Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

Griss

Member
Newcomer
Joined
Oct 12, 2017
Messages
10
Trophies
0
Age
40
XP
54
Country
Ireland
How do you deal with gamecube games that come into two discs like the Resident Evil Games or Tales of Symphonia? The OP only gives instructions for multi-disc Wii games, not Gamecube ones.
 

TeconMoon

Well-Known Member
OP
Member
Joined
Aug 7, 2007
Messages
749
Trophies
1
XP
2,605
Country
United States
How do you deal with gamecube games that come into two discs like the Resident Evil Games or Tales of Symphonia? The OP only gives instructions for multi-disc Wii games, not Gamecube ones.
Updated OP, I thought it had that information previously.
 

TeconMoon

Well-Known Member
OP
Member
Joined
Aug 7, 2007
Messages
749
Trophies
1
XP
2,605
Country
United States
That's what is used in the script back-end, so just make sure you're supplying the WAV file correctly :) My script uses another audio command line program to make sure that the WAV format provided is the right specification but you will need to make sure of that manually, there should be plenty of advice in that thread though, audacity is pretty good for modifying sound files.
 

SOF

Active Member
Newcomer
Joined
Sep 20, 2017
Messages
26
Trophies
0
Age
23
XP
127
Country
Japan
If you use the vcbooter the gamepad will work with Wii vc games
Shiren the Wanderer ,super Mario 64 classic controller not detected
 

Attachments

  • IMG_20171018_044200.jpg
    IMG_20171018_044200.jpg
    779.8 KB · Views: 408

wolf_

Well-Known Member
Member
Joined
Jan 22, 2012
Messages
518
Trophies
1
Age
42
XP
1,585
Country
United States
Shiren the Wanderer ,super Mario 64 classic controller not detected
That's weird cause i have super Mario 64 and the gamepad works no problem

Have to tried the -forcecc i think it is or something like that that fix recently made it works with nfstoisotonfs
 
Last edited by wolf_,

FIX94

Former Staff
Former Staff
Joined
Dec 3, 2009
Messages
7,284
Trophies
0
Age
29
Location
???
XP
11,238
Country
Germany
for N64 VC, you have to use -instantcc in nfs2iso2nfs to make them detect the classic controller emu, on top of that super mario 64 is one of the early SDK titles so you also have to unpack its wad with something like wii.cs tools, then drag and drop its 00000001.app into GetExtTypePatcher, then repack it with wii.cs tools with trucha sign tik and tmd enabled, install that and THEN it should work properly.
 

wolf_

Well-Known Member
Member
Joined
Jan 22, 2012
Messages
518
Trophies
1
Age
42
XP
1,585
Country
United States
for N64 VC, you have to use -instantcc in nfs2iso2nfs to make them detect the classic controller emu, on top of that super mario 64 is one of the early SDK titles so you also have to unpack its wad with something like wii.cs tools, then drag and drop its 00000001.app into GetExtTypePatcher, then repack it with wii.cs tools with trucha sign tik and tmd enabled, install that and THEN it should work properly.
Thanks fix the instantcc is what i was thinking of
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Xdqwerty @ Xdqwerty: good night