Hacking [RELEASE] PSVGameSD By Motoharu-Gosuto

Madridi

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Maidump lets you install folders. You put the folder on the memory card, then you press install inside the application. This will create the bubble.
NoNpDrm works the same way. You copy the folder to ux0:app, then press a button (refresh livearea) and you have the bubble.

This is no different from copying over a .vpk and pressing a button to install it. Not to say that with folders you have zero waiting times, while .vpk files take a good while to install.
I'm referring to this here:
You can install folders by pressing a button in Vitashell, I don't see how this doesn't mean installable.
How are folders installable in vitashell?

As for maidump tool. Again, maybe if it was in a zip like structure, it wouldve been a viable dump candidate for scene. But obviously these are no longer the case due to them not being proper.

Remember, scene doesn't nuke anything until it gets propered.

--------------------- MERGED ---------------------------

Open a vpk=zip on your PC, extract its contents to an empty folder (I use /vitashell/vpk/..../ but anything works), put SD back in console, point to "...." in vitashell, triangle, extras, install folder, wait maybe 20 seconds, app installed!
Interesting. Thanks for the info. Never knew you could install a folder!
 

yeshuachrist

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vita games can be up to 4GBs. the largest game I know of is world of final fantasy. square enix placed the game on the cart while voices had to be downloaded at like 3GBs, so that's 7GBs for one game when the largest normal memory card is 64GBs, and those are only sold in Japan. lol

BlazBlue Chronophastasma Extend is about 3 gigs and its Story DLC is about 2.5 gigs, thats probably the second biggest.

EDIT

apparently the .psv format was used near the first round of hacks for the vita with something called a "Cobra blackfin" device
. (PSVGameSD, is not new at all, it has been in development for a while, just tell us the truth). The format was so clumbersome that it was abandoned when vitamin and mai dump were released.

talk about trash, no wonder the readme for the release only insults good and honest people, it should just tell us directly what happened in the past, so we can take that into consideration that the vita has real problems with this format, before we decide to risk our hard earned devices on it.
 
Last edited by yeshuachrist,
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gnmmarechal

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I'm talking about dumping the 3.61+ games lol
Stop making excuses everybody knows you're wrong!end of shitpost

--------------------- MERGED ---------------------------

Trimming is possible as laid out here https://github.com/motoharu-gosuto/psvgamesd#trimming-zeroes

If an automated way was presented, this could help people adopt the format over simply making a copy with NoNpDrm.
It's pretty easy to make a tool to do that. I could look into making one. If I'm too bored, I just might.
 

yeshuachrist

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"PSV Exporter" ........... psvexporter11.zip ................ the .psv format is not something new, it has existed with ps3 long before it was abandoned with the vita. Its possible that this app can open a vita cart image straight like umdgen for the psp. I'll check it out, but this is going to be much larger then a small ps3 save file.

So I doubt that method will work, nonpdrm needs to generate a license key, you don't need activation from psn to play from a cart, but you need it to play from a psn download. So if the vita is not activated its cans for your downloads. Nonpdrm needs to think the game files are a cartridge, so I guess you need the full image file, mounted as the instructions for PSVGameSD goes, and then, Nonpdrm can generate a license and pull the files.

(at present it is install PSVGameSD, mount image, then extract with nonpdrm/mai dump/vitamin ............. then it is uninstall PSVGameSD and delete the .psv image file .............. in the very end your left with 30 minutes to an hour more of setup time to get a playable game copy .............. also at present, its really no good, I mean that in a good way, perhaps a few updates)

(I did see one or two .psv cartridge image dumps already, shame to see those people go through all that trouble for nothing, when the next update comes those dumps will probably not be any good for use with PSVGameSD's new features if any at all)
 
Last edited by yeshuachrist,

gnmmarechal

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Something like umdgen for Psp would be very nice.
Eh, I won't go so far as to actually try my hand at that. I don't have that much of a use for it. I'd rather just have a script to trim the ROM. That I might bother writing.

--------------------- MERGED ---------------------------

BlazBlue Chronophastasma Extend is about 3 gigs and its Story DLC is about 2.5 gigs, thats probably the second biggest.

EDIT

apparently the .psv format was used near the first round of hacks for the vita with something called a "Cobra blackfin" device
. (PSVGameSD, is not new at all, it has been in development for a while, just tell us the truth). The format was so clumbersome that it was abandoned when vitamin and mai dump were released.

talk about trash, no wonder the readme for the release only insults good and honest people, it should just tell us directly what happened in the past, so we can take that into consideration that the vita has real problems with this format, before we decide to risk our hard earned devices on it.
The thing is, the PSV format actually means 1:1 copies of carts. Which is far nicer for preservation, given that no modification is made to the data.
 

yeshuachrist

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(we should be able to convert the game files into .psv if that is the case, similar to how the "ECM" tool that psdump the playstation scene released for archival purposes, if .psv is only recording dummy space that is equivalent to a zeros or blanks, then this would be easy done, similar to how the xbox1 had layout files for the game dumps to improve the read speed off of dvd-r burnable disks)

(psvgamesd has become a big spam post, thats not the problem, sony did not update their firmware past 3.65 to address henkaku enso like it has done for all hacks in the past, it seems to not care anymore or, is no longer updating the firmware, if that is true, we should expect to see some newer hacks perhaps for the newer games..............I wouldn't mind purchasing another vita for 3.61+ game hacks, if there was a full scene release for everything sony had, but without a downgrader, this could be a major division in the vita hack if anything else is developed)
 

Tony_93

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It's hilarious how the 2 tools got released within just a few days from each other leaving a lot of people with a wtf is the difference between them lol...

For me it isn't worth to store a 300mb game in a 2gb space (Thomas was alone)... that's almost 7 times, 6 times of pure waste of space.

People are claiming how this is the equivalent of iso dumps but I have seen countless of iso dumps with all kind of file sizes even tho most iso dumps came from the same dvd format, but you don't see all those iso weighting a hefty 4.7gb each...
 

Ryccardo

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For me it isn't worth to store a 300mb game in a 2gb space
That's exactly why it has a trimmed variant... since the wasted space is known to be FFs or whatever, and its size is easy to calculate (chip size - used size), it only makes sense to strip it out knowing it can be perfectly recreated on demand

All PSP games can nowadays be (lossily) converted to nonlegit eboot (and with some more hoops and limitations, to a legit one that runs without cfw), but most people stick to isos :)
 

pelago

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Although I normally agree with the mantra "release early, release often", I wish they had held back until the dumping tool automatically stripped zeroes (i.e. a lossless compression). That would pretty much immediately have made .psv seem more attractive.
 

gnmmarechal

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BlazBlue Chronophastasma Extend is about 3 gigs and its Story DLC is about 2.5 gigs, thats probably the second biggest.

EDIT

apparently the .psv format was used near the first round of hacks for the vita with something called a "Cobra blackfin" device
. (PSVGameSD, is not new at all, it has been in development for a while, just tell us the truth). The format was so clumbersome that it was abandoned when vitamin and mai dump were released.

talk about trash, no wonder the readme for the release only insults good and honest people, it should just tell us directly what happened in the past, so we can take that into consideration that the vita has real problems with this format, before we decide to risk our hard earned devices on it.

Just read a bit of documentation from the repo -> The Cobra Blackfin's PSV format is NOT the same as this PSV format.
 

yeshuachrist

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Just read a bit of documentation from the repo -> The Cobra Blackfin's PSV format is NOT the same as this PSV format.

Me too, I read some documentation:

"PSP-3K with 5.03 GEN-A via ChickHEN" psxeboots.com/pops-compatibility-list

(Henkaku allows very good access to the vita's native ps1 emulator, do you thing these releases are related, or perhaps, shared a common root sometime in their background) (Cobra Black Fin, a device, required to use .psv format, I didn't check up on it, because I don't see psvgamesd going anywhere atm, now, psvgamesd, requires the use of a plugin to allow the vita to mount an image it can't read directly or use directly) (so absolutely not these thing are in now way related, and, all backups should be deleted and replaced with dumps from psvgamesd we can't use directly just as the readme says)
 

Reploid

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First vitamin, then mai, then nonpdrm. How many dumb tools do we need? It's getting cumbersome. No new games gonna be playably anytime soon, and everything that works on 3.60 is already released several times.
 

Tony_93

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First vitamin, then mai, then nonpdrm. How many dumb tools do we need? It's getting cumbersome. No new games gonna be playably anytime soon, and everything that works on 3.60 is already released several times.

Uhhhh no... There were plenty of games undumplable with BOTH vitamin and maidumptool that can now be properly dumped with nonodrm, some really popular omes are Axiom Verge and Final Fantasy X-2... Now people can properly dump and play those.

Also with nonpdrm we no longer have to worry about leaving the system on sleep mode in the middle of a game for too long and lose game progress due to the saving bug which is really annoying.

Nonpdrm is a much better way to do things than both mai and vitamin starting by the fact that the game files are untouched.

Do you honestly preffer to have the same crappy dumper that barely works than a much better tool released because "it gets cumbersome"? That's iike asking companies to stop developing new tech because it is too cumbersome for you to keep up...
 

Xandrid

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Uhhhh no... There were plenty of games undumplable with BOTH vitamin and maidumptool that can now be properly dumped with nonodrm, some really popular omes are Axiom Verge and Final Fantasy X-2... Now people can properly dump and play those.

Also with nonpdrm we no longer have to worry about leaving the system on sleep mode in the middle of a game for too long and lose game progress due to the saving bug which is really annoying.

Nonpdrm is a much better way to do things than both mai and vitamin starting by the fact that the game files are untouched.

Do you honestly preffer to have the same crappy dumper that barely works than a much better tool released because "it gets cumbersome"? That's iike asking companies to stop developing new tech because it is too cumbersome for you to keep up...
Actually FFx-2 was already playable with Mai
 
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