Review cover Legend of the Skyfish (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): August 30, 2019
  • Release Date (EU): August 30, 2019
  • Release Date (JP): August 30, 2019
  • Publisher: Crescent Moon Games
  • Developer: Mgaia Studio
  • Genres: Adventure puzzler
  • Also For: Android, Computer, Nintendo Switch, PlayStation Vita, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
"No matter what, a fake is a fake, and no matter how much you try to dress it up, the real thing always wins!" - Midna (probably referring to fake Legend of Zelda clones)

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You know the old saying "If it looks like a duck, swims like a duck, and quacks like a duck, then it probably is a duck"? Well on the surface Legend of the Skyfish may look like a duck, but it sure doesn't swim or quack like one. Of course, the "duck" in question is a little known series called The Legend of Zelda. After all, just look at the cover of this game! Pseudo-Hylian font, a young protagonist looking out into the distance, the incorporation of the word "Legend" in the title, and the word "Skyfish" being an obvious homage to the "wind fish" from Link's Awakening. This has to be at least a little similar to The Legend of Zelda... Right? Wrong. Let's explore.

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In this game you play a young woman by the name of Little Red Hook. Is that her birth name or her title? It doesn't matter because you'll forget it very quickly. The game starts off with a voiced cutscene explaining the plot. Little Red Hook lives in a peaceful village of fishermen who make their living harvesting the riches of the sea. One day, the fishermen unintentionally disturb the evil Skyfish (who lives in the sea?) from his slumber. This provokes the Skyfish to summon an army of creatures to destroy the world. All of the villagers, including Little Red Hook, get their asses handed to them. Little Red Hook is saved by the Moonwhale (not to be confused with the Windfish) who her to go on an adventure to save the villagers. Or something, it doesn't matter because the plot is quickly discarded until the very last part of the game.

Let's talk about the gameplay. There are three worlds in this game with 14 levels and a boss fight in each world. While 42 levels and three boss fights may sound like a lot, the game can easily be beaten in about three hours. Each level requires you to follow a set path with only the absolute minimum amount of exploring necessary to get additional items. I say absolute minimum because, aside from two exceptions in the last world, your fairy companion warns you whenever you're near one of the few optional areas to explore. I found this annoying because the game gives you absolutely no reason to search around on your own to find hidden paths. Honestly, I don't know if "hidden path" is even the right terminology because for the most part you only go off-path for about 10-30 seconds to get the item before walking back to where you were before.

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This game gets repetitive rather quickly. The first 14 levels take absolutely no skill at all. And that's not an exaggeration. The paths are laid out in a way that a young kid with little to no gaming experience can figure out what to do almost immediately. If the first 14 levels are considered a 1/10 in terms of difficulty, I'd give the following 14 levels a 2/10. This is because the second world incorporates a few more puzzle elements than the first world, but they're still as simple as "step on this switch to open this gate and then walk over to the gate before the timer runs out." I'll throw the game a bone and say that the final 14 levels were a 4/10 in terms of difficulty and felt like a breath of fresh air because in at least one instance there is a multiscreen puzzle that takes the minimum amount of effort to figure out as opposed to the earlier levels where no skill is needed. The problem is, by the time I got to the third world I was too burnt out to appreciate the moderate increase in difficulty.

The level design wasn't the only repetitive element. Each world introduces you to three enemies. However, the three enemies are essentially just reskins in each world, so it's never interesting to encounter a new foe because you already know how to defeat it—grab it with your hook and then stab it one to three times. It's like the developers saw the hookshot from TLoZ and said "let's make a game utilizing JUST this feature!" This game claims to be an adventure game and a puzzle game, yet it feels like neither.

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I mentioned there are three boss fights, and I really wish that I could say they were the saving grace of the game, but I just can't do it. The first two can be defeated within a minute just by rushing them and hitting them a lot before they knock out all of your hearts; no skill involved, just run to them and stab them a lot. The final boss is more interesting because it is similar to the Agahnim fight in A Link to the Past where you have to reflect his energy balls back at him before stabbing him a bunch, but even that fight is rather bare-bones. I would have less complaints if all of the bosses required a strategy like the final boss instead of what we got. Once you beat the game, you see the final cutscene and then... that's it. The saving grace for me, as a PS4 trophy hunter, is that this game was quick to platinum. I didn't even have to think about it because all of the trophies/achievements are almost certain to come naturally except perhaps the one that requires you to beat a level without taking damage.

There's a reason I'm being so harsh with this game. While it's $3.99 on Android and IOS, it's $7.99 on consoles and PC. The developers are relying on the title to remind you of Zelda so you'll be encouraged to grab the game. It's a bait and switch strategy that I'm not a fan of. This game may be worth $4 as a mobile game, but there are dozens and dozens of titles that are more worth your $8 than this. When I was given the opportunity to review a game titled Legend of the Skyfish I eagerly snatched it up, only to feel the sting of not enjoying it. I would be more more upset if I spent $8 on it, so I'm advising you against it. Maybe this game is worth it if you're only getting it for a child, but I still think that you can find a better game than this for your money.

Verdict

What We Liked ...
  • Using the fishing rod as a hookshot is an interesting concept
  • The two cutscenes are well animated
What We Didn't Like ...
  • Levels are very repetitive
  • There is very little variety between enemies
  • Two thirds of the game are painfully easy
  • Not worth the asking price
  • Developers are banking on name recognition to get you to purchase the game
5
Gameplay
The first two thirds of the game are incredibly mindless and easy. The fact that the difficulty increases slightly towards the end doesn't do enough to save us from the mindless grind.
5
Presentation
Unfortunately, in its attempt to attract the Legend of Zelda crowd with its setting; the game fails because it has no charm and doesn't provide anything that can't be found in a flash game.
4
Lasting Appeal
There's not really any lasting appeal for this game. The levels are so repetitive and easy that you may struggle to want to complete the game, let alone go back for more.
5
out of 10

Overall

I cannot recommend Legend of the Skyfish to anyone. The title is very obviously meant to grab your attention and convince you that it is at all similar to The Legend of Zelda series. Unfortunately, there is very little charm to this game. The gameplay gets repetitive quickly and the difficulty spike occurs too late in the game to save it.
This game didn't have to be this bad, they didn't even try. I'd say this is a cash grab.

Bad timing too with Link's Awakening just around the corner. Nobody needs this.
 
W
Are there any good Zelda clones? I remember a Oceanhorn, a blatant rip-off of WindWaker, tried it but didn't get far before it lost my interest.
 
Are there any good Zelda clones? I remember a Oceanhorn, a blatant rip-off of WindWaker, tried it but didn't get far before it lost my interest.
What platform? Because if you have never played Alundra and maybe Alundra 2 then might want to sort that.
 
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Are there any good Zelda clones? I remember a Oceanhorn, a blatant rip-off of WindWaker, tried it but didn't get far before it lost my interest.
Moonlighter? It's not exactly a Zelda clone but it clearly draws a lot of inspiration from 2D Zelda games. Damn great game too.
I liked Oceanhorn a lot, but maybe you would like Blossom Tales more. It's an even more blatant ripoff than Oceanhorn, but of 2D Zelda instead.
 
Are there any good Zelda clones? I remember a Oceanhorn, a blatant rip-off of WindWaker, tried it but didn't get far before it lost my interest.
God of Thunder for DOS is pretty Zelda like. I actually played it before I even knew what Zelda was. I could play it over and over...
 
L
I played this game on IOS a few years ago and really enjoyed it. It's a good game but was definitely made with IOS in mind and doesn't fare so well on home consoles.

Yes, combat is easy. This helped to compensate for fiddly touch screen controls. The easy combat isn't such a boon when playing with an actual controller.

Levels are short, but I wouldn't call them too repetitive. Bite size levels are good for mobile games. If you choose to buy it, buy it on the Switch.

Enemies are repetitive. I'll assume this is true because I don't remember the enemies in this game.

The game does have charm in it's graphical style and the cutscenes are well done. It's no masterpiece but still a nice looking game.

The game does use it's similarity to Zelda to attract attention. Reviewers also compare Okami to Zelda but nobody calls it a bad thing.

I do agree with a number of the criticisms raised in this review, but remember to take the review for what it is; the reviewer's personal opinion of the game. There are people out there who really like it.
https://toucharcade.com/2016/08/22/legend-of-the-skyfish-review-get-hooked-on-this/
 
I played this game on IOS a few years ago and really enjoyed it. It's a good game but was definitely made with IOS in mind and doesn't fare so well on home consoles.

Yes, combat is easy. This helped to compensate for fiddly touch screen controls. The easy combat isn't such a boon when playing with an actual controller.

Levels are short, but I wouldn't call them too repetitive. Bite size levels are good for mobile games. If you choose to buy it, buy it on the Switch.

Enemies are repetitive. I'll assume this is true because I don't remember the enemies in this game.

The game does have charm in it's graphical style and the cutscenes are well done. It's no masterpiece but still a nice looking game.

The game does use it's similarity to Zelda to attract attention. Reviewers also compare Okami to Zelda but nobody calls it a bad thing.

I do agree with a number of the criticisms raised in this review, but remember to take the review for what it is; the reviewer's personal opinion of the game. There are people out there who really like it.
https://toucharcade.com/2016/08/22/legend-of-the-skyfish-review-get-hooked-on-this/
Thanks for the thoughtful reply. Of course, I was reviewing it as a console game because that's what I played it on. The problems result from the transition to console without enough tweaks to make it work. And you're right, my review is just my opinion and I appreciate your view.

As a slight aside, I love Okami and I have no issue with the fact that it is similar to Zelda. The Darksiders series is another example. There's nothing wrong with games being like other games. The issue that I had is this one was marketed to make you think it's like a Zelda game, when really it's not even close.
 
As far as Zelda imitations that can hold their own, but might be lesser known:

Golvellius is an MSX game, though I played it on Sega Master System. It's hard to call it a straight up imitation, though the overworld is reminiscent of the first Zelda. The dungeon areas are a mix of platforming and overhead vertical scrolling (the auto-moving variety). It is at least both similar and different enough that I enjoyed it, though it's very much a product of its time.

A game that I've not yet played, but has very favorable reviews and is heavily compared to LttP is Crusader of Centy for Sega MegaDrive/Genesis. It at least has some type of cult following surrounding it if you look up the price of the cart itself online... I've heard it's the best non-Zelda Zelda game, but I've just not gotten around to playing it
 
I don't know if I would go that far for Crusader of Centy/Soleil in comparing it to Zelda. I certainly did not have the same itch scratched when playing it all those years ago. It is a lovely little game and the animal (read equipment) combinations are a great mechanic*, and certainly give it a spin if you think it will do. However comparing it to top down Zeldas it is not the same and it seems closer to a general 16 bit era action game, and a fine example of those, but if you have just done the NES, SNES, GB, GBC, GBA and that return to link to the past thing and find yourself wanting more then this is not that.

*could have stood to be further explored but compared to Zelda's one dungeon and maybe a later puzzle when they remember it exists in the final dungeon each was returned too often enough, and the limitations were almost up there with the Gunstar Heroes.

People comparing it are most likely in the console wars mindset -- you have final fantasy but that is OK as we have phantasy star sort of thing but in this case reaching a bit (see also something like you have mario kart but we have road rash -- both nominally racing games with serious combat elements but not the same by any means).
 
I don't know if I would go that far for Crusader of Centy/Soleil in comparing it to Zelda. I certainly did not have the same itch scratched when playing it all those years ago. It is a lovely little game and the animal (read equipment) combinations are a great mechanic*, and certainly give it a spin if you think it will do. However comparing it to top down Zeldas it is not the same and it seems closer to a general 16 bit era action game, and a fine example of those, but if you have just done the NES, SNES, GB, GBC, GBA and that return to link to the past thing and find yourself wanting more then this is not that.

Thanks for clarifying, I've not really spoken to anybody that's played it (I've really only been through the intro myself). I do see it compared a lot but to your further point, it's likely because the Genesis didn't have Zelda.

Unrelated, though Phantasy Star is certainly not Final Fantasy, and the third one isn't too great, I do enjoy the series. Console favoritism used to be a lot more in vogue when games and systems came from parents' money and not our own haha
 
Unrelated, though Phantasy Star is certainly not Final Fantasy, and the third one isn't too great, I do enjoy the series. Console favoritism used to be a lot more in vogue when games and systems came from parents' money and not our own haha
I am of the "you can keep Phantasy Star 3" persuasion (I have spoken to a few hackers over recent years that are looking at fixing some of the issues but have not played the results yet) but I could stand to see the 1 through 4 games compared to pre 7 Final Fantasy. The harder edge and sci fi twist of 2 and 4 changes a few things but in terms of mechanics, pacing and more then I would say they are closer than Final Fantasy Gaiden/Final Fantasy Adventure, and closer than a lot of other Japanese games of that style and time.
About the only thing that gives me any pause is I burned out hard on pre 7 final fantasy clones some time in the Playstation 2 era and it takes some truly special for me to care for them today (fortunately there are plenty of things to skip the pre FF7 formula, not least of all Final Fantasy itself), however I have always had PS2 and PS4 as games I will pick up and play for a while where there are plenty of other 8 and 16 bit era efforts that I have played and won't play again or have not played and find myself completely turned off by.

As for console favouritism them I also found that went away when meaningful differences started to go away -- once the PS3 actually got spun up and most of the earlier xbox 360 exclusives got PS3 sequels and they both had agreements with devs to not have inferior versions on their consoles it mostly fell by the wayside. Prior to that the PS2 was obviously dominating in all sorts of ways but if you had an xbox or gamecube you could convincingly be playing most of the games of the day, possibly even in something like superior form.
 
Review cover
Product Information:
  • Release Date (NA): August 30, 2019
  • Release Date (EU): August 30, 2019
  • Release Date (JP): August 30, 2019
  • Publisher: Crescent Moon Games
  • Developer: Mgaia Studio
  • Genres: Adventure puzzler
  • Also For: Android, Computer, Nintendo Switch, PlayStation Vita, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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