Homebrew Official Retroarch WiiU (wip.)

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Hey @QuarkTheAwesome
How doable is to load roms off a WFS drive?
Since now we can install both Wii and GC games onto WFS drives.

Not hard - from a code perspective, it should be easier than FAT32. That said, I'm not falling over myself to implement new features at the moment - I kinda want to redo a lot of the WiiU codebase (get rid of the HBL dependency, get more stability™ and maybe even stabilise RPL loading). I'd like to see how that goes first for obvious reasons.
 

Radius4

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I don't even use the port, but thank you for keeping the port alive.

--------------------- MERGED ---------------------------

how exactly do i get dosbox working? trying to launch wolfenstein 3d shareware just sticks me at the menu (enter to continue esc to exit). no option to bind keyboard controls.

Ah! my bad, if you are on nightlies, I just added a new keymapper and didn't enable it for WiiU builds.
I'll try to do so right now, you basically have to go to "Quick menu -> Controls" controller to Keyboard, go back one menu and then back to Controls and then you should get a keyboard remapping menu like this:

adb2abfdcca94fcd9f19


If you're not on nightlies you should have the keymapper in "Quick menu -> Options" if you set input device to keymapper under "Quick menu -> Controls".
That keymapper was dosbox exclusive, but now I made a new generic one for all kbd enabled cores, that's the reason of this change.
 
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I don't even use the port, but thank you for keeping the port alive.

--------------------- MERGED ---------------------------



Ah! my bad, if you are on nightlies, I just added a new keymapper and didn't enable it for WiiU builds.
I'll try to do so right now, you basically have to go to "Quick menu -> Controls" controller to Keyboard, go back one menu and then back to Controls and then you should get a keyboard remapping menu like this:

adb2abfdcca94fcd9f19


If you're not on nightlies you should have the keymapper in "Quick menu -> Options" if you set input device to keymapper under "Quick menu -> Controls".
That keymapper was dosbox exclusive, but now I made a new generic one for all kbd enabled cores, that's the reason of this change.
tried just now and i dont see the option. ill eagerly await your update lol thank you
 

Davor

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Hello!

Does anyone know how to load multiple disks in Vice_x64? I have more than a few C-64 games that I would like to play, but most of them consisting of 2 or more .d64 files (usually more than one disk, plus two sides). They are compressed in separate .zip files and filenames have a following structure: GameName (year)(publisher)(disk X of Y Side Z). I've found a way to do this from the command line in Windows, but I can't find any solution for Wii U.

Best regards,
Davor
 

Radius4

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Hi @Radius4
Any plans to port ATV Menu to the wiiu port?

That was just a functional mockup.
Really nothing has been done in the RA side, so not for now I guess :P

I think the current method to build interfaces is flat out bad.
We need something like Kodi's skinning engine. A set of standard dialogs and controls and a generic layout engine so we can place them in any manner that makes sense and allow users to customize the look and feel without recompiling or even learning C.

That sounds like a GSoC project
 

DonCaballero

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Returning home from my journey to injection lands

That is one beautiful thread, but after injecting 2 games I realized it's probably easier for now to just switch HDDs with UStealth lol. I love the idea more than anything and will follow it closely, I'm pretty sure it will get some very interesting developments down the road.

Regardless, the work by everyone involved there was godly, it's always nice to see when something new comes up.
 

lordelan

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Since my 5 TB Fat32 drive which is detected by vWii in every way, is not detected by RetroArch for Wii U, would it be best to open an issue on github or are Wii U issues still being ignored somehow there?

Also is anybody using Ustealth with RetroArch and does it work?
 

the_randomizer

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Since my 5 TB Fat32 drive which is detected by vWii in every way, is not detected by RetroArch for Wii U, would it be best to open an issue on github or are Wii U issues still being ignored somehow there?

Also is anybody using Ustealth with RetroArch and does it work?

I don't think they're being ignored per se, maybe they're just really busy? Have you thought about asking them directly on the RetroArch IRC? May be a last resort, but that'll get their attention, I think. I believe they use Freenode, or Discord, lemme check.

Edit: Okay, it's on Freenode according to their Patreon
 
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