ROM Hack [Release] Kuriimu - A general purpose game translation toolkit for authors of fan translations.

IcySon55

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How can I open a bin file? For example to read something about the game.
What bin file are you looking at? .bin doesn't mean anything other than "binary" which is literally every file ever. It can be anything, especially since the file extension is only a hint of what it might contain, it is not definitive.

In which file they save the program for the game?
The game's program is in the exefs/code.bin file for 3DS games and the EBOOT.bin for PS3/PSP/Vita games.

I want to modify the source of the maplestory game and inject it into the video game again. Can somebody help me?
You're looking for disassembly help? That is something that we don't have in abundance and wouldn't be able to help with.
 
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IcySon55

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How can I open the code.bin file?
You spend the next few years learning ARM assembler, and then use IDA Pro to disassemble the file.

Jokes aside, you don't open it. It isn't a file you can "open". It contains byte code and sometimes strings which may or may not be easy to find depending on their encoding.

What are you trying to do?
 
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Vidpic

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You spend the next few years learning ARM assembler, and then use IDA Pro to disassemble the file.

Jokes aside, you don't open it. It isn't a file you can "open". It contains byte code and sometimes strings which may or may not be easy to find depending on their encoding.

What are you trying to do?

I try to find the passwords for Inazuma Eleven Go Chrono Stones Thunderstorm to unlock the characters.
 

IcySon55

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Hey there GBATemp!

I've just dropped the latest release of Kuriimu 1. The most important fix in this release is the corrected file loading routines which speeds up file loading quite a bit.

Kuriimu v1.0.2
New Plugins
  • MetalMax 3 ARR/NAM text plugin with string optimization support.
Changes
  • Improved overall file loading speed by correcting a bug with the extension preference scheme.
  • Fixed a bug where the CTPK image plugin would keep an open handle to the loaded file in Kukkii.
  • The MT Framework TEX plugin now allows format changing. (Format of the first MipMap will be used.)
  • Fixed the build script so that it works with v prefixed tags.
  • Made some DLL name changes to accommodate Kuriimu 2.
 
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kavid

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v1.0.2 dont support yoshi wiiu msbt

pls.add support it

thank you.
 

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  • merino.zip
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IcySon55

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v1.0.2 dont support yoshi wiiu msbt
Welp, fixing the class for this file is basically a rewrite which I needed to do anyways. So work is underway.

Edit: @kavid The file you attached has been modified already and is actually broken.

The MSBT rewrite is complete but your file still won't work because the editor you've used previously has broken the file.
 
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kavid

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Welp, fixing the class for this file is basically a rewrite which I needed to do anyways. So work is underway.

Edit: @kavid The file you attached has been modified already and is actually broken.

The MSBT rewrite is complete but your file still won't work because the editor you've used previously has broken the file.
thank you reply,the latest Kuriimu v1.02 have can supported it。

this is wiiu game and wario ,text files。but it is not standard msbt format。
can you have a free time to add to support it?

 

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  • msbt.zip
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IcySon55

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this is wiiu game and wario ,text files。but it is not standard msbt format。
can you have a free time to add to support it?
How did you extract these MSBT files? The extraction process is broken. These are normal MSBT files but they have been extracted from the wrong offset and the end of each file contains the beginning of the next file.

In terms of your previous MSBT files from Yoshi, your file is broken because of the editor you used. You will need to start from scratch with a fresh copy of the file and you will need to use Kuriimu v1.0.3.
If you want to recover the translation work your did, you can probably open your file in MSBT Editor Reloaded to get the text out.
 
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IcySon55

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Hey there GBATemp!

Here's the latest Kuriimu 1 release. The most important updates being the MSBT rewrite and the relase mode build which should make everything snappier.

Kuriimu v1.0.3
Plugins
  • Rewrote the MSBT plugin almost from scratch to properly support BigEndian files.
  • Fixed mipmap support in the MT Framework TEX plugin.
  • Prevent some infinite loops in the ARR/NAM plugin.
Changes
  • Added extended support for BigEndian formats in the Kontract.IO tools.
  • Added more alignment and padding methods in the Kontract.IO tools.
  • Releases are now built in Release mode. (Should improve performance across the board.)
 
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IcySon55

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it's possible add support for Cardfight Vanguard G Stride to Victory? Thanks!
If you can provide sample files that you believe contain the data you want to edit. We support, archives, images, and text files currently. What are trying to do?
 
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