Review cover Dead or School (Nintendo Switch)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 13, 2020
  • Release Date (EU): March 13, 2020
  • Release Date (JP): August 29, 2019
  • Publisher: Marvelous Inc.
  • Developer: Studio Nanafushi
  • Genres: Side-scroller, action

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
78 years after a mutant uprising forced mankind underground, a young girl gears up to reclaim the surface and achieve her dream of going to school with her friends.

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Overt sexualization of women in games has been a hot topic for some time now. While it crops up in all sorts of titles, of particular note are the Dead or Alive-style games where the cheesecake is as much of a focus as anything else. Personally, I have a hard time getting upset about it when a game is geared almost exclusively towards objectification. When it’s made clear from the outset that the game is primarily concerned with supplying gratification, the female characters stop being characters and the objectification stops being offensive and becomes, at worst, boring and at best, surreally funny.

Case in point: Dead or School. With a former hentai artist as its creative lead, it shouldn’t be surprising that there’s little pretence as to why this game primarily stars young women. Taking place in a world where an uprising of violent mutants has forced humanity underground, the story opens on a group of female survivors in torn, tattered and revealing rags. When they get attacked by mutants, they’re forced down into vulnerable positions. It’s pretty blatant, but the shamelessness somehow makes it more palatable. And while I don’t care to speculate on how intentional it is, there is an absurd escalation to the fanservice that I couldn’t help but find funny. One memorable section has the girls become enamoured with a pre-war dress they see in a catalog. After you track it down, it’s stolen and torn to shreds by a mutant. In vain, one girl tries it on and, I suppose to emphasize how ruined it is, bends at the waist with her back to the camera, looking back over her shoulder with puppy-dog eyes at the tattered remains she’s wearing. Our hero then reassures her that the dress is actually better this way as it’s easier to move in and, “besides, [the wearer has] a big butt!” It’s so boldly transparent it’s hard not to laugh, and in these moments, despite everything, Dead or School carries with it a very particular type of juvenile charm to it that sort of works.

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There isn’t a ton to the story besides the fanservice - thankfully, because most of the story doesn’t really work. There is some interesting lore and consequences of this world (there’s a lot of talk about how the first generation of underground dwellers were strict parents and how that impacted future generations’ parenting styles, for example) but there’s a real problem of telling and not showing. The characters discuss underground culture as if they’re reading from a design document rather than real people with a lifetime of experiences to back up their thoughts and feelings. This wouldn’t be such a problem if the game wasn’t so verbose, with long expository scenes often slowing things to a crawl.

Truthfully, I expected a lot of that when I got Dead or School. One look at the trailer tells you everything you need to know about the amount of plot present, and the game lives up to the trailer. What I didn’t expect to find was a solid, by-the-books 2D action game. You mainly explore different underground train stations in Tokyo, as you work your way through the city, getting better gear and recruiting survivors to your party. The levels are well-designed, usually asking for a little backtracking as you collect keycards or find survivors who can help you get through an obstacle, and with a few optional objectives to be completed if you’re so inclined. The environments are a little repetitive, but the simplicity of their design and the convenient mini map make sure you never got lost.

The equipment system is fantastic, giving you three weapons to choose from with two add-ons apiece. You're flooded with choices, but it's easy to mark what you want to keep and to get rid of useless equipment quickly, so you’re never bogged down with the minutiae of micromanaging your inventory. Even if most of what you find will just be thrown away, the amount being offered does stimulate some loot-collecting part of the brain, and the fluidity of the inventory management means there’s no reason not to collect as much as possible. You can also reinforce your weapons to raise its stats or modify it to add a random status effect to it, so there’s plenty of incentive to explore and find as many resources as possible. The levelling system adds even more customization, even though it's an incredibly straightforward system - you get a skill point at each level that can be spent on a new move or stat boost. It's not much, but it keeps you hooked, working towards the next point that'll let you shave a few seconds off your reload time or extend your stamina.

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The combat is also fast and satisfying, if a little rudimentary. You have three basic weapon types - melee, gun, and explosive - that all have their own specific skills and uses. I was resistant to use anything but the melee weapons at first, but different enemy types and a weapon durability system force you to switch things up regularly and I found myself quickly being able to switch between all three at a moment’s notice. You’ve only got two types of attacks - a strong attack and a weak attack that can chain combos - so being able to efficiently switch weapons is key to being able to form strategies. There’s also a stamina bar that stops you from simply wading into the middle of a horde guns blazing, forcing tactical use of the jump and evade buttons. New systems are introduced slowly through different weapon subtypes, but not enough changes to help fight off the stagnation over the game's long runtime. Still, the options provided by the customization features let you switch things up enough when you feel it's necessary to keep things fresh. There's nothing revolutionary about the combat, but it nails all the fundamentals enough that anything brand new doesn't feel necessary.

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Most people will probably dismiss Dead or School as a fanservice anime game, but I don’t think that’s a classification the game itself would disagree with. Its fanservice is so shameless that it’s hard to be upset by it, and the combat is so smooth that it’s easy to overlook any bigger issues with the presentation. It's certainly not an essential title, but hack-and-slash diehards or those looking for some fanservice will get their money's worth.

Verdict

What We Liked ...
  • Great customization features
  • Fluid and fun combat
  • Well-designed levels
What We Didn't Like ...
  • Plot
  • Poor writing
  • Combat can get repetitive
7
Gameplay
The combat is fast-paced and easy to master, but doesn't always change enough to stay fresh. This is mitigated somewhat by an equipment and levelling system that offers plenty of customization while keeping it easy to sort through the vast amount of options being thrown at you.
6
Presentation
It feels strange to criticize the writing when it's clear that's not a primary concern for the game, but the amount of lazy exposition gets in the way considerably. The fanservice can also be fairly obnoxious and may straddle the line between offensive and absurdly funny for some players.
7
Lasting Appeal
The campaign has a healthy length, with some decent side quests to complete and collectables to find, but there's little reason to return for a second trip.
7
out of 10

Overall

Dead or School is a surprisingly fun, polished hack-and-slash side-scroller with ridiculous fanservice that might turn some people off and a spotty script that struggles to make up for the repetitiveness of the combat.
For the record, my issue with the game’s plot (as opposed to the plot) was less about how half-baked it was and more about how much time it took up. It’s fine if a game’s plot is just an excuse to get to the next bit of fanservice, but it should do that efficiently rather than wasting my time with expository scenes neither I nor the writer seem to care much about.
 
Game: "dead or school"
Me: yup...this game came right on time for the European market. :creep:


Also...purely due to my resolution, something went really...awkward:

Overt sexualization of women in games has been a hot topic for some time now...of particular note are the Dead or Alive-style games where the cheesecake is as much of a focus as anything else. Personally, I have a hard..."
Me: erm...do I really want to start reading the next line? :blink:
...time getting upset about it when a game is geared almost exclusively towards objectification.
Ah...that's better.
...or at least less awkward. :unsure:



I'm not really sure how to address sexuality in anime/manga either. The objectification of women isn't something that bothers me (what can I say? My girlfriend watches the same kind of degrading-to-women porn as me). But it's like anime never got out of puberty on the field of storytelling. I mean...how are the board game meetings for this game?
Writer: right...so where are we in terms of general storyline, everyone? :)
Artist: here you go: we've gotten some great shots of our heroine and two side characters getting brutally raped by zombies. Can you use that for that "character building" thing? :)
Writer: erm...yes, but I was talking about the GENERAL storyline. We've talked about this. This is a crew that wants to get to the surface to make it to school. So...I know we're aiming at an adult audience, but that's not really working, I'm afraid.
Artist: right...so we should dress 'em in ragged school outfits?
Writer: ...*feels ground sinking beneath feet*
Writer: ah, screw it. We'll just go along with it.
Artist: sweet! Then you'll love our fetish adoration of pre-war clothing. We were thinking of some steampunk style but with extra cleavage. Can you write us some sexual puns with that?
 
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Tomb Raider had plot that has great plot and game-play. So yeah..a bit more complex plot with plot would be nice. :)

I don’t really think games should try to mix plot and plot. It’s hard to get invested in a story when it’s constantly contriving ways to objectify its characters. It’ll always end up looking silly. That’s not to say a good story can’t have sexualized characters, but if the fanservice is as much of a focus as it is in Tomb Raider or this game, I just don’t think there’s a way to take it seriously.
 
T
I will legit buy this game when it's on sale!

Currently 60% bargain on STEAM, at 8€, it's a good deal.

I know, I'm weak to fall for this kind of game, but it's really enjoyable.
And I'm the kind to skip the story to slash monsters, not disappointed.
 
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T
Anime: not even once.

I see "chinese cartoons" exactly like the hollywood industry: you can ignore 99.9% of its crap and only focus on 0.1% of interesting classics.

Niche over mainstream, always.
 
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T
Just one last comment: the game is great and still on sale but it is has a really, REALLY POOR OPTIMISATION.

Not even kidding, on GPDWin 2, it drains my battery faster than DOOM at 60fps...Unbelievable.:blink:
 
Just one last comment: the game is great and still on sale but it is has a really, REALLY POOR OPTIMISATION.

Not even kidding, on GPDWin 2, it drains my battery faster than DOOM at 60fps...Unbelievable.:blink:

Really? I mostly played handheld on Switch and don't remember having any battery issues. I never specifically timed how long I could get out of it though, so I don't know how it measures up to anything else.
 
T
Really? I mostly played handheld on Switch and don't remember having any battery issues. I never specifically timed how long I could get out of it though, so I don't know how it measures up to anything else.

Thank you for your test.

You know the drill, SWITCH being a filthy ARM, games are partially rewritten and, I have to admit, pretty well optimised (I'm still amazed by the DOOM port), so it surely handles the battery way better.

Devs know that x86 desktop computers used by players nowadays are monsters that have a heck of disposable ressources, so they don't care about useless calculations and overheating, especially on a unity game !

All in all, I think it is way better to play this game on SWITCH than the Steam version on GPDWin.


Side note: the chara design has some colourful back story, no wonder people expected a bit more from him on this game :lol:
 
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I agree with the plot being a negative... it should have been much bigger!( ͡° ͜ʖ ͡°)
 
Did you play on easy or normal? I just got to first boss on normal and couldn't even do a quarter of damage to his bar. I'm lv.7.
 
Did you play on easy or normal? I just got to first boss on normal and couldn't even do a quarter of damage to his bar. I'm lv.7.

I played on normal and had a hard time with the first boss as well. I was lvl 7 when I first fought him and I think I grinded out a few levels before I beat him. The subsequent bosses took me a few tries as well, but it was a lot more reasonable than that one.
 
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Review cover
Product Information:
  • Release Date (NA): March 13, 2020
  • Release Date (EU): March 13, 2020
  • Release Date (JP): August 29, 2019
  • Publisher: Marvelous Inc.
  • Developer: Studio Nanafushi
  • Genres: Side-scroller, action
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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