Tutorial  Updated

How to install Retrix (Retroarch/Libretro port) for Xbox One

Prerequisite - Requires Dev mode to be activated so you can sideloadd apps. If you don't already have it you can find more information here. https://www.windowscentral.com/how-activate-dev-mode-your-xbox-one-console


libretro_logo.jpg



Retrix(LibretroRT) is a massive project aimed at porting all libretro cores to UWP. It currently supports Nes,Snes,Sega Master System,Sega Game gear, Sega CD, sg 1000, Playstation, Gameboy, Gameboy advance, and many more to be ported soon. This guide will cover installing Retrix for your xbox one console.


[1.] Download ProjectPgeasus (If you already have ProjectPegasus this step doesn't apply)
https://github.com/wiired24/ProjectPegasus/raw/master/ProjectPegasusSetup.exe





[2.] Once Installed just open it up and select RetriX. Now just wait for it to download. All you have to do now is Sideload Retrix on to your Xbox One (If you don't know how, follow the full guide here https://github.com/wiired24/ProjectPegasus/blob/master/binaries/Installing APPX Packages.pdf )

[3.] Enjoy! :yayone:

TEcaQY6.png


Retrix brings with it support for local 2 player something we have not had until now. It also opens the floodgates to every single emulator that is currently inside the scope of the libretro project. You can see a full list here https://github.com/libretro

I had been sitting on releasing Retrix for quite a bit now but it has finally reached a point where it is stable enough for release. Credit goes to Albertofustonini for creating and maintaining the Retrix Project. Credit also goes to @kingtut for advocating for a Libretro/Retroarch port for Xbox One. You can follow current development on the official github page https://github.com/Aftnet/LibretroRT

 
Last edited by wiired24,

wiired24

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I'll get my hopes up a little then ;)

Sent from my GT-I9505 using Tapatalk

Shouln't be too hard to implement. Just replacing the submodule and some files etc. The real test will be to see if PCSX1 will run properly on Xbox One. It should but i could be surpised
 

ploggy

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Shouln't be too hard to implement. Just replacing the submodule and some files etc. The real test will be to see if PCSX1 will run properly on Xbox One. It should but i could be surpised

I hope it ends up being simple, we NEED some PS1 action on our Xbox's :)
Although I have to confess that I have strayed and bought myself a PSTWO and hacked it to play PS1 games.... though it is in SD res and doesn't have the features a PCSX1 port would bring, so I'm still very much hoping for a Xbox Port..
 
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jirkawaggon

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and what about FBA/MAME?
I think that for make visibility of RETRIX is FBA(MAME) or Atari better then PC-FX (Yes, I know that emuation of PC-FX is easiest then FBA)
 
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wiired24

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A bit of an update I'm currently working on building PCSX1 in Visual Studio. There's a bit of guesswork involved as I'm unsure which files need to be included in the build and which ones should be left out. It's a bit vague at best. However Once I have managed to build PCSX1 in Visual Studio I will have generated the necessary vcproj files which are needed when building RetriX so Visual Studio knows where to pull the PCSX1 Source Code from.

@ploggy
 

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A bit of an update I'm currently working on building PCSX1 in Visual Studio. There's a bit of guesswork involved as I'm unsure which files need to be included in the build and which ones should be left out. It's a bit vague at best. However Once I have managed to build PCSX1 in Visual Studio I will have generated the necessary vcproj files which are needed when building RetriX so Visual Studio knows where to pull the PCSX1 Source Code from.

@ploggy

EDIT: Apologies for the double post. Wasn't intentional
 
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wiired24

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I figured out how to build PCSX1 in Visual Studio however, A bit of bad news @ploggy PCSX1 fails to build inside Visual Studio. And from the looks of it MSVC isn't a supported build tagret for PCSX1 anyways. So I guess i'm not surprised the builds are failing but I am disappointed. Oh well, It was worth a short anyways :unsure:
 
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ploggy

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I figured out how to build PCSX1 in Visual Studio however, A bit of bad news @ploggy PCSX1 fails to build inside Visual Studio. And from the looks of it MSVC isn't a supported build tagret for PCSX1 anyways. So I guess i'm not surprised the builds are failing but I am disappointed. Oh well, It was worth a short anyways :unsure:
Thanks for trying mate. Don't worry we'll get our PS1 Core somehow :)
 

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Thanks for trying mate. Don't worry we'll get our PS1 Core somehow :)

It was worth at least a try. Oh well, @dominater01 pointed out that @Absestos has made some contributions upstream to the beetlepsx core among others. Hopefully Dynarec gets added to Beetle soon. The bounty is over $300 right now that's a pretty fat check for anyone who can write a dynamic recompiler for beetle :)
 

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It was worth at least a try. Oh well, @dominater01 pointed out that @Absestos has made some contributions upstream to the beetlepsx core among others. Hopefully Dynarec gets added to Beetle soon. The bounty is over $300 right now that's a pretty fat check for anyone who can write a dynamic recompiler for beetle :)
Dynarec would solve ALL our problems, for the Xbox and the WiiU. Although for WiiU it will be abit harder since not only do we have to wait for the Dynarec to to built for Beetle PSX, we need that to be ported over to PPC architecture so its compatible with the WiiU too :( But the good news for who ever takes on the task is they potentially net themselves another $250 (since that's the bounty for the PPC Dynarec port) :) So if the same guy/girl creates the PSX Dynarec AND ports it to the WiiU they get $550-ish :P

Not a bad score :)
 
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Dynarec would solve ALL our problems, for the Xbox and the WiiU. Although for WiiU it will be abit harder since not only do we have to wait for the Dynarec to to built for Beetle PSX, we need that to be ported over to PPC architecture so its compatible with the WiiU too :( But the good news for who ever takes on the task is they potentially net themselves another $250 (since that's the bounty for the PPC Dynarec port) :) So if the same guy/girl creates the PSX Dynarec AND ports it to the WiiU they get $550-ish :P

Not a bad score :)

I'd do it myself but writing emulators and or solving problems that relate to low level logic isn't really my expertise. My experience with writing systems level code C/C++ is only minimal.
 

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I played Castlevania Rondo of Blood and there's a bug on the gamepad.

The mapping settings for jumping don't work.

I can move the character and use the whip, but seems that I cannot jump.

Does this mapping bug applies for all PC- Engine CD games or just for Castlevania??

Anyone else with a similar experience on playing PC Engine CDs??
 

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Just released a new version with several bug fixes, in particular:

- Fixed CD based PC Engine games, added new entry to main page to run them
- Moved BIOS check before attempting to load game. This prevents crashes from the less well behaved cores
- Updated emulator cores to latest versions from Libretro

You can get it from the usual place
So I'm one of the newbies and I downloaded this new version and didn't think about my game saves, so is there a way to put save files on my usb or something?
 

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So I'm one of the newbies and I downloaded this new version and didn't think about my game saves, so is there a way to put save files on my usb or something?
sucks to hear, the emulator dosent redirect game saves there saved on the internal dev hdd you can find them with the 192.168. server but i dont think you can add or delete
 

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