I'm pretty optimistic, I just don't wanna be disappointed when it comes years later like it would've been even if we didn't have Enzo. I also wish I know coding, but I will soon
Cool. Good luck, dude. The more coders the better
You can use the SD2Vita as uma0:/ (Gamecard memory) and use the normal vita memory card as memory or you could use it as ux0:/, which eliminates the need for the vita memory card.
Edit: if you chose to use the SD2Vita as ux0:/ you can no longer use the vita memorycard as normally that's bound to ux0:/
Are you sure it removes the normal vita memory card after mounting adapter to ux0:/???
Your post drove me to look into it. I'm pretty new to vita scene, and I'm much more familiar with 3DS.
Aurora has a good write-up about it.
http://wololo.net/2017/07/25/review-sridents-sd2vita-adapter-psvita/
Here are the key portions related to mounting of drives:
Those who opt to use the adapter as ux0: will have their Vita memory card mounted as uma0:
My microSD card mounted as uma0:
For those opting to use their microSD as ux0:, I recommend you copy your tai folder to ur0: but in my case, using ux0:tai worked as I’m using my adapter as uma0:
I also tried using the adapter as ux0 by copying some folders over from my Vita memory card and stuff seemed to work just fine too. Age of Zombies, an official game, worked just fine off the SD2Vita adapter and I couldn’t spot any longer loading times. Adrenaline also worked just fine (I copied the adrenaline folder to ur0 and the microSD so that there aren’t any path changes when adrenaline.skprx is initially loaded, I changed the adrenaline plugin path to ur0 too in config.txt). mGBA, an emulator, also worked well. Make sure check your file paths in taiHEN’s config.txt and have all your plugins in ur0: since path changes will not let taiHEN start up properly. It’s not recommended you only copy parts of the Vita memory card to the microSD adapter as you’ll just be asking for trouble especially if you forget VitaShell. Either copy the whole Vita memory card to your microSD or don’t do it at all. HENkaku R6 can get you out of any bad situations as it doesn’t use taiHEN’s plugin folder.
Also a good suggestion from Aurora. She stated:
On the software side of things, I would also like to see some utility (a la Applications Storage Manager but for uma0) that lets you move applications from ux0: to uma0: or the other way round to cater for those that don’t have a microSD card larger than their Vita memory card or simply want to use their Vita memory card for some reason.
I'm a long-time lurker and I respect your posts. And again, I'm new to the Vita scene so please correct me if I'm wrong.