Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

victormr21

Well-Known Member
Member
Joined
Dec 29, 2015
Messages
565
Trophies
0
XP
498
Country
Can I install channels a and b (a with x game and b with y game) and do something for when I launch a I play x and if I exit and open b I play y game without cancel autoboot pressing B and change game? @Cyan
 
  • Like
Reactions: Xyphoseos

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
45
Location
Engine room, learning
XP
15,648
Country
France
Can I install channels a and b (a with x game and b with y game) and do something for when I launch a I play x and if I exit and open b I play y game without cancel autoboot pressing B and change game? @Cyan
it would require a new nintendont program which look at the pressed button with a new config file with two different game path.
it means, rewriting nintendont current functionalities. but, yes, everything is possible if you know how to code (and have time to do it :P)

or maybe I didn't understand.
if you want 2 channels, which each one play their own games, then you don't need to press a button and it's already possible with WiiVC Injector Script!
inject the gamecube ISO inside the wiiVC channel, and choose the forwarder_autoboot when building the channel, it will play the inserted ISO (that you can install on WiiU USB HDD). You can't change the game. that channel will contain that game and play that game only.
 
Last edited by Cyan,
  • Like
Reactions: victormr21

wicksand420

Well-Known Member
Member
Joined
Nov 13, 2016
Messages
2,787
Trophies
1
Age
39
XP
2,295
Country
United States
Thanks wicksand420.
We could get gamepad support if we could find the devs who made these great emulators for the wii, and had them recompile there code with fix94's libwiidrc, but that will take some time, and i'm sure most of those people probably wont do it anyway, we can hope though.
 

victormr21

Well-Known Member
Member
Joined
Dec 29, 2015
Messages
565
Trophies
0
XP
498
Country
it would require a new nintendont program which look at the pressed button with a new config file with two different game path.
it means, rewriting nintendont current functionalities. but, yes, everything is possible if you know how to code (and have time to do it :P)

or maybe I didn't understand.
if you want 2 channels, which each one play their own games, then you don't need to press a button and it's already possible with WiiVC Injector Script!
inject the gamecube ISO inside the wiiVC channel, and choose the forwarder_autoboot when building the channel, it will play the inserted ISO (that you can install on WiiU USB HDD). You can't change the game. that channel will contain that game and play that game only.
Thanks! Yeah that was what I meant.
Also, if I do it, will channel use Nintendont settings? Or I have to specify cheats, screen size, card emulated... in some way?
 

Cyan

GBATemp's lurking knight
Former Staff
Joined
Oct 27, 2002
Messages
23,749
Trophies
4
Age
45
Location
Engine room, learning
XP
15,648
Country
France
the channels are only forwarders to nintendont.
so, nintendont is exactly the same than the one you'd launch manually from Wii or vWii, which means it will use the same settings.

only the gamecube adapter can't be used, nor usb, because the fw.img uses its own USB module to load game from USB WiiU HDD.
I don't know about cheats, but I suppose it works the same way.

you set all the settings before (in wii mode, or using forwarder no autoboot that you should have on your wiiu to setup nintendont settings before using wiivc autoboot injects)
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Xdqwerty @ Xdqwerty: good night