Metal Gear Solid V (PlayStation 4)
User Review
Product Information:
- Release Date (NA): September 1, 2015
- Publisher: Konami
- Developer: Kojigod
- Also For: Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative
Review Approach:
Opted to do a shorter condensed review since XrosBlader821 already did a great review of the game.
Does the game deliver on the promise of delivering the missing link in the Big Boss story or does it fall flat as the final entry in the Metal Gear saga? METAAAAAAAL GEEE--SAHLENATROPHUS
Metal Gear Solid V is for all intents and purposes the final entry in the Metal Gear Solid series. Sure Konami may continue releasing Metal Gear Solid games after this one but this is the last entry by series creator Kojima. [MAJOR SPOILERS FOLLOW]
MISSIONS:
For as much hate as the second half of the game's story will get, for as much criticism as Konami or Kojima or whoever the fuck was responsible for the missing content gets, mission 43 is easily one of the best in MGS history.
It begins with Snake finding out about this new outbreak on Motherbase, and he's the only one who could or rather should go in to the quarantine zone to find out what's happening. That's where it begins and as Snake walks in, he eventually realizes, that guess what, the Mother Base soldiers are going to try to escape and if they escape, everything goes to the shitter. So it's his job to stop them, however he can.
Here comes the most emotional part of this mission where the only way to stop the parasite from escaping is by killing each and every infected soldier. Here lies the twist though, you're given goggles that let you see who is infected and who is not but you slowly begin to realize that everyone is actually infected. That comes to a boiling point in a scene where you walk in a room with Mother Base soldiers saluting and expressing your loyalty to you ("We live and die by your order boss" as Snake has no choice but to kill each and every one of them. This is while the Peacewalker theme plays in the background scene making a harrowing scene even more so. This was MGSV at its best.
Other great missions include the mission Blood Runs Deep where you rescue the child soldiers (was surprised at how well Kojima actually managed to cover the topic), the infiltration of that pretty well-designed building to get Code Talker, mission 30 even with that car ride and the intro the first time you go through it.
GAMEPLAY:
This game has hands down the best gameplay of any Metal Gear Solid game in the series. Before 3 held that title for me but MGSV goes above and beyond when it came to delivering a truly special blend of "open-world stealth action". I've yet to play a game where I can kill a guard under the guise of a sandstorm, ride on my horse to another base, eliminate all the enemies in slow motion and pick up an 80s cassette tape all while listening to Maneater. Yeah I got that on video (look above). Just the sheer breadth of gameplay options you have in this game and how elegantly they're all executed makes this game unique.
Getting a horse to shit in front of your enemy has never been so easy. Calling in your support helicopter to destroy a base to 'Take on Me' has never been so satisfying. Getting Quiet to stealthily tag and eliminate all enemies in a base as you go in cleaning up the mess is an example of something that hasn't been done in an open world game before. This is a game that mixes the narrow focus and refined gameplay of linear-style games, brings it into an open-world and manages to succeed. People can debate all they want about the story but gameplay-wise this game does what no game has done before.
SOUND:
While I can't say this quite matched MGS3 in terms of the soundtrack (who can beat SNAAAAKE EAAAATER), this still does pretty well for itself. While not as noticeably great as most other aspects of the game, when the soundtrack comes into the moment, it really shines. I can remember distinctly sneaking into a Soviet base early on as a track in the soundtrack played making what was already a pretty thrilling experience even better. The game's 'theme song' (The Man Who Sold the World) is pretty alright too.
The 80s cassette tapes have to be my favourite part of the game's audio experience, though. While the side missions are still enjoyable because of the gameplay, they get a step even better where you can go playing 'Rebel Yell' while going surgical with soldiers. There's something truly exhilarating about that.
MISSION 46 TRUTH TWIST
The big twist is kinda growing on me, I don't completely hate it anymore but it still wasn't necessary and the game probably would have been better without it. It kind of hurts a lot of big moments in the game knowing it wasn't actually him but apparently Kojima thought fixing a plot-hole in a couple decade old game was more important. If it was fleshed out more and we got to play as BB later on, I would have been fine with it but we didn't and the game seemed to have kind of gotten a rushed ending. Ehhh.
PACING
The pacing in Chapter 2 is kinda shitty. I didn't hate it so much as I didn't play any side quests until Chapter 2 so I didn't have to play those special redux missions to progress. I simply played a couple side quests until the next main mission unlocked. But for those who did the side quests early on, it probably was pretty shitty.
_
High points:
MISSIONS:
For as much hate as the second half of the game's story will get, for as much criticism as Konami or Kojima or whoever the fuck was responsible for the missing content gets, mission 43 is easily one of the best in MGS history.
It begins with Snake finding out about this new outbreak on Motherbase, and he's the only one who could or rather should go in to the quarantine zone to find out what's happening. That's where it begins and as Snake walks in, he eventually realizes, that guess what, the Mother Base soldiers are going to try to escape and if they escape, everything goes to the shitter. So it's his job to stop them, however he can.
Here comes the most emotional part of this mission where the only way to stop the parasite from escaping is by killing each and every infected soldier. Here lies the twist though, you're given goggles that let you see who is infected and who is not but you slowly begin to realize that everyone is actually infected. That comes to a boiling point in a scene where you walk in a room with Mother Base soldiers saluting and expressing your loyalty to you ("We live and die by your order boss" as Snake has no choice but to kill each and every one of them. This is while the Peacewalker theme plays in the background scene making a harrowing scene even more so. This was MGSV at its best.
Other great missions include the mission Blood Runs Deep where you rescue the child soldiers (was surprised at how well Kojima actually managed to cover the topic), the infiltration of that pretty well-designed building to get Code Talker, mission 30 even with that car ride and the intro the first time you go through it.
GAMEPLAY:
This game has hands down the best gameplay of any Metal Gear Solid game in the series. Before 3 held that title for me but MGSV goes above and beyond when it came to delivering a truly special blend of "open-world stealth action". I've yet to play a game where I can kill a guard under the guise of a sandstorm, ride on my horse to another base, eliminate all the enemies in slow motion and pick up an 80s cassette tape all while listening to Maneater. Yeah I got that on video (look above). Just the sheer breadth of gameplay options you have in this game and how elegantly they're all executed makes this game unique.
Getting a horse to shit in front of your enemy has never been so easy. Calling in your support helicopter to destroy a base to 'Take on Me' has never been so satisfying. Getting Quiet to stealthily tag and eliminate all enemies in a base as you go in cleaning up the mess is an example of something that hasn't been done in an open world game before. This is a game that mixes the narrow focus and refined gameplay of linear-style games, brings it into an open-world and manages to succeed. People can debate all they want about the story but gameplay-wise this game does what no game has done before.
SOUND:
While I can't say this quite matched MGS3 in terms of the soundtrack (who can beat SNAAAAKE EAAAATER), this still does pretty well for itself. While not as noticeably great as most other aspects of the game, when the soundtrack comes into the moment, it really shines. I can remember distinctly sneaking into a Soviet base early on as a track in the soundtrack played making what was already a pretty thrilling experience even better. The game's 'theme song' (The Man Who Sold the World) is pretty alright too.
The 80s cassette tapes have to be my favourite part of the game's audio experience, though. While the side missions are still enjoyable because of the gameplay, they get a step even better where you can go playing 'Rebel Yell' while going surgical with soldiers. There's something truly exhilarating about that.
Low points:
MISSION 46 TRUTH TWIST
The big twist is kinda growing on me, I don't completely hate it anymore but it still wasn't necessary and the game probably would have been better without it. It kind of hurts a lot of big moments in the game knowing it wasn't actually him but apparently Kojima thought fixing a plot-hole in a couple decade old game was more important. If it was fleshed out more and we got to play as BB later on, I would have been fine with it but we didn't and the game seemed to have kind of gotten a rushed ending. Ehhh.
PACING
The pacing in Chapter 2 is kinda shitty. I didn't hate it so much as I didn't play any side quests until Chapter 2 so I didn't have to play those special redux missions to progress. I simply played a couple side quests until the next main mission unlocked. But for those who did the side quests early on, it probably was pretty shitty.
_
Verdict
What I Liked ...
- - MISSION 43
- - GAMEPLAY
- - MUSIC
- - SNAKE
- - SAHALEANTHROPHUS
- - VOLGIN
What I Didn't Like ...
- SHAMALAYAN TWIST.
10
Gameplay
HOLY SHIT IVE NEVER HAD SO MUCH FUN IN AN OPEN WORLD STEALTH ACTION GAME AS I DID PLAYING THIS
10
Presentation
LOOKS GREAT EVEN MORE SO CONSIDERING ITS A CROSS PLATFORM GAME.
10
Lasting Appeal
FOBS, METAL GEAR ONLINE SHOULD BE PRETTY GOOD AS WELL.
9.9
out of 10
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