Harmless Indies and Gaming Saturation

I pass a lot of time watching youtube videos. From my love of esports highlights in Overwatch and Smash Bros Melee to critical reviews and video podcasts, I’d say youtube covers a majority of what I consume daily.

A lot of that started with watching early lets plays and rant videos from the likes of Cinemassacre and Jontron. I loved the silly rants and knowledge they would have on some obscure or mediocre games, and especially the ones on unlicensed and rip-off games.

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Bootleg and clone games plagued the early days of gaming thanks to Nintendo’s strict policy on producing game carts for the NES. Wanting to avoid the first video game crash that Atari had fallen from grace thanks to, Nintendo had placed cautious measures on companies abilities to produce content on its properties. Third-party developers were obligated to set limits on the number of titles they produced per year (typically five) to avoid flooding the market with similar games, as well as agreeing that their games would be available exclusively on Nintendo systems for a particular period of time. Restrictions of this kind allowed Nintendo to maintain a degree of control over both the number of games produced and the content of those games.

That didn’t stop third parties from finding alternative methods of course, and it’s the primary reason the NES library grew so large. Back when I worked at a local retro store, I was introduced to Tengen carts, color dreams carts and multi-carts which were games or compilations made without licensing from Nintendo. A few of them are pictured below.

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Bootlegging became incredibly easy to do throughout the lifecycle of the cartridge and its led to some bad translations, knock-offs and just plain broken messes that can’t even be rightfully called games.

They're incredibly entertaining to watch people try to suffer through and play, hence why many YouTubers make such a successful show based around looking at them. But a lot of this also had me thinking that it seemed relegated to the 8bit and 16bit era. I’ve seen a few exceptions in the PS1 and PS2 days, but you rarely saw those games covered.

It then became horribly apparent to me that these practices never actually ended. In fact, they may have gotten a whole lot worse. Did the 7th generation of consoles suffer from this at all, and does this current generation see it happening today? Well, this image here should send us off on a good start.

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Seem familiar to you? Maybe it would help if they had a good character intro vide-



Oh boy. This is one of the more prominent examples of an absolute clone of an existing property. Not a complete bootleg, but no redemption points for it either. PC is a pretty easy market to find clones on, and it’s a million times worse on mobile. Some of them seem like they have some… inspirations

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And others…

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Oh come on, you didn’t eve- YOU DID NOT EVEN TRY WITH THAT ONE.

I can't even begin to tell you how awful the mobile market has become with reprinted games. It always existed, but we did not see this enormous bloat of clones until the age of Flappy Bird. When Flappy Bird was taken away, clones of the game did not just flood the scene but battered it into a senseless pulp like a raging tsunami. Back in 2014, Digital Trends noted that there were over 800 flappy bird clones currently on the market, with at least 60 being added DAILY.

This is where the ultimate problem begins setting in. A lot of this started on mobile and PC markets which led to an oversaturated market of shit to sift through to attempt to find the few gems worth playing. On PC especially it has become a cesspool of complete garbage pushed onto the storefront in to make a quick buck. The kicker is that a lot of these games get the constant defense of, “small indie studio looking to make their big break.”

Indie games aren’t inherently bad, and I’ve enjoyed quite a few of them myself. But now we have reached this awful place in gaming where the difference between harmless indie and blatant clone/quick cash grab isn’t even apparent anymore.

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Options are wonderful and obviously it’s up to us as consumers to pick and choose what it is we want to play but at this point it’s getting increasingly difficult to find the good choices among all the soulless drivel. It’s like going to a burger joint, opening the menu looking for burger options and seeing 47 versions of a burger with cheese, but the cheese is slightly to the left on some and the bun is upside down on others, and the server is trying to tell you each one is a different burger.

The beauty of the system that Nintendo originally had is that even though it did not prevent bootlegging and third party carts, it separated them from real licensed material and still made a basic screening process for games. It was not ideal and some garbage still made its way out there, but it protected itself in the long run for an enormous oversaturation much like Atari faced all those years ago.

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We find ourselves in a somewhat similar position now, one that has been discussed before with the semi-recent articles of how many steam games hit the platform daily, and how the PS4 and Xbox One online ecosystems are beginning to see a similar trend. I mean, 40% of all steam games on the entire ecosystem were released in 2016. A little less than half of what is on steam was added in a single year.

The point I’m trying to make here is that while options are nice, our options don’t need to be this broad and they certainly don’t need to be this gluttonous. I’ve seen it echoed so many times now that AAA games aren’t original anymore and that we are starved for creativity when in reality the small and subtle variety and changes in those games is all but a new topping on the metaphorical burger that other games are just adding salt to and calling new.

This isn’t changing anytime soon either. I never took mobile gaming seriously before, and I could never attempt to now when only 2% of anything that comes out could even be considered a game, let alone something original and worth playing. It’s happening to steam as the days go by and it’s making its way into console gaming every waking moment.

We aren’t looking at the tea leaves of a gaming crash by any means. The gaming market is stronger than ever in fact. But we are looking now at a disgusting oversaturation, the likes of which Atari and old Nintendo would vomit over.

As a matter of fact, I think the only people that are still combatting this gluttony of games IS Nintendo in this very respect. A console needs third parties to survive, but it needs curated, WORTHWHILE third parties over trivial garbage. The PS4 floated without meaningful console exclusives for the first year of its lifecycle thanks to third party support from large developers and a slew of wonderfully made indie games, and the Swtich looks to be mirroring that same respect.

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Some have come to criticize Nintendo’s recent approach to indies thanks to their strict approach to content. I, on the other hand, applaud their efforts to keep their ecosystems free of all the meaningless garbage in favor of curated games and experiences. Quantity does not mean quality, and that means a lot for the Switch in its upcoming years as well as for the future of other platforms.

You may be looking at all of this and be thinking that it means nothing because you can just ignore the trash in favor of seeking out good experiences for yourself because you’re an educated gamer. That’s good, I applaud you for standing above the other casuals with your head held high. But think of what this continues to do to the casual market. Think of all the wasted resources that go into making quick dollar games. Think of all the money that goes into those games that could have gone into bigger and better projects. All of that money that gets leeched from original games the second cheaper clones have the opportunity to gobble up the remaining pennies in a clueless casual’s wallet.

It’s a problem that we will either see go nowhere, get bigger as time goes on, or hopefully completely go away in favor of stricter guidelines for publishing games. There is no saving the mobile maket. But we can at least protect our console and maybe even our PC market before its too late.
 

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I believe a good way of making sure people don't use their money on the crappy games is to have people be aware of ratings of the game. If you see a clone rated at 2/5 and the real game at 4/5 or even 5/5 I'm pretty sure people would go for the real game. The problem we see is that on Google's Play store and other distributors, ratings get done by bots or companies that get paid to rate the games well.

I think the first step in the right direction is to clean up how ratings, and above all user ratings, are done. Steam is trying to do this and I hope we find a way to get rid of fake ratings once and for all, or at least make sure they're minimal in their influence. I'm not talking about fanboyism and ratings like with BotW. All in all, that is a minor problem because fanboy games aren't usually bad anyways, they're only guilty of some overhype.
 
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The fact that games are easily thrown together with premade assets on unity for example. Couple that with the fact that you can pretty much submit trash to steam and they will accept it and u got a problem. It's a double edged sword. This also gives indie games and devs a bad name. I don't consider the ppl that slap something together with premade assets and add in jump scares in one day to make a quick buck indie devs. Bootlegs, ripoffs and shovelware will never die. It comes down to the platform to weed that shit out. I agree nintendo did a relatively good job. That is until the wii came out. That system got flooded with shit titles. I may be wrong, but this seems to be around the time that shit titles flooded the market. (lookin at you Petz series)
Add to that the fact that a lot of AAA games get yearly or bi-yearly releases and now u got ppl tired of the big budget shit. It really is, now more than ever, up to the consumer to do their homework and see if a game is trash or a clone before purchase.
 
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jumpman17

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I miss the early days of Xbox Live Arcade. 2 new games a week, and they were for the most part usually pretty good because they had to have a publisher backing them. Now each week there are 20 new games and so many of them are garbage that they just don't feel special anymore.
 
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Here's a question: how do you oversaturate something that is endless? Yes, even the largest shops have limited shelf space, but on the internet it's not like that is a problem. I mean...I wanna hear about the first person who publishes a game and got a "I'm sorry...the internet is already too full to be able to upload your stuff" message back. I seriously doubt it has ever happened.

I get the anxiety from the article: it voices the fear that you'll be missing gems because they get snowballed among a lot of clones, and may even turn away developers from doing their hardest (either they fail and go unnoticed, or they'll succeed and miss revenue for their work because copycats replicated their stuff with the exception of the title and a single ingame pixel).


Chavosaur said:
But now we have reached this awful place in gaming where the difference between harmless indie and blatant clone/quick cash grab isn’t even apparent anymore.
Granted: if you expect quality "just because it's on steam" (or google's app store, for that matter), then you'll be disappointed (heck...even humble bundle has it's pack of garbage with an occasional gem). But there's an army of reviewers out there, both professionally and amateur, who can provide all the info you ever want on a game. And while the meta-critique may be wrong (I had an absolute blast with anno 2070, despite numerous reviewers voting it down), it's not that hard to distinguish a game as it is, provided you research things a bit.

Chavosaur said:
We aren’t looking at the tea leaves of a gaming crash by any means. The gaming market is stronger than ever in fact. But we are looking now at a disgusting oversaturation, the likes of which Atari and old Nintendo would vomit over.
Again: endless shelf space. And as you say: even with all these clones everywhere, the game market is stronger than ever.

Look...I know the opinion on reviewers: they're not honest, they're getting paid for scores, and so on. Keeping that opinion obviously won't work (someone even said "only trust what you play yourself" in a thread about this), if for no other reason, for the fact that it takes too much time. But even half-decent reviews give a decent indication of what a game is about. Heck...most clones barely have anyone noticing them to begin with.


And there is another, pretty much unspoken side to this as well: game devs get only good by MAKING games. Back when I reviewed maps for UT2004, it was an assumed fact that your first handful of levels would suck no matter what you did. Only by keeping at it, learn from mistakes and improving on what TURNED OUT to work (not what you thought that would work), will future games improve. The question on whether or not they should be made publicly available is a valid one, but I'm of the opinion they have every right to be. If for nothing else so the dev's friends can play it. It was that way in UT2004 in terms of maps, and I remember some "meh" maps from mappers who later build some of the best stuff on the internet (and these maps DID found their way to servers).

Chavosaur said:
I’d say youtube covers a majority of what I consume daily.
Okay...I have to ask: do you manage to actually NOT find a video of what you consume? I mean...aside porn, propaganda and/or violence, you can pretty much find anything on youtube.

And while this may seem like a random remark on the article, I want to draw a parallel with the movie industry. Is anyone complaining about "oversaturation of the movie industry" because people upload video's to youtube faster than anyone can watch them? My bet the answer's no. Rather the contrary: television shows are better than ever, and while movies in theater are too much "you're either about superheroes or a romantic comedy", there are more than enough great movies to find. And I'm sure I'm missing awesome youtube video's if only I could find the time to find a way to find a proper curator to my taste.
 
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VitaType

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It's all about return over investment and as long as development cost is low, without physical media the risk is close to none.
Isn't indie gaming exactly about that very small teams with almost no money, but a great idea and experience about what a good game is can nowdays develop and publish games themself again?
To give birth to all the games the big publisher don't do because they think it's a to great risk, because this kind of game isn't "our times enough" (the very first succesful games of the retro wave e.g.) or has "a too different concept from games published before to be understandable for the people" (Antichamber, Braid, World Of Goo, Fez, The Witness, English Country Tune, Spacechem, ...)?
 
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Zense

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...if only I could find the time to find a way to find a proper curator to my taste.
Find what? :blink:

Look...I know the opinion on reviewers: they're not honest, they're getting paid for scores, and so on. Keeping that opinion obviously won't work (someone even said "only trust what you play yourself" in a thread about this), if for no other reason, for the fact that it takes too much time. But even half-decent reviews give a decent indication of what a game is about. Heck...most clones barely have anyone noticing them to begin with.

It seems to be typical of the times we are going through right now that you can't trust anyone about what they're saying about anything. It is true that only you know your own tastes in video games, so the best you can do is to watch or read reviews by people with similar tastes. Still, the problems of those indie gems is that reviewers only have a certain amount of time so they won't be able to review everything, especially when new games keep coming out at this rate. Some games are just bound to slip under the radar, sadly enough.
 
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VitaType

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Still, the problems of those indie gems is that reviewers only have a certain amount of time so they won't be able to review everything, especially when new games keep coming out at this rate. Some games are just bound to slip under the radar, sadly enough.
Oh please... Everyone in the industry knows that you have to be nice to Nintendo to be allowed to get to there preview events e.g.
The sad truth is reviewers are today payed. They're not better then Putins trolls. Free independent videogame media? That's a good one ;)
 

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Oh please... Everyone in the industry knows that you have to be nice to Nintendo to be allowed to get to there preview events e.g.
The sad truth is reviewers are today payed. They're not better then Putins trolls. Free independent videogame media? That's a good one ;)
I don't really see where my quoted post disagrees with what you're saying, so I figure you're quoting my earlier post.

You are right that reviewers are biased when they have to be nice to certain companies in order to get their preview copies, but as I said earlier, this isn't the biggest problem of the industry, nor is it the one addressed by this topic. To be even more specific, it isn't a problem for the industry that games like BotW or Horizon get 10/10 when maybe they should've gotten a lower score, because they are both at the very least decent games. The problem is that we have millions of games that are blatant copies and are horrible 2/10s, and your average Joe doesn't take his time to distinguish between a good game and a bad copy of a game, thus at the same time wasting money and sustaining these leeches.
 
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anhminh

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You know what is the biggest problem with those bootleg game? They mostly are free on Mobile and live on ad, like if your game have enough download then ad company will pay you for the ad you put on it, easy money right? But here the catch, people would download a no name app on appstore so what do we have to do? Get the name else where. And when people with IQ under average see this on appstore they will think "Hey, it is that famous game they sale for 60$, and I can get it for free on phone" but then they realize how shitty it is they will think "So much for 60$ game" and the brand get damage but not their brand of course because it never their and they already got ad money for that sucker download.

But that is just free game and ad company not usually very generous so what else? Two word: Top up. That two word drive pretty much every top game on Smartphone, even Nintendo have to admit the Gacha system in their Fire Emblem Heroes is a gold mine. So turn a famous IP into an online game with top up system and what do we have? Top Kash. Pokemon is the most famous victim of this, you have no idea how many Pokemon clone on smartphone are online game like that, and because they have money for it so the game mechanic and graphic are pretty solid and really make you want to open your pocket for that cute lil' Pikachu, isn't it? But the problem is that is morally wrong for gaming to cash on people emotion like that and gacha are just prettier way to call online gambling, also the company who own the IP doesn't get a single coin from it which could had been use to develope more quality game for the IP.

All in all bootleg is now more than ever hurt real gaming company and drove gaming industry to the shit hole if you, the gamer don't see the problem and not support the bootlegs. What I worry more though is gaming company start leaning to the smartphone online game but as long as those money was used for quality game for console then I would gladly give them my money.
 
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TesseractStorm

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Another part of the problem is the demand for constant new releases. If more than a week passes between releases, people start forecasting the demise of that console/handheld. I've seen posts that do it if the console isn't getting AAA titles every week.(Nintendo Switch...) It's no wonder the manufacturers release repetitive AAA clones and open the door to questionable indie titles.
 

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I've seen posts that do it if the console isn't getting AAA titles every week.(Nintendo Switch...)
I think the release plan for the NX is indeed abit thin. I guess people just fear that it could become a new WiiU.
The WiiU is a great system, but if you bought the system to the very beginning, already owned a Wii and used to play often the amount of games was indeed too small in some years.
I think in the complete first half of 2016 there where only 3(!) physical releases for WiiU.
 

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The beauty of PC is you don't need permission, and you don't need to pay, to sell your game.

Development tools you still need to pay for, but the price could be reasonable. Unity is free up to $100k revenue / funding and a reasonable cost per seat after that.

Indie games look like that because of minimum viable product. If you spend a lot on art, it will have a unique look, and if you don't, it will look minimalist.
 
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It seems to be typical of the times we are going through right now that you can't trust anyone about what they're saying about anything. It is true that only you know your own tastes in video games, so the best you can do is to watch or read reviews by people with similar tastes. Still, the problems of those indie gems is that reviewers only have a certain amount of time so they won't be able to review everything, especially when new games keep coming out at this rate. Some games are just bound to slip under the radar, sadly enough.
Yes, some games will slip under the radar (I already pointed someone to one in this very thread). But exactly how bad is that? I've got literally hundreds of unplayed games on my steam account, and it grows faster than I can work through them. I'd say that worrying about missing out on games isn't as bad if you've got a plethora of games to choose from. I mean...isn't it sort of greedy to want ALL the games, when they consume more time than most other sorts of media? (you can go through a CD or a movie in a couple hours, and even the average book can be finished faster than the average game).

Keeping to a single source can certainly end you with an opinion you disagree with (even if it's by someone with similar tastes). But on steam, it's pretty hard to find a game with less than ten user reviews.


Oh, and...I meant to say "if only I could find the time to find a proper curator to my taste."...but I (ironically) was out of time. ;)
The sad truth is reviewers are today payed. They're not better then Putins trolls. Free independent videogame media? That's a good one ;)
I gotta admit that this offends me. :angry:
First off: I'm not getting payed by anyone to write about which games I like. I just like doing that. Since I'm not getting payed (or loyal to a franchise for that matter), I am independent.
My guess is you don't count me as "a reviewer" because I don't get payed (ironically enough), don't get published or have a youtube channel. But in that, you narrow your own field of vision to pretty much the point where nothing CAN exist outside your field of view. In itself, that's okay (I don't write reviews for people who don't want to listen to begin with). But complaining about the lack of something that is right in front of you is...well...dumb.

(for the record: I don't think you are dumb...just underestimating the amount of volunteering reviewers out there :) ).
 
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Zense

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Yes, some games will slip under the radar (I already pointed someone to one in this very thread). But exactly how bad is that? I've got literally hundreds of unplayed games on my steam account, and it grows faster than I can work through them. I'd say that worrying about missing out on games isn't as bad if you've got a plethora of games to choose from. I mean...isn't it sort of greedy to want ALL the games, when they consume more time than most other sorts of media? (you can go through a CD or a movie in a couple hours, and even the average book can be finished faster than the average game).

Keeping to a single source can certainly end you with an opinion you disagree with (even if it's by someone with similar tastes). But on steam, it's pretty hard to find a game with less than ten user reviews.

I second that steam library being hard to get through... I've had to force myself to not purchase any new games on steam before summer and only focus on playing those I have already.

Also, I don't suffer from a lack of games either, but wouldn't you agree that it'd be a shame if a game like Undertale went unnoticed, to make an example. I believe in times like these, indie developers really need to make the effort to get their games known, like that temper that got his game publicized at the gbatemp frontpage. I imagine as a indie developer you gotta try to find the right communities to advertise to or at least show off your project to. However, there's only that much advertising you can do without the finances of AAA game studios. It makes you understand the choice of those "indie" games like No Man's Sky and Fast RMX in getting support and advertisement from Sony and Nintendo, ultimately binding them to some sort of deal (as far as I know). Tbh I have a hard time calling those games indie, though I don't have the numbers of how much they've gotten in financial support.
 
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