Homebrew Citra - Unofficial \ Chinese builds discussion

jroweboy

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Hmm. Where's 428 and 429?
they aren't sequential because of how appveyor works. the merge bot pushes to both master and the bleeding edge branch and appveyor triggers a build for both. It has no ordering for which one it decides to build first though, so if it builds master first, bleeding edge will skip a version. (it builds master and does nothing actually. i tried turning that off but i guess that didn't work)

Also those are broken versions. 431 should be out soon with the fix

I wish this unofficial version compile for macOS because I compile an Official Bleeding Edge for macOS.
you could try merging in the fix made by mailwl a while ago (he linked it on his github)

also does your citra bleeding edge on mac leak a bunch of memory and crash after 10 or so minutes of play?
 
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spotanjo3

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you could try merging in the fix made by mailwl a while ago (he linked it on his github)

also does your citra bleeding edge on mac leak a bunch of memory and crash after 10 or so minutes of play?

Hey jroweboy... I am not sure how to merging in the fix. I would love to learn how. I have a tool called: CotEidtor. A nice tool.

Crash ? What game are you talking about ? :unsure:
 

jroweboy

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Hey jroweboy... I am not sure how to merging in the fix. I would love to learn how. I have a tool called: CotEidtor. A nice tool.

Crash ? What game are you talking about ? :unsure:
Not any game in particular. I'm referring to the fact that if you play almost any game with citra on mac os for longer than maybe 10 minutes or so, it starts eating up more and more ram over time. Eventually you run out. I remembered that you mentioned this didn't happen for you though. Could you compare your bleeding edge build's ram usage versus nightlies ram usage?
 

spotanjo3

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Not any game in particular. I'm referring to the fact that if you play almost any game with citra on mac os for longer than maybe 10 minutes or so, it starts eating up more and more ram over time. Eventually you run out. I remembered that you mentioned this didn't happen for you though. Could you compare your bleeding edge build's ram usage versus nightlies ram usage?

Ahh, yes. You are right. Guess what ? It just happened to me today after I compiled it and update it. It is Bleeding Edge compiled by me. And running any games for about 10 minutes, I believe. I am surprising.. Is it a bug or something ? I got this message:

ScreenShot2017-07-18at8.24.00PM.png
 

jroweboy

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Ahh, yes. You are right. Guess what ? It just happened to me today after I compiled it and update it. It is Bleeding Edge compiled by me. And running any games for about 10 minutes, I believe. I am surprising.. Is it a bug or something ? I got this message:

ScreenShot2017-07-18at8.24.00PM.png

yes, its a bug thats been around for a very long time. but theres no core developers that use macOS so no one has the hardware to fix it.
 

drwhojan

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@Citra team any one.

Do i really need these ?
"

Code:
Could NOT find OpenSSL, try to set the path to OpenSSL root folder in the system variable OPENSSL_ROOT_DIR (missing: OPENSSL_SSL_LIBRARY OPENSSL_CRYPTO_LIBRARY)

Could NOT find LibSSH2 (missing: LIBSSH2_INCLUDE_DIR LIBSSH2_LIBRARY) "
 

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