Oh yeah, the formatting is a little destroyed...
LOG Type
Format: LOG0X00Y ZZZZZZZZ
Description: This code will create an entry in the logger. See below for further details.
Log infos:
This code can only be effective if you compiled the plugin in a debug mode. Else it'll have no effect.
More infos on the logger and the log code:
LOG0X00Y ZZZZZZZZ
X = Type
Y = Mode
ZZZZZZZZZ = Value
Type:
- INFO -> Color green
- WARNING -> Color orange
- DEBUG -> Color grey
- ERROR -> Color red
The ERROR type also have the particularity to shows the debug Menu on it's own right when an error's log is thrown. Basically that's mean that if you set an error log, every time that the log is thrown, the debug menu will pause the game and be shown.
Mode:
- Print value as text
- Print the value stocked at ZZZZZZZZ: "*(0x12345678): 11111111"
- Print the address and value stocked as Z: "*(0x12345678): *(11111111): 22222222"
- Print the value stocked in offset register
- Print the value stocked in data register
- Print the sum of offset + Z