Temp'n #12

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Another month, another issue of Temp'n! Let's take a look at what our tempers have in store for us for this issue:

  • Arcade stick raspberry project by @ciaomao

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Resident temper @ciaomao made this sick-looking arcade stick by integrating Raspberry Pi 3 in the first stick and built a 2nd passive version with only the joystick controller. The housing is made of aluminium and it is even possible to add the 2nd player via USB.

The first stick has a USB switch to chose between the internal connection or external joystick mode. So its possible to use both sticks with the integrated retropie, but also with PC. The buttons on both sides are dedicated for pinball games.

You can access the 64GB microSD from the backside (the port behind that round black rubber) or wifi. You also have the option to change between analogue and digi mode, with a small button. The audio and video output is via HDMI Everything is very robust, which was my main intension.

His retropie image is customized, with a special bootscreen, in menu music (8bit Giana Sisters), meta data of all games and only shumps, pinballs and fighting games are flashed.

All components for those two sticks cost him about 100€. And he's nice enough to share the shopping list for the parts should you want to make you own! See the list below:


@Jiehfeng has a very ambitious project; he is trying his own writing style that he describes as "emphasizing non-seriousness with the seriousness of a review". While it's still a WIP, he already tried his hands at his writing method in a review of sorts for Splatoon 2. Give it a read below and any decent feedback is appreciated!

:arrow: @Jiehfeng 's Splatoon 2 piece

  • Soundcloud-archive GitHub project by @Ev1l0rd
Soundcloud is running out of funding (so it will likely close before the end of the year), and ArchiveTeam (the guys that archive sites that are closing) is not allowed to do any official effort to archive it. As a result, @Ev1l0rd decided to make a script that would download the entirety of a soundcloud users uploads using youtube-dl, along with thumbnails and detailed descriptions. When it finishes, it automatically uploads the created files to archive.org .

As an example, click on this link to access an archive of all Tempcast episodes that were posted on SoundCloud. :)

:arrow: GitHub link to @Ev1l0rd 's SoundCloud Archive Tool

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If you haven't heard of it, Sonic Continuum is a fan game being developed by GBAtemp members @kingtut (dev), @ElijahZAwesome (quality assurance and testing) and @Sinon (Background artist) alongside teams from other sonic fan websites with tyran Cordine (tileset and level artist) from opengameart, Speeddemon150 (character artist and concept designer) from Sonic Amiino and JasmineFanFicRadio (Obstacles Dev and Making the update videos) from YouTube. The game will be coming to pc, phones, xbox one and 3ds.



During their first monthly update last week, they announced that they will be holding an original character design competition. Anyone can submit a character through the official GBAtemp thread or through social media, and the top five characters picked by the artists will be featured in the game, and the top character will be featured as a playable character in the game. So don't hesitate to submit your entry for a chance to have your favorite character featured in the game!

:arrow: Official GBAtemp Thread for Sonic Continuum
:arrow: Official GBAtemp Thread for Sonic Continuum Character Drawing competition

_____________________________​

While it was quite the wait between Temp'n #11 and Temp'n #12, I'd say it was worth the wait to have all of these interesting entries! Until next time, get temp'n!
 

H1B1Esquire

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*snipped reply to trashed post*

I'm pretty interested in the arcade sticks. I've been thinking of a way to swap shells easily with different materials; clay, paper mache, cardboard, vinyl records, wood, and reclaimed plastics all seem like decent mediums to work with.
 
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That arcade stick looks pretty cool; an 8 button controller is always welcome, especially considering that a lot of arcade games use 6 button input.

Sonic Continuum also looks pretty cool; seems a bit ambitious, though. Hope we get to see it to the end.
 
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kingtut

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Glad to see sonic fan games starting up again. Been long time since i seen something good about it besides rom hacks and the SAGE. :)
As one of the devs of Sonic Continuum, I am so happy that you think our game looks interesting. We will be having a monthly update for the game on our youtube channel SonicContinuum. And for everyone who is interested in the game. We are currently hard at work on the gameplay aspects of the game (levels to be included as well as design and obstacles, story, ect) rather than the technical aspects like ports. So hopefully we can show you these gameplay decisions really soon in our October update
 

Sonic Angel Knight

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As one of the devs of Sonic Continuum, I am so happy that you think our game looks interesting. We will be having a monthly update for the game on our youtube channel SonicContinuum. And for everyone who is interested in the game. We are currently hard at work on the gameplay aspects of the game (levels to be included as well as design and obstacles, story, ect) rather than the technical aspects like ports. So hopefully we can show you these gameplay decisions really soon in our October update
I look forward to trying it. :P

I'm one of the few who while admire rom hacks of sonic games for the ability to play them on console emulators giving more options to play, and the technical aspect of breaking what we thought was limits to the extreme like musical ports from other games and new compositions on such hardware people mocked for is inferior technical capabilities to snes. I still appreciate the fan games with the custom engines used to make a game from the ground up that is able to closely mimic a genesis game while adding more on top of it to begin with. Stuff like the retro engine and the one used in sonic project mettaix, and open sonic are good examples, which is why i been a long time follower of sonic retro site for most of the advances in this line of work.

Sonic has been known for having good and bad games, sonic mania was a celebration of retro sonic games (and what i assume is his 25 anniversary but since it wasn't released then, how can i say that?) that showed just how much sonic team could improve on the series but hasn't tried to and leave people like fans to do it. :)
 
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kingtut

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I look forward to trying it. :P

I'm one of the few who while admire rom hacks of sonic games for the ability to play them on console emulators giving more options to play, and the technical aspect of breaking what we thought was limits to the extreme like musical ports from other games and new compositions on such hardware people mocked for is inferior technical capabilities to snes. I still appreciate the fan games with the custom engines used to make a game from the ground up that is able to closely mimic a genesis game while adding more on top of it to begin with. Stuff like the retro engine and the one used in sonic project mettaix, and open sonic are good examples, which is why i been a long time follower of sonic retro site for most of the advances in this line of work.

Sonic has been known for having good and bad games, sonic mania was a celebration of retro sonic games (and what i assume is his 25 anniversary but since it wasn't released then, how can i say that?) that showed just how much sonic team could improve on the series but hasn't tried to and leave people like fans to do it. :)

Sonic Mania is a fantastic example of what retro sonic could do. and it is certainly one of our inspirations. Not just because of its gameplay, but because of Sega open mind views regarding the fan game community. Without that, I would feel really hesitant announcing a fan game this early.
 

Sonic Angel Knight

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Sonic Mania is a fantastic example of what retro sonic could do. and it is certainly one of our inspirations. Not just because of its gameplay, but because of Sega open mind views regarding the fan game community. Without that, I would feel really hesitant announcing a fan game this early.
Still now that i think about it, i wonder how international players mostly japan responded with american devs made the game? :unsure:
 
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kingtut

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But sonic team is not japan studio? They are responsible for most major sonic games.
I think from what I know is that Sonic Team is international studio, some are in here, and some are in there. It is just that most of the games made by the American studio has been weaker with the exception of Sonic Mania
 

leon315

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That arcade stick is very impressive, but I don't know why would it ever need 64gb of storage??? It was designed for pc, right?
 
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Jayro

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That arcade stick is very impressive, but I don't know why would it ever need 64gb of storage??? It was designed for pc, right?
I think it's loaded with arcade and console ROMs, since it has a Raspberry Pi 3 inside. That's what I'd do too.
 

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