ROM Hack how do i randomize pokemon moon with luma 7.0??

Majickhat55

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@Majickhat55 i don't know the path settings I just read it somewhere and I can't find I would have told him if I knew and @DarkRioru yes you could put the ips patch beside the code.bin on the sd card but you could also patch the ips file into the code.bin by using lunarips which is how I do it but that is up to you
I was just giving you a hard time man, no worries :D
 

DarkRioru

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@Majickhat55 i don't know the path settings I just read it somewhere and I can't find I would have told him if I knew and @DarkRioru yes you could put the ips patch beside the code.bin on the sd card but you could also patch the ips file into the code.bin by using lunarips which is how I do it but that is up to you
lunarips??? link please..
 

GerbilSoft

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I have to disagree on this. Nightlies are untested, and thus, potentially unstable, having bugs that the developers aren't even aware of yet. You should stick with the Stable releases; we just had the first stable release of Luma in months, might as well use it.
For a project like Luma, literally the only difference between "stable" and "nightly" is "we think we have enough changes so we're going to bump the version number and make a release". Stability is relative.
 
D

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For a project like Luma, literally the only difference between "stable" and "nightly" is "we think we have enough changes so we're going to bump the version number and make a release". Stability is relative.

I guess. Still not a good idea for someone who wants as little snags as possible, as there have been issues with Luma nightlies in the past.
 

tomasadam3

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I followed this tutorial from operationIdroid but, I placed my patch files into the romfs folder like the update page for luma 7.0 described...

I also grabbed my ips patch and placed it into my title id folder

then I saved after the bridge cut-scene before walking back to town with lillie and used jksm to extract a save from pokemon moon and placed the main file into my romfs folder....

I boot up the game just fine... but, no 10 second wait at the beginning... I go back to town and select my starter and nothing is randomized...

can someone please help me?? I done everything in the tutorial and the added steps on the luma 7.0 update description and nothing happens...


How would you go about doing this for the gen 6 pokemon games? I just randomized pokemon x with pk3ds like you normally would but I'm not sure what to do after that, especially when it comes out as a .romfs file, I don't think I would put the .romfs file in luma/titles
 
D

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How would you go about doing this for the gen 6 pokemon games? I just randomized pokemon x with pk3ds like you normally would but I'm not sure what to do after that, especially when it comes out as a .romfs file, I don't think I would put the .romfs file in luma/titles

Thanks to Luma 7.0, all you have to do is put the edited files under:
Code:
/luma/titles/{tid}/romfs/
and enable game patching, and the hack should work. Remember, replace tid with your own titleID.
 
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