After giving it a try, I feel there is something fundamentally problematic about this game. It feels like there is no real purpose to doing any actions.
Usually the charm of Animal Crossing is that you have a nice house and town you can customize. New Leaf did this perfectly and went beyond with introducing new types of interactions such as the island minigames, swimming, campground quests, etc. Pocket Camp is a significantly nerfed Animal Crossing experience.
There is no fish or bug book that records your catches. No bug/fish measurements. No weather. No seasonal/day cycle changes in wildlife. No museum. No fossils. No gardening. No town events. No post office. No slingshot. No collectable music. No letters from mom and dad. Bugs, fish, fruit, and seashells sell for pennies and are not a reliable source of income.
Of course, trimmed gameplay is expected of a mobile game but...it really didn't have to be for Animal Crossing. The series mechanics isn't complicated like Fire Emblem where there are many factors which prevent the developer from delivering a quick experience. Classic Fire Emblem has a lot of unforgiving and difficult mechanics that the simple mobile market isn't used to. Animal Crossing by itself is a very pick up and go experience that could be just like the console release and fit in just fine.
I honestly couldn't recommend this game as a good first Animal Crossing game. It looks like Animal Crossing, it sounds like Animal Crossing, but it isn't Animal Crossing.
Of course, assuming they never expand the game. Intelligent Systems has really improved the Fire Emblem Heroes experience and continues to make significant updates, hopefully Pocket Camp does the same despite not being of the same developer.