Yet another visual novel for the PSVita

Well what a surprise. More weeb games for a playstation? I would of never of thought
 
B
...What? Having a staff of people with differing views and thoughts is a bad thing? :unsure: So by that standard, you can't take anyone's opinion seriously? I don't see how that makes sense.


From what I've heard from multiple people, nope.

Maybe we need multiple reviewers to go over the same game.
 
It has been discussed at various points, and we have done reviews together at times, and should we have played the same game for whatever reason then some might opine or offer some discussion.
It does however pose a bit of a logistical problem -- however many years in this is I have never knowingly been in the same room as another member of staff, a feat certainly not unique to me, and I might even be able to say city as well if I discount that London has all the concerts, conventions, airports and the like.

Account sharing of a style which would make it viable for the downloadable games is tricky on the consumer hardware we all use as well, seemingly for terms of service reasons more than anything.

The idea certainly has merit, and I like seeing it and being part of it when it is done, but the practicalities get in the way for this site. That said this is why people are encouraged to read multiple reviews from multiple people, preferably ones that are known to align well with you, and to want to be the sole arbiter for someone is quite the level of arrogance that recruitment tends to try to screen for.
 
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Reactions: Prans
B
It has been discussed at various points, and we have done reviews together at times, and should we have played the same game for whatever reason then some might opine or offer some discussion.
It does however pose a bit of a logistical problem -- however many years in this is I have never knowingly been in the same room as another member of staff, a feat certainly not unique to me, and I might even be able to say city as well if I discount that London has all the concerts, conventions, airports and the like.

Account sharing of a style which would make it viable for the downloadable games is tricky on the consumer hardware we all use as well, seemingly for terms of service reasons more than anything.

The idea certainly has merit, and I like seeing it and being part of it when it is done, but the practicalities get in the way for this site. That said this is why people are encouraged to read multiple reviews from multiple people, preferably ones that are known to align well with you, and to want to be the sole arbiter for someone is quite the level of arrogance that recruitment tends to try to screen for.

Ah, I see. I apologize if I came off as arrogant, I just believed it an idea to be worth suggesting. I do see your point; however, I was more thinking of several people doing separate reviews, as opposed to one cohesive review. But, this is the internet, and a few keywords down the tubes probably won't kill anyone.
 
I was not accusing you of arrogance, not in the slightest. I was trying to say if the reviewer believes themselves suitable to be sole arbiter than that is rather arrogant and the sort of thing we would try to weed out long before you got to the point of writing reviews.

In a perfect world then everybody inclined to review the game in question would do so and there are benefits to the approach. Logistics gets in the way though and the downsides are not all that much -- as much as I enjoy the in depth analysis of story and such things (the critique side of the reviewer spectrum) then the focus on up to the minute games means we kind of focus more on the more functional side of things. With that in mind then though I might not find an exploration of the psycho-sexual condition of the modern Japanese teenager a subject of particular emotional resonance I can at least tell you if the resulting game is full of plot holes.
 
Review cover
Product Information:
  • Release Date (NA): November 10, 2016
  • Release Date (EU): October 28, 2016
  • Release Date (JP): June 16, 2016
  • Publisher: PQube
  • Developer: Kadokawa Games
  • Genres: Visual Novel
  • Also For: PlayStation 4
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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