Review cover Senran Kagura Peach Beach Splash (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): September 26, 2017
  • Release Date (EU): September 26, 2017
  • Release Date (JP): March 16, 2017
  • Publisher: Tamsoft, Honey ∞ Parade Games
  • Developer: Marvelous
  • Genres: Third-Person Shooter

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
It's like Mario Sunshine-- with more butts!

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An Ancient, Mystical Tradition?

 

Since ancient times, the various shinobi clans have battled together in a mysterious and sacred water gun battle known as the Peach Beach Splash... or at least that's what the game would have you believe. With two instructors in disguise hosting the event, which is broadcast live on NewTube, and every school has been invited! The grand prize? Whatever you want!

There is a recurring theme in the Senran Kagura series that if you manage to beat the other schools in Competition X you will receive a scroll that can grant any wish, and this game is no exception. The storyline is brazenly outlandish, if not downright absurd, but luckily the franchise doesn't take itself too seriously. There are loads of amusing characters and personalities with downright comedic commitment to their stereotypes. It works out fairly well that they push their tropes so hard, and it actually makes them more appealing without actually having to round-out the characters.

 

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Despite having a butt-load of scenarios, visual novel style sections, and a couple of boss fights, every match plays out the same. You drop into very nicely designed arenas and must blast your way to victory with your teammates. In most cases, your A.I. controlled partners are useless and require you to revive them constantly. I found myself mostly ignoring them and just gunning my way to victory alone, which worked out just fine 90% of the time. If you've ever played Super Mario Sunshine, the movement abilities will be very familiar to you. You can power-slide any direction with a gush of water, great for evading enemies, and propel yourself high into the sky with an aqua powered fanny-pack. Your ammunition and movement abilities all come from your water tank, once you run out, you must "pump" your weapon to refill it. This can be done at any time, even while airborn, giving you great control in being able to make a sky high jump to escape a bad situation, then reload while coming back down so you can open fire and turn the tide of battle.

The weapons have dual function modes, pistols can switch between semi and fully automatic, rocket launchers can be toggled to fire homing missiles, etc. There are a good amount of weapons to acquire, and each one has it's own unique play style. The problem starts to break down, however, once you realize that the rocket launcher is absolutely broken. By pumping all your exp into it, the game becomes trivial, and none of your secondary ability cards matter because they only take time away from reloading and firing your weapon.

When you knock a girl to half health, she gains a shield that makes her invulnerable for an annoyingly long amount of time, which stops you from gunning through missions at insane speeds, I imagine. Once they reach zero health, they go into a cutscene that is gratuitous, to say the least. At this point, you can switch to a mode that lets you spray them in the face, chest, and butt, to try and knock off articles of clothing and extend the animation sequence. The process becomes a chore, and there is no way to disable the falling animations, which really takes you out of the action just to show you something you will have seen 100 times before. You can partially shorten the animation once it begins, but it quickly becomes apparent you can abuse the animations to run the clock out on a deathmatch, especially if you are only ahead by 1 kill and the match is about to end-- Any other time and it just makes you wish you were playing a real shooter.

 

Playing With Your Deck

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All of your equipment, skills, and experience points are managed with cards. You get card packs for completing missions or buying them from the store with currency, which is also acquired through missions. There are a ton of cards, all with varying rarity levels, but in most cases the only thing that changes on them are the images. Many are duplicates of the same skills so towards the end it all comes down to which waifus you want down in the corner of your screen.

One major flaw presents itself here: experience points are only gained when you acquire duplicate cards. The game isn't hard by any means, but if you have a streak of "bad" luck early on and keep getting new unique cards, you won't be able to level up anything for quite a while. You can spend a ton of time reading through abilities, organizing, and leveling them up, but it really all boils down to your character card (hit points) and weapon card (damage). I rarely ever needed or wanted to use my ability cards, mostly because they were clunky in execution and wouldn't always fire in the right direction or actually hit anything. It seems like the game would have benefited more from a standard level up system with skills and weapons unlocked via side missions or as part of the main storyline rather than being given at random.

You get the main weapons quite often, but the lower rank cards give measly amounts of experience to spend on levelling up, making the early game a long and tedious grind. As stated before, however, you should just dump all your points into the rocket launcher and leave everything else at level 1, since you don't ever really want to get close enough to be able to use the skills, and the rockets will take out groups of "minions" with a single shot. Once the rocket launcher is close to max, you can swap it out for any girl you are required to use as their main weapon and just mow through the game.

Overall, the game is fun and very polished, but there are a lot of little things that grow on you until you eventually just want to put it down and never touch it again after finishing the main story. There are a few extra fiddly things you can do like a "rubbing" area, collectible costume pieces, BGM player, and other little things to buy with in-game currency, but most of the game revolves around the same old battle system without much variation.

 

Senran Kagura Peach Beach Splash Launch Trailer

Verdict

What We Liked ...
  • Polished Experience
  • Lots of Extra Scenarios
  • Boing~ !
What We Didn't Like ...
  • No Option to Disable Knock-Down Animations
  • Repetitive Gameplay
  • Card System
6
Gameplay
Good controls coupled with frustrating mechanics and un-skippable cutscenes that run the clock down don't make for a particularly fun time for anybody.
7
Presentation
A very polished experience from the menus to the equipment and customizations; Visually it looks great, but the graphics only serve as a fresh coat of paint over a stale experience.
6
Lasting Appeal
After the main campaign, you can go on to finish your card decks and complete extra story scenarios featuring the different schools of ninja teams-- but it just feels like more of the same, especially once you level up the rocket launcher.
6
out of 10

Overall

Peach Beach Splash may be good for a rental, but it's hard to justify a full price tag considering how shallow the game is in terms of content and how quickly you can breeze through it.
By the way the the review is, this seem like the game could have been good but with some issues making it a bit short of what could have been better. So @SonyUSA was it fun to play or even worth buying? :P
 
By the way the the review is, this seem like the game could have been good but with some issues making it a bit short of what could have been better. So @SonyUSA was it fun to play or even worth buying? :P
"
Overall (not an average)
Peach Beach Splash may be good for a rental, but it's hard to justify a full price tag considering how shallow the game is in terms of content and how quickly you can breeze through it."
 
"
Overall (not an average)
Peach Beach Splash may be good for a rental, but it's hard to justify a full price tag considering how shallow the game is in terms of content and how quickly you can breeze through it."
I want out of character review words now. (if that make sense) :P

I mean you did play the game for a review, maybe the dlc will make up for it? :unsure:
 
the story mode doesn't feel erotic at all.
Can someone share top ten videos of the story mode? I think i might be playing it wrongly.
 
  • Like
Reactions: Eix
Wondering if someone will make a 'less butt' mod. The basic gameplay sounds fun: 'Sunshine as a Third-person Shooter', I'd play that.
 
  • Like
Reactions: Eix
I won't be getting this on PC due to how dry the online community can be without discord and then there are cheaters in rank matches [Estival Vs]. PS4 for me competitively
 
i loved SK2 and SV, the scenes was funny the first time then it become very receptive, so i turned them off.
but i still play EV.

however this game i didn't find any thing good, the shooting was weird and not fun.
 
boinger!! got to this game on sale... still not going play it until i got the other DLC also NEPTUNE from hyperdimesion NEPTUINA is going be out tommorow
 
Review cover
Product Information:
  • Release Date (NA): September 26, 2017
  • Release Date (EU): September 26, 2017
  • Release Date (JP): March 16, 2017
  • Publisher: Tamsoft, Honey ∞ Parade Games
  • Developer: Marvelous
  • Genres: Third-Person Shooter
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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Help Users
  • The Real Jdbye @ The Real Jdbye:
    the vram is one advantage when it comes to AI but ends up being slower even with that and really AI is the only use case that needs more than 12gb vram right now
  • Psionic Roshambo @ Psionic Roshambo:
    Interesting lol
  • Psionic Roshambo @ Psionic Roshambo:
    I think I watched a video where two games at 4K where eating just over 16GB of RAM and it's the one case where the 7900XT and XTX pulled ahead (minus RTX of course)
  • Psionic Roshambo @ Psionic Roshambo:
    So my opinion is that they could age a bit better in the future, and maybe AMD will continue improving them via drivers like they tend to do. No guarantee there but they have done it in the past. Just a feeling I have.
  • The Real Jdbye @ The Real Jdbye:
    cyberpunk at 4k without DLSS/fidelityfx *might* exceed 12gb
    +1
  • The Real Jdbye @ The Real Jdbye:
    but that game barely runs at native 4k
  • Psionic Roshambo @ Psionic Roshambo:
    I think it was some newer games and probably poorly optimized PS4 or PS5 ports
  • The Real Jdbye @ The Real Jdbye:
    they definitely will age better but i feel dlss might outweigh that since it looks about as good as native resolution and much less demanding
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    When I played Cyberpunk on my old 2080 Ti it sucked lol
  • The Real Jdbye @ The Real Jdbye:
    AMD could introduce something comparable to DLSS but nvidia's got a lot more experience with that
  • The Real Jdbye @ The Real Jdbye:
    least amd 7xxx has tensor cores which the previous generations didn't so there is the potential for AI upscaling
  • Psionic Roshambo @ Psionic Roshambo:
    They have FSR or whatever it's called and yeah it's still not great
  • The Real Jdbye @ The Real Jdbye:
    so AMD seem to finally be starting to take AI seriously
  • Psionic Roshambo @ Psionic Roshambo:
    Oh yeah those new 8000 CPUs have AI cores built in that's interesting
  • Psionic Roshambo @ Psionic Roshambo:
    Maybe they plan on offloading to the CPU?
  • Psionic Roshambo @ Psionic Roshambo:
    Would be kinda cool to have the CPU and GPU working in random more
  • Psionic Roshambo @ Psionic Roshambo:
    Tandem even
  • The Real Jdbye @ The Real Jdbye:
    i think i heard of that, it's a good idea, shouldn't need a dedicated GPU just to run a LLM or video upscaling
  • The Real Jdbye @ The Real Jdbye:
    even the nvidia shield tv has AI video upscaling
  • The Real Jdbye @ The Real Jdbye:
    LLMs can be run on cpu anyway but it's quite slow
  • BakerMan @ BakerMan:
    Have you ever been beaten by a wet spaghetti noodle by your girlfriend because she has a twin sister, and you got confused and fucked her dad?
  • Psionic Roshambo @ Psionic Roshambo:
    I had a girlfriend who had a twin sister and they would mess with me constantly.... Until one chipped a tooth then finally I could tell them apart.... Lol
  • Psionic Roshambo @ Psionic Roshambo:
    They would have the same hair style the same clothes everything... Really messed with my head lol
  • Psionic Roshambo @ Psionic Roshambo:
    @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to maybe close the gap a bit with Nvidia. Plus it would kinda put Nvidia at a future disadvantage since Nvidia can't make X86/64 CPUs? Intel and AMD licensing issues... I wonder how much that has held back innovation.
    Psionic Roshambo @ Psionic Roshambo: @The Real Jdbye, I could see AMD trying to pull off the CPU GPU tandem thing, would be a way to...