Homebrew PKSM - a complete portable Pokemon Save Manager with integrated bank

RustInPeace

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so what do u suggest for me to finish pokémon x ?
without getting my pokémons back from sun :/

thanks in advance :)

Maybe too much work but what I've been doing is, thanks to RNG, I bred a shiny team for a Y playthrough, the trick being that their ESVs had to match the TSV of the newly made trainer, which took a while. I didn't want to overlevel these mons and face that obedience shit, so it had to be bred by ESV matching that TSV. It's pretty cool, and as an added bonus, I'm keeping them unevolved until Bagon goes level 50, because I'll need a flier, and it can't be Salemence until level 50. So for that, the Salemence will end up being level 51. My own way of adding a challenge to otherwise easy games.
 

Rayan92

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This is awesome and I still love it. Silly question how do I update to the latest build? I have an older version from months back...do I need to delete and install from scratch?

Also if I want to transfer my pokemon from ORAS ( whom I brought from older games) to Sun & Moon can I do that with this? Is there a legit check to tell me if something is wrong with their description or moves etc..??

Many thanks
 

fr3quency

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Trying to compile from source and I have ran into some errors. Not a major problem as I have just started searching. What I wanted to ask is why do we need sf2dlib where the developer mentions "This library is deprecated and reported bugs won't be fixed. Please consider using citro3d directly instead." and not only citro3d?


Edit: Compiled latest build for anyone that wants it. I haven't tested yet so if you want to test it, back up your save using JKSM or whatever you use. The build can be found here: https://www.sendspace.com/file/s0ny8s Enjoy. (MinGW-w64 really does wonders xD)

@EventAssistant I get arm11 crahes using nightly PKSM and nightly Luma3DS. GBATemp won't let upload the .dmp so I uploaded it here https://www.sendspace.com/file/sftw4t

Stable build works fine though.
 
Last edited by fr3quency,

fr3quency

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I managed to compile it. I don't know what I was doing wrong. Maybe the pre-compiled stuff I found for portlibs - I now managed to compile everything that PKSM needed myself and works to perfection.

Build here(tested in SUN, working as expected): https://www.sendspace.com/file/vndt0m
Enjoy!
 
Last edited by fr3quency,

Tekniquez

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l2shlDf.jpg


I think @Zidapi and some other guys are satisfied now

How exactly do we inject wc wirelessly. Is it the same as the pk7 injects? I dont see that wifi option when i goto the wonder card section. Plz and ty
 

aarti

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Sorry if my question was already answered, I couldn't find any answer so I'm gonna ask.
Is it possible to edit Pokemon from downloaded games, so if I don't have the cartridge?
 

Tekniquez

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Sorry if my question was already answered, I couldn't find any answer so I'm gonna ask.
Is it possible to edit Pokemon from downloaded games, so if I don't have the cartridge?

yes with pkhex. jksm>export save>pkhex edit them>import back to jksm. profit
 

aarti

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yes with pkhex. jksm>export save>pkhex edit them>import back to jksm. profit
It should be with PKSM, because pkhex doesn't work for me. pkhex can be launched only from the homebrew channel, and from there I can't access to my games.
 
Last edited by aarti,

GeoMX

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Sorry guys if this was already asked, but is there any way to edit items, money, etc?? My SD card got damaged and had to restart all over... :S
 

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