GBAtemp Bounty 2017 #1

gbatemp_bounty_2017.png

Today we are announcing the first GBAtemp Bounty for 2017 sponsored by GamePad Digital!

In previous GBAtemp bounties, we have called upon our members to code projects for various devices. This however, left a lot of our fellow Tempers out in the dark, as not everyone has the knowledge or skill to code apps and games.

So for the first triannual GBAtemp Bounty, we would like you to submit a project you have thought of, or are working on for the chance to win one of the following prizes:

Capture.JPG
Prize Bracket:
1 - GPD Pocket (worth $500)
2 - $100 Amazon gift card
3 - $50 Amazon gift card
4 - $25 Amazon gift card
5 - $25 Amazon gift card


Projects can literally be anything; are you good with art? Draw, paint or craft something for us to see! Maybe you are creative with woodwork, an avid gardener or like photography? You can also enter!
The usual coding entries will still be accepted, but this time we wanted to make it possible for as many members to take part as possible!

Of course all of this wouldn't be possible without the help of our GBAtemp Patrons and GamePad Digital (Thankyou!)


Terms:
- Closing date is September 30th 2017 - Post your entry in this thread or PM it to @T-hug
- Strictly one entry per GBAtemp account (dupes will all be disqualified)
- Document your creative process
- GBAtemp's staff decision is final

:arrow:Support GBAtemp on Patreon
:arrow:GPD Pocket on indiegogo
:arrow:GPD on AliExpress
 

NicoAICP

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Deleted User

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Small question: is the deadline on the midnight of the 30th of the midnight of the day after?
 

Deleted member 371699

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Started work on this around the beginning of September, on a hotel bed in Seattle.



The basic idea is that of a Rhythm Roguelike, similar to Crypt of the Necrodancer, set in a procedurally generated world. The goal is to defeat enough enemies to open a portal to escape the world before the music ends. Blue and Orange notes fall down two lanes, with the orange notes representing enemy attacks, and blue notes representing times you should move. You can move in any direction at any time, but moving to the rhythm increases your groove counter, which amplifies your damage to enemies.

While there are still parts left to go, this video is a little old, and basic combat and levelling systems are in place now. The music is placeholder, just something with a steady beat that I totally shouldn't really be using. But yeah. That's what I've been working on the past month. It's a thing. The name is due to a mispronounciation of asparagus by a coworker which for some reason largely inspired this weird game. It's a Unity project, but I'm looking at making a physical controller, like a DDR touch pad, but with the ability to detect weight on the board at all.

The controls with this scheme would be:
Blue notes - Directional Arrow presses
Orange notes - Jump/The first instance no weight detected on pad.
 
Last edited by Deleted member 371699,

exelix11

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I have various projects to show, but this is the one that people i shown it to liked the most:

I did this a while ago, wanted to do some hardware stuff so i bought a cheap car kit from ebay and hooked it up to a raspberry pi 3.
It uses two batteries: a USB battery pack for the raspberry pi which runs at 3.3V and a 6V battery that i got from a broken rc car for the motors.
To make it more rad i made an app for my pebble time so i can control it just by rotating my hand, when i showed this to my firends they were amazed.
Since the pebble is directly connected to the car I even had to RE the pebble android app cause i couldn't find any library that supported AppMessages (The API to send data from the watch to a phone).
it has also an ultrasonic sensor, the idea was make an AI (Artificial Ignorance: if there's a wall in front of you, turn left) but never got around doing it, not because it's difficult, i'm just lazy :P.
The car is actually much faster than the video, when i recorded it i was supplying less voltage to the motors because i didn't have the right transistors.
I wanted to rebuild this with an arduino and an ESP8266, it would be much better because of various technical reasons, but now with school and other projects ;) i don't have enough free time.
I also wanted to do a PCB with all the wirings and the IC so it wouldn't be a mess, but i was too lazy for this as well

A close-up:
kP420st

VmzMM
 
Last edited by exelix11,

Asia81

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Idk if I can post this :unsure:
https://github.com/Asia81/HackingToolkit9DS

It's a tool for rom-hacking 3ds and cia files :unsure:
According to the ReadMe, this is what it can do:unsure:
With this tool, you'll be able to:

  • Extract and rebuild any .3DS file
  • Extract and rebuild any .CIA file (No DLC nor DSiWare atm)
  • Extract any .CXI file
  • Extract and rebuild a 3DS banner file (shown on the 3DS home menu)
  • Mass extract and mass rebuild any .3DS and .CIA files in the same time. Yes, sir!
  • Extract any ncch partition from a .3DS file (CIA support is planned)
  • Extract contents from a decrypted ncch binary file
 

tenkai_2.0

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Alright then I summit my flammie plush
Front: https://imgur.com/ECQOsfF
Back: https://imgur.com/a/3W7GX

Ironically my brother (tenkai) codes but he's still a beginner with an old notebook computer. Regardless if I win anything I'm giving it to him.
Creative process: I actually found out about the remake for secret of mana from this site! I had made a flammie plush before but wasn't satisfied with it. In terms of making the plush i had to make a lot of changes. I changed the eyes which were originally closed- still can be seen on my deviant art page (shikustar). The hair was hard to make, i used a giant pom pom, cut it and used thread to keep it from falling apart. Afterword i sewed on the hair piece, which is now fully secured :).
 
Last edited by tenkai_2.0,

medoli900

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Welp, I wanted to finish it before the end of this month, but I had too much to do. I'm doing a Smile BASIC port of the book "BASIC Computer Games: Microcomputer Edition" by David H. Ahl, from which I have the authorization to do the said port.
 

Xerxes3rd

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I've been trying to submit an amiibo management tool I wrote (disclaimer: it uses a port of amiitool, as well as some support libraries) for the ESP8266 microcontroller. It's called Wifiibo. If I try to write a description here or post a link to the Wifiibo Github page, the form system won't let me do it. =(
 

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