Review cover Dead or Alive 6 (PlayStation 4)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 1, 2019
  • Release Date (EU): April 1, 2019
  • Release Date (JP): March 1, 2019
  • Publisher: Koei Tecmo Games
  • Developer: Team Ninja
  • Genres: 3D Fighter
  • Also For: Computer, Xbox One

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
Dead or Alive 6 is the latest installment in the long-running, arcade-inspired fighting series. How does it stack up to previous entries?
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Dead or Alive 6 is the latest installment in the long-running, arcade-inspired fighting series. My first exposure with the franchise was with Dead or Alive 2 back on the PlayStation 2 but it wasn't until the 4th release on Xbox 360 that I fell in love with the fast and frenetic fighting franchise.

On the other hand, the previous entry, Dead or Alive 5, I found to be a little too over-the-top, to the point where it almost overshadowed and diminished the core fighting mechanics on display — I'm happy to report that with the release of Dead or Alive 6, Koei Tecmo manages to strike a perfect balance between action and nuanced appeal. For starters, one of the biggest additions to the game is the inclusion of a special bar.

The special bar is similar to the reversal power blow from DOA5, but is much easier (and flashier) to pull off as it is now a frontal move referred to as Fatal Rush. At first glance, Fatal Rush may feel like an easy mode button for new players to use in order to feel like they're competent at the game, I for one sure did. However, it's better to think of the Fatal Rush technique as a last-ditch effort in order to get out of a precarious situation or end the fight if the opponent's HP is low enough (as the move itself, doesn't do a whole lot of damage).

DEAD OR ALIVE 6_20190228143106.jpg

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Additional changes to the core fighting system include the addition of Break Blows and Break Holds — both Break Blows and Break Holds utilize pressing the special button, which on PlayStation 4 by default, is R1. Break Blows are a little bit stronger than Break Holds and use 100% of the specials gauge in an overwhelming parry, conversely, Break Holds are more subtle and only use half of the gauge but are still more powerful than regular holds, with a longer stagger between the two. These additions mostly feel like a welcome touch that compliments the tried-and-true Strike, Throw, Hold triangle formula that the series is known for.

In terms of content, Dead or Alive 6 offers 24 characters, with an additional two locked behind a paywall (Nyotengu and Phase 4 are DLC). Amongst the included 24 playable characters, the two newcomers include Nico and Diego. Nico is a MIST scientist and uses a fighting style known as Silat, a type of martial arts augmented by Nico's pension for technology, giving her punches an electric edge. Diego is a street brawler, feeling a bit like Rig and Bayman but still unique to warrant his own niche appeal.

Dead or Alive 6 includes 14 stages with many of them being reminiscent of popular stages from previous entries into the series. It should be noted that overall, there are fewer stages in DOA6 that have multiple layers, however, I found this to be a good thing, as Dead or Alive 5 kind of went overkill with how bombastic the stages were, making them feel more like a set piece out of a Michael Bay movie, rather than an intense backdrop for a fight. My favourite stage in Dead or Alive 6 would have to be the stage, Unforgettable, which in itself is an amalgamation of classic DOA venues from past games.

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Although all the fighters, sans the DLC characters, are playable from the get-go, Dead or Alive 6 does offer a competent story mode that is fragmented into an ever-expanding timeline, where players can gradually make their way to the end, with many of the character narratives intersecting at some point, making for a relatively interesting experience. To make up for not having to unlock characters, DOA6 instead, offers a plethora of cosmetics (outfits, glasses, hairstyles, etc) that can be earned via in-game currency from just playing the game.

Costumes, in particular, feel a bit grindy to unlock, as they can't even be purchased till the player first unlocks the right to buy them, by completing specific challenges in a new mode, known as DOA Quest. Koei Tecmo did address this issue, stating that a day-1 patch will make it a bit easier to accumulate points, however, it remains to be seen just how much of a difference this patch will impact the unlocking process.

One area in which I was disappointed with the game was the lack of any guest characters, which felt like a series staple up until this point, personally, I would have loved to see the inclusion of someone like Ryo Hazuki, perhaps to hype up Shenmue 3 (of course, if SEGA/Deep Silver allowed it).

DEAD OR ALIVE 6_20190228143202.jpg

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With Dead or Alive 6 being built ground-up for current generation platforms, the title looks better than ever, especially when in regards to the wear and tear that fighters receive as matches progress. The sweat and dirt specifically, look a lot more convincing, going from what reminded me of one of those old Gatorade adverts, in which the athletes would sweat the popular sports-drink, to something that is much subtler and less jarring to look at.

On PlayStation 4 Pro, Koei Tecmo included the option to switch between performance and a higher graphics fidelity setting, although the difference in performance I found to be about the same, opting me to leave it on the higher graphics setting. Ultimately, Dead or Alive 6 is another great entry into the long-standing series and shouldn't be missed by longtime fans and thanks to the inclusion of the special bar, newcomers should find the game accessible to get started with, as well.

Trailer

Verdict

What We Liked ...
  • Respectably sized roster
  • Accessible to different skill levels
  • Good visuals and overall polish
  • Inclusion of a story mode
What We Didn't Like ...
  • Unlocking everything feels slow and will likely take a long time
  • Lack of guest character (not counting DLC) feels wrong
  • Day 1 DLC and locked characters feels a bit dirty.
9
Gameplay
Just like what made the original Dead or Alive great, DOA6 feels just as fun and technical while still being friendly to newcomers.
8
Presentation
Although not a massive jump from DOA5, the sixth installment still manages to bode some impressive visuals.
8
Lasting Appeal
Casual players may grow bored of the game after a while but serious fighting game fans will have a great title to add to their roster of arcade fighters.
8.5
out of 10

Overall

With a decent roster, great accessibility, and fun gameplay, Dead or Alive 6 is a solid entry, and worth your time if you're a fan of the series.
5th was so boring, it feels like a waste of time to even watch a trailer for 6th. BB, Itakagi. Your solo career fell short.
 
thank god they went back to the original style the characters were in
DERP
wait nvm im so used to seeing them like this I forgot how they used to look
 
I really see no difference with the other titles. No new mode or anything creative. Well, never was my cup of tea anyway. Nice review!
 
^^This! I wonder if they'll still go with the format Base game = Free, DLC = you gotta pay big bucks! (like we had on Steam)
 
I've been a big DoA fan since the first game on PS1. It's my favourite '3d' fighter, easily surpassing Tekken with the depth of it's gameplay.
I really wasn't sold on the new changes during the beta, but thoroughly enjoyed last weekends "deluxe demo".

I had my physical release arrive a day early and have been having a lot of fun with it... TBH though, I prefer the more skilled game play of DoA5LR.
I'm getting pretty fed up with every new iteration of these long running FG franchises dumbing-down the core gameplay by either incorporating "easy combos" or, as is the case with DoA6, a totally unnecessary "Special" button, to supposedly entice n00bs to the game.
That said, DoA6 is still a fantastic game.
 
Excellent. Now we have to spend another 2000€ for all DLC.
Well, if anyone's dumb enough to buy ALL the content then they don't deserve to have that sort of money anyway.
Seriously, costumes don't even count as DLC... in fighting games, only characters, stages and new modes count as dlc. Most players focus on a very small portion of the roster, and personally I'd only ever buy costumes for my main character (supposing I was ever in a position where I could afford to throw away money on a completely unimportant portion of the game).
 
I'm getting pretty fed up with every new iteration of these long running FG franchises dumbing-down the core gameplay by either incorporating "easy combos" or, as is the case with DoA6, a totally unnecessary "Special" button, to supposedly entice n00bs to the game.
What has Fusée Gelée got to do with? :huh:

Just kidding. Yeah, I agree with your point. I was playing Tekken Tag Tournament 2 on the Wii U with my nephew the other day, and I noticed he was pretty much exclusively using the special moves offered to him on the gamepad. So he was just tapping the screen to play, essentially limiting himself to four moves or so. Of course, that made him vulnerable, but I was trying to not go too hard on him, so he would still enjoy playing. But, deep inside, I knew he would probably never learn to play the game properly. Damn those noob friendly features! :gun:It keeps them in a noob status forever.
 
if my waifu is locked i'm going be pissed i'm going pass on this one till there's a sale...
 
K
8.5 is an extremely generous review for a game with; no custom lobbies, an already dead online, $100 season 1 dlc pass , and feels like a DOA 5.5 rather than a DOA 6

I'd say this game is only worth it if the gimmick of covered up big bouncy boobies hasn't wore off you yet
 
The game looks great, but it doesn't seem like they added anything outside of meter. Only having two new characters also seems pretty weak, gonna probably wait out a year for a $20 sale on the digital version.
 
Ehhh...

Look, I know this is gonna come off as shallow, but I think this game, when you remove the two features that made it unique (dynamic stages and its...uhhh...sexy appeal), it becomes another fighting game, with the latter being a reminder of just how puritanical people are getting about things that are fictional these days. I remember when my parents were so terrified of me seeing fatalities in the original MK games (and this was in the late 90's/2000's) that it heightened my curiousity: it made me wonder, what is this big secret? Naturally, it led to me becoming a somewhat crafty pre-teen, figuring out how to find a secret place, setup a tournament mode, and watch the Supreme Demonstrations, not to mention the One Button Fatalities in Trilogy. Yeah, the fatalities from all of the versions of MK3 were shit compared to most of the other games, but it was still the first time I remember being blown away after all of these years of wondering WTF the nonsense was about. It's like, people don't mind Mortal Kombat being violent, yet, because of shit that gets preached and is taught by pastors like the main one in the movie review below, people think exposing kids to sex is so much worse here in America!



Like, the Jack Hyles guy was a hypocrite, and so was a lot of the male members of his family if someone ever wants to look into the specifics. My father literally went to the bastard's college to get a degree that, to put it in his words, "is worth less than a fork and spoon."

What has Fusée Gelée got to do with? :huh:

Just kidding. Yeah, I agree with your point. I was playing Tekken Tag Tournament 2 on the Wii U with my nephew the other day, and I noticed he was pretty much exclusively using the special moves offered to him on the gamepad. So he was just tapping the screen to play, essentially limiting himself to four moves or so. Of course, that made him vulnerable, but I was trying to not go too hard on him, so he would still enjoy playing. But, deep inside, I knew he would probably never learn to play the game properly. Damn those noob friendly features! :gun:It keeps them in a noob status forever.

I actually started getting good because I was just fucking around with Sub-Zero in MK2 for the Genesis (I didn't grow up with the most current stuff), and noticed that, by pushing down, forward, and the punch button (didn't always have access to the six button controller), he would do his ice blast, and my random button mashing came to an end!
 
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8.5 is an extremely generous review for a game with; no custom lobbies, an already dead online, $100 season 1 dlc pass , and feels like a DOA 5.5 rather than a DOA 6

I'd say this game is only worth it if the gimmick of covered up big bouncy boobies hasn't wore off you yet
Point by point...
  • Agreed, launching with no custom lobbys or casual matches is bad, but they've stated they are coming.
  • "already dead online", lolwut?! It's been out a day and I'm having no problem getting matches.
  • The season pass is what's expected for a DoA game - doesn't make it right, but tbh anyone that forks out that kind of money for ALL the costumes (when, if they're serious, they'll likely only use 10-20% of the characters anyway) should be deleted from the gene pool. Choice - no one's forcing anyone to buy a ridiculously expensive season pass. The characters will be available individually for a fraction of the price.
  • DoA5 Last Round was already DoA5.5 (Coming after vanilla DoA5 and DoA5 Ultimate) ...DoA6, while not being any real improvement over DoA5LR, is certainly a NEW entry in the series, and is as different as 5 was to 4, 3 was to 2, etc.
  • If you can't see past the "sexy controversy" this franchise can't seem to shake, and realize that it's among the best 3d fighters (if not THE best, imo), and you're only interested in the provocative polygons then it's you and those like you whose opinions are unfairly tarnishing this franchise.
    I play DoA because it is a great fighting game, and I'd still play it if all the characters were dressed as puritanically as the retarded "politically correct" fascists would like them to be.
 
I've been playing this game pretty much non-stop since it launched, and this review I find to be missing out on some point. I already have a half-finished review I was writing to apply for a reviewer position, I'll finish it up. Suffice it to say: 8.5 is not the right score for this game.
 
I've been playing this game pretty much non-stop since it launched, and this review I find to be missing out on some point. I already have a half-finished review I was writing to apply for a reviewer position, I'll finish it up. Suffice it to say: 8.5 is not the right score for this game.

Higher or lower?
 
Lower. I'm waiting until this emergency patch drops today with the higher rates, but until then, the costume system is ruining the game for me and many others.
Even after the patch, Quest mode is still the easiest route to unlocking costumes - and it won't get better until they remove the randomness of which character you unlock for, which is due later this month.

...tbh though, I'm a Helena main and all of her unlockable costumes are just the standard costumes she's always had (albeit with 3 pallete swaps for each), so I'm feeling almost forced to have to purchase a costume or two (plus she's one of the characters that doesn't get a Wedding dlc outfit).
 
Even after the patch, Quest mode is still the easiest route to unlocking costumes...
Incorrect. Legend difficulty Arcade/Time Attack is the easiest route. 750-950 parts per run is the best.

...tbh though, I'm a Helena main... so I'm feeling almost forced to have to purchase a costume or two...
The costume I've always used is Ayane's Costume 4, the purple dress that was her main outfit in DOA2. I feel at home with this outfit, like I'm playing versus mode with my brother as a little kid again. It's still at 0/1000 with 40 legend arcade runs post-patch and all 104 DOA Quests 3 starred. It's pretty demoralizing, and DLC won't fix it, because I just want that outfit, not some other outfit.
Ultimately, I'll probably buy one swimsuit and the Halloween costumes for Ayane, just like DOA5. That is, if Team Ninja lets me, I've heard rumours that they're only allowing you to buy sets and season passes, not individual costumes.
 
I can do at least 3 quests in the time an arcade run takes, which gives a max of 1500 parts.
I'm not saying you shouldn't do the Quests first, but there's a finite number of them. DOA Quest, should you do them chronologically, slowly ramps up the difficulty and gets you ready for the horrible grind ahead of you.
 
Review cover
Product Information:
  • Release Date (NA): March 1, 2019
  • Release Date (EU): April 1, 2019
  • Release Date (JP): March 1, 2019
  • Publisher: Koei Tecmo Games
  • Developer: Team Ninja
  • Genres: 3D Fighter
  • Also For: Computer, Xbox One
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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