ROM Hack Pokémon Nova Sun & Umbra Moon: Fully-featured, challenging Sun/Moon ROMhacks!

Garro

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I have been so busy with life stuff I kinda stopped playing UltraSun, since Supernova/Penumbra appears to be going smoothly I'll wait for it to be done to continue my save. Really looking forward your job Dio.

I know you don't give ETAs, but can we expect SNS/PUM any time soon or not for a bit?
Your best ETA would be to read OP's post in page 50.
 

Dio Vento

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Time for another project update!

Progress is coming along very well, I consider the project 75% done as of today (12/14/2017).
  • Trainers and Totems are implemented and tested through Ula'ula Island, 60% of all Trainers.
  • Both Versions' Legit Builds are complete and implemented.
  • The Expanded Build is 100% complete and implemented.
  • The Leveled Builds should only take an hour or so to implement.
  • 52% of non-Legendary evolution lines have had their level-up movesets edited to include better access to "missed" moves, as well as access to some Tutor and TM moves via level-up.
At this point, the only work that remains is completing the Leveled Builds, the 40% of Trainers (less time than it sounds, since a huge part of the work on the mod so far has been non-Trainer things), and the 48% of movesets that need editing (somewhat tedious work but not particulary time-consuming.

I have been so busy with life stuff I kinda stopped playing UltraSun, since Supernova/Penumbra appears to be going smoothly I'll wait for it to be done to continue my save.
You probably won't be able to "continue your save" in Supernova Sun, because the level curve is so advanced when compared to standard Ultra Sun. If you're at the Fire totem, for example, that's Level 22 in Ultra Sun and Level 45 in Supernova Sun.
 
Last edited by Dio Vento,

Garro

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You probably won't be able to "continue your save" in Supernova Sun, because the level curve is so advanced when compared to standard Ultra Sun. If you're at the Fire totem, for example, that's Level 22 in Ultra Sun and Level 45 in Supernova Sun.
I'm aware of how steep the level curve is, I left my save after the first Kahuna. I'll see how bearable is grinding to the current level otherwise I'll consider starting a new file. Thanks for the input and the update <3
 

Dio Vento

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I'm aware of how steep the level curve is, I left my save after the first Kahuna. I'll see how bearable is grinding to the current level otherwise I'll consider starting a new file. Thanks for the input and the update <3
Honestly if you're that early on, it's probably better to go ahead and start over. Melemele itself has some of my favorite stuff, and a ton of newly available Pokémon in the Expanded Build.
 

danver

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I already beat my ultra sun all though the ultra wormholes are a pain in my ass. I cant seem to get far enough and when i do i miss the legendary portals T.T That's even with having the controls switched to analog instead of having to tilt the 3ds uuug that was a nightmare.
 
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LucarioSplat

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pokemon umbra moon was really fun, great rom hack :)
waiting now for supernova sun, hope i will able to get riolu early this time around :P
 

Dio Vento

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Can you get tynamo early on? That's my favorite evolutionary line but you always get tynamo/eelektross late game.
This is the last of this sort of question I'll answer.
Eelektrik is on Blush Mountain, so it's in between mid and late game.

Every non-Legendary Pokémon is available before the Elite Four. I apologize in advance if your favorite Pokémon is late-game.
 

Dio Vento

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Progress Update (12/20/2017)
I will most likely get Supernova Sun and Penumbra Moon out this month.
Trainers are complete through the Champion; the postgame and Episode RR still need to be completed.
Legit Builds are done. Expanded Builds are done. Leveled Builds are halfway done.
Level-up movesets are 70% complete.
Video Trailer is complete and uploaded, ready to go.
Documentation and forum threads are written and ready.
Distribution packs are functional for Drag & Drop as well as .cia/.3ds/hans game patching.
Download pages are in place.
I consider the project to be 88% complete overall as of today.​
 
Last edited by Dio Vento,

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