I can load Nintendont on HBC, Nintendont settings are correctly read on USBGX settings page, but I can't see games.
Hello,
I would need more information, as SD card is usually working fine for everyone else, so it shouldn't be a bug in the loader but a hardware issue on your side.
I suppose you are on WiiU, as you mentionned your son using it, so SDXC is not a problem here. if you are on Wii, you know you can only use SDHC, not XC.
where are your homebrew ? on SD or USB ?
if on USB FAT32, I guess HBC can't list it (because it's uStealth'd), but you can use forwarders to launch homebrew on hidden HDD.
if it's on SD card, I guess all other homebrew can see and load from SD without problem ? did you try Wiixplorer ?
If it's on SD card, I guess you have an USB (stealth probably) for wii games, and that's were the settings are stored if it can't detect the SD card.
You said "nintendont settings are correctly read", I suppose you talk about ... nincfg.bin ? but how do you know it's correctly read if you can't access any game?
or maybe you talk about the game settings inside the loader (settings which are probably stored on USB:/apps/usbloader_gx/GXGlobal.cfg and game config file)
I would need more information on all the location of your used files. Thanks.
- GameCube SD dir = sd:/games/ -> when selecting, it only displays USB1 directories, I can read SD directories to choose a different one (not very important)
- Nintendont loader dir (what is this setting for ?) = USB1:/apps/intendont -> can't also change it to sd:/apps/nintendont as Ican't select SD card in explorer
it seems it's not affecting only Gamecube games, it's like ALL the paths are only set to USB, and all resources and all path can't use SD card at all, right?
so, where is located your GXGlobal.cfg file? on USB, right? with the dol on usb too? all other path (wii disc, covers, boxes, sound, themes, etc.) are all on usb too ?
Can't really move games to USB because my son uses Nintendont from Wii U forwarder so only SD is ok.
I don't see why, as you already have a FAT32 USB, why can't you put Gamecube games on it?Sorry, I forgot WiiVC injection can only list SD card.
@Cyan or
@GreyWolf Does "Wii U widescreen" feature patch the main.dol on the game before launching? If that so what segment of the code is patched?
Not at all.
it's patching a WiiU memory part before launching the game (actually it's not patching it at game launch at all).
if it's a gamecube game, that option is only passed to nintendont, and nintendont set the wiiU screen aspect ratio setting itself before launching the game.
If it's not a gamecube game, that option is available in the settings>features, and it switch the wiiU screen aspect ratio in real time, while you are still in the loader's settings. the games are not responsible for changing or setting the WiiU video resolution. the Wii games are not even aware it's possible to have a different resolution as they weren't coded with that feature, and the Wii can't do it. That option has no effect on a Wii.
I saw this post in the Nintendont thread. Just wondering if this was true. Can we no longer download Gamecube custom banners through USB Loader GX? I've been away for a while and recently started getting back into this again.
USBLoaderGX let you set any URL in the setting file.
you are not stuck with only one site, but you need another host if you want the loader to find them and download them directly from the interface.
if the last host is offline, there's nothing I can do, unless someone create a new host and provide the new url, I can force the new url on next update. if no new update is release, you can edit the URL yourself in GXGlobal.cfg, at the bottom of the file.