Ok ty diware it isuse da sigihax since it already been release
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[nvm just use diware
Ok ty diware it isuse da sigihax since it already been release
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[nvm just use diware
I made at least 15 Nuzlocke challanges and this is the first one that i made pubblic...and i failed.
GAME OVER
CONTINUE?
Eh, it's not your fault. This mod is probably impossible to Nuzlocke if you actually follow the rules. I suggest you turn it into a normal LP!
This is fantastic so far. Almost done with Melemele, only the Grand Trial left. The first Totem was surprisingly easy, but that's probably because I trained an Alakazam with maxed EVs on Sp.Atk, which is insanely OP at this point in the game, thank god for the trade evolutions being actual evolutions!
What kicked my ass the hardest was that Route 3 Ace Trainer though, holy christ what was that!? The vanilla game had a cute concept of showing how the Red Card works, but this version took that concept and absolutely ran with it to extreme lengths, by the time Shuckle came out every switch crippled my Pokemon so much my entire team was poisoned and at 50% or less HP in a few turns. Alakazam didn't save me here, considering how fragile he is and his non existent type coverage, made it by the skin of my teeth using everything I had on my team.
This is really great stuff.
Also I wanted to record a let's play or at the very least a no commentary recording (since I'm a boring commentator to an awkward level), but figured capture cards were too expensive... that was before I found out about NTR software streaming, and unfortunately after I had already put 7 hours into the game, rendering any kind of complete let's play impossible at this point
Oh well, maybe next time I suppose.
Thank you for making these games enjoyable as single player adventures, I really do appreciate it. I'll check back when I beat it and post my team, maybe record the final fights.
EDIT: I pretty much destroyed the Kahuna. I half expected it due to how OP my Alakazam is right now, and the kahuna being a fighting type trainer and all, but it was a bit sad because I didn't even see his Z-move or what most of the sets were about. More incentive to replay the game though. I'm also a bit overleveled due to wandering around too much with the refresh XP bonuses, going to pack repels for the next island.
Also tested NTR recording, looks okay to me but I had to drop the quality down to avoid frame drops.
I'm going to try to record major fights from now on but no promises.
Level 30 max EV Alakazam lmaooo. Yeah you won't have a problem for a while.
Are you running HANS or Luma + LayeredFS? If HANS, when rebuild it because custom .cro files, which the shop loads, can't be used by non-CFW systems.Hey there!
Overall, I'm loving the game. However, I do have one question.
Every time I try to Buy from any Pokémart, the game freezes w the music still playing and I have to eject the cart and reload. Is there any way I can fix this? Thanks!
Are you running HANS or Luma + LayeredFS? If HANS, when rebuild it because custom .cro files, which the shop loads, can't be used by non-CFW systems.
Have you updated your game to 1.2?I downloaded Luma, through the Drag and Drop installation instructions
Yes, I have. I can retry updating it. is it possible to be able to still update it?Have you updated your game to 1.2?
Read the FAQ.Hey there!
Overall, I'm loving the game. However, I do have one question.
Every time I try to Buy from any Pokémart, the game freezes w the music still playing and I have to eject the cart and reload. Is there any way I can fix this? Thanks!
This sounds like you didn't properly follow the instructions to remove an old SaltySD build (or code.bin patch for something else like removed outlines). Go read the second post of this thread.Hi i'm currently using Boot9strap with Luma 7.1 to play Nova Sun 1.6. My game is updated to 1.2 and I have the files in the right places, but when I launch sun it gets through the Nintendo 3DS logo and then nothing shows up, can't even turn it off so it's a softlock. Anyway I could fix this?
This sounds like you didn't properly follow the instructions to remove an old SaltySD build (or code.bin patch for something else like removed outlines). Go read the second post of this thread.