Gaming Switch is great and all but..

Xzi

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Games have gotten along just fine without the need of a second screen for 30+ years. When you start dividing up UI elements for no good reason, where does it stop? Do we need one screen for inventory, another for the map, another for the quest log, and another for the game itself? IMO every time you add a screen, you should expect it to subtract sales. It's the opposite of streamlining games.
 
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Gadd

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well the nintendo ds innovated it, and isn't that ninteno's most successful system other than wii? I like a map on there, and it would have been sweet had they put in one touch inventory switching and rune switching
 
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comput3rus3r

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Nobody can say that the switch wouldn't be better if it had kept a 2 unit system like wiiu. Could have been a dream console.
 

Xzi

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well the nintendo ds innovated it, and isn't that ninteno's most successful system other than wii? I like a map on there, and it would have been sweet had they put in one touch inventory switching and rune switching
It works fine for a portable, but it's obviously not a necessity even there. GBA got along just fine with a single screen. The concept is also a lot worse when there's a massive size difference between the two screens. Why do I need a second light source at a different angle distracting me from the game itself? Thus 13 million sales vs 3DS' 60 million.
 
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orcid

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well the nintendo ds innovated it, and isn't that ninteno's most successful system other than wii? I like a map on there, and it would have been sweet had they put in one touch inventory switching and rune switching
The big difference is: You can see the two screens of the ds at once because they are next to each other.
 
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Gadd

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well it's like this...give the user the option to turn off the screen, or just play with a wii u gamepad, switch pro gamepad. but if you want to use the screen for certain tasks, without a doubt in BOTW a map would save me more hassle than anything, so why not have it?
 

Xzi

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well it's like this...give the user the option to turn off the screen, or just play with a wii u gamepad, switch pro gamepad. but if you want to use the screen for certain tasks, without a doubt in BOTW a map would save me more hassle than anything, so why not have it?
Because nobody was complaining about pressing one button to access the map/inventory in games. And mini-maps have been a thing forever. It's a solution to something nobody considered a problem in the first place. Like I said: the opposite of streamlining. Evidenced further by the fact that Wii U and DS/3DS can be emulated using a single screen.
 
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Gadd

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wrong...I just did complain. lots of people are unhappy with the map system, probably half the wii u players liked the maps on the wii u gamepad. the map on the main screen in BOTW both A) distracts from the immersion in the open world with all these damn HUD overlays that are annoying B) the minimap is too small, I'm pausing the game every 20-30 secs to see if I'm going in the right direction to hit the map target I'm aiming for. That also breaks immersion. For idiots like you that want to pause and view the map, that can be an option. But especially on wii u, the map on the screen should be an option, and the only reason they gutted that out was to keep some switch owners from whining about the wii u version having more features, with some arguing that it's "better." That would have just blown the fragile little minds of the precious snowflakes out there
 

Xzi

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wrong...I just did complain. lots of people are unhappy with the map system, probably half the wii u players liked the maps on the wii u gamepad.
Exactly, you had to become accustomed to playing on Wii U before playing games the traditional way became problematic for you. Before Wii U existed, however, you probably never gave a second thought to map/inventory screens the way they were on consoles/PC. Neither did anybody else. That's why the reaction to Wii U was largely "meh," and sales were poor.

But especially on wii u, the map on the screen should be an option, and the only reason they gutted that out was to keep some switch owners from whining about the wii u version having more features
Nintendo wanted the two versions of the game to be almost exactly the same, it wasn't Switch owners who requested that. Switch owners didn't even exist before BotW was released. I couldn't give two shits about it if they had included a Wii U gamepad map, and that wouldn't make the Wii U version somehow better. Clearly even Nintendo was becoming tired of dealing with the design hurdles that Wii U adds with this last game for the system.
 
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The birdie divine beast almost left me without bows and swords left because I stupidly kept attacking stupidly. BotW is about timing, attention to detail and patience.
attention to detail and patience ? You can literally kill every single boss spamming them with bomb arrows. It has the easiest boss fights ever in a Zelda game ! Why would you need patience and look for openings ?
 

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Exactly, you had to become accustomed to playing on Wii U before playing games the traditional way became problematic for you. Before Wii U existed, however, you probably never gave a second thought to map/inventory screens the way they were on consoles/PC. Neither did anybody else. That's why the reaction to Wii U was largely "meh," and sales were poor.


Nintendo wanted the two versions of the game to be almost exactly the same, it wasn't Switch owners who requested that. Switch owners didn't even exist before BotW was released. I couldn't give two shits about it if they had included a Wii U gamepad map, and that wouldn't make the Wii U version somehow better. Clearly even Nintendo was becoming tired of dealing with the design hurdles that Wii U adds with this last game for the system.

Wrong. It was already in there, and they REMOVED it. It was more work to take it out and replace with the switch system, than leave it in. Even if they wanted to include the switch system, they could have left some gamepad functionality for wii u users, and did not, for the exact reasons I stated.

Why do military jets have a bunch of instruments readouts, controls, toggle switches aside from the main HUD? Why don't they just scroll through all those options on the HUD? Those fools, they came up with a solution looking for a problem, one display is all that's required for navigation and combat. If we wanted complete and total russian aerial domination, that is! Man are you dumb
 
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Xzi

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Wrong. It was already in there, and they REMOVED it. It was more work to take it out and replace with the switch system, than leave it in. Even if they wanted to include the switch system, they could have left some gamepad functionality for wii u users, and did not, for the exact reasons I stated.
Whatever their reasoning was, it was ultimately Nintendo's decision. Like I said, I couldn't have cared less about the inclusion of Wii U gamepad features, and the majority of Switch owners probably agree with that. It matters very little in the long run because this is the last game released on Wii U, and obviously Nintendo won't be going back to dual-screen home consoles if Switch sales keep going at their current pace.

Why do military jets have a bunch of instruments readouts, controls, toggle switches aside from the main HUD? Why don't they just scroll through all those options on the HUD? Those fools, they came up with a solution looking for a problem, one display is all that's required for navigation and combat.
What an idiotic comparison to make. Gaming does not require knowledge on how to operate military vehicles. Right trigger to accelerate, left trigger to brake. The vast majority of people playing CoD are in no physical shape to pass basic training, let alone have the mental capacity to learn the intricacies of jet operation.

Of course, there are highly complex and detailed flight simulator games, but these are extremely niche. If you released a console that came with multiple switch/instrument panels and multiple displays and multiple operational sticks, and then made it a requirement to use all these things in every game, guess what? It would be very pricey, and it would sell like shit. Just as Wii U did.
 
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Wrong. It was already in there, and they REMOVED it. It was more work to take it out and replace with the switch system, than leave it in. Even if they wanted to include the switch system, they could have left some gamepad functionality for wii u users, and did not, for the exact reasons I stated.

Why do military jets have a bunch of instruments readouts, controls, toggle switches aside from the main HUD? Why don't they just scroll through all those options on the HUD? Those fools, they came up with a solution looking for a problem, one display is all that's required for navigation and combat. If we wanted complete and total russian aerial domination, that is! Man are you dumb
obviously removed so the wiiu's version wouldn't be superior.
 

Xzi

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obviously removed so the wiiu's version wouldn't be superior.
If anything, the Switch version was scaled back to not be TOO superior. It already boasts a better resolution in TV mode and the best performance the game has available in 720p handheld mode. Given another year they could've made the Switch version 1080p, and Wii U would still be capped at 720p. Not to mention the addition of HD rumble would've been nice.
 
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Saiyan Lusitano

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not going to miss any of that hated in in lego city, hated in in the mario games, the only game it actually worked well for was ww HD.
Fingers crossed that the dev team makes an effort for the Switch/PS4/XO/PC versions, the WiiU was horrible with those loading times. Ugh.

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I respect your opinion but I wouldn't call it the same. Due to the sheer size of Breath Of The Wild, using your map becomes a necessity. But having to keep checking it by bringing up the sub-menu is a garbage idea. An overlay would have worked better for the Switch and the use of the gamepad screen on the Wii U would have been far better. I have lost count of the amount of times I have marked a location on the map but then become somewhat disorientated by the limited size of the mini-map so have had to pause the game several times to check if I am heading in the right direction. That's one of BOTW's biggest annoyances and one which was far better designed in Wind Waker HD.
You can just use the d-pad to select the bow/arrow, shield and sword you want. It's not really that big of a deal.

attention to detail and patience ? You can literally kill every single boss spamming them with bomb arrows. It has the easiest boss fights ever in a Zelda game ! Why would you need patience and look for openings ?
To kill them creatively.

obviously removed so the wiiu's version wouldn't be superior.
lol. As if a mere second-screen would make it magically superior. Both versions are playable at best. Playable.
 

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obviously removed so the wiiu's version wouldn't be superior.
For me the Wii U would have been worse with this gimmick. I love the Wii U, but I hate the secound screen. I used the Wii U Pro Controller whenever possible and didnt li when games forced me to use the gamepad. One reasonn the Wii U was no huge succes is that I am not the only one who thaught that this secound screen doesn't improve games. Yu like the secound screen and other people,too, but acceptt hat tis feature turned out to be no huge succes and doesn't improve game for many people
 

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Whatever their reasoning was, it was ultimately Nintendo's decision. Like I said, I couldn't have cared less about the inclusion of Wii U gamepad features, and the majority of Switch owners probably agree with that. It matters very little in the long run because this is the last game released on Wii U, and obviously Nintendo won't be going back to dual-screen home consoles if Switch sales keep going at their current pace.


What an idiotic comparison to make. Gaming does not require knowledge on how to operate military vehicles. Right trigger to accelerate, left trigger to brake. The vast majority of people playing CoD are in no physical shape to pass basic training, let alone have the mental capacity to learn the intricacies of jet operation.

Of course, there are highly complex and detailed flight simulator games, but these are extremely niche. If you released a console that came with multiple switch/instrument panels and multiple displays and multiple operational sticks, and then made it a requirement to use all these things in every game, guess what? It would be very pricey, and it would sell like shit. Just as Wii U did.

hey idiot...the point wasn't that you need dozens of dial readouts, switches and buttons to access the weapons, accessories, runes and map in zelda. The point is, having a permanent second display, is obviously easier and more efficient than having one. Thus your argument that the second screen was a solution looking for a problem is clearly incorrect. The problem is how to do things more easily and efficiently, the solution is a second display. If you don't care for GUI, touchscreen interface, then give up your GUI computer OS and run command line unix or linux. and go play a text adventure game like zork not zelda. You don't need an analog stick, a dpad, buttons on a gamepad, nothing. Just a keyboard that goes back to the age of the typewriter, that's all you need. Any innovation is a solution looking for a problem, because if we got by without it before, then we don't need it now.

The OPTION of second screen touchscreen interface would make it ARGUABLY superior. It is this argument and doubt that Nintendo could not have, they didn't want the premier game on their new system arguably better on their older system, so they removed all doubt and removed features they had already programmed in, to make both versions essentially the same. The switch BOTW interface is one of necessity based on the limitations of the switch, the wii u identical system is not based on limitations, but a PURE CORPORATE SCREWJOB of wii u owners. Only problem is, with hacked wii u's, 3ds's, pc emulators, we can also screw nintendo anytime we feel like it. So they should think twice about making asshole moves, because without a doubt the majority of wii u owners represent their most loyal and profitable customers.
 

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The point is, having a permanent second display, is obviously easier and more efficient than having one.
I don't know what to tell you. The vast majority of the gaming population obviously disagrees. People are trampling over each other to buy a Switch in March, but Nintendo couldn't give away Wii Us during most holiday seasons.
 
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Saiyan Lusitano

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hey idiot...
Wow, very childish and immature to name-call a person.

The point is, having a permanent second display, is obviously easier and more efficient than having one.
Subjective.

The problem is how to do things more easily and efficiently, the solution is a second display.
Just like Star Fox Zero.

The OPTION of second screen touchscreen interface would make it ARGUABLY superior.
Again, subjective.
 

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For me the Wii U would have been worse with this gimmick. I love the Wii U, but I hate the secound screen. I used the Wii U Pro Controller whenever possible and didnt li when games forced me to use the gamepad. One reasonn the Wii U was no huge succes is that I am not the only one who thaught that this secound screen doesn't improve games. Yu like the secound screen and other people,too, but acceptt hat tis feature turned out to be no huge succes and doesn't improve game for many people

Ok so why not have an option to turn it on, and turn it off, for different game players? I guarantee half would use it for menu shit and approaching 100 percent would use it as a live world map screen. But because you want to defend nintendo's stupid decision, EVERYONE should have the identical stripped down UI. Damn nintendo dickriders have the iq and logical reasoning skills of a pet rock.

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I don't know what to tell you. The vast majority of the gaming population obviously disagrees. People are trampling over each other to get a Switch in March, but Nintendo couldn't give away Wii Us during most holiday seasons.


Being easier to control is not the arbiter of what is succesful in a home console. The colecovision had a better control scheme than the atari 2600, it did NOT sell more you special ed scholar. The proof that multiple displays is faster and more efficient is the fact the military uses them, in billion dollar machines, under life or death combat. THAT is the proof you fucking retard, not the fact some console sold more than another. Game consoles sell based on novel features such as graphics power, portability, controls, advertising/marketing, but more than anything games. Sega Master System was far better than the NES hardware wise, controller was about identical, but the NES had better games and marketing. If they release more and better games for switch it will sell more than the wii u, if they don't it will meet the same fate.
 

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