Homebrew [Rumor] Soundhax might be portable to DSi

Thunder Hawk

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Looking at how he responds to questions: none.
I don't think he's going to give you an honest response - that's why I answered for him.
U158P5029T2D590608F24DT20130515092110.jpg


Figured as much.
 

Flashed

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Looking at how he responds to questions: none.
I don't think he's going to give you an honest response - that's why I answered for him.

Do not critize without knowing... you don't know the experience he has. Maybe he's bringing 'soundihax' tomorrow :P
 

zoogie

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Do not critize without knowing... you don't know the experience he has. Maybe he's bringing 'soundihax' tomorrow :P
He was unaware of IDA pro until someone pointed it out to him. This is like someone claiming to be a doctor not knowing what a scalpel is.
 

Rubberduckycooly

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Looking at how he responds to questions: none.
I don't think he's going to give you an honest response - that's why I answered for him.

i will be honest, i have very little experiance with reverse engineering, but i wanted to learn and give everyone something to get people interested in thier dsi's again as well
 

metroid maniac

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I would be nice if more people publicly look into hacking this dying console.

It was dying in 2010. It's long dead now.

I agree though. With nds-bootstrap and GBARunner2 in development, the DSi could do with some love.
I have no idea how you would gain a SCFG-unlocked hack though. You need that to run nds-bootstrap versions.
 

Flashed

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I got a nand dump. Unfortunetly I don't have enough time to investigate and also I don't know if my knowledges will be enough (probably not)
That's all
 

Platinum Lucario

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I just wish someone would upload their NAND dump online on some website, so I could download it and research it. And many others could also download it too.

The Nintendo DSi never really was given much attention, even when it was first released. Most people were just too busy using their flashcards, rather than working on Homebrew exploits back in 2009-2011. It was only once the first public 3DS exploit was released, only then did people start utilising handheld system exploits more than using flashcards. But that is why there hardly was much research done on the DSi for system flaws. The DSi homebrew scene had a very tiny community, which didn't last very long, it only lasted for about... a year. And that was it. And sooner or later, things are gonna be lost in history if something isn't done about bringing in stuff that can properly exploit the DSi and the DSi NAND.

And I have to admit, I don't have a very functional brain capable of even learning programming, no matter how many times I try to force myself to learn it, it just won't accept programming. If only if there was someone who could help me to learn and practice it, along with showing me how to find system exploits, I would be very grateful.
 
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Rubberduckycooly

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I just wish someone would upload their NAND dump online on some website, so I could download it and research it. And many others could also download it too.

The Nintendo DSi never really was given much attention, even when it was first released. Most people were just too busy using their flashcards, rather than working on Homebrew exploits back in 2009-2011. It was only once the first public 3DS exploit was released, only then did people start utilising handheld system exploits more than using flashcards. But that is why there hardly was much research done on the DSi for system flaws. The DSi homebrew scene had a very tiny community, which didn't last very long, it only lasted for about... a year. And that was it. And sooner or later, things are gonna be lost in history if something isn't done about bringing in stuff that can properly exploit the DSi and the DSi NAND.

And I have to admit, I don't have a very functional brain capable of even learning programming, no matter how many times I try to force myself to learn it, it just won't accept programming. If only if there was someone who could help me to learn and practice it, along with showing me how to find system exploits, I would be very grateful.

even if someone was to upload a nand dump they would need to upload their unique console ids as well
 

Flashed

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even if someone was to upload a nand dump they would need to upload their unique console ids as well

Someone gave me a decrypted dsi nand dump. If someone wants to investigate PM. I'd like to do myself but as I have said I think I won't have requierd knowledges and I'm out of time due to exams
 

Platinum Lucario

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I would honestly love it, if there was a huge community involved in trying to preserve all the title keys, tickets, encrypted DSiWare files and decrypted DSiWare files.

As well as someone collecting all the packets that sent to and from Nintendo's NUS servers using the DSi Shop. Preserving the Nintendo DSi Shop, certainly is something we can do as well.

If anyone can collect all the packets using WireShark or something, then someone could build something that can simulate the Nintendo DSi Shop on their own server.

I would really like to see improvements with DeSmuME, to add in support for DSi NAND emulation. Support for DSi exclusive games, support for DSiWare titles, and many more.

The biggest thing that I would like to see happen, is to see the DSi Homebrew scene being revived, to a point where no one has to even use Flash Cards on their DSi system in order to play games. ^^
 

Lemon_

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Reading through the 3DS Soundhax shows that 80% of it depends on 3DS-exclusive bugs like GSPWN and memory heap manipulation to get ROP.

Maybe the basics of exploiting the Sound app can be taken for inspiration, but I doubt it to be useful anytime soon.
 

metroid maniac

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Reading through the 3DS Soundhax shows that 80% of it depends on 3DS-exclusive bugs like GSPWN and memory heap manipulation to get ROP.

Maybe the basics of exploiting the Sound app can be taken for inspiration, but I doubt it to be useful anytime soon.

gspwn and ROP in general are used to bypass the NX execution prevention feature on the 3DS, which doesn't exist in the DSi. You don't need equivalents to those bugs.
 

Ryccardo

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I have no idea how you would gain a SCFG-unlocked hack though. You need that to run nds-bootstrap versions.
According to bushing (https://hackmii.com/2009/08/of-tmds-and-hardware/), "unofficial uses" of Wii's AHBPROT were only discovered after the DSi launched (was it in March 2009 iirc?)

DSi TMDs also have an "access control" option (http://problemkaputt.de/gbatek.htm#dsisdmmcdsiwareticketsandtitlemetadata) and the home launcher definitely has SCFG unlocked since it must set it correctly for the title to be launched (exactly like on Wii), so it's realistically possible for a custom title to be created with all hardware enabled!
At least unlocking slot1+SD+NAND all at once is possible - the rom of TwlNMenu needs that

Of course there's the issue of actually getting said custom title on the console, but it looks like - haven't tried personally yet - hardmod has gotten there, see the end of the TWLTool topic...!!

nds-bootstrap may one day work on the DSi, but IMO it's not worth it.
On an absolute scale, it would be more useful on a DSi (which doesn't have a way of running cheapass DS-only flashcards) than on a 3DS :P
Even 3Desmume, for all it was unplayable with any game, proved wrong one of the most circulating lies - that roms of physical DS games were impossible to play without flashcard!

But assuming the above-mentioned custom DSiware is possible, NTR Launcher should be relatively easy to port (assuming the not so small differences between twlfirm and a real DSi don't get in the way...)
 

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