Hacking [RELEASE] WiiVC Injector Script (GC/Wii/Homebrew Support)

TeconMoon

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Im still on test build from last night but F-Zero GX the boost worked for me. Just kinda a pain as you have to hold down a while hitting Y But i boosted fine.

I guess that makes sense, on a real GameCube controller Y is very easy to press while holding A but on other controllers it's more comfortable to let go of the A button.
 
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A Plus Ric

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I guess that makes sense, on a real GameCube controller Y is very easy to press while holding A but on other controllers it's more comfortable to let go of the A button.
Yeah was just letting anyone know I saw someone say it wasn't working. It works. Just awkward to do. lol

 

alonzondavis

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Ah, is there an example or test of some sorts of a custom wiivc game i can try to install on my wii u? I cant figure it at this time and would like to know if someone gotten a custom wiivc to work if i can test and install it on my wii u. Its not installing the one I made, so I know i cant figure it out without a vid tutorial.
 

A Plus Ric

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Ah, is there an example or test of some sorts of a custom wiivc game i can try to install on my wii u? I cant figure it at this time and would like to know if someone gotten a custom wiivc to work if i can test and install it on my wii u. Its not installing the one I made, so I know i cant figure it out without a vid tutorial.
I will pm you the best instructions. we go thru step by step.
 
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TeconMoon

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Version 2.1.3 is now released with the following changes:

## [2.1.3] = 2017-09-22
- For GameCube game injection, a custom main.dol can optionally be placed in the SOURCE_FILES folder to replace the Nintendont forwarder. Useful if you've compiled a forwarder with different options, or are testing a forwarder for FIX94

This won't matter for most users, I only implemented this as I have been compiling my own forwarder DOLs with different options for testing lately and wanted to be able to quickly inject them without manually swapping out the main.dol each time.
 

wicksand420

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@cucholix is your nintendont channel
Version 2.1.3 is now released with the following changes:

## [2.1.3] = 2017-09-22
- For GameCube game injection, a custom main.dol can optionally be placed in the SOURCE_FILES folder to replace the Nintendont forwarder. Useful if you've compiled a forwarder with different options, or are testing a forwarder for FIX94

This won't matter for most users, I only implemented this as I have been compiling my own forwarder DOLs with different options for testing lately and wanted to be able to quickly inject them without manually swapping out the main.dol each time.
Thanks, sounds good man. Keep up the good work!
 

huma_dawii

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Version 2.1.3 is now released with the following changes:

## [2.1.3] = 2017-09-22
- For GameCube game injection, a custom main.dol can optionally be placed in the SOURCE_FILES folder to replace the Nintendont forwarder. Useful if you've compiled a forwarder with different options, or are testing a forwarder for FIX94

This won't matter for most users, I only implemented this as I have been compiling my own forwarder DOLs with different options for testing lately and wanted to be able to quickly inject them without manually swapping out the main.dol each time.

Good addition, now lets wait to FIX94 to give us FORWARDERS to test... because as of now he has given us FULL Nintendont dols.
 

TeconMoon

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Good addition, now lets wait to FIX94 to give us FORWARDERS to test... because as of now he has given us FULL Nintendont dols.
What's wrong with the current forwarders? The latest version of the forwarders are found here all of which are implemented in the script. Three versions:

1. nintendont_default_autobooter.dol autoboots built-in disk with whatever options are specified in nincfg.bin.
2. nintendont_force_4_by_3_autobooter.dol autoboots built-in disk with whatever options are specified in nincfg.bin while forcing "Force Widescreen" and "WiiU Widescreen" to be off.
3. nintendont_forwarder.dol just boots launches nintendont normally without any autoboot flags.

If you want custom options, you can also compile the forwarder yourself. For example, with games that support widescreen through gecko codes or ISO patches, I compiled a DOL that autoboots while turning "Force Widescreen" off but leaves "WiiU Widescreen" on.

--------------------- MERGED ---------------------------

Didn't know that existed. Thanks!
Don't do that, this won't help your issue. Post the logs from your build.
 
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drewby

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What's wrong with the current forwarders? The latest version of the forwarders are found here all of which are implemented in the script. Three versions:

1. nintendont_default_autobooter.dol autoboots built-in disk with whatever options are specified in nincfg.bin.
2. nintendont_force_4_by_3_autobooter.dol autoboots built-in disk with whatever options are specified in nincfg.bin while forcing "Force Widescreen" and "WiiU Widescreen" to be off.
3. nintendont_forwarder.dol just boots launches nintendont normally without any autoboot flags.

If you want custom options, you can also compile the forwarder yourself. For example, with games that support widescreen through gecko codes or ISO patches, I compiled a DOL that autoboots while turning "Force Widescreen" off but leaves "WiiU Widescreen" on.

--------------------- MERGED ---------------------------


Don't do that, this won't help your issue. Post the logs from your build.
Where do we put these? In the HOMEBREWBASE>sys folder?
 

wicksand420

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What's wrong with the current forwarders? The latest version of the forwarders are found here all of which are implemented in the script. Three versions:

1. nintendont_default_autobooter.dol autoboots built-in disk with whatever options are specified in nincfg.bin.
2. nintendont_force_4_by_3_autobooter.dol autoboots built-in disk with whatever options are specified in nincfg.bin while forcing "Force Widescreen" and "WiiU Widescreen" to be off.
3. nintendont_forwarder.dol just boots launches nintendont normally without any autoboot flags.

If you want custom options, you can also compile the forwarder yourself. For example, with games that support widescreen through gecko codes or ISO patches, I compiled a DOL that autoboots while turning "Force Widescreen" off but leaves "WiiU Widescreen" on.

--------------------- MERGED ---------------------------


Don't do that, this won't help your issue. Post the logs from your build.
Sorry man, i didn't see that you built it in
 

TeconMoon

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TeconMoon

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Where do we put these? In the HOMEBREWBASE>sys folder?
You don't need to put those anywhere, those are built-in to the script. Just do the following:
  • Put your game file in SOURCE_FILES as game.gcm
  • Make sure you have a valid bootTvTex.png and iconTex.png file
  • Run the script
  • Install the resulting package with WUP Installer GX2
If you have trouble, make sure you're using a 1:1 game dump, not shrunk.

--------------------- MERGED ---------------------------

how can I play 2 players, 1 with the Gamepad and player 2 with wiimote?
For a Wii game, not possible. For a GameCube game you'd need to plug in a classic controller or something into the Wii Remote.
 

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