just get an y cable and see all your issues going away.Game : Gamecube Library
Describe Issue: Wii U, Nintendont fails/stalls to load and list my Gamecube games in Nintendont or a Loader. Stuck at "Loading, Please Wait..." this forces me to remove the external hard drive to bring me back to homebrew channel. Everything works fine on my Wii.
Region: USA
Wii/Wii U: Wii U
Nintendont revision: 4.436 and 3.334
Last known working revision (if any): None (That I know of.)
Loader used (if any) with revision no.: USB Loader GX 3.0 r1256-1257 (Other loaders such as Wiiflow does not show my games either.)
SD/USB Pen/USB HDD: Seagate 1TB Expansion Portable External Hard Drive USB 3.0
SD/USB Pen/USB HDD make, model, size, format & cluster size: FAT32, 32KB Cluster (The rest is above.)
ISO 1:1/compressed: Compressed. I have over 300 Games placed on the external (That might be an issue. I have no clue.). They have been optimised with DMLizard 4.0 DiscEx and for proper Multidisc games.
McEmu/Real Mem card and size: N/A
Native on/off: off
Controller used if Native off: Smash 4 Controller adaptor. Official Gamecube Controller.
Composite/Component/HDMI: Component
Anything else you want to explain: Prior to posting I have tried to trouble shoot my problem and searched google, I could not find any information regarding this error. The external hard drive loads up the games fast in USB Loader GX on my Wii and launches them all with Nintendont with no errors or problems. Sometimes when I let it sit and let it load only 26-50 get loaded after about 30 minutes before it gives up. It fails to load those games sometimes and launches back to the homebrew channel. Sometimes when I remove the External and the 26-50 games appear, I plug the External back in and it manages to load the game with no problems. Upon testing to make sure it's not the games I loaded a shrunken Super Smash Brothers. Melee USA from the SD card and it loaded fast normally. All of my games are shrunken and work on the original Wii.
The External was the only drive on the Wii U and I have tested all USB ports, the same error occurs(I even disconnected the Smash 4 Gamecube Adaptor). Once again the External has not been used that much, has been tested and has come back as a "Healthy" drive. I am ruling out that it is failing as it loads perfectly fine on the Wii.
Any help is appreciated. I can give more information if needed. Thanks.
the questionary is so outdated it hurts it should basicaly be thisI guess the questionnaire should add a column: If using USB HDD, is a Y-cable used or is it externally powered
and I would like to reward those who read and used the questionnaire by ignoring those who don't.
you probably dont have the isos on the correct path it should be likewhen i run Nintendont and choose SD im only able to choose Boot GC disk in drive, I think its because I have the run ios set up but even that im having truble on how to change it
its done exactly like that and still nothingyou probably dont have the isos on the correct path it should be like
sd:games/anyname/game.iso
take a picture of your path, manny people think they dont it right when they didnt.its done exactly like that and still nothing
obviously it isnt or game names would appear, but its your call if you want help or not.it is correct
in no website does this mention this is a triforce game at all where is your source?Sorry if this has been asked before, but I just recently discovered Rhythm Tengoku Arcade and realized it was a Triforce arcade title. Does Nintendont support this title? I read briefly on the first page about converting mame roms to iso format, just wondering if it's a waste of time to try.
just becuase a triforce game exsits doesnt mean it will work without patches, since triforce is very complex.I don't see why it wouldn't work. Was it just released in the mame CHD set?
if its using the dreamcast its not triforce at all.Yeah, hmm, I don't know much about arcade emulation. I tried to run the .bin I have through the program listed on the first page triforce-iso-extract but it tells me my .bin is too small. I'm not sure if what I'm trying to do is really supported, and the only thing telling me that this is a triforce game is this wiki page on triforce games.
That's what I end up with for the "mame" rom but the only way I can find to run it is using a dreamcast emulator which also supports the board this game runs on. I'm not sure if the wiki is correct, but the time period the game was released is right around where Triforce games were released and it's a Nintendo title so I assume it's close? Like I said I don't know much about arcade emulation.
yeah its basicaly a moded dreamcast its running on not triforce wich is a moded gc.Hmm like I said there's been little information out there and that's why I'm asking about it. It's a Nintendo game, made by Sega in 2007, for the arcade. I don't know if it's Triforce but it smells like it.
It isn't using the Dreamcast part of the Dreamcast emulator though. I'll find more info.
The emulator is demul and it emulates Dreamcast and a similar arcade board called Naomi.
Rhythm Tengoku runs on the Naomi board. My bad, the info on the de wiki must be false.
I actully figured it out and that wasnt ityeah its basicaly a moded dreamcast its running on not triforce wich is a moded gc.
turn off multi and are you using nintendont itself? if so are you exting nintendont after changing the setting or going back to the game without exiting?i have set a game to have memory card emulation to on (multi) with block size set to 251 and set to launch in nintendon't but the game keeps saying there is no memory card inserted into slot A. help?