Homebrew [WIP] pokeCalcNTR - IV and Nature Overlay Plugin For Sun and Moon

Shiny_Sylveon

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Would it be possible to add a toggle for fast egg hatch?
PokeCalcNTR is a tool for RNGing legit Pokemon, and so modifications to the Pokemon will not be added to the plugin because that is not the intention of the usage of PokeCalcNTR.

However, there is a cheat plugin for Sun/Moon that includes instant egg hatch. Link: https://github.com/AnalogMan151/sumoCheatMenu
 

Cawk

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PokeCalcNTR is a tool for RNGing legit Pokemon, and so modifications to the Pokemon will not be added to the plugin because that is not the intention of the usage of PokeCalcNTR.

However, there is a cheat plugin for Sun/Moon that includes instant egg hatch. Link: https://github.com/AnalogMan151/sumoCheatMenu

Fair enough. It just would've been more convenient for me so I could get rid of the trash eggs I have to accept faster. I have that other plugin as well, but as far as I'm aware I can only have one of them on my SD card at a time.
 

Shiny_Sylveon

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Fair enough. It just would've been more convenient for me so I could get rid of the trash eggs I have to accept faster. I have that other plugin as well, but as far as I'm aware I can only have one of them on my SD card at a time.
I just tried using both plugins at once and the instant egg hatch cheat works along with PokeCalcNTR. I merged the two folders for each game together, updated BootNTR Selector, updated Sun/Moon, and then ingame activated the instant egg cheat. Works perfectly :)
 

Cawk

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I just tried using both plugins at once and the instant egg hatch cheat works along with PokeCalcNTR. I merged the two folders for each game together, updated BootNTR Selector, updated Sun/Moon, and then ingame activated the instant egg cheat. Works perfectly :)

Wow, it didn't work for me when I tried and then I was told it doesn't work! Thanks! I'll have to try again.
 

Kurausukun

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Am I the only one who can't get incrementing the SOS counter to work? It increments egg accepts and declines just fine, but doesn't do anything for SOS.

EDIT: Never mind, I just realized you have to also have the game info screen up--but this is a bit inconvenient since it blocks the HP bar/model of the wild Pokemon--is it not possible to make the select+up/down combo work on the wild Pokemon menu?
 
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Real.96

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Am I the only one who can't get incrementing the SOS counter to work? It increments egg accepts and declines just fine, but doesn't do anything for SOS.

EDIT: Never mind, I just realized you have to also have the game info screen up--but this is a bit inconvenient since it blocks the HP bar/model of the wild Pokemon--is it not possible to make the select+up/down combo work on the wild Pokemon menu?
We made it automatically increase each time an allied is called. So in the next release you won't have to change it manually, it will do his job automatically ;)
 
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VenomSWR

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Hey guys just a few quick stupid questions :

1) Could it be possible to add a "PP viewer" for the foe Pokémons ? It'd be useful alongside the allies called thingy for shiny hunters, 'cause we never know when a Pokémon's gonna run out of attacks and when to switch exactly

2) Is there a way the plugin is gonna work with the new Luma feature, Rosalina ? Like, no need for NTR anymore ?

Thanks guys ! (And sorry if I made stupid mistakes haha)
 

Real.96

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Hey guys just a few quick stupid questions :

1) Could it be possible to add a "PP viewer" for the foe Pokémons ? It'd be useful alongside the allies called thingy for shiny hunters, 'cause we never know when a Pokémon's gonna run out of attacks and when to switch exactly

2) Is there a way the plugin is gonna work with the new Luma feature, Rosalina ? Like, no need for NTR anymore ?

Thanks guys ! (And sorry if I made stupid mistakes haha)

1) I don't think this will be so useful, let's see what zak says
2) We're already considering this option :)
 
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RustInPeace

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So I'm trying to RNG Lunala, but I can't figure out if I should use 2 or 6 NPCs.

Can anyone help?

Try advancing your frames, if it moves by 3 frames, if I'm not mistaken of that number, then it's 2 NPCs. If it jumps by 7 frames, then it's 6 NPCs. Keep doing it to be very sure.
 

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