ROM Hack Continuing Smash Bros. TURBO'D

wuboy

Well-Known Member
OP
Member
Joined
Sep 11, 2015
Messages
459
Trophies
0
Age
24
XP
1,011
Country
United States
Would it be possible to edit the number of times bayo and side special in the air? I can't edit the files myself and I feel it would be a lot of fun to have hundreds of them. Also, while I'm here, what progress have you made on the infinite recoveries version, if you don't mind me asking?
Some characters can't have infinite recoveries due to how their special moves work. I would add more jumps but it would lose the risk of using those recovery moves when you could instead just air-jump airdodge every time.
As for Bayonetta and After Burner Kick, I don't know what controls that. I haven't looked into it all that much but if it's not in Animcmd and params I can't change it.
 

wuboy

Well-Known Member
OP
Member
Joined
Sep 11, 2015
Messages
459
Trophies
0
Age
24
XP
1,011
Country
United States
I tried this mod and every character but yoshi and zelda is turboed. Was there something wrong in the link or did I do something
Man, that's an old link.
I have no idea what's going on with those two, I edited their scripts and they wouldn't work in game, though I remember they used to.
 
D

Deleted User

Guest
Man, that's an old link.
I have no idea what's going on with those two, I edited their scripts and they wouldn't work in game, though I remember they used to.
Do you remember which link they did work on?
 

FTWLetsPlay

Active Member
Newcomer
Joined
Jan 25, 2017
Messages
40
Trophies
0
Age
23
XP
58
Country
Hello! WuBoy here with an announcment!
After asking @Mattshark I am here to continue Turbo'd for the enjoyment of the masses!
Also, for those with transformation final smashes, or final smashes that load a separate character in Smash's files, you can press Up Taunt and basically go right into your final smash!
Bowser
Wario
Little Mac
Lucario
Here's a general list of things that you can now do in Turbo'd, outside of cancelling moves. It is still a heavy work in progress.
https://docs.google.com/document/d/1hCYCG9VIweqxQ-rNf84REMDN8YX4XBgo6QpWFgU2iuQ/edit?usp=sharing

Thank you to all who voted, I will be adding Infinite Recoveries to every character!

Now, every fan project will have glitches in there somewhere, so under this spoiler I will have a list of all the currently known glitches in the mod. I will attempt to fix them all in due time, though I'm wrapped up in so much stuff lately it's kind of hard to find a chance to.
Key:
GREEN - Fixed
BLUE - In the process of fixing
RED - Not fixed
-----------------------------------------------------
If Kirby inhales Falco, the game will crash. This will likely happen with Fox, Bayonetta as well, though those two haven't been tested. Just don't inhale anyone as Kirby until I figure out a work around. - Fixed from the update to SaltySD.
Classic mode crashes the game. - I don't know what causes this, I will look into it.
Transforming into Wario Man, Giga Bowser, Mega Lucario, and Giga Mac in the Training Room in Multiplayer will crash the game after starting the match. - Unable to fix, this has something to do with how the game loads characters, this will only crash the game for the players who transformed.

Lucina's Dancing Blade cannot hit enemies. - Fixed, Dancing Blade was mistakenly made to cancel after the first swipe.
Cancelling Captain Falcon's Up-B Grab will put the opponent in a T-Pose, and Falcon will be trapped in Special Fall. - Cannot fix, any attempt to will crash the game. I had to remove the Up-B Grab cancel entirely.
Using Up-Taunt to transform into Giga Bowser, Wario Man, Giga Mac, and Mega Lucario do not play character voices and do not have the proper animation. Will attempt to fix the voices, but the animations will have to wait until we can edit those on 3DS.
I am also going to make a Google Document that shows some cool tech you can do with these Turbo'd characters!
Now I'm feeling kinda lazy right now so here's the original post by @Mattshark until I write something original.
--------------------------------------------------------------------------------------------
Just as a side project, I have decided to gather together a bunch of mods I've created (or found) and put them together on a Github Page for everybody to enjoy!

The theme for this mod collection?

TURBO FIGHTERS!

Basically, these mods are taking random characters and making all of their moves TURBO FAST, along with a couple other random tweaks to just make everybody so freakin' overpowered, therefore balancing everybody with one another!

Except the CPUs. They'll probably be better than you with this mod.

If you have any fighter's you've TURBO'D, post them down below, and I'll try to test and add them to the collection as soon as possible!
READ THE GUIDELINES FIRST THOUGH:
GUIDELINES

If you want to know how to create these mods, see the Spoiler below:
To begin, you're going to have to obtain the files from your latest Smash Bros. Update; See this tutorial I found to obtain these files.
You're also going to need the BETA VERSION of Sm4shCommand from @Sammi Husky, Here.

Also make sure you make a backup of the files you obtain, in case you accidentally corrupt your fighter or mess it up in another way.

Now, let's get started!

Now, open SmashCommand, click on File, and open the fighter. Also "parse animations".
Travel to data/motion/fighter, then just highlight (click once, don't open) the character you want to edit, and click OK. Next, to see if you did it right, open the the little plus in the top right corner to find a large list of moves your fighter has. Ignore the areas with the random Letters and Numbers.
Double-Click the move you would like to TURBO-IFY™ to open the move's code. The names of the move are pretty self explanatory (AttackAirF = attacking in the air Forward, etc.), but some aren't as straight-forward... (difference between AttackS3 and AttackS4? WAT? (S4 is the smash attack and S3 is just a side tilt, just so you know :) ))

Anyways, once in the move you want to speed up, go to the top of the code and add this line above the rest of the code:

Set_Frame_Duration(0.7)

What this will do is make the animation of the attack play 7/10 as fast as it normally would.HOWEVER, don't get carried away setting it to 0.001, because I know you want to!
This will make the move happen so fast that the move probably won't even touch the other fighters.

0.7 or 0.6 is about right in my experience, only using 0.4 or so on rare occasions.

But there is one more thing you can do to make it feel even faster without being too overpowered:

Allow_Interrupt()

Basically, as soon as this is inserted, the player can use any attack they want right at this point. This means you can spam the same move, or jump in the middle of a punch, or whatever. However, once again, don't get carried away throwing it right at the beginning of every attack!

The problem with doing this:
Even simple actions, like walking, will cancel the attack immediately.

-------------------------------------------
1) NEVER put this at the very beginning of the move; most of the time, the attack will even cancel itself before it even starts!
2) NEVER put it before any "Hitbox(blahblahblah)" commands in your attack! you'll cancel it before your attack even hits anyone!
3) In some moves, like Luigi's Side B, simply won't Interrupt. If you put Allow_Interrupt into a move and nothing changes, keep in mind some moves just simply won't work.
----------------------------------------------------------------

To keep it simple, just type Allow_interrupt right after the last "Remove_All_Hitboxes()" in your code, even if its at the very end. Every move generally lasts a few frames longer than the code says it will, after all. Combine this and the Set_Frame_Duration from before, and your move will still have the turbo feel it deserves!

Once you finish editing all of the moves you need to, close all of the tabs (the little X's in the circles, not the close button) before you save your edited fighter.

To test your changes, check the "Installation instructions" link near the top of this page and follow the instructions on the github site. Finish that, and you're pretty much done!

*phew*
--------------------------------------------------------------------------------------------
Check out this tool by @Cydget, the post basically tells you what to do. Please note that this requires the Luma 3DS CFW to run.
This issue only affects O3DS vs O3DS, I believe. N3DS should be fast enough to ignore this entirely.
If you are playing between an O3DS and a N3DS, make sure the N3DS hosts the room for no disconnection issues.
If you are playing with only O3DS then the first time you load into the training room it will most likely disconnect. This is fine, just enter the multiplayer room again.
This issue has to do with load time issues with SALTYSD. On O3DS, the load times are super bad. The only real way to get around this is to load the training room so SALTYSD doesn't have to check for any files to patch. After that, loading the game should be fine as long as you don't crash the game; if that happens, redo the steps above.
PLEASE NOTE:
For some reason Yoshi and Zelda will not become Turbo'd. I have no idea what is causing this issue, so I apologize to Yoshi and Zelda fans.
DOWNLOAD LINKS:
LATEST: 1/31/17
https://mega.nz/#!z5wWUKQS!LuxKgvO1sJDqPOgSxQfF_Qv841SQNhKijxM4666Ejag
Older:
1/30/17
https://mega.nz/#!y95mUTDa!DRL0Pwy1cVTc-wsK2u0u6wE8F2seOJLmLMp6MEvrqls
7/26/16
https://mega.nz/#!i8ojlL4K!BjhdJxSLnuD-jIFIKpuJPlV0zUHFCQpN99bWn7m1EJQ
6/28/16
https://mega.nz/#!y0RDCJ6D!6ksz3022vfXwe0_YIHW2FrnKji5Y2TVfBxQfNhJ2gdM
6/19/16
https://mega.nz/#!z4QyRAZA!QL619WAwmI-y6DuesoMd321n5vG9fLCmHnenHE85zCc
6/4/16
https://mega.nz/#!iwwGCC4a!h7nXhqlc4Yew3LYSWfZGX1JSM3NqgYjN2QAegwQUOoo
5/31/16 https://mega.nz/#!L4YnhZ7T!77xpWgL9tNS4T4aw_H5CvjDRqmcyF8_aFOppSb8P4jU
5/22/16 https://www.dropbox.com/s/kihv5lcntn7x1gf/TurbodContinued.rar?dl=0
Ok, so for some reason, I've installed the Smash Selector app, set up my SD Card and put the files in the saltysd folder, tried applying it to the game. And it did not work... help. Everything is named correctlyyyyy.

UPDATE: Tried again, someone PLEASEEEE make a really detailed tutorial for me. I even tried using Neos.
 
Last edited by FTWLetsPlay,

LegendaryOutcast

Well-Known Member
Newcomer
Joined
May 3, 2016
Messages
61
Trophies
0
Age
32
XP
149
Country
United States
Ok, so for some reason, I've installed the Smash Selector app, set up my SD Card and put the files in the saltysd folder, tried applying it to the game. And it did not work... help. Everything is named correctlyyyyy.

UPDATE: Tried again, someone PLEASEEEE make a really detailed tutorial for me. I even tried using Neos.

DID you make sure to activate external sources on the LUMA3DS settings?
hold Select while you power on your 3ds and check that option otherwise the smash selector will just run the normal game
 
D

Deleted User

Guest
Hey man im trying to do my own turbo version with everyone have time stop ability but how do i get all the dlc character folder?i try dumping from my cartridge but i only get non dlc fighter folder.
The update data should be saved in the 3ds, not the game cart. Unless it already came with the 1.1.6 update
 

wuboy

Well-Known Member
OP
Member
Joined
Sep 11, 2015
Messages
459
Trophies
0
Age
24
XP
1,011
Country
United States
Hey man im trying to do my own turbo version with everyone have time stop ability but how do i get all the dlc character folder?i try dumping from my cartridge but i only get non dlc fighter folder.
Assuming you're using Luma, you can get the DLC files by using d0k3's Godmode9. Here's how you do it:
1. Enter Godmode9.
2. Go to Sysnand SD
3. Go to Title
4. Go to the first 8 digits of the title ID you want to dump. In this case, it's 0004000e
5. Go to the last 8 digits of the title ID you want to dump. In this case, it's 000edf00
6. Go to content.
7. Go to the big .tmd file (00000000.tmd) and press A.
8. On the bottom screen, press "TMD file options..."
9. Choose "Build CIA (standard)"
10. Wait a bit.
11. Transfer it to your PC and extract the ROMFS (I'm assuming you know how to do this already.)
12. ...?
13. Profit.
 

yakuza8702

Member
Newcomer
Joined
Mar 1, 2017
Messages
16
Trophies
0
Age
25
XP
83
Country
Malaysia
Assuming you're using Luma, you can get the DLC files by using d0k3's Godmode9. Here's how you do it:
1. Enter Godmode9.
2. Go to Sysnand SD
3. Go to Title
4. Go to the first 8 digits of the title ID you want to dump. In this case, it's 0004000e
5. Go to the last 8 digits of the title ID you want to dump. In this case, it's 000edf00
6. Go to content.
7. Go to the big .tmd file (00000000.tmd) and press A.
8. On the bottom screen, press "TMD file options..."
9. Choose "Build CIA (standard)"
10. Wait a bit.
11. Transfer it to your PC and extract the ROMFS (I'm assuming you know how to do this already.)
12. ...?
13. Profit.
Thank you so much for the help.I want to ask how do u get the code for time manipulation?because i also want to add item spawn with this code unk_950AEFC5 but everytime i save it turn to screen shake.
 

wuboy

Well-Known Member
OP
Member
Joined
Sep 11, 2015
Messages
459
Trophies
0
Age
24
XP
1,011
Country
United States
Thank you so much for the help.I want to ask how do u get the code for time manipulation?because i also want to add item spawn with this code unk_950AEFC5 but everytime i save it turn to screen shake.
The code for slowing time is unk_37ED7029(Unknown=[Slow Multiplier], Unknown=[Number of Frames, Highest is 214748364]) I've never used the item spawn code so I don't know.
 

Samsonb79

Well-Known Member
Newcomer
Joined
Feb 6, 2017
Messages
69
Trophies
0
Age
26
XP
68
Country
United States
I'm not sure if I downloaded it incorrectly, as I have no prior experience in using saltysd to mod smash so here's what I did:

1) downloaded and installed the smash selector tool cia
2) created a folder on the root of my SD card called saltysdMODS and saltysd
3) put the modded files into saltysdMODS in the file structure described in the smash selector tool
4) ran smash selector tool, enabled saltysd and then ran smash

The title screen alters just fine, but as soon as I enter the main menu the game crashes.

I might just be missing crucial steps but I am not sure what it could be. obviously the game alters just fine since the title screen was able to change, but I have no idea why it crashes when I enter the main menu...
 
Last edited by Samsonb79,
D

Deleted User

Guest
I'm not sure if I downloaded it incorrectly, as I have no prior experience in using saltysd to mod smash so here's what I did:

1) downloaded and installed the smash selector tool cia
2) created a folder on the root of my SD card called saltysdMODS and saltysd
3) put the modded files into saltysdMODS in the file structure described in the smash selector tool
4) ran smash selector tool, enabled saltysd and then ran smash

The title screen alters just fine, but as soon as I enter the main menu the game crashes.

I might just be missing crucial steps but I am not sure what it could be. obviously the game alters just fine since the title screen was able to change, but I have no idea why it crashes when I enter the main menu...
It could be a corrupted menu music file.
If you remove the "bgm" folder, or rename it to an unusable folder name such as "bgm1" and boot up smash and have no issues, then your problem is the custom menu music. If it still crashes I got nothing.
 

yakuza8702

Member
Newcomer
Joined
Mar 1, 2017
Messages
16
Trophies
0
Age
25
XP
83
Country
Malaysia
The code for slowing time is unk_37ED7029(Unknown=[Slow Multiplier], Unknown=[Number of Frames, Highest is 214748364]) I've never used the item spawn code so I don't know.
i see.i still have a problem everytime i try to unpack the file i keep getting

data/animcmd/weapon/zelda/phantom/sound.bin
Sequence contains no matching element

Unhandled Exception: System.InvalidOperationException: Sequence contains no matching element
at System.Linq.Enumerable.Last[TSource](IEnumerable`1 source, Func`2 predicate)
at DTLS.Program.Unpack_default(String resourceStr)
at DTLS.Program.Main(String[] args)

Is there a solution?also how do i remove transformation like little mac and stuff?i think that cause the crash in classic mode just my guess.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Sonic Angel Knight @ Sonic Angel Knight: :ninja: