Review cover Atelier Shallie: Alchemists of the Dusk Sea (PlayStation 3)
Official GBAtemp Review

Product Information:

  • Release Date (NA): March 10, 2015
  • Release Date (EU): March 13, 2015
  • Release Date (JP): July 17, 2014
  • Publisher: Koei Tecmo
  • Developer: Gust
  • Genres: Role-Playing Game

Game Features:

Single player
Local Multiplayer
Online Multiplayer
Co-operative

Review Approach:

I became a fan of the Atelier series when Atelier Totori: The Adventurer of Arland Plus hit the PS Vita back in 2013, and ever since then I've been hooked on the series. There was something about the time management and the alchemy system that captured my attention. Not too big on the story or the characters in these games but the gameplay holds me for hours. No seriously, I can play these games for hours on my day off.
Atelier Shallie: Alchemists of the Dusk Sea is a JRPG developed by Gust. It is yet another game of the "Atelier" series of games and the third and final game in the "Dusk" story line.

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Story

The story in Atelier Shallie: Alchemists of the Dusk Sea follows the tale of two characters, Shallistera and Shallotte, each with their own goals in mind. Throughout the story, you will be able to choose and switch between the two. Shallistera is a princess and the daughter on a tribal leader who embarks on a journey to save her home village as it dries up from the lack of any water sources and Shallotte is an ambitious girl who wants to become a proper alchemist and bring success to her deceased father's old alchemy workshop. The title of the game, Atelier Shallie, gets its name from the nicknames of both heroines.

Eventually, the two heroine's lives intersect with one another. While they both have different goals in mind, the two share their destiny of saving the world.

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Gameplay

This is where the Atelier series shines. The entire game revolves around crafting, meaning those that do not like the system will most likely be turned off by the game as a whole. Before players start crafting, they will need to go through the gathering process first. Gathering works by exploring the huge open fields in the game and collecting raw materials to use for crafting. Crafting works by using the materials to form an entirely new object, keep in mind, the better the raw materials, the better the object will turn out and thus making the character a better alchemist in the long haul (the character's skill level goes up each time a better object is created). Another thing to keep in mind is the fact that blueprints are required to form objects. Just throwing two materials together will not work at all in this game.

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The Atelier series also features a battle system as well. In a party of six, with three taking up the front line and the remaining three taking up the back, players are thrown in turn-based encounters. Keep in mind, there is very little strategy involved in battle. There's an attack command, skill command and an item command, which lets players use the items they crafted beforehand as weapons (be aware that only certain items can be used as weapons). Attacking consecutively fills up the Burst gauge. Once filled, the Burst guage triggers a Burst state, allowing players to use special skills and effects from attack chains. Attack assists also opens up a couple of hours into the game adding a bit more depth to the battle system, even though it still comes down to mainly attacking then healing, rinse and repeat.

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A new goal management system introduced known as the Life Task system, allows players to check their progress on certain tasks and missions they will be receiving throughout the game. Thanks to this, players are never lost on what to do next. Simply pressing the Select button will bring up what's next in the chapter being played. This new system replaces the time limit (think the calender system) from the past games of the series allowing players to play at their leisure without constantly watching the clock. The new system also tailors to the player's play style, for example a player that enjoys battling will be given more battle tasks. Completing these life tasks changes the field during exploration depending on the player's action giving them different kinds of materials.

Because of this drastic change, the game gives players a lot more free time than ever before, inviting newcomers along the way.

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Conclusion

Atelier Shallie: Alchemists of the Dusk Sea is yet another fantastic entry into the long running Atelier series. Fans will love the new changes to the gameplay found here, such as the new life task system or team assist feature. New players will not be afraid to tackle the game either thanks to the improvements to how free time is handled so don't unplug that PS3 just yet. This entry might just be worth checking out.

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Verdict

What We Liked ...
  • The graphics are beautiful
  • Large environments to explore
  • Numerous improvements to the gameplay
  • Life task system
What We Didn't Like ...
  • The battles are still incredibly simple
  • Crafting may not be for everyone
8
Gameplay
Crafting items is a blast in this game (just like it was in the previous games of the series). Throughout the game, players will have to explore, gather, collect recipes to craft, and putting items together to form new items. It's the meat of the game. Unfortunately, the battle system in the game takes a back seat.
8
Presentation
The game is gorgeous. The character models are incredibly detailed, the world is much larger than any other Atelier game before it making it an absolute treat to explore. While the character's movements are a bit stiff, it's only a small complaint in this beautiful world.
9
Lasting Appeal
There's so much to do in this game and now thanks to the new Life Task system, players are no longer pressured by the clock as they were in previous games of the series. It features multiple endings as well making the game worth a second or third trip through.
8.5
out of 10

Overall

Atelier Shallie shows that simple changes to the formula can still make the series feel new again with each entry. It's a blast to play and the story this time around appears to be very interesting. While it has some hiccups here and there, the game is a worthwhile experience for new and returning players of the franchise.
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Reactions: Hargrun and T-hug
Too bad the practically game breaking bug exists on the game. Koei-Tecmo pass it off as a minor bug but having a whole feature not work is unacceptable. Hopefully they actually patch it soon.
 
Would totally get this but KT localizations are so buggy and broken :'/ Love the addition of 360 camera rotation though and hopefully a + edition will be announced for vita lol
 
I am literally waiting for an Atelier Shallie Plus Vita version because I don't own a PS3 to play this game and I like playing on the go since I'm out a lot. :P
 
Tbh, the game was a letdown for me. There are pros and cons for canning the time management part in the game. Pros being you can synthesize freely, in the older games I remember doing it and getting out of time which was annoying. Now there are a lot of cons for canning it, first of them being the exchanged Life Task system. Literally the system LVs you up, killing monsters for EXP is so worthless in the game. The monsters are tough to beat and you get like 4 EXP per battle (I'm playing in hardcore mode which means you get x2 EXP more). So you just stroll around in the game, gather items, kill some monsters and whoop, all of a sudden you got 5000 EXP points and LVed up for 7 LVs, why? Because you somehow have done 10 Life tasks. I thought this was an RPG game and some kind of grinding would be needed like in all RPG games, but it was just "do this thing" and you're gonna be rewarded with EXP which is stupid and breaks the RPG part of the game.

Quests got broken too. In older games they had time constraints which made them more engaging but now they aren't even hard or anything. Its just collect this thing and come w/e you want back. There's like no reason to do quests other than to get money (which you could get easily by battling) (Sometimes the game forces you to do quests so I guess that would be the only reason to do them)

The VA is bad, some voices are lower in volume than other one's. Miss translation of things (They do that in every game) and game breaking bugs. You can't get into the Growth System menu. Yup, you get inside and see bunch of unstranslated stuff and if you do anything the PS3 crashes, game testing at its finest. But they said they are gonna patch it soon.... "Soon".

The Life Task system didn't bring anything new to the game, they just stripped the game down with it. And I'm like in the 4th or 5th chapter and I'm LV 35? There wasn't even a boss fight in the game yet and I got overpowered by just doing random stuff. Not only that the system broke other things in the game but it made it a lot unbalanced making the game not enjoyable at all. They should have stick with Atelier Iris 3 system and that is synthesizing taking no time, quests forced story and timed exploring.

That's all I have to say to the game (probably more but can't remember anything right now). I hope they fix things with the new Atelier games cause this one was pretty bad. I'm really disappointed KT.
 
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Reactions: GameWinner
Can't do anything about the gameplay issues, but yeah KT localizations have been especially bad lately? I don't understand what they think they're doing but they need to get better QA testers or something lol
 
And better game ideas lol.
Rorona was a fine opener for the PS3 series of Atelier games, Totori was ok, Meruru was good, then they degraded it again with Ayesha and then Escha and Logy came out which was great. Shallie is just broken.
 
Finally they removed the damn calendar system, loved previous atelier games but ps3 ones were a serious pain in the ass. Guess this is a reason to find time and finish the games in between.

Honestly im amazed they dropped mana khemia mechanics for this annoyance.
 
Review cover
Product Information:
  • Release Date (NA): March 10, 2015
  • Release Date (EU): March 13, 2015
  • Release Date (JP): July 17, 2014
  • Publisher: Koei Tecmo
  • Developer: Gust
  • Genres: Role-Playing Game
Game Features:
Single player
Local Multiplayer
Online Multiplayer
Co-operative

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