I don't know about you, but after over a hundred hours (on the Switch version), I'm still playing the game and finding new stuff.guys botw is overrated! It can quickly get boring :/
I don't know about you, but after over a hundred hours (on the Switch version), I'm still playing the game and finding new stuff.
@Byokugen @Cherry-Kun
Many things come to mind.
- It could be the RAM issue I was talking about in my previous post (and I've seen many similar cases so that's definitely something to check)
- It could be a borked shader cache if you've imported an old one or someone else's one
- It could be a corrupted or incomplete game dump
- It could be a hybrid GPU configuration issue (if it's a laptop with integrated GPU + dedicated GPU). You want to make sure CEMU will use your dedicated GPU in your GPU driver
- It could be a GPU driver issue (too old/buggy ? Radeon ?)
- It could be a VCC redist issue (you can search for C++ Installer on Guru3D forums by thatguy91)
- It could be an unstable OC (most definitely not if it's a laptop) if you have any
- It could be a corrupted OS install (sfc /scannow in a command prompt as admin is a first step)
And many other things, really. But you got some ideas
@Esppiral Nope not getting that one. What GPU?
Sorry I should have said rewards since that's the nomenclature used by patreon.
Additional news is the $1 reward. Advanced builds(aka the patreon build) is the $5 reward. You only get the reward while you are a patron. If you cancel your patronage then you stop getting the reward.
Check the graphic pack repo for a workaround for those eyes, also feel free to join the official discord btw.
Hello guys,
Sorry if this has been discussed before but I have two problems regarding Cemu.
1. Enabling the FXAA option in the nVidia Control Panel for Cemu.exe doesn't seem to give any anti-aliasing effect. I have tested this so far for Super Mario Bros Wii U. How to fix this?
2. For some reason, when playing the game, the emulation lags a lot every time Cemu has to emulate a new animation for the first time. I'd have to switch to windowed mode and back to fullscreen mode to get full 60 fps again, otherwise the lag would keep on. Is this normal or can I fix this?
I have a GTX 660Ti with 378.92 WHQL drivers. Running on Windows 10 x64 Pro and having Cemu 1.7.3.
Hope someone could help me with this.
For Radeons specifically I've seen a few reports about using an older driver to fix the biggest issues (15.9.x I think it was). Though depending on the game, some graphical glitches can be bypassed/fixed with graphic packs.Thank you so much, im gonna start looking into them.
i've been playing MK8 on cemu 1.6.3 and it ran pretty good, glitchy graphics at times, but it never crashed. i wanted to try 1.7.3 and after a while the game crashed out of nowhere S:
I'm playing on an Intel (R) Core i7. 3.40GHz. 16gb ram.
My graphic card is an AMD Radeon HD 7800
With the exception of having to switch between windowed and fullscreen this is normal behavior for the emulator. The first time it has to compile a shader it lags. This is why it creates a shader cache to load at start up. The only way around it is to play the game to get a bigger shader cache or download someone else's cache who has already done that. You shouldn't have to switch to windowed to get it back to up to speed though.I still have the following problem though:
For some reason, when playing the game, the emulation lags a lot every time Cemu has to emulate a new animation for the first time. I'd have to switch to windowed mode and back to fullscreen mode to get full 60 fps again, otherwise the lag would keep on.
Is there a fix for this?
How long have you been a patreon supporter?A little update on my MK8 issue. I went to cemu's reddit, and many people have the same issue with this specific game. A guy redownloaded cemu and MK8 worked for him. Did the same thing and it looks like a slightly upgraded version has been released, 1.7.3d, and now the game works perfectly.
Thanks everyone who helped me
With the exception of having to switch between windowed and fullscreen this is normal behavior for the emulator. The first time it has to compile a shader it lags. This is why it creates a shader cache to load at start up. The only way around it is to play the game to get a bigger shader cache or download someone else's cache who has already done that. You shouldn't have to switch to windowed to get it back to up to speed though.
How are you guys able to play NSMBU with the Pro Controller update? I've tried damn near everything I can think of, to no avail.
I did. Costume Mario in SMM.Actually, I haven't seen them work in any game, yet.