Review cover Captain Toad: Treasure Tracker (Nintendo 3DS)
Official GBAtemp Review

Product Information:

  • Release Date (NA): July 13, 2018
  • Release Date (EU): July 13, 2018
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Platformer, Puzzle
  • Also For: Nintendo Wii U, Nintendo Switch

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative
With Nintendo's latest push to bring the Wii U's hits to their latest generation of systems, is Captain Toad still as ready for adventure as he was four years ago?

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Having originally released in 2014, Captain Toad: Treasure Tracker presented a full adventure for this minor character first seen in Super Mario Galaxy after having featured in smaller levels of Super Mario 3D World. With largely favourable reviews, I find myself excited to see the captain on handheld systems, but most intrigued at just how he's fit onto the 3DS. Is everything here, or have compromises been made? If you're interested in the Wii U version of the game, you can check out our official review here.

Ready For Adventure!

The plot of Captain Toad is rather simple by nature. Toad and Toadette being avid adventurers, the first level of the game sees an excited pair maneuver through a simple level to collect a star at the top. As they celebrate, the giant bird Wingo swoops in to steal their finding, and with it, Toadette. In an effort to track down his friend, Toad sets out on an adventure of minute scale to find her. It's cute; it does everything it needs to while ultimately doing very little. Captain Toad isn't a game you're playing for its deep narrative nor its storytelling, and its knowledge of this gives the game the room it needs to present what is ultimately the same plot three times consecutively and still feel fresh and unique. At the start of each new episode, you find yourself almost waiting for one of the pair to face an ill fate, forever destined to be apart.

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It's a Small World

Captain Toad keeps its graphics style true to the Mario series, putting forward a bright and inviting universe. Each level is a small world in and of itself, taking inspiration from Japanese sandbox gardens called Hakoniwa. Consistently putting forward a unique theme or challenge, I never found myself growing tired of this unfortunate mushroom man, despite his limited options. Unlike Mario, Toad can't jump. Weighed down by his bulky backpack, he moves through levels picking things from the ground and throwing them, as well as interacting with certain clearly marked elements. This is where there are certain differences for each version.

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In the Wii U game, you had both the TV display and the touch-enabled display of the controller to view and manipulate each level. This worked well, allowing for responsive and satisfying interactions with the world. The 3DS with its touch screen and stylus maps perfectly, both in function and feel. The touch screen gives the sense of interaction with the world buttons struggle to simulate, while the stylus gives a satisfying sense of precision. It's a good system I'm glad to see is going strong with the 3DS quite impressively able to render the game scene on each screen. With them attached unlike the Wii U, it can take some time to adjust to the dual images side by side, but the period soon passes.

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Review image Review image

The above screenshots were taken from the Switch version of the game.

Although the 3DS version is the focus of this review, I'd like to mention the changes made here to map the game's control scheme to the Switch. While handheld mode presents a largely similar experience, albeit in a sightlier clunkier manner thanks to the lack of stylus, the docked experiences has seen a few changes. With the lack of a readily accessible touch screen, docked mode users are forced to use a motion-controller pointer system for the same interactions. This largely means two things for the player; first, that each interaction feels somewhat less precise. This is to be expected with the floatier-feeling motion controls being a necessity. Were this a port for the Wii, the IR sensor bar could have gone some way in accommodating this downfall with its better precision, but with the limited options available for the Switch, I can understand why the controls have been taken the direction they have. Even if the more precise technology were used, the second problem may still exist—this being the pointer always being visible on-screen. It's a bit of a shame to me it doesn't hide itself if sitting on the edge of the screen. This is ultimately a minor complaint, but a noticeable one nonetheless. With the game running at 1080p on the Switch when docked, the game looks fantastic, and while the two points mentioned do detract from the overall experience, they in no way make it unenjoyable nor unplayable.

The Book of Toad

Levels in Captain Toad can appear simple on the surface, and for the most part, it's because they are. You are tasked with moving the captain through a small world in a largely linear sense in order to obtain a star at the end. If you judge the game for this alone, and the puzzle design of getting from A to B, you would have a good game. Accessible with a mild and moderately easy to overcome sense of difficulty. This however is not all the game has to offer. First, you have gems. These aren't a new concept to Mario games, often lurking out of the way, just out of sight, or just out of reach. They frequently find themselves just in the right place to taunt you—to entice you into looking beyond the linear path of A to B, and into the adventure found therein. You are expected to acquire some as you progress, levels being blocked at certain points behind gem barriers much akin to Super Mario 3D Land's large coins, but those requirements are always lenient to the degree of encouraging exploration without necessarily enforcing it.

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Where the true joy of the game lies for me is in its bonus objectives; in particular their way of transforming the way you view and play some levels. My favourite of these comes early in the game with the sixth level: Shy Guy Heights. On the surface, you walk through a garden of enemies, throwing turnips and scrambling on as they chase you. The bonus objective changes the feel here in its entirety, tasking you with remaining unseen and forcing the captain into the role of a stealthy adventurer out to steal the Sky Guys' treasures. At least that's how it felt to me. While a lot of these objectives aren't so creative, they often force you to look at the level through new eyes. Defeating every enemy with limited resources, collecting 70 coins where you barely hit half of that on your first play of the level, even clearing interactive stages in as few interactions as possible brings a smile to your face as you marvel at the brilliant simplicity of what you had just played. The joy of this game to me is how it is what you make of it. For a child wanting a fun and bright adventure, it provides in troves. For the older players wanting more, it ups the ante and asks what you sometimes feel to be obscure or downright impossible. Add to this an often tight time to try and beat, as well as the previously Amiibo-exclusive 'Find Pixel Toad' mode, and you have a complete and comprehensive Captain Toad experience. The only missing element is the pack of four Super Mario 3D World levels, replaced with a much better fitting Super Mario Odyssey-themed set. With the 3D World levels feeling like more of an easter egg than actual levels in the first place, I don't feel this a great loss, but I can understand others being disappointed at content being removed, even if that which replaced it is in my opinion superior.

An Adventure For You?

Regardless of which system you look to buy this plucky adventure on, you will not be left disappointed. Aside from the longer startup time, I also find it great to say I noticed no difference between the game on old and new models of the 3DS handheld. This is a game for Nintendo players of any age, and on any system—one I cannot recommend enough.

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Verdict

What We Liked ...
  • The full Captain Toad adventure
  • No gameplay compromises between Original and New 3DS systems
  • Amiibo-locked mode now available to all players
  • New Mario Odyssey-themed levels
  • Maps perfectly to the 3DS
What We Didn't Like ...
  • Loss of Mario 3D World levels
  • Obvious graphical downgrade for the 3DS
9
Gameplay
Exploring the small worlds presented is for a lack of better words simply a treat. Each one harbours its own secrets and hidden challenges, each one pulls me back for another round, each one grips me time and time again. The brilliant thing about Captain Toad is the depth of its level design, and its ability to present you with exactly the content you want from it. It is a game for all to enjoy, and a game for any to enjoy.
8
Presentation
It's easy to criticise this port for its graphics, but a downgrade is unavoidable when going from 720p to 144p. The game is something you can only really appreciate in motion; 144p sounds bad on the surface, but it's ample for the small 3DS screen to truly shine. Past the resolution, this version still stands out for its stylistically inviting and varied levels. It remains true to its Mario roots and even truer to its previous version.
9
Lasting Appeal
The fact I picked this game up again four years after release should speak volumes for its lasting appeal. Despite losing some of its graphical sparkle, the 3DS version presents the same charm and childlike wonder of its predecessor. It's something I will be forever happy to carry with me, and forever happy to play again.
9
out of 10

Overall

Captain Toad: Treasure Tracker is a game I never thought I'd see on the 3DS, and I could never have imagined it being ported so smoothly. With no compromise to the gameplay experience, this is Captain Toad. On the 3DS. If you want wonderful puzzles, colourful and diverse environments, replayability, and challenge. If you're ready for an adventure I would call timeless, you are ready for Captain Toad.
Yeah I hated the fact about missing 3D World levels too. Also how Nintendo retconned 3D World at the end triggered me too.
 
ouch,,, i mean for wii u... but if your reviews fur 3ds its not late enough:creep:
and... if your screen shoot is from 3ds so the grapichs is very bad than GC
 
I completely agree with the review. Haven't played it on 3DS or switch, but the original (wiiu) version is one of my favorite games on the system...or even any system. :)
 
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My biggest gripe with this game is that it really, really sucks to 100%. You have to do levels multiple times to get everything. I dropped it partway because I was getting tired of the repetition. You have to first clear the level, then after you beat it, the bonus objective appears after clearing it, and then the pixel toad is a different thing entirely, but part of the same level. I even heard stuff about time trials and other things, so you might have to do the same level 4 times each. I never got far enough to unlock it. For example, take the level with the blue and pink blocks in the screenshot below the section "It's a Small World" in the review. It's one of the first few stages. The bonus objective is to move the blocks only 3 times before clearing. You don't even know about it the first go, and even if you did, it's impossible to do that AND get the three diamonds. So you clear after getting all diamonds, clear again using only three movements, then clear again for pixel toad. If time trial is a thing, clear it a 4th time.
 
My biggest gripe with this game is that it really, really sucks to 100%. You have to do levels multiple times to get everything. I dropped it partway because I was getting tired of the repetition. You have to first clear the level, then after you beat it, the bonus objective appears after clearing it, and then the pixel toad is a different thing entirely, but part of the same level. I even heard stuff about time trials and other things, so you might have to do the same level 4 times each. I never got far enough to unlock it. For example, take the level with the blue and pink blocks in the screenshot below the section "It's a Small World" in the review. It's one of the first few stages. The bonus objective is to move the blocks only 3 times before clearing. You don't even know about it the first go, and even if you did, it's impossible to do that AND get the three diamonds. So you clear after getting all diamonds, clear again using only three movements, then clear again for pixel toad. If time trial is a thing, clear it a 4th time.
All Mario games you will have to repeat the same level over and over again to get everything but you don't see us complaining, it's fun and it's not a must, Those levels are just 5 to 10 min only anyway.
In other hand, the game is fun for all ages and it doest suck to 100%, because 100% means the game is unplayable at all.
 
All Mario games you will have to repeat the same level over and over again to get everything but you don't see us complaining, it's fun and it's not a must, Those levels are just 5 to 10 min only anyway.
In other hand, the game is fun for all ages and it doest suck to 100%, because 100% means the game is unplayable at all.
In most Mario games, if there is repetition, it's to get to a different exit, and that means different gameplay at least for some of it. You could also realistically get 100% of the collectables in only one run most of the time. All they'd have to do to make Treasure Tracker a million times better is to tell you the secret objective upfront and then have Pixel Toad a sidequest within every level, and not it's own stage. There has never been a Mario game where you had to repeatedly do every level 3 times each, and with nothing different in subsequent runs.
 
D
Maybe Nintendo adds the Super Mario 3D World level with an update? After they released Super Mario 3D World for the Switch.
 
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The game is pretty fun, although I just one shotted it and never looked back.

Did you review this on an emulator?
 
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Were this a port for the Wii, the IR sensor bar could have gone some way in accommodating this downfall with its better precision,

Sensor bar, precision? there's a reason motion+ was made, and it wasn't because the sensor bar did a good job at precision...
 
Sensor bar, precision? there's a reason motion+ was made, and it wasn't because the sensor bar did a good job at precision...
I get what you mean, but the pointer system had clear bounds regarding where you point the Wii remote, and knowing those bounds makes for a more precise input than aiming motion controls without any proper frame of reference.
 
good review. i own all three because im an idiot and i really hope they make this into a franchise series. I actually favor the 3ds version the best because it actually has 3d effects which i absolutely love. Whats obviously noticeable is that theret kind of a bit of lag with the two screens having to sync with eachother, this could have been solved by not mirroring both screens and just usi ng the bottome screen as a map or something. Camera control is an obvious negative too on o3ds because the L\R isnt good enough and when you use the bottom screen to swivel the camera with full control you cant press the run button which makes the game go at a slower pace
 
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Sensor bar, precision? there's a reason motion+ was made, and it wasn't because the sensor bar did a good job at precision...
The sensor bar is precise for pointing. It's useless for determining rotation and rotation-based motions though, and the basic sensors included in the regular wiimote weren't good enough either. That's why the motion+ was made.
 
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Are you sure because the kids saying they have to start from the beginning all the time

it's been a while since I've played the game on the wii u (beat it actually), but I'm pretty sure it saves automatically. I bought the game again for the switch just to replay it and play those odyssey inspired levels. the game is fantastic all be it pretty easy. having come from some pretty brutal rpgs, it will be a nice change of pace. ;)
 
Poor Wii U why everybody ignored you despite having all those gems while the switch/3ds easily get all the attention...
 
My biggest issues were the parts where you had to blow into the mic. You can't play in a car or in loud areas in general.
 
This is an excellent and accurate review! My only concern (which I actually wrote Nintendo about) is that on the 3DS version, blowing into the microphone spins every coin, gem, and star in the level with a dinging sound. This isn't so bad most of the time, but when you are in a vehicle, the circulating air creates the illusion that air is constantly being blown into the Mic. This makes the soundtrack terribly annoying to listen to, as well as creates an obvious challenge for Mic-activated puzzles. But, aside from that, this was a very enjoyable review and I liked it a lot.
 
@AdenTheThird , that's a shame, 'cause the music is quite good. I especially like the 3d world-inspired themes like that outworldly song like you're adventuring in the stars if you get what I mean and know which song I'm referring to. it's the space theme from 3d world. :D
 
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@AdenTheThird , that's a shame, 'cause the music is quite good. I especially like the 3d world-inspired themes like that outworldly song like you're adventuring in the stars if you get what I mean and know which song I'm referring to. it's the space theme from 3d world. :D
Yea. I hate having to turn the music down, but you wouldn't believe how annoying the sound is.
 
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Great review! I would like to mention a couple things though. 1: the 3DS has a 240 by 800 Pixel screen, which is actually better than 240p... 144p is plain awful! I would also like to mention how you praised the game for having no differences between the new and old 3DS, I think it was lazy on Nintendo's part, as on the New 3DS, I would have liked to have seen 60 fps, while keeping the old 3DS at 30 fps. This is nothing big, as I can mod the game to run at 60fps.

You did a great review!!!
 
Review cover
Product Information:
  • Release Date (NA): July 13, 2018
  • Release Date (EU): July 13, 2018
  • Publisher: Nintendo
  • Developer: Nintendo
  • Genres: Platformer, Puzzle
  • Also For: Nintendo Wii U, Nintendo Switch
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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