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I meant the Switch, those are all of the other consoles. But like there's a difference, I've been focusing on that for too long, sorry.
Oh. Yeah.I meant the Switch, those are all of the other consoles. But like there's a difference, I've been focusing on that for too long, sorry.
Yeah i saw that loadign screen glitch too. Seems like they have the loading screen overlaid over the world as it's loading but the screen is not the right size or is misaligned or something.Could we get back to the topic please? This is not a physical vs digital discussion thread.
So I did actually notice some issues with the switch version of snake pass. There are sometimes some graphical glitches at the bottom of the screen but it doesn't happen very often and only when just entering a level. Then there is a very noticeable delay when you pause the game and press the continue button until it actually continues. Maybe like half a second. Apart form that I think the game doesn't look too great in handheld mode (but still not bad) which I think is because the resolution is a bit lower then the native 720p or maybe some effect is missing I am no expert on that. It looks better in TV mode almost as good as the PS4 version.
However none of these issues are gamebreaking or even bother me to the extent that it would make the game less enjoyable so I would still definitely recommend getting it.
Glad to hear the graphics are at least OK. Some Reddit posters were claiming it looked like 480p handheld. Really want to try this but can barely squeeze in an hour or so a day for BotW.
Not sure what you mean by that, non-hd?it does run non-hd when undocked......
i personally think devs rushed and were lazy
they did after all port it in a week
Not sure what you mean by that, non-hd?
It runs at 720p which is HD. It does not run at 1080p Full-HD when docked, it is upscaled.
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Comparison to PS4.
Well spank my ass and call me Sally! Even the PS4 version sucks ass, and not in a good way. Guess the only thing to do is go for the best of the best PC version and toss out all your crappy consoles... /sGive the credits were it deserves, is sub HD even on docked mode, source: The same of the video you already posted
"On PlayStation 4 we're looking at 1536x864 while Switch drops all the way to 1200x675, in docked mode and something in the region of 844x475 while playing detached"
http://www.eurogamer.net/articles/d...ke-pass-on-switch-holds-up-nicely-against-ps4
Well spank my ass and call me Sally! Even the PS4 version sucks ass, and not in a good way. Guess the only thing to do is go for the best of the best PC version and toss out all your crappy consoles... /s
Maybe they will fix it in a patch. I haven't tried it undocked yet. Looks fine to me in docked mode, for what it is.
PS4: Sub 900P (1536 x 864) 30FPS
+ Better Shadow Maps
+ Water Caustics
+ Water Ripple Shader
Switch Docked: Sub (1200 x 675) 720P 30FPS
+ Fuller Grass(?)
+ Faster Loading
- Minor Frame Pacing issues
Both games feature what Digital Foundry Calls an "Excellent Temporal Anti-Aliasing" method that is actually turning in better results than what they feel would have happened if the games just ran at a higher resolution.
That's betterWell spank my ass and call me Sally! Even the PS4 version sucks ass, and not in a good way. Guess the only thing to do is go for the best of the best PC version and toss out all your crappy consoles... /s
Maybe they will fix it in a patch. I haven't tried it undocked yet. Looks fine to me in docked mode, for what it is.
PS4: Sub 900P (1536 x 864) 30FPS
+ Better Shadow Maps
+ Water Caustics
+ Water Ripple Shader
Switch Docked: Sub (1200 x 675) 720P 30FPS
+ Fuller Grass(?)
+ Faster Loading
- Minor Frame Pacing issues
Both games feature what Digital Foundry Calls an "Excellent Temporal Anti-Aliasing" method that is actually turning in better results than what they feel would have happened if the games just ran at a higher resolution.
Two of those are disc only, which are cheap to produce, and Shovel Knight was massively popular so it makes sense that it would get a retail release a year after the original release.You've confused me now. Are you saying those don't have physical releases?
Yacht Club even went full old-school by including a real manual!
Could go on. These are some examples.
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Or Nintendo could publish it under the "eShop Selects" series like they did for two games on WiiU (some claim/hope that FAST Racing NEO becomes a rarity -- Mine is still factory sealed 'cause I don't play WiiU anymore).
Well spank my ass and call me Sally! Even the PS4 version sucks ass, and not in a good way. Guess the only thing to do is go for the best of the best PC version and toss out all your crappy consoles... /s
Maybe they will fix it in a patch. I haven't tried it undocked yet. Looks fine to me in docked mode, for what it is.
PS4: Sub 900P (1536 x 864) 30FPS
+ Better Shadow Maps
+ Water Caustics
+ Water Ripple Shader
Switch Docked: Sub (1200 x 675) 720P 30FPS
+ Fuller Grass(?)
+ Faster Loading
- Minor Frame Pacing issues
Both games feature what Digital Foundry Calls an "Excellent Temporal Anti-Aliasing" method that is actually turning in better results than what they feel would have happened if the games just ran at a higher resolution.
ya I thought that too .. until I tried it. this game is super frustrating. can't remember the last time I got that big urge to ram my controller against my tv. I'm in the 4. level and some puzzles seems like pure luck. normally on difficult games I see myself improving after each try. here I just suck and get worth every try ...The game looks like fun; super calming and relaxing. Definitely something I'd play after a long day of work and school.
Just repeat this mantra: "Goddammit Noodle"ya I thought that too .. until I tried it. this game is super frustrating. can't remember the last time I got that big urge to ram my controller against my tv. I'm in the 4. level and some puzzles seems like pure luck. normally on difficult games I see myself improving after each try. here I just suck and get worth every try ...