Review cover The Last Guardian (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): December 6, 2016
  • Release Date (EU): December 9, 2016
  • Release Date (JP): December 6, 2016
  • Publisher: Sony Interactive Entertainment
  • Developer: genDESIGN and SIE Japan Studio
  • Genres: Puzzle Platformer

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
After nearly 10 years in development, was the spiritual successor to Ico and Shadow of the Colossus worth the wait?

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A Little Background

Development on The Last Guardian, or "Project Trico" as it was known early on, began in 2007 headed by Fumito Ueda, the mastermind (and often heralded genius) behind Ico and Shadow of the Colossus on Playstation 2. While originally intended as an exclusive for the Playstation 3, the game would not see the light of day until December of 2016-- almost a full 10 years later, and on a console one generation ahead of their target. While the title may have changed (Ico 3 -> Ico Tri -> Trico?), the graphics didn't seem to evolve with it's transition to a much more powerful platform.

 

A Boy and his Dog

The story starts with your character, a young nameless boy, waking up at the bottom of a ravine next to an injured and restless beast known to legend as a Trico (pronounced: Tree-Ko). You hesitantly form an alliance with the mutual goal of escaping the ravine, working together as the boy opens doors and gates and Trico acts as a fuzzy stepladder to boost the boy up higher and make impossible jumps over gaps.

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The bond between the two of you quickly deepens as you encounter seemingly supernatural obstacles: machines that send Trico into a rampage and mechanical beings hell-bent on capturing the boy with their magical incantations and throwing him into a mysterious glowing door (which results in a game over). While Trico's loyalty is assumedly dog-like, its biggest characteristics are purely cat-like. Add a pair of wings and feathers-for-fur and you have the perfect companion for a growing boy! (Batteries not included). The secrets of the "Nest"-- or the valley you find yourself in-- reveal themselves to you at an excruciatingly slow pace, with most of the game spent in slow exploration of small areas and petting down blood matted feathers and grooming your new best friend. Trico isn't without his faults, though, and he is mortally terrified of a recurring symbol that looks like an eye, halting progress until the boy can figure out a way to destroy or dispose of the offending totem.

 

Controls and Gameplay

Right away it's pretty obvious that the controls and camera are going to be an issue. The boy controls very much like the protagonist from Shadow of the Colossus, with the exception that he can hang on to ledges and Trico indefinitely, without the need of a stamina gauge. The game is very much a Prince of Persia Light, with only a few unique puzzle solutions thrown in. Since Trico is such a large beast, the biggest challenge in small spaces come from fighting with the camera to try and get it to a decent viewing angle. The whole thing is exacerbated by the fact that if the camera would normally cause clipping (think x-ray vision through a wall) it instead turns completely black and fades back in once it reaches a new suitable position to show your characters. This means that if you are wedged in a very tight space and trying to maneuver the camera, you could have several seconds of black screen until you get it "just right".

Often times you will fight with the controls for the boy himself as he stumbles around over rocks and debris, refuses to let go of ledges, and just overall plays as if you were trying to use the NES Powerglove to navigate the game. Trico, on the other hand, can be ordered around with the R1 button; But this seldom does any good, as it only seems to work once in a while, with Trico often doing whatever it wants-- even backtracking long jumping sections, which will make you groan and throw your hands up in the air. To be fair, maybe the programmers were trying to show how cat-like Trico is by letting it do whatever it wants and not listening to its master?

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What? Do I have something in my teeth?

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One of the cooler features of the game, being able to shoot laser beams, is given to you fairly early, then taken away very quickly and you don't regain the ability until much later in the game. This is a real kick in the pants, because most of the time you are just searching around for climbable ledges and squeezing through cracks trying to find switches and levers to progress through the Nest. The game is very subdued and only has a few adrenaline pumping sequences, it's definitely a slow experience meant to be enjoyed, but severely marred by its flawed mechanics. The game does give you hints in the form of glowing butterflies and brightly colored tiles to show you where to go, and it's very hard to kill yourself on accident. Don't get me wrong, you'll still DIE plenty, but mostly from glitches such as your character randomly letting go during a jumping sequence, or the game not working correctly (?) during a slow-motion suspense cut-scene, which sends you plummeting to your death. There are plenty of checkpoints and, on the whole, the game is very easy.

...and don't get me started on the barrel puzzles. Inaccurate throwing mechanics + rolling barrels + sharp ledges do NOT equal good puzzles.

Last-ing Impressions

I really, REALLY wanted to love this game, being a huge fan of ICO and Shadow, but the awkward controls and camera, plus the boring and repetitive scenery with yester-years graphics, really killed a lot of my expectations for this game. You can easily pick up the "Under 15 Hours" trophy, and by the time you finish playing it, you'll likely never want to play it again, assuming you can trudge through enough of the game to actually -reach- the ending. The game's price sticker is also matched to an AAA full priced title, which makes it even harder to justify purchase. Collectors and fans of the other two games will likely pay for it anyway, but I can't help but feel I and they will be cheated out of a product that should have been released years ago or at least with a lower price tag.

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Verdict

What We Liked ...
  • Great Sense of "Bonding"
  • Lots of Checkpoints and Hints
  • A Couple Truly Stunning Scenes
What We Didn't Like ...
  • Outdated Graphic Designs
  • No Environment Diversity
  • Frustrating Control and Camera
  • Very Short
  • Barrel Puzzles
6
Gameplay
Horrible controls and camera; and considering they spent almost a decade on the game means they have no excuse for this.
8
Presentation
The story is -very- slow to unfold, but plenty of context clues and a small twist at the end tell everything that needs telling.
5
Lasting Appeal
This will be going on my shelf next to Ico and Shadow, and I probably won't touch it again for another 10 years.
7
out of 10

Overall

I feel like the product was branded and shipped to market "as is" to try and get what they could off of a lost and dead project. It's still worth a play, but definitely wait until the price drops or just borrow it from a friend.
Ico is like my favorite game ever. I so wanted this to be good. :cry:
I think it's really good but still something I won't play ever again.
If the controls and camera weren't so finnicky it could even be considered a masterpiece.
 
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This review doesn't mean anything to me. NONE. I finished two games and loved it. I am going to love this game too. It doesn't bother me at all. Review won't effect me and this review is only an opinion for people's taste and not a fact, is all. Again, I do not care. I am so wanting this game. Love this adorable strange animal. Can't wait.
 
Outdated graphic design? It looks really pretty in my opinion. Everything else I can agree with, though.
 
So they still have their...*cough*unique camera controls in this game? I know in shadow of the colossus, 30% of the battle was figuring out how to defeat the colossus, 70% of the battle was getting the camera to do what you f***ing wanted it to do.

I'll get it after it comes down in price. I can't help but wonder what data there is to be mined on such a long-worked game.
 
Outdated graphic design? It looks really pretty in my opinion. Everything else I can agree with, though.

I cherry picked from my best screenshots. The areas were clearly designed with the graphical limitations for the PS3 in mind and were never revisited in design to improve upon. This is very obvious when you try to look down in a large outdoor area and it's just Superman 64 fog D:
 
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I would assume the main problem with the game was playing it as reading some statements about the game was mostly due to the fustration of trico not cooperating. To be honest, watching the game is entertaining for so long but it does not look as good as a ps4 game could have looked, and i dunno if is the video uploaders but it seem like a filter was used for celshading or something, it just has something about it that even ps4 pro can't solve.

Not that i came here to talk about looks, is just sticks out very much compared to other games, and perhaps may have disappointed lots of people. Besides that, watching people trying to figure out that you don't simply give commands, you got to treat it like it has personality and realistic nature of a pet. I thought pet simulators wasn't a thing anymore, not since giga pets, tamagotchi or Soinc adventure chao garden.

I was hoping someone willing to share play this game. I also not sure how much focus was put into the whole thing, it seem like most of it was put into the Unidentified language and the AI of trico behavior and the enviroment. Is just one of the things i won't fully understand unless i play it.:unsure:
 
The "control" and camera make this game unplayable and a 1/10. Some could argue that is ambitious in some respects. And I could agree... Until I realize that this game has been in development for so long and because of that it deserves a much lower score. Ico was mediocre at best even when it came out. SoC deserves the praise it gets. But this game and this studio have no excuse for this pile.

And to criticize the reviewer. There is no way this game is passing. And it is completely undeserving of 7/10. This is a $60 game with a $10 indie dev story. stop giving moderately good scores to bad games.
 
The "control" and camera make this game unplayable and a 1/10. Some could argue that is ambitious in some respects. And I could agree... Until I realize that this game has been in development for so long and because of that it deserves a much lower score. Ico was mediocre at best even when it came out. SoC deserves the praise it gets. But this game and this studio have no excuse for this pile.

And to criticize the reviewer. There is no way this game is passing. And it is completely undeserving of 7/10. This is a $60 game with a $10 indie dev story. stop giving moderately good scores to bad games.
"Ico was mediocre at best." lol

"I disagree with you so you're a stupid poopyhead. Only dumby dumbs disagree with me."
 
V
>7.0
More like -7. God this game was bad. It AMAZES me how it had 10 years in "development. 10 years and they can't even make the controls bearable.

"I disagree with you so you're a stupid poopyhead. Only dumby dumbs disagree with me."
But yet he didn't say something even close to that in his post? I think you're just pulling that out of your ass because somebody disagrees with you.
 
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But yet he didn't say something even close to that in his post? I think you're just pulling that out of your ass because somebody disagrees with you.
I haven't played the game. I have no opinion on it. My point was he was calling out the reviewer, as if the reviewer knew it was bad, but gave it a good score anyway. Because how could the reviewer honestly have a different viewpoint from him? It's beyond egotistical, it's rude.

It's ok to disagree in the comments, but shit talking the reviewer, as if he's bad for liking a game, that's not ok.
 
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It's charming, and I don't regret playing it, in fact some parts were very nice, especially when the controls cooperated, thus a 7. Grab it from a Redbox if you have one of those near you, you won't regret being able to play it at $3 a shot.
 
A
Ico was mediocre at best even when it came out. SoC deserves the praise it gets.

First time I hear someone else think that Ico is way over rated. SoC is good I agree, though the camera was atrocious - I have never been more angry at the camera than in Shadow of the Colossus.

Ico is a single escort quest, nothing more. Why it gets the love? The girl you are escorting stumbles, stops holding your hand to go see birds and you have to call her to do anything. The AI is tedious. The controls were sloppy and unresponsive, the puzzles boring and the game felt samey from start to end. I really loved the aesthetics and the setting, but the game was utter disappointment. Waiting for your escort, pressing one button constantly to guide her and climbing never ending ladders for scenery is not compelling gameplay.

When you finally get a break from the escort mission, the game is almost at the end. ...but since you need your escort to save the game, you could not even save the game in the last 1-2 hours. Just great.

I fear for the exact same tedious experience for Last Guardian. Though I do not own PS3 nor PS4, I was following this game a bit, hoping it would fix the problems with Ico keeping similar setting. Seems it is even more of an tedious exercise of dealing with horrible "relatable" AI and controls. Too bad. Though videogamedunkey is cherry picking for a funny youtube video, the point is quite clear here:



The discussion about scores is pointless as single opinions won't really change how millions of people use the review scales. Some people think 5/10 is mediocre, and the review scale should be a bell curve, but most games get 7-10 anyways and mediocre is confused with "do not play, this is quite bad". Below 7 and you don't ever need to touch it (if it isn't really interesting idea or some niche you can give slack), so the whole scale could be just 7-10 and "bad". Which leaves scale star scale 1-5, but if people use 1-5 scale, they use it like 1-10 and then only 4 and 5 star games are actually good and others not really worth it... Since everybody are using the scales a little bit different, you should read the text and forget the score. Or if the reviewer provides an actual definition of his/her review scale, keep that in mind. I for one probably would use scale with three or four possibilities: bad (maybe demonstrate if there is some redeeming or interesting qualities), good, so great that I would always recommend it. But then again I'm really picky when it comes to games, since there are thousands, and I don't see why I would play a game that I feel is "mediocre" if I can use the same time for playing games that are actually great.
 
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I would play this game, but like the other games like Ico, I fear that your big fluffy friend Trico doesn't have a happy ending, I just know it >.>
 
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Playing in a powerpoint presentation speed...

I love Dunkey's reviews xD

Here is what he said about it:
"I'm on the fence whether it's terrible or good. It's possibly the least responsive game ever created, but it's also really unique and has some incredible moments. The visuals are amazing but the PS4 can barely run it. I think people who have the patience for it, who are fans of Team Ico's other stuff will love it. On the other hand, large segments of the game are built on these really unreliable mechanics or mechanics that are just flat out boring."
 
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Next time when reviewing Zelda BoTW, remember to add "Outdated Graphic Designs" as a cons.

Anyway, the physical effects of this game are insane.
 
Next time when reviewing Zelda BoTW, remember to add "Outdated Graphic Designs" as a cons.

Anyway, the physical effects of this game are insane.

What do you mean by physical effects? The boy interacts with the environment in almost the exact same way as the guy from Shadows on PS2... I feel like they even just ported the engine :P
 
I have a sealed copy. Do I open it and play it or sell it? After hearing the reviews i'm kinda 50/50 about it and have other stuff to play and finish.
 
Final Fantasy XV was better than this game and this got a better score here?....
Two completely different kind of games and completely different experiences.

Define "better".

Review scores are just a rough water mark, they are not an exact science.
 
Two completely different kind of games and completely different experiences.

Define "better".

Review scores are just a rough water mark, they are not an exact science.
I wouldn't say completely different. Both games are of the action genre but TLG is more adventure/puzzle based and FFXV is a RPG. I define better as comparing 2 or more things. Saying that I could say that both FFXV and TLG are good games but FFXV is much better in my opinion. I'm sure a professional critic could argue that review scores could use a proper equation to come to an accurate score. If review scores are more of a "rough watermark" then it isn't really a review, its more of a stated opinion then. If a reviewer is going to report a "graphical error" a con in the review without actually researching the cause or if anyone else is having problems. A lot of the time the cause is the hardware like the Xbox One S sometimes has problems up scaling certain textures in Final Fantasy XV where the PS4/P had no issues whatsoever. 2015's GoTY The Witcher 3 had graphical issues for some people to start but it had no problem getting GoTY.
 
I have seen some odd ideas on how people should set about reviewing and analysing games in my time but that is new.

I have previously gone over my misgivings with the term genre (it being a horribly limiting concept, not terribly descriptive of anything that might be contained within, doubly so if you naming things for simple mechanics and camera types) , both in general and definitely as it applies to games. On "action genre" then I guess technically they are both games that rely on some measure of reaction speed, as opposed to turn based, and thus that does group them into the same style of game in that regard, however it seems about as relevant to this discussion as them also both being from Japanese game developers.

Review scores then. I am not asking for a full workup of the would be equation but some ideas on how to even broach the subject would be nice, mainly as I am at a complete loss on how to set about such a thing. That said if it is that hard to do I would have to wonder at the merit for the general public.

Scores make a review you say? Odd as I always thought reviews were someone experienced a work, tested an item and then said what they thought about it all, possibly referencing back to existing concepts or notions and ideas of entertainment, physics or the like. Scores being given or not then being rather incidental.

If the graphical errors are your own personal hardware or screen then yeah it would be bad form to accuse the game of being broken, similarly to assume something is broken on all platforms having only played it on one would be bad tool. With that said then while platform comparisons like that are nice to have it was not what was being done here.

Game of the year then? Where did it get game of the year? There are hundreds of people able to state that something was their GOTY and they are all free to pick whatever they like. Beyond that this game was clearly aiming to be some kind of graphics design masterpiece (it is a team ico game, it is kind of their thing) and if it had graphical glitches then that is a problem, Witcher 3 many would play to stab a fool in a dark and depressing medieval fantasy world and the stabbing fools mechanics seemed like they did OK.
 
Loved both Ico & SotC. Am struggling with even wanting to finish this game. I've had it for a week which is plenty of time to have gotten through the game. I haven't because I'm so bored when I play it that I just don't play it much.
 
They were made for the PS3 and it's hardware and it seems like they didn't bother to update them that much except for the big ticket scenes.

That's probably why it runs "sluggish" on ps4 and only a little better on pro.
Probably lots of unoptimized code left from the ps3 or not implemented hardware acceleration that is available on the ps4's amd gpu.
So to say an example: You could run quake 3 in software render mode in full hd and it will stutter or you could run quake 3 with opengl enabled in full hd reaching up to thousands of frames nowadays.

A little of topic here:
I felt the same with the ps3 port of shadow... it felt sluggish... barely keeping up ~25 frames, sometimes even dipping beyond that and visually not "much" better than the original ps2.
My thesis is, that team ico saw after their port of ico and shadow, that they couldn't fully understand or utilize the ps3 capabilities (or it simply was to hard for them) and they tried to "draaaaag" out the release as much as possible into the new hardware generation where they could work on a well known and documented x86-64 architecture where all tools are present and working.
Kinda like a duke nukem forever story with X engine changes and studio changes.
 
I wouldn't say completely different. Both games are of the action genre but TLG is more adventure/puzzle based and FFXV is a RPG. I define better as comparing 2 or more things. Saying that I could say that both FFXV and TLG are good games but FFXV is much better in my opinion. I'm sure a professional critic could argue that review scores could use a proper equation to come to an accurate score. If review scores are more of a "rough watermark" then it isn't really a review, its more of a stated opinion then. If a reviewer is going to report a "graphical error" a con in the review without actually researching the cause or if anyone else is having problems. A lot of the time the cause is the hardware like the Xbox One S sometimes has problems up scaling certain textures in Final Fantasy XV where the PS4/P had no issues whatsoever. 2015's GoTY The Witcher 3 had graphical issues for some people to start but it had no problem getting GoTY.
Someone could argue that unfinished story-based games that have had movie add-ons hyping up the story and then having the story end up being shit and incomplete after having invested many hours into it don't even deserve to be acknowledged or rated.
What made FFXV an universally better game? The fact that they flew to greece to photograph particular rocks so they could scan them realistically into the game? The fact that they spent a fuckton of rough manpower doing high-res food bullshit and cute petty side shit? All of this effort goes into the trash when the core of the game is a pre-alpha tech demo. To some people, FFXV is unplayable and they regret having started it before S-E completes it (assuming they do it properly), because that in itself is a massive inconvenience. Now you are left with cliffhangers, possibly having to replay the game to remember parts, and the story DLC appears to not be integrated as well as a whole main story game since it's events triggered "on activation", further confusing people compared to what could have been an integral full story and also indirectly revealing spoilers by the nature of how that additional content is deployed.

Value and effort are subjective. To me FFXV isn't even worth playing if I were given it for free because it's just a waste of time unless I know it's a 100% complete game that I can play from start to end and get the complete picture in one playthrough and in a coherent, natural-flowing manner.

Also, you are comparing PC hardware combination issues with console hardware issues. That is nonsensical. If a console game has issues, ALL the owners of that model will experience the issue with the same gravity. TW3 serious issues, like it happens with many games, were due to specific (generally outdated) hardware/driver combinations that were not tested, which is always statistically a tiny portion of the PC userbase. The difference in scale is massive.

Also, there are like 1-10 models of each console. It is inexcusable for console games to have issues at launch, nor is it fair to compare those issues with rare PC game incompatibilities at launch. (unless it's shit like arkham knight which luckily does not happen)
 
Someone could argue that unfinished story-based games that have had movie add-ons hyping up the story and then having the story end up being shit and incomplete after having invested many hours into it don't even deserve to be acknowledged or rated. Unfinished story? They are improving Chapter 13 to explain more about the story for people who didn't watch Kingsglaive and understand the intentions of Ravus.
What made FFXV an universally better game? The fact that they flew to greece to photograph particular rocks so they could scan them realistically into the game? The fact that they spent a fuckton of rough manpower doing high-res food bullshit and cute petty side shit? All of this effort goes into the trash when the core of the game is a pre-alpha tech demo. To some people, FFXV is unplayable and they regret having started it before S-E completes it (assuming they do it properly), because that in itself is a massive inconvenience. Now you are left with cliffhangers, possibly having to replay the game to remember parts, and the story DLC appears to not be integrated as well as a whole main story game since it's events triggered "on activation", further confusing people compared to what could have been an integral full story and also indirectly revealing spoilers by the nature of how that additional content is deployed. SquareEnix just recently announced that the Moogle Chocobo Carnival event can be done at any time and there is no confirmation of the other DLC yet in that manner. The Witcher 3 did the same and there has been a few FF-2's just like the other Fabula Nova Crystallis Final Fantasy XII-2/LR.

Value and effort are subjective. To me FFXV isn't even worth playing if I were given it for free because it's just a waste of time unless I know it's a 100% complete game that I can play from start to end and get the complete picture in one playthrough and in a coherent, natural-flowing manner. So you bitch but you didn't play the game...?

Also, you are comparing PC hardware combination issues with console hardware issues. That is nonsensical. If a console game has issues, ALL the owners of that model will experience the issue with the same gravity. TW3 serious issues, like it happens with many games, were due to specific (generally outdated) hardware/driver combinations that were not tested, which is always statistically a tiny portion of the PC userbase. The difference in scale is massive. I was talking XBONE and PS4 buddy and they had issues too at launch...

Also, there are like 1-10 models of each console. It is inexcusable for console games to have issues at launch, nor is it fair to compare those issues with rare PC game incompatibilities at launch. (unless it's shit like arkham knight which luckily does not happen)I myself and quite a few people did NOT have any issues since launch. Just like many other games the urgent problems get fixed in small updates and the rest get fixed with a large update that comes before DLC. Instead hot headed critics speedrun through the game in a whopping 15 hours and forget the other 200 hours of gameplay, then bitch about how boring the story was... The game isn't unplayable, it's your delusion and I beg you to play the game or at least the platinum demo.
I completely understand that you hate FFXV but I think your reasons are ridiculous.
 
I completely understand that you hate FFXV but I think your reasons are ridiculous.
So are you claiming that portions of the story and motives for some characters weren't rushed? Because that's what everyone talked about for days.
Yes, I inform myself before buying a game. Yes, I can criticize a game without having played it because common information is shared, and some of that information you know can be a deal breaker to you. Poor story in specific portions doesn't seem to be an opinion, either, unless everyone was part of the secret anti-SE hivemind and secretly plotted to criticize the same exact thing across the globe.
If the game is finished, why is SE patching it up in the first place? I'm not talking next episodes. I'm talking the current fixes to the current content. Obviously, because they are just so generous and kind-hearted, right?
Having the option to catch up with a plot hole "at any moment" is automatically worse than integrating it naturally in the flow of whatever the perfect intended moment was going to be, no matter how good of a job at patching up you do. Did TW3 do this with DLC? I'm sure all DLC do this. And DLC that affects the main story is infact always worse than just having one big complete game. I'm not sure why you're bringing this up. The fact that previous games ruin their pacing for season passes sake shouldn't ever make it a standard.

Oh, and speaking of industry standards, the gameplay got dumbed down a few months before release and the early PS3 footage promising "real gameplay footage" looked and ran better than current XV on PS4 today, one gen later, ten years later. Also, the horrifyingly bland main character design for the sake of selling the more standardized look as in the fashion industry like they have done in the last few years, which doesn't help. In case you wanted more reasons; though the biggest one is the fact that the game was rushed.

I don't hate the game. It's simply worthless to me until a complete edition is out, and that is generally the case for any other early access game, no matter the quality it may have on its current state.
I just don't want to risk ever having to play a game twice to enjoy bonus bits or coming back to it months later when I forget stuff.

Street Fighter V is one of the greatest recent examples of the downsides of the season pass/free updates model.
 
Obviously, because they are just so generous and kind-hearted, right?

XD

Same stuff as with the GOTY / GOLD / DEFINITIVE XYZ releases. I always wonder why certain scenes or modes or features, were not included in the base of game xyz, whenever I see a goty, gold or definitive version.
 
So are you claiming that portions of the story and motives for some characters weren't rushed? Because that's what everyone talked about for days. Well I don't know what side of the world you live in but I quite liked the story and many others did so as well. I even liked chapter 13 because I UNDERSTOOD the chapter. Notcis was without his powers or friends and was on enemy territory trying to save his best friend. It added stress and another level to the game. The element of fear and powerless causing frustration is something rare to find in a game and even more rare for someone who understand it in this days age. Que that hot headed critic...

Yes, I inform myself before buying a game. Yes, I can criticize a game without having played it because common information is shared, and some of that information you know can be a deal breaker to you. There is such thing as false information and a difference between fact and opinion. Poor story in specific portions doesn't seem to be an opinion, either, unless everyone was part of the secret anti-SE hivemind and secretly plotted to criticize the same exact thing across the globe.
If the game is finished, why is SE patching it up in the first place? I'm not talking next episodes. I'm talking the current fixes to the current content. Obviously, because they are just so generous and kind-hearted, right? Like I said they are only adding information that could be found in other parts of the FFXV franchise other than in the physical game.... ugh and there may be events and some extra story dlc.. chill
Having the option to catch up with a plot hole "at any moment" is automatically worse than integrating it naturally in the flow of whatever the perfect intended moment was going to be, no matter how good of a job at patching up you do. Did TW3 do this with DLC? I'm sure all DLC do this. And DLC that affects the main story is infact always worse than just having one big complete game. Sounds like your opinion... I'm not sure why you're bringing this up. The fact that previous games ruin their pacing for season passes sake shouldn't ever make it a standard.

Oh, and speaking of industry standards, the gameplay got dumbed down a few months before release and the early PS3 footage promising "real gameplay footage" looked and ran better than current XV on PS4 today, one gen later, ten years later. You are so full of shit https://www.youtube.com/watch?v=uQ7MwTXYLpg Final game looks 1000% better. Also, the horrifyingly bland main character design for the sake of selling the more standardized look as in the fashion industry like they have done in the last few years, which doesn't help. In case you wanted more reasons; though the biggest one is the fact that the game was rushed. AGAIN your complete opinion

I don't hate the game. Seems like you do based on an unpopular opinion http://www.opencritic.com/game/1512/final-fantasy-xv?tab=1 It's simply worthless to me until a complete edition is out, and that is generally the case for any other early access game, no matter the quality it may have on its current state. There is nothing wrong with waiting but there is something wrong with bashing about a game you really know little about...
I just don't want to risk ever having to play a game twice to enjoy bonus bits or coming back to it months later when I forget stuff. Then find a friend (if you have a ps4) and shareplay it or get the platinum demo. Gameplay alone is worth it.

Street Fighter V is one of the greatest recent examples of the downsides of the season pass/free updates model. Agreed but that's capcom :nayps3:
Personally I have no problem playing FFXV 100 times because I have already spent 100 hours on it and I KNOW that the game is awesome first hand. We shouldn't be bogging up this review comment section with comments about another game. It's off topic af so reply to my post by copying my quote into the FFXV review comment section. I really don't see this argument going anywhere anyways :glare:

:moogle::moogle::moogle:
 
Review cover
Product Information:
  • Release Date (NA): December 6, 2016
  • Release Date (EU): December 9, 2016
  • Release Date (JP): December 6, 2016
  • Publisher: Sony Interactive Entertainment
  • Developer: genDESIGN and SIE Japan Studio
  • Genres: Puzzle Platformer
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

Reviews

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Site & Scene News

General chit-chat
Help Users
  • Veho @ Veho:
    I only wish it was actually playable.
  • Veho @ Veho:
    There's a guy on the Tube of You that makes playable mechanical arcade games out of Lego. This could work on the same principle.
  • Veho @ Veho:
    Just a couple of guys taking their manatee out for some fresh air, why you have to molest them?
  • Veho @ Veho:
    Stupid Chinese shop switched their shipping company and this one is slooooooow.
  • LeoTCK @ LeoTCK:
    STOP BUYING CHINESE CRAP THEN
  • LeoTCK @ LeoTCK:
    SUPPORT LOCAL PRODUCTS, MAKE REVOLUTION
  • LeoTCK @ LeoTCK:
    THEY KEEP REMOVING LOCAL SHIt AND REPLACING WItH INFERIOR CHINESE CRAP
  • LeoTCK @ LeoTCK:
    THATS WHY MY PARTNER CANT GET A GOOTWEAR HIS SIZE ANYMORE
  • LeoTCK @ LeoTCK:
    HE HAS BIG FOOT AND BIG DUCK
  • LeoTCK @ LeoTCK:
    d*ck i mean*
  • LeoTCK @ LeoTCK:
    lol
  • Veho @ Veho:
    Mkay.
  • Veho @ Veho:
    I just ordered another package from China just to spite you.
  • SylverReZ @ SylverReZ:
    Communism lol
  • SylverReZ @ SylverReZ:
    OUR products
  • The Real Jdbye @ The Real Jdbye:
    @LeoTCK actually good quality products are dying out because they can't compete with dropshipped chinese crap
    +2
  • BakerMan @ BakerMan:
    @LeoTCK is your partner the sascrotch or smth?
  • Xdqwerty @ Xdqwerty:
    Good morning
  • Xdqwerty @ Xdqwerty:
    Out of nowhere I got several scars on my forearm and part of my arm and it really itches.
  • AdRoz78 @ AdRoz78:
    Hey, I bought a modchip today and it says "New 2040plus" in the top left corner. Is this a legit chip or was I scammed?
  • Veho @ Veho:
    @AdRoz78 start a thread and post a photo of the chip.
    +2
  • Xdqwerty @ Xdqwerty:
    Yawn
    Xdqwerty @ Xdqwerty: Yawn