Misc Debunking the banwave claims that seemed to be going around

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Did you get banned today or a few days ago on a public or private see?

  • My public seed got banned

    Votes: 16 44.4%
  • My private seed got banned

    Votes: 20 55.6%

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ThoD

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I'm certainly far from convinced the update has anything to do with this. There was nothing like that during the previous ban wave so it would already appear they have means to detect those things.
Timing seems to be coincidental and they have probably been collecting data for months before pulling the trigger on the recent bans.
Considering how almost everyone that got banned had played a pirated copy of USUM at one point or another and how they only got banned after updating the game makes it hard to NOT believe that was the cause. And for all we know they could have done something sneaky like adding a function in the update that checked the contents of the SD card for .firms/.bins and banned accordingly, as it's not exactly impossible to do...
 

AkikoKumagara

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Considering how almost everyone that got banned had played a pirated copy of USUM at one point or another and how they only got banned after updating the game makes it hard to NOT believe that was the cause. And for all we know they could have done something sneaky like adding a function in the update that checked the contents of the SD card for .firms/.bins and banned accordingly, as it's not exactly impossible to do...

Most people who still play 3DS will have had a copy of Ultra Sun/Ultra Moon installed and updated. Correlation does not equal causation. Like I said before, we already know Nintendo is capable of gathering data of what we do on the console without injecting spyware into an update, so I'm not sure why they would need to do that.
 
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ThoD

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Most people who still play 3DS will have had a copy of Ultra Sun/Ultra Moon installed and updated. Correlation does not equal causation. Like I said before, we already know Nintendo is capable of gathering data of what we do on the console without injecting spyware into an update, so I'm not sure why they would need to do that.
They don't know everything and unless they do something sneaky through updates, they still have absolutely no way to tell whether people have CFW or not.
 

ThoD

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i didn't get banned even tho i activated everything and playing online with cheats
Activated what? Online with what cheats exactly? And it almost definitely had to do with people having pirated copies of USUM as it happened right after the "mandatory" (not at all honestly) 1.2 update.
 

YTElias

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Activated what? Online with what cheats exactly? And it almost definitely had to do with people having pirated copies of USUM as it happened right after the "mandatory" (not at all honestly) 1.2 update.
Activating like all Spotpass on all games
Even i got a copy of UM but that was a legit copy
Cheating in Games only on ACNL(i have cheat code for mk7 too but don't using it)
 

Clothahump

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It just seems weird to me that Nintendo would add a check for known homebrew files (or some similar basic homebrew detection) to a *Pokémon* update. If I were a multi billion dollar company, I'd probably prefer to keep code that has nothing to do with Pokémon out of my Pokémon codebase. On the other hand, it's quite easy to "accidentally" send telemetry data containing information on homebrew apps to them. I'm honestly surprised it took them so long to ban for that, if it does actually turn out to be the reason. They have to maintain a list of legit title ids, so it's trivial to spot homebrew.
 
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AkikoKumagara

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They don't know everything and unless they do something sneaky through updates, they still have absolutely no way to tell whether people have CFW or not.
This was already discussed and confirmed after the *previous* ban wave. People have done tests and confirmed that, upon launching titles, if your 3DS is connected to the internet, Nintendo receives data. This is with SpotPass settings turned off, mind you. It's presumed this data includes Title ID of the launched Title, which would be enough to confirm the existence of CFW (because if the Title ID is one that is not valid, it's obviously not something one should be running). I don't know why you're so adamant that Nintendo does not receive this data. It's already been proven to be a thing. If I have to find and quote the reply in that thread yet again, I guess I can.

Aha, here ya go.
https://gbatemp.net/threads/update-regarding-the-recent-3ds-banwave.471781/page-388#post-7354886
 
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nl255

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It just seems weird to me that Nintendo would add a check for known homebrew files (or some similar basic homebrew detection) to a *Pokémon* update. If I were a multi billion dollar company, I'd probably prefer to keep code that has nothing to do with Pokémon out of my Pokémon codebase. On the other hand, it's quite easy to "accidentally" send telemetry data containing information on homebrew apps to them. I'm honestly surprised it took them so long to ban for that, if it does actually turn out to be the reason. They have to maintain a list of legit title ids, so it's trivial to spot homebrew.
This was already discussed and confirmed after the *previous* ban wave. People have done tests and confirmed that, upon launching titles, if your 3DS is connected to the internet, Nintendo receives data. This is with SpotPass settings turned off, mind you. It's presumed this data includes Title ID of the launched Title, which would be enough to confirm the existence of CFW (because if the Title ID is one that is not valid, it's obviously not something one should be running). I don't know why you're so adamant that Nintendo does not receive this data. It's already been proven to be a thing. If I have to find and quote the reply in that thread yet again, I guess I can.

Aha, here ya go.
https://gbatemp.net/threads/update-regarding-the-recent-3ds-banwave.471781/page-388#post-7354886

Yet from all the reports except one I have heard there has been nobody who has gotten banned yet hasn't played/updated Pokemon USUM. There are plenty of people who don't play Pokemon at all yet still use their hacked 3DS all the time.


Most people who still play 3DS will have had a copy of Ultra Sun/Ultra Moon installed and updated. Correlation does not equal causation. Like I said before, we already know Nintendo is capable of gathering data of what we do on the console without injecting spyware into an update, so I'm not sure why they would need to do that.

I wouldn't be so sure of that but what we need is for someone to reverse engineer the 1.2 update and see what it is doing and as far as I know nobody is looking into it yet.
 

Eckin

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I can see why people would assume the check came with Pokémon tho, it's one of their biggest franchises. The fact that the game wasn't well liked by fans would certainly improve the chances of it being pirated, too.

Hopefully a workaround will be found, in any case!
 
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teelo

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I can see why people would assume the check came with Pokémon tho, it's one of their biggest franchises. The fact that the game wasn't well liked by fans would certainly improve the chances of it being pirated, too.

Hopefully a workaround will be found, in any case!
Well I support the theory because I've been doing all sorts of dodgy shit with my CFW 3DS, like forgetting to turn wifi off when opening homebrew shit, and I haven't been banned. I've even run a pirated Ultra Moon. Only thing I haven't done is patched it.
 

Captain_N

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non of my seeds have ever been banned. that's because i buy the 3ds games i want to play onnline with and i play them online on a non cfw 3ds.....
 

Boyesen30

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I just installed CFW on my n3ds yesterday and no ban yet. I dont have Usun or Umoon and plan on avoiding for awhile. I will post again if ninty bans me.

First post, figured I would start here?
 
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ThoD

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Activating like all Spotpass on all games
Even i got a copy of UM but that was a legit copy
Cheating in Games only on ACNL(i have cheat code for mk7 too but don't using it)
Playing online with cheats will AT MOST ban you IN-GAME, not console ban. If you got legit copy, you should be 100% safe, as it's apparently the pirated ones that got hit. As for Spotpass, it doesn't really matter, Spotpass in games only affects data sent and received between users, Nintendo still gets it anyway, and the Sending of Information in Spotpass settings for the entire system still doesn't change a thing concerning whether you get banned or not.

It just seems weird to me that Nintendo would add a check for known homebrew files (or some similar basic homebrew detection) to a *Pokémon* update. If I were a multi billion dollar company, I'd probably prefer to keep code that has nothing to do with Pokémon out of my Pokémon codebase. On the other hand, it's quite easy to "accidentally" send telemetry data containing information on homebrew apps to them. I'm honestly surprised it took them so long to ban for that, if it does actually turn out to be the reason. They have to maintain a list of legit title ids, so it's trivial to spot homebrew.
Too many coincidences regarding the banwave and the USUM 1.2 patch to just dismiss. People have had CFW for YEARS now and didn't get banned until now, I'm one of them, having had CFW for 4 years now and playing installed CIAs of most homebrews without issues, but the moment I updated USUM I got banned. Kinda weird to be irrelevant, don't you think?:/

This was already discussed and confirmed after the *previous* ban wave. People have done tests and confirmed that, upon launching titles, if your 3DS is connected to the internet, Nintendo receives data. This is with SpotPass settings turned off, mind you. It's presumed this data includes Title ID of the launched Title, which would be enough to confirm the existence of CFW (because if the Title ID is one that is not valid, it's obviously not something one should be running). I don't know why you're so adamant that Nintendo does not receive this data. It's already been proven to be a thing. If I have to find and quote the reply in that thread yet again, I guess I can.

Aha, here ya go.
https://gbatemp.net/threads/update-regarding-the-recent-3ds-banwave.471781/page-388#post-7354886
I know about it all and it proves my point exactly. Nintendo CAN'T know if you have CFW or not unless you use homebrews online WITHOUT it being through the Rosalina entrypoint or the HBL, but people who only used Rosalina for homebrew STILL got banned after updating USUM to 1.2. I never said they don't receive the data, but unless you do something stupid like that, they CAN'T know, which is what I said and expected it to be obvious! Also, I even had a PRIVATE seed that I wasn't even using get banned the moment I restored it to unban myself the first time and I ran UM for just a minute to help a friend trade evolve a Pokemon (NO homebrew or anything ran from when I restored it until it got banned like 20 mins later and why I think that blaming USUM's patch is a valid assumption), FAR too sudden considering I had never done anything with that seed online (literally backed it up right away via hardmod dump before I connected the system online for the first time).

I love how you people want to get to the bottom of what is causing the ban but offer no third option for people who haven't used any seed.
What do you mean exactly?
 
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Clothahump

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but people who only used Rosalina for homebrew STILL got banned after updating USUM to 1.2.

I didn't know this and I agree with your point.

Also, I even had a PRIVATE seed that I wasn't even using get banned the moment I restored it to unban myself the first time and I ran UM for just a minute to help a friend trade evolve a Pokemon (NO homebrew or anything ran from when I restored it until it got banned like 20 mins later and why I think that blaming USUM's patch is a valid assumption), FAR too sudden considering I had never done anything with that seed online (literally backed it up right away via hardmod dump before I connected the system online for the first time).
What do you mean exactly?

That is incredibly useful sample data supporting the 1.2 patch theory. Thanks for sharing.

I based my original hypothesis on Occam's razor (https://en.wikipedia.org/wiki/Occam's_razor), but it appears like we do have more precise and more useful sample data than I originally imagined, therefore I agree, we should tear the USUM 1.2 patch apart as many indicators point towards that.

Edit: Worth noting, this doesn't mean that it could not have been a coincidence after all. I started using a public seed right after the banwave (supposedly) came to an end, and I went online running the 1.2 update - the public seed is still not banned. Since it's a public seed after all, it's also safe to assume that people were using it in conjunction with USUM 1.2 online play at the time the banwave was still going. So yea, it being a coincidence is still entirely possible.
 
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Sayora

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Does the USUM 1.2 patch theory apply to legit cartridges of the game? I'm kind of scared to redeem my Palkia/Dialga codes. Also, if I want to stay safe, I need to change my SecureInfoA and use a public LocalFriendCodeSeed_B, right? I ask because I've also seen a nnidsave.bin that you apparently need to change, but I can't find one on my 3ds.
 

Windylacine

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Does the USUM 1.2 patch theory apply to legit cartridges of the game? I'm kind of scared to redeem my Palkia/Dialga codes. Also, if I want to stay safe, I need to change my SecureInfoA and use a public LocalFriendCodeSeed_B, right? I ask because I've also seen a nnidsave.bin that you apparently need to change, but I can't find one on my 3ds.
If you haven't pirated or made a cartridge dump of USUM, then you'd be fine.

Surprisingly, I didn't get banned ever since I tested two of my N3DSXL units while logging in online in the festival plaza a few days ago after checking it out repeatedly each day, I legally own both physical and digital copies of USUM, I only pirated and played UM offline on my O3DSXL when it leaked last november then I got rid of it along with the ticket until I heard @ThoD's case.
 
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