Hacking BotW Item Names for PandaOnSmack's Trainer

0100100001001001

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I'm having a tiny issuewhen I'm running the 3.5 version ,I'm using a USA version . this is what I get in my error log :
Error data will appear here
Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at BotwTrainer.TcpConn.Read(Byte[] buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.Gecko.ReadDataBufferSize()
at BotwTrainer.MainWindow.ConnectClick(Object sender, RoutedEventArgs e)

I can get the other trainer to work just not this one

I was getting the same error. If you have an anti-virus turn it off. I have Avast, and it blocks it.
 

Enovale

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I'm having a tiny issuewhen I'm running the 3.5 version ,I'm using a USA version . this is what I get in my error log :
Error data will appear here
Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)
at BotwTrainer.TcpConn.Read(Byte[] buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.Gecko.ReadDataBufferSize()
at BotwTrainer.MainWindow.ConnectClick(Object sender, RoutedEventArgs e)

I can get the other trainer to work just not this one
that means somethings wrong with your connection, idk what though if the other trainer works.
 

TheWord21

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Ok, if I get a chance this weekend " probably wont get a chance " I'm going to try and find a room modifier. Please tell me if I'm wrong about how to do this, here is what I was going to do.

1.) use Jgeckou
2.) start with a memory range of ... :blink::wacko:
3.) go into a shrine
4.) do a initial search (unkown value)
5.) go to a different shrine
6.) do a search of different value ( unknown value )
7.) chance weapons, armor, drop items, jump, die, loose hearts
8.) do a search of same value
9.) repeat steps 5,6 until I have very few results.

is that about right?

In theory, yes. The problem is since there's nothing like a RAM/ROM map of Breath of the Wild data, something that tells us which offsets do what, we don't know which range to go for with the Room Modifier. I've tried something similar to your strategy, and I just don't know for sure where to look.
 
Last edited by TheWord21,

ChambersNow

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Regarding the connection issueI'll chime in also. 3.3 was the last version that connected for me, so that's what I'm using (3.5 and 3.6 won't connect)
 

ChambersNow

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Times out and the error is the same as above:
  1. Unable to read data from the transport connection: A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. at System.Net.Sockets.NetworkStream.Read(Byte[] buffer, Int32 offset, Int32 size)

I'm not running any AV on the system (other than default defender). But 3.3 has what i need so i guess it's not that big of a deal for me :)
 

Maelstrome

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I suspect that there is a second inventory for eventide island and that the items from it do not vanish. I collected 3 fairies on the island before finishing and have seen no more since. When I get the chance I am going to see if the trainer can solve my problem.
 

PandaOnSmack

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I suspect that there is a second inventory for eventide island and that the items from it do not vanish. I collected 3 fairies on the island before finishing and have seen no more since. When I get the chance I am going to see if the trainer can solve my problem.
Its the same inventory. Your current items just get backed up somewhere and restored after

--------------------- MERGED ---------------------------

What exactly is a "buffer size"?
Its the size in bytes that your PC and Wii can send chunks of data to each other. Bit like 2 people passing a bucket of water. The bigger the bucket the more water gets passed in one go
 

RemixDeluxe

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@PandaOnSmack

I'm not making assumptions of what your capable of or that you can predict the future. However once the Summer DLC pack is here which includes hard mode, assuming this involves you to start over your game rather than something that can be toggled on/off do you think it would be possible to add such a toggle to your trainer? It would be the difference of starting a new game and saving hundreds of hours spent.
 

ChambersNow

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Hey all, just tried 3.6.2 and not sure if you're looking at it or not, but the connection issue is still there for me. Here's the error;

Connection closed. at BotwTrainer.TcpConn.Read(Byte[] buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.Gecko.ReadDataBufferSize()
at BotwTrainer.Gecko..ctor(TcpConn tcpConn, MainWindow mainWindow)
at BotwTrainer.MainWindow.ConnectClick(Object sender, RoutedEventArgs e)

Like I said though, no big deal since an older version works but just a heads up
 

kipvk

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Hello, I have been using 1.7 and was working fine. I decided to try newer versions to see the improvement and no version works... I get the error message:

Connection closed. at BotwTrainer.TcpConn.Read(Byte[] buffer, UInt32 nobytes, UInt32& bytesRead)
at BotwTrainer.Gecko.ReadDataBufferSize()
at BotwTrainer.Gecko..ctor(TcpConn tcpConn, MainWindow mainWindow)
at BotwTrainer.MainWindow.ConnectClick(Object sender, RoutedEventArgs e)

Which I have seen already on this post. The solution given was to disable the AV, but I have already done this and still doesn't work. I wonder what else can I try? I have gotten the latest .NET version and also the latest TCPGecko version. JGecko U connects just fine, and as I said, version 1.7 of the trainer works as well.

Forgot to say that I also press X when installing TCPG...

Any help?

Thanks in advance!
 
Last edited by kipvk,

Mizo

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I was trying to edit some pictures from the Picturebook folder but it didn't work :lol: the game doesn't show the image (black image).

So I was checking the "content/UI/Album" files and I don't remeber this in the game:

pict_013.jpg
 
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TheWord21

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I was trying to edit some pictures from the Picturebook folder but it didn't work :lol: the game doesn't show the image (black image).

So I was checking the "content/UI/Album" files and I don't remeber this in the game:

View attachment 82367

Somehow, I think that pose would go great with a Yiga outfit, and I don't remember seeing this picture in game, either.
 

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