Adrenaline-3 for PlayStation Vita out now, allows for PS1 backup loading



Vita scene legend, TheFl0w, is back again, with another update to Adrenaline, the PSP CFW that runs on PlayStation Vita systems. The third revision has been released today, and offers new features such as bugfixing, save states, and most importantly, the ability to load PS1 backups (with sound!) from the XMB. You can see the full changelog below. Additionally, Adrenaline CFW has been made open source as well.

Changelog v3 -
- Added ability to launch PS1 games from XMB and play them with full sound.
- Added ability to save and load states using the 'States' tab in the Adrenaline menu.
- Added possiblity to connect USB in XMB and added 'Toggle USB' option to recovery menu.
- Added ability to return to livearea by double tapping the PS button.
- Added Adrenaline startup image designed by Freakler.
- Added option to force high memory layout. For 'The Elder Scrolls Travels: Oblivion' Demo.
- Added option to execute 'BOOT.BIN' in UMD/ISO. For 'Saints Row: Undercover' Demo.
- Added correct enter and cancel buttons assignment.
- Fixed volatile memory allocation bug that made 'Star Wars: The Force Unleashed',
'Tony Hawk's Project 8' and maybe more games crashing.
- Fixed bug that was introduced in v2 which caused some games to crashed at PMF sequences.
- Fixed NoDrm engine bug where fan translated games couldn't load PGD decrypted files.
- Fixed msfs directory filter bug that caused some games not to recognize savedatas.
- Fixed compatiblity of base games, any game should now be able to use Adrenaline to the fullest.

:arrow: Source (Github)
 

Sonic Angel Knight

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yes just tested again and the error i get c1-2858-3, luckily i made a backup so ill restore it to get psp working again.

just wanted the update to boot ps1 because it wasnt working on the version i had.
I dunno, all you have to do is download v4 from github extract the zip, and put the files inside the adrenaline folder. Is that simple i swear. :mellow:
 

Spider_Man

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I dunno, all you have to do is download v4 from github extract the zip, and put the files inside the adrenaline folder. Is that simple i swear. :mellow:

is this right
upload_2017-4-25_15-20-8.png
 

Sonic Angel Knight

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now psp games wont boot, but these are placed here which worked before.

View attachment 85082

i do see these same files are here too

View attachment 85083
Can you check your plugins folder? If you setup adrenaline in the past, you would know that originally the plugins for adrenaline was in the pspemu folder, but ever since the v2 update it was moved to the adrenaline folder instead. You should only have to replace some files with the update to fix this problem.
* Download the 6.61 EBOOT.PBP (for 1000/2000/3000) from the Sony server (google it)
and paste it at 'ux0:adrenaline/661.PBP'.
* Copy 'ux0:tai/config.txt' to your PC and add the following lines:
*KERNEL
ux0:adrenaline/adrenaline.skprx

*TITLEID
ux0:adrenaline/adrenaline.suprx

Example of config.txt:
# You must reboot for changes to take place.
*KERNEL
ux0:adrenaline/adrenaline.skprx
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*TITLEID
ux0:adrenaline/adrenaline.suprx

Note that you replace TITLEID by the titleid of your PSP game (the name of the folder where EBOOT.PBP is).
In other words your adrenaline folder doesn't have the files it should. Copy the adrenaline folder inside pspemu to the root of the memory stick, (ux0:Adrenaline) Then replace the files inside with the adrenaline v4 update.
 
Last edited by Sonic Angel Knight,

Spider_Man

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Can you check your plugins folder? If you setup adrenaline in the past, you would know that originally the plugins for adrenaline was in the pspemu folder, but ever since the v2 update it was moved to the adrenaline folder instead. You should only have to replace some files with the update to fix this problem.

In other words your adrenaline folder doesn't have the files it should. 661 FIRMWARE UPDATE,

the install i did the other day off the vpk set up using the pspemu folder.

here is my current tai config:
# You must reboot for changes to take place.
*KERNEL
ux0:Pspemu/adrenaline/adrenaline.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*NPEZ00104
vs0:sys/external/libpgf.suprx
ux0:Pspemu/adrenaline/adrenaline.suprx

*PCSD00021
ux0:tai/unit13.suprx
*PCSF00034
ux0:tai/unit13.suprx
*PCSA00107
ux0:tai/kzv.suprx
*SLUS00747

so i should change it to:

# You must reboot for changes to take place.
*KERNEL
ux0:adrenaline/adrenaline.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*NPEZ00104
vs0:sys/external/libpgf.suprx
ux0:adrenaline/adrenaline.suprx

*PCSD00021
ux0:tai/unit13.suprx
*PCSF00034
ux0:tai/unit13.suprx
*PCSA00107
ux0:tai/kzv.suprx
*SLUS00747

~Do i then have to manually add the PSP TITLE ID for them to boot, and what about PS1 is that the same or can i just copy the psp games to the iso folder and ps1 to the game folder (inside titleid folder)
 

Sonic Angel Knight

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# You must reboot for changes to take place.
*KERNEL
ux0:Pspemu/adrenaline/adrenaline.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*NPEZ00104
vs0:sys/external/libpgf.suprx
ux0:Pspemu/adrenaline/adrenaline.suprx
Change the lines that is underlined.

# You must reboot for changes to take place.
*KERNEL
ux0:adrenaline/adrenaline.skprx
# henkaku.skprx is hard-coded to load and is not listed here
*main
# main is a special titleid for SceShell
ux0:app/MLCL00001/henkaku.suprx
*NPXS10015
# this is for modifying the version string
ux0:app/MLCL00001/henkaku.suprx
*NPEZ00104
vs0:sys/external/libpgf.suprx
ux0:adrenaline/adrenaline.suprx

Do you see the difference now? The path directory is different, so change the text to reflect those changes to the new path. Then copy the adrenaline folder inside of pspeum to the root of the memory card.
 
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Spider_Man

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Change the lines that is underlined.



Do you see the difference now? The path directory is different, so change the text to reflect those changes to the new path. Then copy the adrenaline folder inside of pspeum to the root of the memory card.

thanks i can see now its done the job it boot looks different and psp games work.

so hoping now ps1 support will work, lets try grab an eboot before i leave work to test :D

Thanks
 

Sonic Angel Knight

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thanks i can see now its done the job it boot looks different and psp games work.

so hoping now ps1 support will work, lets try grab an eboot before i leave work to test :D
If you are making ps1 conversions, don't expect them all to work flawlessly, not all will work perfectly so if you have any problems with unnoffical ps1 games don't blame adrenaline. That all i can say.
 

Tom Bombadildo

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i was using the retroarch emulator which seem to play ok but had no sound
Retroarch works vastly different than the PS1emu used for playing PS1 games on Adrenaline. Adrenaline is limited to using one version of POPS, 6.61, which doesn't have the best compatibility in the world.
 

Spider_Man

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Retroarch works vastly different than the PS1emu used for playing PS1 games on Adrenaline. Adrenaline is limited to using one version of POPS, 6.61, which doesn't have the best compatibility in the world.
just going to try a game now, i initially tried retroarch because i have created my own cheat database for the games i have and was going to import them but the games i have that worked ok years ago on the psp i had, on the vita have no sound.

cool theyre working, just need to edit the shit codes off cwcheat that dont work and make my own.
 
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alpmaster

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Is it worth getting a ps vita?
Are you asking based off a 3.65 firmware or 3.60 since it is patched on the latest firmware?


All brand new PSTVs are guaranteed 3.60 or lower.
Firmwares on PSTVs are not the same as Psvitas such as 3.40 being the equivalent of 3.18. I found out the hard way and bought a new PSTV and it had 3.50 which patched my exploit.
 

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