GBAtemp Bounty 2017 #1

gbatemp_bounty_2017.png

Today we are announcing the first GBAtemp Bounty for 2017 sponsored by GamePad Digital!

In previous GBAtemp bounties, we have called upon our members to code projects for various devices. This however, left a lot of our fellow Tempers out in the dark, as not everyone has the knowledge or skill to code apps and games.

So for the first triannual GBAtemp Bounty, we would like you to submit a project you have thought of, or are working on for the chance to win one of the following prizes:

Capture.JPG
Prize Bracket:
1 - GPD Pocket (worth $500)
2 - $100 Amazon gift card
3 - $50 Amazon gift card
4 - $25 Amazon gift card
5 - $25 Amazon gift card


Projects can literally be anything; are you good with art? Draw, paint or craft something for us to see! Maybe you are creative with woodwork, an avid gardener or like photography? You can also enter!
The usual coding entries will still be accepted, but this time we wanted to make it possible for as many members to take part as possible!

Of course all of this wouldn't be possible without the help of our GBAtemp Patrons and GamePad Digital (Thankyou!)


Terms:
- Closing date is September 30th 2017 - Post your entry in this thread or PM it to @T-hug
- Strictly one entry per GBAtemp account (dupes will all be disqualified)
- Document your creative process
- GBAtemp's staff decision is final

:arrow:Support GBAtemp on Patreon
:arrow:GPD Pocket on indiegogo
:arrow:GPD on AliExpress
 
D

Deleted User

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Here is my submission. I Can add anything you might want to prove ownership if needed.
https://pokelfg.com/

I wanted to create an alternative universal way for players to find people to either trade or battle with in the Pokemon series, instead of them having to scour multiple different forums(or subreddits) or dealing with the half assed in game solution such as the notoriously poor GTS were there are millions of either unfair or impossible trades and there is no way to talk to the receiving party to discuss a way to work out the trade.


If you would like any elaboration or more detail please do not hesitate to ask
 

jamezfat

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Welp, my original idea won't be done in time, so I'll have to show it off next bounty... but I will give a hint to what it is:

(it has to do with the dsi)

I thought this'd be neat with all the talk of rocket launcher and hiya cfw, not to mention all the New exploits like ugopwn.

but sticking with this theme, how would everyone feel if I were to port an emulator or two from ds homebrew to take advantage of the dsi hardware improvements?


I was thinking about upgrading gameyob (a gb/gbc emu on the ds)
to use the faster processor (and maybe even game boy camera in the future!).
but I'm not sure if this is something people would want, if you have any suggestions on what to do, just pm me. thx
 
D

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So after a whole month of working non-stop in my spare time, I think it's finally appropriate to show something off!

SMagTitleFigure.png




A good number of people here are already familiar with my self-created character, Stick Magician, and my ambitions to bring back pure, classic platforming and adventure again with him some time when the game has developed more. :)
This month, I decided to code up a version of SMag especially for the GBATemp Bounty, and afterwards. I currently made a really neat Test Level area packed with some targets you can shoot at (and they break into chunks too :D), moving platforms, ramps, etc.

I coded SMag to have a range of features already: fireball shooting as I mentioned earlier (and they leave a trail of smoke for a few seconds after impact!), jumping animations, a landing animation when falling at a certain velocity, a landing impact animation, aiming, and the camera can be moved freely around him at will. Moreover, I added in some minor dust particles for when he runs and falls, so there's some moderate attention to detail thrown into this as well.

I'm a huge cartoon junky, so I really wanted to give this game a cartoon-like environment, therefore I additionally spent about a week maximum on perfecting the cartoon shading so that it works on both PC, and on a 3DS! (yes, this game also runs great on a 3DS!)

Still a couple of tiny bugs to fix, but other than that, if you'd like to see any more features, I welcome your feedback with open arms!
 
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jamezfat

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So after a whole month of working non-stop in my spare time, I think it's finally appropriate to show something off! View attachment 100182

View attachment 100186



A good number of people here are already familiar with my character, Stick Magician, and my ambitions to bring back pure, classic platforming and adventure again with him some time when the game has developed more. :)
This month, I decided to code up a version of SMag especially for the GBATemp Bounty, and afterwards. I currently made a really neat Test Level area packed with some targets you can shoot at (and they break into chunks too :D), moving platforms, ramps, etc.

I coded SMag to have a range of features already: fireball shooting as I mentioned earlier (and they leave a trail of smoke for a few seconds after impact!), jumping animations, a landing animation when falling at a certain velocity, a landing impact animation, aiming, and the camera can be moved freely around him at will. Moreover, I added in some minor dust particles for when he runs and falls, so there's some moderate attention to detail thrown into this as well.

Still a couple of tiny bugs to fix, but other than that, if you'd like to see any more features, I welcome your feedback with open arms!

and I was going to patch an emulator..., this is quite awesome keep up the outstanding work!
 
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Deleted member 388531

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So after a whole month of working non-stop in my spare time, I think it's finally appropriate to show something off! View attachment 100182

View attachment 100186



A good number of people here are already familiar with my character, Stick Magician, and my ambitions to bring back pure, classic platforming and adventure again with him some time when the game has developed more. :)
This month, I decided to code up a version of SMag especially for the GBATemp Bounty, and afterwards. I currently made a really neat Test Level area packed with some targets you can shoot at (and they break into chunks too :D), moving platforms, ramps, etc.

I coded SMag to have a range of features already: fireball shooting as I mentioned earlier (and they leave a trail of smoke for a few seconds after impact!), jumping animations, a landing animation when falling at a certain velocity, a landing impact animation, aiming, and the camera can be moved freely around him at will. Moreover, I added in some minor dust particles for when he runs and falls, so there's some moderate attention to detail thrown into this as well.

Still a couple of tiny bugs to fix, but other than that, if you'd like to see any more features, I welcome your feedback with open arms!

Hot damn! What's the theme of the game/level btw?
 

newo

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My entry is procedurally generated landscape demo for the wii homebrew in which you can walk around and jump from planet to planet. There is not enough time for me to make it into a full fledged "game" and I really have been working on it for too long so this bounty gave me the motivation to kick it out of the house. So right now its a glorified "walking simulator". It was inspired by NoMansSky - "every rock procedural" etc but its on the wii hardware so I made the best with what I had to work with. Hopefully the community will find some fun in it, be inspired or enjoy it for what its worth .

At first I was trying to build a minecraft clone but failed because minecraft clones are hard in general. Then I got interested in procedural generation and started the long journey of trying to get a landscape engine running on the wii - writing it myself in C. Right about the sametime Bushing died so I will dedicate this homebrew game to his memory. There are many challenges, many dead bodies littered along the roadside. Here are some recent screenshots of the homebrew;
screenshot_20170920190205[1].pngscreenshot_20170920091119[1].png screenshot_20170912095957[1].png

At present I am working on the screen that allows you to select the planet you want to visit. The challenge is I need to ensure that every time you visit the same planet you see the same details - so I can't just make "random".
screenshot_20170921213744[1].png screenshot_20170921221735[1].png screenshot_20170923140431[1].png

The homebrew app will be available to download as soon as I finish the planet menu. hopefully in a couple days.

My wii homebrew entry aptly named "NewoSky" is available for download from wiibrew newo sky page or on my website (easier for me update)

Related stuff; NewoSky Postmoretem
 
Last edited by newo,

Cha0tic

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https://imgur.com/a/xg8by

Here is my submission. What you see here is a digital 3D spider-man costume pattern that I have made, its psd file is over 6gb. This is pattern is made up of layers, muscle pattern, colours, shapes, webbing and texture pattern which for this suit is honeycomb/hexagon pattern.

up close
https://imgur.com/a/uHqeG

This is then printed on to 4 yards of 4 way stretch lycra spandex via Dye sublimation. Once that's done I then cut the pieces out the fabric, and then sew it together. At the end it gets hand detailed with slick paint to give it the realistic movie accuracy look, shine and 3D and looks like this.
https://imgur.com/a/NaA2A
https://imgur.com/a/HRkvM

And this is compared to the movie suit used by andrew garifield.

https://imgur.com/Ia1Y1QU
 

Mr_Reaper

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In Before Deadline!

But, I need to PM an admin because my post is apparently too spammy for the forum to accept, possibly because it's my first time posting here....

Annnnd, apparently I can't even send a PM to an admin until I have at least 10 posts in the forum....

Sooo, in order for me to not be considered a spammer, I have to spam up the forum with 10 posts....

:glare:


Ok.... be back in a bit. I have to go +1 some random people in some random topics ;)


[hours later]


Right! I have now leveled up my post count to the grand total of 10!
(That was an ordeal!)

Let's see what my new esteemed position will allow me to post *cracks knuckles*


My entry is Visual Controller Test v0.91 for the Wii, available at WiiBrew: http://wiibrew.org/wiki/Visual_Controller_Test

VCTtitle.png


It's, uh, exactly what it sounds like? It lets you test your controllers on your Wii to make sure they are working correctly, with a nice visual interface so you can easily see what buttons you are pressing.

You can test all kinds of controllers on multiple ports (like if you have more than one Wiimote connected) -- it will detect what you are using and switch to a graphic of that controller type. You can unplug extension controllers from the Wiimote and plug in different ones freely to test each one. It will test most features including the buttons, analog sticks (all analog values are shown numerically in addition to the interactive graphics), analog shoulder buttons on the Gamecube Controller and the original Classic Controller, and the whammy bar and slide bar on guitar controllers.

I actually started working on this about a month before this competition started, but I just updated it today for the bounty, and added in a Wiimote infrared pointer cursor so you can test your pointing skills too.

Owen (newo, above) tipped me off about this this bounty's existence, so I thought, "why not?"
Wii Homebrew is practically dead, so I'm thankful for a chance to enter the app I just made (after many years of not touching Wii Homebrew development), and to share it with people who may find it useful. So I came over here and signed up.


My Creative Process?

Well, True Story: I was playing Viewtiful Joe on Nintendont on my Wii and was stylishly kicking butt and eating cheeseburgers while striking stunning poses in between (ok, it wasn't ME striking those poses, it was Joe... but I could if I wanted to).

I was in the middle of the battle with Another Joe (Alastor in disguise), and he kept sending those exploding duplicate clones at me (the jerk), with his Henshin-a-bye-bye technique. But I would snap into my awesome Zoom-In pose and perform the sweet, spinning double kick move repeatedly to fend them off... But then sometimes one of them would explode when I kicked him away, causing my controller to vibrate, and then suddenly I would find myself zoomed back out and vulnerable to their onslaught of cloney attacks! Additionally, I kept seeing Joe wanting to take a step to the left, to the left, to the left, when I didn't want him to.

That's just no good! You can't be Viewtiful when you're making sloppy moves!

Now, I KNEW it couldn't possibly be my fault, because, you know, I'm a Gaming Pro like that and I would never mis-press a button. So I knew it had to be my off-brand GameCube controller spazzing out.

I needed a testing program to give it a good checkup. I managed to find one, but I didn't like it very much because it was all text-based. It was simply not Viewtiful....

So I said to myself, "Well, bummer... Why don't I just make my own app for testing GameCube controllers? I mean, I AM a Coding Pro, after all!"

...

Yeah, I talk to myself. So what? Shut up.


So I dusted off my ancient Win XP Netbook that I used back in 2012 to create a couple Wii Homebrew games, and I started making a new app. ... Actually, my ancient Win XP Netbook is the computer I use every day, because I'm a cheapo who uses off-brand GameCube controllers and doesn't buy new stuff. My netbook was just, you know, dusty... so I dusted it off....

So yeah, I made myself a GameCube controller testing app, and confirmed that my off-brand GameCube controller is indeed spazzy. When it vibrates, it likes to make the analog and C-Stick throw out a few values that it shouldn't.... I tried taking it apart and adjusting the wires so they weren't bent too weird, and it may have helped a little bit, but I'm really getting off-topic here in addition to creating a large run-on sentence so I'll just say that the controller still doesn't work very well and is actually possibly getting worse over time because now I'm trying to play Ogre Battle on the SNES emulator on my Wii and the controller is really starting to drift to the left after I play for a while which gets pretty annoying when trying to navigate the menus.


Back on topic!

After that, I was like, "Well, heck, why don't I allow the testing of more than just GameCube controllers?" So I started adding in the ability to test every other peripheral I have for the Wii, because, I don't know, I have too much free time on my hands and I like coding and pressing buttons? Sure, let's go with that.

The point is, now we have a way to test our controllers for spazzyness! It's really helpful when you're trying to convince someone that you only lost because your controller malfunctioned... I mean... assuming your controller did malfunction and you don't just suck at the game you're playing... which you probably do.

But it's useful for someone like me who is a Gaming Pro, because when I lose it's ALWAYS the fault of the controller. ESPECIALLY on Guitar Hero.

And, uh, I guess that's it.


Gee, I guess you could consider this whole post as part of my entry, as it's part of my creative process!
 
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Scarlet

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September being a little hectic got in the way of this for me, but I'd still like to submit something.

I made this a few days ago knowing my constraints. It's a relatively simple tool aimed at renaming a full series of anime to my proper naming standard. It sounds a little stupid, I know. But when you have a 161 episode series, you just don't have the time to type the names in one at a time. I don't think it's as impressive as some of the things I've seen here, but it does what I wanted it to, so I figured it'd at the very least be worth sharing. The screenshot below is how the files end up looking.

0IUKvDy.png


All it really needs is a list of episode names in a text file called Names.txt (one ep name per line) and it'll name em all. I understand it can still be a pain for some people to get a list, but it's much better than having to name a file at a time (for me at least). I look forward to the next bounty, I should be plenty better organised by then ^^

I hope this is useful to somebody lol, I'll leave the source code with it since I'm 90% sure the attached file will be flagged as a virus.

Sauce: https://pastebin.com/T2APcfnQ
 

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Sathya

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September being a little hectic got in the way of this for me, but I'd still like to submit something.

I made this a few days ago knowing my constraints. It's a relatively simple tool aimed at renaming a full series of anime to my proper naming standard. It sounds a little stupid, I know. But when you have a 161 episode series, you just don't have the time to type the names in one at a time. I don't think it's as impressive as some of the things I've seen here, but it does what I wanted it to, so I figured it'd at the very least be worth sharing. The screenshot below is how the files end up looking.

0IUKvDy.png


All it really needs is a list of episode names in a text file called Names.txt (one ep name per line) and it'll name em all. I understand it can still be a pain for some people to get a list, but it's much better than having to name a file at a time (for me at least). I look forward to the next bounty, I should be plenty better organised by then ^^

I hope this is useful to somebody lol, I'll leave the source code with it since I'm 90% sure the attached file will be flagged as a virus.

Sauce: https://pastebin.com/T2APcfnQ
I think not usefull
 

Scarlet

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I think not usefull
um, it's a submission; we don't care about your opinion of it.
I don't mind so much. Like I said, it was only a small project in the time I had left. It's useful to me, so I figured it could be useful to others. Even if it serves as a basic guide to bulk renaming for new programmers, it's something. I just really wanted to be a part of the first bounty, so I partook ^^
 

Sathya

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I don't mind so much. Like I said, it was only a small project in the time I had left. It's useful to me, so I figured it could be useful to others. Even if it serves as a basic guide to bulk renaming for new programmers, it's something. I just really wanted to be a part of the first bounty, so I partook ^^
I want also to enter a submisson with piano music. But... my electric piano suddenly broken. Is not my lucky:sleep:
 

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